X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/ledger2?a=blobdiff_plain;f=TODO;h=76c8a4706fda6b8c8186bfb977eb1fe47452238b;hb=82d6b1d84158748757619db03defd3aee4546636;hp=e80f6d7de8231ccb04415f9f07fcc60b2d9a5339;hpb=8bdc3ca1ee8ef89c0d9a6bce35bead180ce67893;p=plomrogue diff --git a/TODO b/TODO index e80f6d7..76c8a47 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,32 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack -SERVER: +- expand use of hardcoded_strings module(s) + +BOTH SERVER/CLIENT: + +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- implement field of view / line of sight and obstacles for those on the map +SERVER: -- is it actually useful to define map object action ids in the config file? +- consider + -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands -- why does an MapObjAct id of 0 fail? +- ensure atomic re-writing of savefile CLIENT: - enable toggling of window borders - make log scrollable + +- do something about a growing log slowing down the client