1 Next planned steps in plomrogue development:
5 - implement better server/client architecture, meeting these criteria:
6 - keep interaction of server and client in the filesystem (as currently
7 happens by use of plain text files and fifos) to allow for easy scripting
8 - allow for specific requests of the client for specific server data (such as:
9 "what path do you propose for the player character to get from A to B?")
10 - reduce hard disk i/o for server/client interaction (use fifos only?)
11 - further avoid exits that keep the server running and the lock file existing
14 - check for return values of *printf()
18 - implement field of view / line of sight and obstacles for those on the map
20 - get rid of the hard-coding of the MAGIC MEAT item type and its use mode
22 - is it actually useful to define map object action ids in the config file?
24 - make shape of map (and diagonal movement penalty) configurable in config file
28 - enable toggling of window borders
30 - enable toggling of showing "\n" in the window content either as newline breaks
31 (as currently) or as " / " (without newline break) for more efficent screen
34 - does get_n_of_keybs() really need to be its own function? (only used once)
36 - transform Keybindings struct series from a linked list into an array