X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/ledger2?a=blobdiff_plain;f=rogue_chat.html;h=ec619dedd826f56a1328cdb53e4606e649977332;hb=1579c6bd3d90d059e988f2d3d4a65d5ab4c319f1;hp=68646f96a46f6b4f79df25f6acfd4197e6cf2d37;hpb=7c8e4b41c019affacda141989fe532ec10af86e7;p=plomrogue2
diff --git a/rogue_chat.html b/rogue_chat.html
index 68646f9..ec619de 100644
--- a/rogue_chat.html
+++ b/rogue_chat.html
@@ -20,21 +20,21 @@ terminal rows:
keyboard input/control:
button controls for mouse players
-
+
- |
- |
- |
+ |
+ |
+ |
- |
+ |
move |
- |
+ |
- |
- |
- |
+ |
+ |
+ |
@@ -57,13 +57,14 @@ keyboard input/control:
- |
+ |
-
+
+
|
@@ -71,6 +72,7 @@ keyboard input/control:
+
|
@@ -98,10 +100,12 @@ keyboard input/control:
+
+
toggle map view:
@@ -122,36 +126,44 @@ let mode_helps = {
'short': 'study',
'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
'edit': {
- 'short': 'map edit',
- 'long': 'This mode allows you to change the map in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the map edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
+ 'short': 'world edit',
+ 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
+ },
+ 'name_thing': {
+ 'short': 'name thing',
+ 'long': 'Give name to/change name of thing here.'
+ },
+ 'admin_thing_protect': {
+ 'short': 'change thing protection',
+ 'long': 'Change protection character for thing here.'
},
'write': {
'short': 'change terrain',
- 'long': 'This mode allows you to change the map tile you currently stand on (if your map editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
+ 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
},
'control_pw_type': {
'short': 'change protection character password',
- 'long': 'This mode is the first of two steps to change the password for a tile protection character. First enter the tile protection character for which you want to change the password.'
+ 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
},
'control_pw_pw': {
- 'short': 'change tiles protection password',
- 'long': 'This mode is the second of two steps to change the password for a tile protection character. Enter the new password for the tile protection character you chose.'
+ 'short': 'change protection character password',
+ 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
},
'control_tile_type': {
'short': 'change tiles protection',
- 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile tile protection character you want to write.'
+ 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
},
'control_tile_draw': {
'short': 'change tiles protection',
- 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected tile protection character.'
+ 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
},
'annotate': {
'short': 'annotate tile',
- 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your map editing password authorizes you so). Hit Return to leave.'
+ 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
},
'portal': {
'short': 'edit portal',
- 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your map editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
+ 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
},
'chat': {
'short': 'chat',
@@ -170,8 +182,8 @@ let mode_helps = {
'long': 'Waiting for a server response.'
},
'password': {
- 'short': 'set map edit password',
- 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected map tiles. Hit return to confirm and leave.'
+ 'short': 'set world edit password',
+ 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
},
'admin_enter': {
'short': 'become admin',
@@ -182,6 +194,28 @@ let mode_helps = {
'long': 'This mode allows you access to actions limited to administrators.'
}
}
+let key_descriptions = {
+ 'help': 'help',
+ 'flatten': 'flatten surroundings',
+ 'teleport': 'teleport',
+ 'take_thing': 'pick up thing',
+ 'drop_thing': 'drop thing',
+ 'toggle_map_mode': 'toggle map view',
+ 'toggle_tile_draw': 'toggle protection character drawing',
+ 'hex_move_upleft': 'up-left',
+ 'hex_move_upright': 'up-right',
+ 'hex_move_right': 'right',
+ 'hex_move_left': 'left',
+ 'hex_move_downleft': 'down-left',
+ 'hex_move_downright': 'down-right',
+ 'square_move_up': 'up',
+ 'square_move_left': 'left',
+ 'square_move_down': 'down',
+ 'square_move_right': 'right',
+};
+for (const mode_name of Object.keys(mode_helps)) {
+ key_descriptions['switch_to_' + mode_name] = mode_helps[mode_name].short;
+};
let rows_selector = document.getElementById("n_rows");
let cols_selector = document.getElementById("n_cols");
@@ -204,6 +238,15 @@ for (let key_selector of key_selectors) {
restore_selector_value(key_selector);
}
+function escapeHTML(str) {
+ return str.
+ replace(/&/g, '&').
+ replace(//g, '>').
+ replace(/'/g, ''').
+ replace(/"/g, '"');
+};
+
let terminal = {
foreground: 'white',
background: 'black',
@@ -237,14 +280,6 @@ let terminal = {
}, 100);
},
refresh: function() {
- function escapeHTML(str) {
- return str.
- replace(/&/g, '&').
- replace(//g, '>').
- replace(/'/g, ''').
- replace(/"/g, '"');
- };
let pre_content = '';
for (let y = 0; y < this.rows; y++) {
let line = this.content[y].join('');
@@ -380,9 +415,10 @@ let server = {
game.portals = {};
game.turn = parseInt(tokens[1]);
} else if (tokens[0] === 'THING') {
- let t = game.get_thing(tokens[3], true);
+ let t = game.get_thing(tokens[4], true);
t.position = parser.parse_yx(tokens[1]);
t.type_ = tokens[2];
+ t.protection = tokens[3];
} else if (tokens[0] === 'THING_NAME') {
let t = game.get_thing(tokens[1], false);
if (t) {
@@ -486,6 +522,7 @@ class Mode {
this.name = name;
this.short_desc = mode_helps[name].short;
this.available_modes = [];
+ this.available_actions = [];
this.has_input_prompt = has_input_prompt;
this.shows_info= shows_info;
this.is_intro = is_intro;
@@ -548,23 +585,37 @@ let tui = {
mode_write: new Mode('write', false, false, false, true),
mode_edit: new Mode('edit'),
mode_control_pw_type: new Mode('control_pw_type', true),
+ mode_admin_thing_protect: new Mode('admin_thing_protect', true),
mode_portal: new Mode('portal', true, true),
mode_password: new Mode('password', true),
+ mode_name_thing: new Mode('name_thing', true, true),
mode_admin_enter: new Mode('admin_enter', true),
mode_admin: new Mode('admin'),
mode_control_pw_pw: new Mode('control_pw_pw', true),
mode_control_tile_type: new Mode('control_tile_type', true),
mode_control_tile_draw: new Mode('control_tile_draw'),
+ action_tasks: {
+ 'flatten': 'FLATTEN_SURROUNDINGS',
+ 'take_thing': 'PICK_UP',
+ 'drop_thing': 'DROP',
+ 'move': 'MOVE',
+ },
init: function() {
+ this.mode_chat.available_modes = ["play", "study", "edit", "admin_enter"]
this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
+ this.mode_play.available_actions = ["move", "take_thing", "drop_thing", "teleport"];
this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
- this.mode_admin.available_modes = ["control_pw_type",
+ this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
+ this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
"control_tile_type", "chat",
"study", "play", "edit"]
+ this.mode_admin.available_actions = ["move"];
this.mode_control_tile_draw.available_modes = ["admin_enter"]
- this.mode_edit.available_modes = ["write", "annotate", "portal",
+ this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
+ this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
"password", "chat", "study", "play",
"admin_enter"]
+ this.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
this.mode = this.mode_waiting_for_server;
this.inputEl = document.getElementById("input");
this.inputEl.focus();
@@ -574,39 +625,41 @@ let tui = {
this.init_keys();
},
init_keys: function() {
+ document.getElementById("move_table").hidden = true;
this.keys = {};
for (let key_selector of key_selectors) {
this.keys[key_selector.id.slice(4)] = key_selector.value;
}
- if (game.map_geometry == 'Square') {
- this.movement_keys = {
- [this.keys.square_move_up]: 'UP',
- [this.keys.square_move_left]: 'LEFT',
- [this.keys.square_move_down]: 'DOWN',
- [this.keys.square_move_right]: 'RIGHT'
- };
- document.getElementById("move_upright").hidden = true;
- document.getElementById("move_upleft").hidden = true;
- document.getElementById("move_downright").hidden = true;
- document.getElementById("move_downleft").hidden = true;
- document.getElementById("move_up").hidden = false;
- document.getElementById("move_down").hidden = false;
- } else if (game.map_geometry == 'Hex') {
- document.getElementById("move_upright").hidden = false;
- document.getElementById("move_upleft").hidden = false;
- document.getElementById("move_downright").hidden = false;
- document.getElementById("move_downleft").hidden = false;
- document.getElementById("move_up").hidden = true;
- document.getElementById("move_down").hidden = true;
- this.movement_keys = {
- [this.keys.hex_move_upleft]: 'UPLEFT',
- [this.keys.hex_move_upright]: 'UPRIGHT',
- [this.keys.hex_move_right]: 'RIGHT',
- [this.keys.hex_move_downright]: 'DOWNRIGHT',
- [this.keys.hex_move_downleft]: 'DOWNLEFT',
- [this.keys.hex_move_left]: 'LEFT'
- };
+ this.movement_keys = {};
+ let geometry_prefix = 'undefinedMapGeometry_';
+ if (game.map_geometry) {
+ geometry_prefix = game.map_geometry.toLowerCase() + '_';
+ }
+ for (const key_name of Object.keys(key_descriptions)) {
+ if (key_name.startsWith(geometry_prefix)) {
+ let direction = key_name.split('_')[2].toUpperCase();
+ let key = this.keys[key_name];
+ this.movement_keys[key] = direction;
+ }
+ };
+ for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
+ if (move_button.id.startsWith('key_')) {
+ continue;
+ }
+ move_button.hidden = true;
};
+ for (const move_button of document.querySelectorAll('[id^="' + geometry_prefix + 'move_"]')) {
+ document.getElementById("move_table").hidden = false;
+ move_button.hidden = false;
+ };
+ for (let el of document.getElementsByTagName("button")) {
+ let action_desc = key_descriptions[el.id];
+ let action_key = '[' + this.keys[el.id] + ']';
+ el.innerHTML = escapeHTML(action_desc) + '
' + escapeHTML(action_key) + '';
+ }
+ },
+ task_action_on: function(action) {
+ return game.tasks.includes(this.action_tasks[action]);
},
switch_mode: function(mode_name) {
if (this.mode.name == 'control_tile_draw') {
@@ -615,6 +668,26 @@ let tui = {
this.tile_draw = false;
if (mode_name == 'admin_enter' && this.is_admin) {
mode_name = 'admin';
+ } else if (['name_thing', 'admin_thing_protect'].includes(mode_name)) {
+ let player_position = game.things[game.player_id].position;
+ let thing_id = null;
+ for (let t_id in game.things) {
+ if (t_id == game.player_id) {
+ continue;
+ }
+ let t = game.things[t_id];
+ if (player_position[0] == t.position[0] && player_position[1] == t.position[1]) {
+ thing_id = t_id;
+ break;
+ }
+ }
+ if (!thing_id) {
+ terminal.blink_screen();
+ this.log_msg('? not standing over thing');
+ return;
+ } else {
+ this.selected_thing_id = thing_id;
+ }
};
this.mode = this['mode_' + mode_name];
if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) {
@@ -631,31 +704,27 @@ let tui = {
explorer.query_info();
}
}
- this.empty_input();
+ this.inputEl.value = "";
this.restore_input_values();
for (let el of document.getElementsByTagName("button")) {
el.disabled = true;
}
document.getElementById("help").disabled = false;
- if (this.mode.name == 'play' || this.mode.name == 'study' || this.mode.name == 'control_tile_draw' || this.mode.name == 'edit') {
- for (const move_key of document.querySelectorAll('[id^="move_"]')) {
- move_key.disabled = false;
- }
- }
- if (!this.mode.is_intro && this.mode.name != 'play') {
- document.getElementById("switch_to_play").disabled = false;
- }
- if (!this.mode.is_intro && this.mode.name != 'study') {
- document.getElementById("switch_to_study").disabled = false;
- }
- if (!this.mode.is_intro && this.mode.name != 'chat') {
- document.getElementById("switch_to_chat").disabled = false;
- }
- if (!this.mode.is_intro && this.mode.name != 'edit') {
- document.getElementById("switch_to_edit").disabled = false;
+ for (const action of this.mode.available_actions) {
+ if (["move", "move_explorer"].includes(action)) {
+ for (const move_key of document.querySelectorAll('[id*="_move_"]')) {
+ move_key.disabled = false;
+ }
+ } else if (Object.keys(this.action_tasks).includes(action)) {
+ if (this.task_action_on(action)) {
+ document.getElementById(action).disabled = false;
+ }
+ } else {
+ document.getElementById(action).disabled = false;
+ };
}
- if (!this.mode.is_intro && this.mode.name != 'admin' && this.mode.name != 'admin_enter') {
- document.getElementById("switch_to_admin_enter").disabled = false;
+ for (const mode_name of this.mode.available_modes) {
+ document.getElementById('switch_to_' + mode_name).disabled = false;
}
if (this.mode.name == 'login') {
if (this.login_name) {
@@ -663,43 +732,20 @@ let tui = {
} else {
this.log_msg("? need login name");
}
- } else if (this.mode.name == 'play') {
- if (game.tasks.includes('PICK_UP')) {
- document.getElementById("take_thing").disabled = false;
- }
- if (game.tasks.includes('DROP')) {
- document.getElementById("drop_thing").disabled = false;
- }
- if (game.tasks.includes('MOVE')) {
- }
- document.getElementById("teleport").disabled = false;
- } else if (this.mode.name == 'edit') {
- if (game.tasks.includes('FLATTEN_SURROUNDINGS')) {
- document.getElementById("flatten").disabled = false;
- }
- document.getElementById("switch_to_annotate").disabled = false;
- document.getElementById("switch_to_write").disabled = false;
- document.getElementById("switch_to_portal").disabled = false;
- document.getElementById("switch_to_password").disabled = false;
- document.getElementById("toggle_map_mode").disabled = false;
- } else if (this.mode.name == 'admin') {
- document.getElementById("switch_to_control_pw_type").disabled = false;
- document.getElementById("switch_to_control_tile_type").disabled = false;
- } else if (this.mode.name == 'study') {
- document.getElementById("toggle_map_mode").disabled = false;
} else if (this.mode.is_single_char_entry) {
this.show_help = true;
} else if (this.mode.name == 'admin_enter') {
this.log_msg('@ enter admin password:')
} else if (this.mode.name == 'control_pw_type') {
- this.log_msg('@ enter tile protection character for which you want to change the password:')
+ this.log_msg('@ enter protection character for which you want to change the password:')
} else if (this.mode.name == 'control_tile_type') {
- this.log_msg('@ enter tile protection character which you want to draw:')
+ this.log_msg('@ enter protection character which you want to draw:')
+ } else if (this.mode.name == 'admin_thing_protect') {
+ this.log_msg('@ enter thing protection character:')
} else if (this.mode.name == 'control_pw_pw') {
- this.log_msg('@ enter tile protection password for "' + this.tile_control_char + '":');
+ this.log_msg('@ enter protection password for "' + this.tile_control_char + '":');
} else if (this.mode.name == 'control_tile_draw') {
- document.getElementById("toggle_tile_draw").disabled = false;
- this.log_msg('@ can draw tile protection character "' + this.tile_control_char + '", turn drawing on/off with [' + this.keys.toggle_tile_draw + '], finish with [' + this.keys.switch_to_admin_enter + '].')
+ this.log_msg('@ can draw protection character "' + this.tile_control_char + '", turn drawing on/off with [' + this.keys.toggle_tile_draw + '], finish with [' + this.keys.switch_to_admin_enter + '].')
}
this.full_refresh();
},
@@ -720,28 +766,31 @@ let tui = {
let info = explorer.info_db[explorer.position];
if (info != "(none)") {
this.inputEl.value = info;
- this.recalc_input_lines();
}
} else if (this.mode.name == 'portal' && explorer.position in game.portals) {
let portal = game.portals[explorer.position]
this.inputEl.value = portal;
- this.recalc_input_lines();
} else if (this.mode.name == 'password') {
this.inputEl.value = this.password;
- this.recalc_input_lines();
+ } else if (this.mode.name == 'name_thing') {
+ let t = game.get_thing(this.selected_thing_id);
+ if (t && t.name_) {
+ this.inputEl.value = t.name_;
+ }
+ } else if (this.mode.name == 'admin_thing_protect') {
+ let t = game.get_thing(this.selected_thing_id);
+ if (t && t.protection) {
+ this.inputEl.value = t.protection;
+ }
}
},
- empty_input: function(str) {
- this.inputEl.value = "";
+ recalc_input_lines: function() {
if (this.mode.has_input_prompt) {
- this.recalc_input_lines();
+ let _ = null;
+ [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
} else {
- this.height_input = 0;
+ this.input_lines = [];
}
- },
- recalc_input_lines: function() {
- let _ = null;
- [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
this.height_input = this.input_lines.length;
},
msg_into_lines_of_width: function(msg, width) {
@@ -772,6 +821,10 @@ let tui = {
if (in_link) {
push_inner_link(y, chunk.length);
url_start_x = 0;
+ if (url_ends[0] == i) {
+ in_link = false;
+ url_ends.shift();
+ }
};
lines.push(chunk);
chunk = "";
@@ -788,7 +841,8 @@ let tui = {
url_start_x = x;
url = link_data[i];
in_link = true;
- } else if (url_ends.includes(i)) {
+ } else if (url_ends[0] == i) {
+ url_ends.shift();
push_inner_link(y, x);
in_link = false;
}
@@ -953,44 +1007,30 @@ let tui = {
movement_keys_desc = Object.keys(this.movement_keys).join(',');
}
let content = this.mode.short_desc + " help\n\n" + this.mode.help_intro + "\n\n";
- if (this.mode.name == 'play') {
- content += "Available actions:\n";
- if (game.tasks.includes('MOVE')) {
- content += "[" + movement_keys_desc + "] â move player\n";
- }
- if (game.tasks.includes('PICK_UP')) {
- content += "[" + this.keys.take_thing + "] â pick up thing\n";
- }
- if (game.tasks.includes('DROP')) {
- content += "[" + this.keys.drop_thing + "] â drop thing\n";
- }
- content += "[" + tui.keys.teleport + "] â teleport\n";
- content += '\n';
- } else if (this.mode.name == 'study') {
- content += "Available actions:\n";
- content += '[' + movement_keys_desc + '] â move question mark\n';
- content += '[' + this.keys.toggle_map_mode + '] â toggle map view\n';
- content += '\n';
- } else if (this.mode.name == 'edit') {
- content += "Available actions:\n";
- if (game.tasks.includes('MOVE')) {
- content += "[" + movement_keys_desc + "] â move player\n";
- }
- if (game.tasks.includes('FLATTEN_SURROUNDINGS')) {
- content += "[" + tui.keys.flatten + "] â flatten surroundings\n";
- }
- content += '[' + this.keys.toggle_map_mode + '] â toggle map view\n';
- content += '\n';
- } else if (this.mode.name == 'control_tile_draw') {
- content += "Available actions:\n";
- content += "[" + tui.keys.toggle_tile_draw + "] â toggle protection character drawing\n";
- content += '\n';
- } else if (this.mode.name == 'chat') {
+ if (this.mode.name == 'chat') {
content += '/nick NAME â re-name yourself to NAME\n';
content += '/' + this.keys.switch_to_play + ' or /play â switch to play mode\n';
content += '/' + this.keys.switch_to_study + ' or /study â switch to study mode\n';
- content += '/' + this.keys.switch_to_edit + ' or /edit â switch to map edit mode\n';
+ content += '/' + this.keys.switch_to_edit + ' or /edit â switch to world edit mode\n';
content += '/' + this.keys.switch_to_admin_enter + ' or /admin â switch to admin mode\n';
+ } else if (this.mode.available_actions.length > 0) {
+ content += "Available actions:\n";
+ for (let action of this.mode.available_actions) {
+ if (Object.keys(this.action_tasks).includes(action)) {
+ if (!this.task_action_on(action)) {
+ continue;
+ }
+ }
+ if (action == 'move_explorer') {
+ action = 'move';
+ }
+ if (action == 'move') {
+ content += "[" + movement_keys_desc + "] â move\n"
+ } else {
+ content += "[" + this.keys[action] + "] â " + key_descriptions[action] + "\n";
+ }
+ }
+ content += '\n';
}
content += this.mode.list_available_modes();
let start_x = 0;
@@ -1024,6 +1064,7 @@ let tui = {
full_refresh: function() {
this.links = {};
terminal.drawBox(0, 0, terminal.rows, terminal.cols);
+ this.recalc_input_lines();
if (this.mode.is_intro) {
this.draw_history();
this.draw_input();
@@ -1179,7 +1220,11 @@ let explorer = {
let t = game.things[t_id];
if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
let symbol = game.thing_types[t.type_];
- info += "THING: " + t.type_ + " / " + symbol;
+ let protection = t.protection;
+ if (protection == '.') {
+ protection = 'unprotected';
+ }
+ info += "THING: " + t.type_ + " / protection: " + protection + " / " + symbol;
if (t.player_char) {
info += t.player_char;
};
@@ -1222,7 +1267,6 @@ tui.inputEl.addEventListener('input', (event) => {
if (tui.inputEl.value.length > max_length) {
tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
};
- tui.recalc_input_lines();
} else if (tui.mode.name == 'write' && tui.inputEl.value.length > 0) {
server.send(["TASK:WRITE", tui.inputEl.value[0], tui.password]);
tui.switch_mode('edit');
@@ -1239,7 +1283,7 @@ tui.inputEl.addEventListener('keydown', (event) => {
}
if (tui.mode.has_input_prompt && event.key == 'Enter' && tui.inputEl.value == '/help') {
tui.show_help = true;
- tui.empty_input();
+ tui.inputEl.value = "";
tui.restore_input_values();
} else if (!tui.mode.has_input_prompt && event.key == tui.keys.help
&& !tui.mode.is_single_char_entry) {
@@ -1247,7 +1291,7 @@ tui.inputEl.addEventListener('keydown', (event) => {
} else if (tui.mode.name == 'login' && event.key == 'Enter') {
tui.login_name = tui.inputEl.value;
server.send(['LOGIN', tui.inputEl.value]);
- tui.empty_input();
+ tui.inputEl.value = "";
} else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') {
if (tui.inputEl.value.length == 0) {
tui.log_msg('@ aborted');
@@ -1260,6 +1304,13 @@ tui.inputEl.addEventListener('keydown', (event) => {
} else if (tui.mode.name == 'portal' && event.key == 'Enter') {
explorer.set_portal(tui.inputEl.value);
tui.switch_mode('edit');
+ } else if (tui.mode.name == 'name_thing' && event.key == 'Enter') {
+ if (tui.inputEl.value.length == 0) {
+ tui.inputEl.value = " ";
+ }
+ server.send(["THING_NAME", tui.selected_thing_id, tui.inputEl.value,
+ tui.password]);
+ tui.switch_mode('edit');
} else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
explorer.annotate(tui.inputEl.value);
tui.switch_mode('edit');
@@ -1288,6 +1339,14 @@ tui.inputEl.addEventListener('keydown', (event) => {
tui.tile_control_char = tui.inputEl.value[0];
tui.switch_mode('control_tile_draw');
}
+ } else if (tui.mode.name == 'admin_thing_protect' && event.key == 'Enter') {
+ if (tui.inputEl.value.length != 1) {
+ tui.log_msg('@ entered non-single-char, therefore aborted');
+ } else {
+ server.send(['THING_PROTECTION', tui.selected_thing_id, tui.inputEl.value])
+ tui.log_msg('@ sent new protection character for thing');
+ }
+ tui.switch_mode('admin');
} else if (tui.mode.name == 'chat' && event.key == 'Enter') {
let tokens = parser.tokenize(tui.inputEl.value);
if (tokens.length > 0 && tokens[0].length > 0) {
@@ -1315,18 +1374,15 @@ tui.inputEl.addEventListener('keydown', (event) => {
} else if (tui.inputEl.valuelength > 0) {
server.send(['ALL', tui.inputEl.value]);
}
- tui.empty_input();
+ tui.inputEl.value = "";
} else if (tui.mode.name == 'play') {
if (tui.mode.mode_switch_on_key(event)) {
null;
- } else if (event.key === tui.keys.take_thing
- && game.tasks.includes('PICK_UP')) {
+ } else if (event.key === tui.keys.take_thing && tui.task_action_on('take_thing')) {
server.send(["TASK:PICK_UP"]);
- } else if (event.key === tui.keys.drop_thing
- && game.tasks.includes('DROP')) {
+ } else if (event.key === tui.keys.drop_thing && tui.task_action_on('drop_thing')) {
server.send(["TASK:DROP"]);
- } else if (event.key in tui.movement_keys
- && game.tasks.includes('MOVE')) {
+ } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
} else if (event.key === tui.keys.teleport) {
game.teleport();
@@ -1350,15 +1406,15 @@ tui.inputEl.addEventListener('keydown', (event) => {
} else if (tui.mode.name == 'admin') {
if (tui.mode.mode_switch_on_key(event)) {
null;
+ } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
+ server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
};
} else if (tui.mode.name == 'edit') {
if (tui.mode.mode_switch_on_key(event)) {
null;
- } else if (event.key in tui.movement_keys
- && game.tasks.includes('MOVE')) {
+ } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
- } else if (event.key === tui.keys.flatten
- && game.tasks.includes('FLATTEN_SURROUNDINGS')) {
+ } else if (event.key === tui.keys.flatten && tui.task_action_on('flatten')) {
server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
} else if (event.key == tui.keys.toggle_map_mode) {
tui.toggle_map_mode();
@@ -1400,12 +1456,17 @@ window.setInterval(function() {
}, 5000);
window.setInterval(function() {
let val = "?";
+ let span_decoration = "none";
if (document.activeElement == tui.inputEl) {
val = "on (click outside terminal to change)";
} else {
val = "off (click into terminal to change)";
+ span_decoration = "line-through";
};
document.getElementById("keyboard_control").textContent = val;
+ for (const span of document.querySelectorAll('.keyboard_controlled')) {
+ span.style.textDecoration = span_decoration;
+ }
}, 100);
document.getElementById("terminal").onclick = function() {
tui.inputEl.focus();
@@ -1440,60 +1501,15 @@ document.getElementById("flatten").onclick = function() {
document.getElementById("teleport").onclick = function() {
game.teleport();
};
-document.getElementById("move_upleft").onclick = function() {
- if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
- server.send(['TASK:MOVE', 'UPLEFT']);
- } else {
- explorer.move('UPLEFT');
- };
-};
-document.getElementById("move_left").onclick = function() {
- if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
- server.send(['TASK:MOVE', 'LEFT']);
- } else {
- explorer.move('LEFT');
- };
-};
-document.getElementById("move_downleft").onclick = function() {
- if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
- server.send(['TASK:MOVE', 'DOWNLEFT']);
- } else {
- explorer.move('DOWNLEFT');
- };
-};
-document.getElementById("move_down").onclick = function() {
- if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
- server.send(['TASK:MOVE', 'DOWN']);
- } else {
- explorer.move('DOWN');
- };
-};
-document.getElementById("move_up").onclick = function() {
- if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
- server.send(['TASK:MOVE', 'UP']);
- } else {
- explorer.move('UP');
- };
-};
-document.getElementById("move_upright").onclick = function() {
- if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
- server.send(['TASK:MOVE', 'UPRIGHT']);
- } else {
- explorer.move('UPRIGHT');
- };
-};
-document.getElementById("move_right").onclick = function() {
- if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
- server.send(['TASK:MOVE', 'RIGHT']);
- } else {
- explorer.move('RIGHT');
- };
-};
-document.getElementById("move_downright").onclick = function() {
- if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
- server.send(['TASK:MOVE', 'DOWNRIGHT']);
- } else {
- explorer.move('DOWNRIGHT');
+for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
+ let direction = move_button.id.split('_')[2].toUpperCase();
+ move_button.onclick = function() {
+ if (tui.mode.available_actions.includes("move")
+ || tui.mode.available_actions.includes("move_explorer")) {
+ server.send(['TASK:MOVE', direction]);
+ } else {
+ explorer.move(direction);
+ };
};
};