struct WinMeta {
+ WINDOW * screen;
+ WINDOW * pad;
+ int pad_offset;
struct Win * chain_start;
struct Win * chain_end;
struct Win * active;
- int height;
- int width; };
+ int width;
+ int height; };
struct Win {
struct Win * prev;
int width;
int height;
WINDOW * curses_win;
- char border_left;
- char border_down;
char * title;
void (* draw) (struct Win *);
void * data; };
struct yx place_window (struct WinMeta *, struct Win *);
void update_windows (struct WinMeta *, struct Win *);
void destroy_window (struct Win *);
-void draw_window(struct Win *);
void draw_windows (struct Win *);
void draw_windows_borders (struct Win *, struct Win *, struct Corners *, int);
void draw_window_borders (struct Win *, char);