uint16_t replay; /* Turn up to which to replay game. No replay if zero. */
uint16_t turn; /* Current game turn. */
uint16_t last_update_turn; /* Last turn the .path_out file was updated. */
+ uint8_t player_type; /* Map object type that player will start as. */
uint8_t is_verbose; /* Should server send debugging info to stdout? */
uint8_t map_obj_count; /* Counts map objects generated so far. */
+ uint8_t enemy_fov; /* != 0 if non-player actors only see field of view. */
};
extern struct World world;