# Abort the script on error.
set -e
+# Don't let any log leftovers from before interfere.
+if [ -e ./log ]
+then
+ rm log
+fi
+
+# Give helpful message to players that want to start without compiling first.
+if [ ! -e ./roguelike-server ]
+then
+ echo 'No ./roguelike-server file found to execute. Try "./redo" first?'
+ false
+fi
+if [ ! -e ./roguelike-client ]
+then
+ echo 'No ./roguelike-client file found to execute. Try "./redo" first?'
+ false
+fi
+
# Use shell script's arguments for server and pipe server output to log file.
# This script's wrapper script will read it out on exit.
./roguelike-server "$@" > log 2>&1 &
-echo TEST >> log
-
# Give server some time to start up and exit on error.
sleep 0.01