X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/ledger2?a=blobdiff_plain;f=plomrogue-server.py;h=871398068afad43523b8a4a60aec7b3eb480f250;hb=5cab9d91ffd4e2d2f94fe4c6455a612bb99498e2;hp=b6196c3c18100c94e57dd261928f38d6ba9a5d18;hpb=51bb20d7100ecf918d027ffff8ea6a5f3de7a6d6;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index b6196c3..8713980 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -120,10 +120,11 @@ def save_world(): # Dummy for saving all commands to reconstruct current world state. # Misses same optimizations as record() from the original record(). ta_string = "" - for id in world_db["thing actions"]: - ta = world_db["thing actions"][id] + for id in world_db["ThingActions"]: + ta = world_db["ThingActions"][id] ta_string = ta_string + "TA_ID " + str(id) + "\n" + \ - "TA_EFFORT " + str(ta["TA_EFFORT"]) + "\n" + "TA_EFFORT " + str(ta["TA_EFFORT"]) + "\n" + \ + "TA_NAME " + ta["TA_NAME"] + "\n" atomic_write(io_db["path_save"], "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" + "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" + @@ -343,19 +344,19 @@ def command_taid(id_string): """ id = integer_test(id_string, 0, 255) if id: - if id in world_db["thing actions"]: + if id in world_db["ThingActions"]: command_taid.id = id else: if 0 == id: while 1: id = id + 1 - if id not in world_db["thing actions"]: + if id not in world_db["ThingActions"]: break if id > 255: print("Ignoring: " "No unused ID available to add to ID list.") return - world_db["thing actions"][id] = { + world_db["ThingActions"][id] = { "TA_EFFORT": 1, "TA_NAME": "wait" } @@ -367,7 +368,34 @@ def command_taeffort(str_int): if hasattr(command_taid, "id"): val = integer_test(str_int, 0, 255) if val: - world_db["thing actions"][command_taid.id]["TA_EFFORT"] = val + world_db["ThingActions"][command_taid.id]["TA_EFFORT"] = val + else: + print("Ignoring: No thing action defined to manipulate yet.") + + +def command_taname(name): + """Set to name name value of ThingAction of command_taid.id. + + The name must match a valid thing action function. If after the name + setting no ThingAction with name "wait" remains, call set_world_inactive(). + """ + if hasattr(command_taid, "id"): + if name == "wait" or name == "move" or name == "use" \ + or name == "drop" or name == "pick_up": + world_db["ThingActions"][command_taid.id]["TA_NAME"] = name + if 1 == world_db["WORLD_ACTIVE"]: + wait_defined = False + for id in world_db["ThingActions"]: + if "wait" == world_db["ThingActions"][id]["TA_NAME"]: + wait_defined = True + break + if not wait_defined: + set_world_inactive() + else: + print("Ignoring: Invalid action name.") + else: + print("No thing action defined to manipulate yet.") + # In contrast to the original,naming won't map a function to a ThingAction. """Commands database. @@ -389,7 +417,8 @@ commands_db = { "MAP_LENGTH": (1, False, command_maplength), "WORLD_ACTIVE": (1, False, command_worldactive), "TA_ID": (1, False, command_taid), - "TA_EFFORT": (1, False, command_taeffort) + "TA_EFFORT": (1, False, command_taeffort), + "TA_NAME": (1, False, command_taname) } @@ -401,9 +430,9 @@ world_db = { "PLAYER_TYPE": 0, "MAP_LENGTH": 64, "WORLD_ACTIVE": 0, - "thing actions": {}, - "thing types": {}, - "things": {} + "ThingActions": {}, + "ThingTypes": {}, + "Things": {} }