X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/ledger2?a=blobdiff_plain;f=roguelike.c;h=8d4ec1838c5702690cb72496fda1e5d1672dca19;hb=735254c661a213b2707863e98a1852f48bb7f853;hp=7f7e7b2387864f3ced97531b52c127b399c34284;hpb=94be953e83260d2a5dbce9e6a9443ebe0c41cd2d;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 7f7e7b2..8d4ec18 100644 --- a/roguelike.c +++ b/roguelike.c @@ -215,15 +215,21 @@ void init_keybindings(struct World * world) { FILE * file = fopen("keybindings", "r"); int lines = 0; int c = 0; + int linemax = 0; + int c_count = 0; while (EOF != c) { + c_count++; c = getc(file); - if ('\n' == c) - lines++; } + if ('\n' == c) { + if (c_count > linemax) + linemax = c_count; + c_count = 0; + lines++; } } struct KeyBinding * keybindings = malloc(lines * sizeof(struct KeyBinding)); fseek(file, 0, SEEK_SET); - char * command = malloc(100); + char * command = malloc(linemax); char commcount = 0; - char * digits = malloc(10); + char * digits = malloc(3); char digicount = 0; int key, digimax; int keycount = 0; @@ -261,6 +267,24 @@ void init_keybindings(struct World * world) { world->keybindings = keybindings; world->keyswindata = keyswindata; } +void save_keybindings(struct World * world) { +// Write keybindings to keybindings file. + struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; + struct KeyBinding * keybindings = world->keybindings; + FILE * file = fopen("keybindings", "w"); + int linemax = 0; + int i; + for (i = 0; i <= keyswindata->max; i++) + if (strlen(keybindings[i].name) > linemax) + linemax = strlen(keybindings[i].name); + linemax = linemax + 6; // + 6 = + 3 digits + whitespace + newline + null byte + char * line = malloc(linemax); + for (i = 0; i <= keyswindata->max; i++) { + snprintf(line, linemax, "%d %s\n", keybindings[i].key, keybindings[i].name); + fwrite(line, sizeof(char), strlen(line), file); } + free(line); + fclose(file); } + int main () { struct World world; init_keybindings(&world); @@ -294,6 +318,7 @@ int main () { int key; while (1) { + draw_all_windows (&win_meta); key = getch(); if (key == get_action_key(world.keybindings, "quit")) break; @@ -321,55 +346,47 @@ int main () { resize_window(&win_meta, '+'); else if (key == get_action_key(world.keybindings, "shrink ver") && win_meta.active != 0) resize_window(&win_meta, '-'); + else if (key == get_action_key(world.keybindings, "save keys")) + save_keybindings(&world); else if (key == get_action_key(world.keybindings, "keys nav up") && world.keyswindata->select > 0) { world.keyswindata->select--; draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "keys nav down") && world.keyswindata->select < world.keyswindata->max) { + else if (key == get_action_key(world.keybindings, "keys nav down") && world.keyswindata->select < world.keyswindata->max) world.keyswindata->select++; - draw_all_windows (&win_meta); } else if (key == get_action_key(world.keybindings, "keys mod")) { world.keyswindata->edit = 1; draw_all_windows (&win_meta); key = getch(); - world.keybindings[world.keyswindata->select].key = key; - world.keyswindata->edit = 0; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0) { + if (key < 1000) // ensure maximum of three digits in key code field + world.keybindings[world.keyswindata->select].key = key; + world.keyswindata->edit = 0; } + else if (key == get_action_key(world.keybindings, "map up") && map.offset_y > 0) map.offset_y--; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "map down")) { + else if (key == get_action_key(world.keybindings, "map down")) map.offset_y++; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "map right")) { + else if (key == get_action_key(world.keybindings, "map right")) map.offset_x++; - draw_all_windows (&win_meta); } - else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) { + else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) map.offset_x--; - draw_all_windows (&win_meta); } else if (key == get_action_key(world.keybindings, "player down") && map.player_y < map.height - 1) { update_info (&win_info); update_log (&win_log, "\nYou move south."); - map.player_y++; - draw_all_windows (&win_meta); } + map.player_y++; } else if (key == get_action_key(world.keybindings, "player up") && map.player_y > 0) { update_info (&win_info); update_log (&win_log, "\nYou move north."); - map.player_y--; - draw_all_windows (&win_meta); } + map.player_y--; } else if (key == get_action_key(world.keybindings, "player right") && map.player_x < map.width - 1) { update_info (&win_info); update_log (&win_log, "\nYou move east."); - map.player_x++; - draw_all_windows (&win_meta); } + map.player_x++; } else if (key == get_action_key(world.keybindings, "player left") && map.player_x > 0) { update_info (&win_info); update_log (&win_log, "\nYou move west."); - map.player_x--; - draw_all_windows (&win_meta); } + map.player_x--; } else if (key == get_action_key(world.keybindings, "wait") ) { update_info (&win_info); - update_log (&win_log, "\nYou wait."); - draw_all_windows(&win_meta); } } + update_log (&win_log, "\nYou wait."); } } endwin(); return 0; }