char * path_out; /* File to write server messages into. */
char * path_worldstate; /* File to represent world state to clients.*/
char * path_record; /* Record file from which to read the game history. */
- char * path_map_obj_defs; /* path for map object definitions config file */
- char * path_map_obj_acts; /* path for map object actions config file */
+ char * path_config; /* Path for map object (action) definitions file. */
char * tmp_suffix; /* Appended to paths of files for their tmp versions. */
char * queue; /* Stores un-processed messages read from the input file. */
uint32_t queue_size;/* Length of .queue sequence of \0-terminated strings.*/
uint16_t replay; /* Turn up to which to replay game. No replay if zero. */
uint16_t turn; /* Current game turn. */
uint16_t last_update_turn; /* Last turn the .path_out file was updated. */
+ uint8_t player_type; /* Map object type that player will start as. */
uint8_t is_verbose; /* Should server send debugging info to stdout? */
uint8_t map_obj_count; /* Counts map objects generated so far. */
+ uint8_t enemy_fov; /* != 0 if non-player actors only see field of view. */
};
extern struct World world;