1 Next planned steps in plomrogue development:
5 - expand use of hardcoded_strings module(s)
9 - critical bug: replay and exit game state don't match
13 - make server and client communicate by specific world state info requests
14 in server/out, replacing server/worldstate
18 - re-work unnecessary complex command / keybinding / server message mapping
22 - erlehmann's redo scripts are not OSX-compliant, see:
23 <https://github.com/plomlompom/plomrogue/issues/2>