X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/ledger2?a=blobdiff_plain;f=TODO;h=c48735b63846d6411b64d60baa94a6ecb213c9dd;hb=a682b00a95dad20d8a85ebd76bb5e276884fc745;hp=bc87d095f830bac174b90b2aa901821fa86e8ace;hpb=5ae8d71f6b87c0cfc6b3ecf974f2cfbd6a611733;p=plomrogue diff --git a/TODO b/TODO index bc87d09..c48735b 100644 --- a/TODO +++ b/TODO @@ -1,28 +1,29 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() -- make config files format more readable / self-explanatory +- be more strict and humble when allocating memory from the stack -SERVER: +- expand use of hardcoded_strings module(s) -- implement field of view / line of sight and obstacles for those on the map +BOTH SERVER/CLIENT: -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate + +SERVER: -- is it actually useful to define map object action ids in the config file? +- consider + -- make shape of map (and diagonal movement penalty) configurable in config file +- save confserver/world data in record and save file, too; handle them like god + commands -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- ensure atomic re-writing of savefile -- rename confserver/defs to confserver/map_objects +- FOV algorithm is buggy in large maps CLIENT: @@ -30,4 +31,4 @@ CLIENT: - make log scrollable -- re-organize code: empty misc.h into proper modules, split up windows.h +- do something about a growing log slowing down the client