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plomrogue
2013-06-20
Christian Heller
Use preprocessor macro instead of constant variable...
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2013-06-20
Christian Heller
Updated README on number of enemies.
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2013-06-20
Christian Heller
Have a number (currently: 3) of monsters, instead of...
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2013-06-20
Christian Heller
Regrouped functions in roguelike.c.
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2013-06-19
Christian Heller
Added descriptive comments to Makefile voodoo.
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2013-06-19
Christian Heller
Restructured source tree. Code moves to src/, object...
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2013-06-19
Christian Heller
Makefile now works on all .c files to generate its...
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2013-06-19
Christian Heller
Declare "clean" a phony target.
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2013-06-19
Christian Heller
Made Makefile more maintainable.
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2013-06-19
Christian Heller
Remove accidentally committed object file.
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2013-06-19
Christian Heller
Moved low-level read/write-to-file functions into their...
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2013-06-15
Christian Heller
Minor code re-styling.
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2013-06-15
Christian Heller
Removed unused variable.
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2013-06-15
Christian Heller
More consistency in shortening names.
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2013-06-15
Christian Heller
Removed superfluous loop.
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2013-06-15
Christian Heller
Some renamings to make names eat up less window space.
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2013-06-15
Christian Heller
More descriptive comment.
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2013-06-15
Christian Heller
Unite all scroll hint drawing functions into one.
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2013-06-14
Christian Heller
Reorganized Win and WinMeta structs to use a common...
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2013-06-12
Christian Heller
Minor style correction.
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2013-06-12
Christian Heller
Use yx_uint16 struct for WinMeta and Win struct size...
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2013-06-12
Christian Heller
Use yx_uint16 struct for Win struct start coordinates.
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2013-06-12
Christian Heller
Renamed yx type to more precisely reflect its data...
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2013-06-12
Christian Heller
A yx struct is no longer needed to temporarily store...
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2013-06-12
Christian Heller
Use a Win struct starty attribute too, instead of endle...
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2013-06-12
Christian Heller
Use new startx attribute of Win struct instead of getbe...
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2013-06-12
Christian Heller
Slightly shortened window shifting code.
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2013-06-12
Christian Heller
Added startx attribute to Win struct to allow for less...
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2013-06-10
Christian Heller
Minor intendation correction.
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2013-06-10
Christian Heller
Modularized windows.c subsystem by moving anything...
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2013-06-10
Christian Heller
Abstract pad scrolling; windows.c only checks for valid...
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2013-06-10
Christian Heller
Removed unneeded line.
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2013-06-10
Christian Heller
Don't call update_windows() unnecessarily just for...
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2013-06-07
Christian Heller
Fixed bug: Pad did not get shrunk with window suspensio...
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2013-06-07
Christian Heller
Corrected what valgrind complains about.
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2013-06-07
Christian Heller
Corrected vertical scroll hint counting.
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2013-06-06
Christian Heller
Made vertical scroll hint more informative.
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2013-06-06
Christian Heller
Ignore rightmost border column.
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2013-06-06
Christian Heller
Removed uncommented line.
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2013-06-06
Christian Heller
Added pad scrolling hints.
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2013-06-06
Christian Heller
Only allow movement rightwards if pad is big enough.
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2013-06-06
Christian Heller
Keybindings window now shows scrolling information.
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2013-06-06
Christian Heller
To generate starting positions on passable terrain...
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2013-06-06
Christian Heller
Corrected parentheses.
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2013-06-03
Christian Heller
Improved map generation algorithm.
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2013-06-03
Christian Heller
-s takes optional argument: number of turn from which...
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2013-06-03
Christian Heller
Don't abort replay on last turn.
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2013-06-03
Christian Heller
Use more descriptive variable name.
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2013-06-03
Christian Heller
Corrected minor inconsistencies.
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2013-05-30
Christian Heller
Added info on new recording system to README.
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2013-05-30
Christian Heller
Added a gameplay recording system and restructured...
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2013-05-29
Christian Heller
Start with windows toggled on and put into a sensible...
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2013-05-29
Christian Heller
Restructured main() start. Start with empty log.
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2013-05-29
Christian Heller
Corrected comments.
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2013-05-29
Christian Heller
Updated README to reflect last hours' changes.
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2013-05-29
Christian Heller
Renamed functions to reflect change from seed files...
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2013-05-29
Christian Heller
Working towards roguelike permadeath conventions: Savin...
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2013-05-29
Christian Heller
Re-seed rrand() with a new but predictable seed each...
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2013-05-29
Christian Heller
Replaced seed file system with a game save file system.
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2013-05-29
Christian Heller
As init_map() doesn't need the seed anymore, it's no...
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2013-05-29
Christian Heller
Always load seed file if it exists. Don't provide a...
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2013-05-29
Christian Heller
Seed rrand() at start of main() instead of inside init_...
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2013-05-29
Christian Heller
Removed unused variable start value.
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2013-05-29
Christian Heller
Changed world geometry and repaired a var type incompat...
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2013-05-29
Christian Heller
Don't hardcode size of unsigned chars.
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2013-05-28
Christian Heller
Updated README to reflect current game status.
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2013-05-28
Christian Heller
Don't save and load maps, save and load seeds of maps...
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2013-05-26
Christian Heller
Don't use variables for what's not variable.
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2013-05-26
Christian Heller
Moved seed initialization into rrand().
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2013-05-26
Christian Heller
Use own pseudo-random number generator to ensure portab...
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2013-05-25
Christian Heller
Added experimental map loading / saving.
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2013-05-25
Christian Heller
Use stdint.h typedefs for ints.
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2013-05-24
Christian Heller
Removed accidentally committed object file.
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2013-05-23
Christian Heller
Moved keybindings manipulation stuff into its own library.
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2013-05-23
Christian Heller
Moved draw_*_win() into its own library. Removed some...
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2013-05-23
Christian Heller
Renamed functions for greater stylistic consistency.
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2013-05-23
Christian Heller
Minor code restyling.
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2013-05-23
Christian Heller
init_window() now initializes Win.data and Win.draw...
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2013-05-17
Christian Heller
Renamed shift_window() to shift_active_window() for...
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2013-05-17
Christian Heller
Restructured window resizing. windows.c now only contai...
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2013-05-17
Christian Heller
Removed reference to unused library.
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2013-05-17
Christian Heller
init_win_meta() now defaults to knowledge of no window...
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2013-05-17
Christian Heller
resize_window() now does its own check for existence...
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2013-05-17
Christian Heller
Scrolling pad now also has its own function with its...
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2013-05-17
Christian Heller
Moved map scrolling into its own function with its...
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2013-05-17
Christian Heller
Moved check for existence of active window into shift_w...
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2013-05-17
Christian Heller
Moved check for existence of active window inside cycle...
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2013-05-17
Christian Heller
Renaming for code-stylistic consistency.
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2013-05-17
Christian Heller
Moved into own function moving up/down in keybindings...
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2013-05-16
Christian Heller
Moved key mod process into its own function for the...
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2013-05-16
Christian Heller
Starting to move all multi-line actions in key command...
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2013-05-16
Christian Heller
The monster moves. Contact between monster and player...
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2013-05-16
Christian Heller
Added monster. Doesn't do much; only blocks the way...
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2013-05-16
Christian Heller
Map is now somewhat randomized.
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2013-05-16
Christian Heller
Corrected mixed up coordinates.
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2013-05-14
Christian Heller
Forgot to check for success of current move in comparis...
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2013-05-14
Christian Heller
For further steps into the same direction, only add...
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2013-05-14
Christian Heller
Put check on player's ability of moving on a square...
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2013-05-14
Christian Heller
Moved player moving logic into its own function and...
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2013-05-14
Christian Heller
Minor code restyling.
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