#include <string.h> /* memset() */
#include "../common/rexit.h" /* exit_trouble() */
#include "../common/try_malloc.h" /* try_malloc() */
#include <string.h> /* memset() */
#include "../common/rexit.h" /* exit_trouble() */
#include "../common/try_malloc.h" /* try_malloc() */
#include "things.h" /* Thing */
#include "yx_uint8.h" /* yx_uint8 */
#include "world.h" /* world */
#include "things.h" /* Thing */
#include "yx_uint8.h" /* yx_uint8 */
#include "world.h" /* world */
uint32_t left_angle = correct_angle(left_angle_uncorrected);
uint32_t right_angle = correct_angle(right_angle_uncorrected);
uint32_t right_angle_1st = right_angle > left_angle ? 0 : right_angle;
uint32_t left_angle = correct_angle(left_angle_uncorrected);
uint32_t right_angle = correct_angle(right_angle_uncorrected);
uint32_t right_angle_1st = right_angle > left_angle ? 0 : right_angle;
set_shadow(left_angle, right_angle_1st, shadows, pos_in_map, fov_map);
if (right_angle_1st != right_angle)
{
set_shadow(left_angle, right_angle_1st, shadows, pos_in_map, fov_map);
if (right_angle_1st != right_angle)
{