1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.io import GameIO
3 from plomrogue.misc import quote
4 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
15 self.map_geometry = MapGeometrySquare(YX(24, 40))
18 def get_thing(self, id_):
19 for thing in self.things:
24 def _register_object(self, obj, obj_type_desc, prefix):
25 if not obj.__name__.startswith(prefix):
26 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
27 obj_name = obj.__name__[len(prefix):]
28 d = getattr(self, obj_type_desc + 's')
31 def register_command(self, command):
32 self._register_object(command, 'command', 'cmd_')
36 class SaveableMap(Map):
39 def __setitem__(self, *args, **kwargs):
40 super().__setitem__(*args, **kwargs)
43 def set_line(self, *args, **kwargs):
44 super().set_line(*args, **kwargs)
48 if yx.y < 0 or yx.x < 0 or \
49 yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
53 def draw_presets(self, alternate_hex=0):
54 old_modified = self.modified
55 if type(self.geometry) == MapGeometrySquare:
56 self.set_line(0, 'X' * self.geometry.size.x)
57 self.set_line(1, 'X' * self.geometry.size.x)
58 self.set_line(2, 'X' * self.geometry.size.x)
59 self.set_line(3, 'X' * self.geometry.size.x)
60 self.set_line(4, 'X' * self.geometry.size.x)
61 for y in range(self.geometry.size.y):
67 elif type(self.geometry) == MapGeometryHex:
68 # TODO: for this to work we need a map side length divisible by 6.
70 def draw_grid(offset=YX(0, 0)):
71 dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
73 def draw_snake(start):
79 for direction in dirs:
82 for dir_progress in range(distance):
83 mover = getattr(self.geometry, 'move__' + direction)
85 if yx.x >= self.geometry.size.x:
92 draw_snake(offset + YX(0, 0))
93 draw_snake(offset + YX((0 + alternate_hex) * distance,
94 -int(1.5 * distance)))
95 draw_snake(offset + YX((1 + alternate_hex) * distance,
97 draw_snake(offset + YX((2 + alternate_hex) * distance,
98 -int(1.5 * distance)))
100 distance = self.geometry.size.y // 3
110 self.modified = old_modified
115 class Game(GameBase):
117 def __init__(self, save_file, *args, **kwargs):
118 super().__init__(*args, **kwargs)
120 self.changed_fovs = True
121 self.io = GameIO(self, save_file)
123 self.thing_types = {}
128 self.map_controls = {}
129 self.map_control_passwords = {}
130 self.annotations = {}
131 self.spawn_point = YX(0, 0), YX(0, 0)
133 self.player_chars = string.digits + string.ascii_letters
134 self.player_char_i = -1
135 self.admin_passwords = []
136 self.send_gamestate_interval = datetime.timedelta(seconds=0.04)
137 self.last_send_gamestate = datetime.datetime.now() -\
138 self.send_gamestate_interval
150 if os.path.exists(self.io.save_file):
151 if not os.path.isfile(self.io.save_file):
152 raise GameError('save file path refers to non-file')
154 def register_thing_type(self, thing_type):
155 self._register_object(thing_type, 'thing_type', 'Thing_')
157 def register_task(self, task):
158 self._register_object(task, 'task', 'Task_')
160 def read_savefile(self):
161 if os.path.exists(self.io.save_file):
162 with open(self.io.save_file, 'r') as f:
163 lines = f.readlines()
164 for i in range(len(lines)):
166 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
167 self.io.handle_input(line, god_mode=True)
169 def can_do_thing_with_pw(self, thing, pw):
170 if thing.protection in self.map_control_passwords.keys():
171 if pw != self.map_control_passwords[thing.protection]:
175 def can_do_tile_with_pw(self, big_yx, little_yx, pw):
176 map_control = self.get_map(big_yx, 'control')
177 tile_class = map_control[little_yx]
178 if tile_class in self.map_control_passwords.keys():
179 tile_pw = self.map_control_passwords[tile_class]
184 def get_string_options(self, string_option_type):
185 if string_option_type == 'direction':
186 return self.map_geometry.directions
187 elif string_option_type == 'char':
189 string.digits + string.ascii_letters + string.punctuation + ' ']
190 elif string_option_type == 'map_geometry':
191 return ['Hex', 'Square']
192 elif string_option_type == 'thing_type':
193 return self.thing_types.keys()
196 def get_map_geometry_shape(self):
197 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
199 def get_player(self, connection_id):
200 if connection_id not in self.sessions:
202 player = self.get_thing(self.sessions[connection_id]['thing_id'])
205 def get_face(self, t):
206 if t.type_ == 'Player':
207 if t.name in self.faces:
208 return self.faces[t.name]
210 return '/O O\\' + '| oo |' + '\\>--</'
213 def send_gamestate(self, connection_id=None):
214 """Send out game state data relevant to clients."""
216 # TODO: limit to connection_id if provided
217 print('DEBUG send_gamestate')
218 self.io.send('TURN ' + str(self.turn))
219 from plomrogue.mapping import FovMap
220 import multiprocessing
221 c_ids = [c_id for c_id in self.sessions]
222 # Only recalc FOVs for players with ._fov = None
226 player = self.get_player(c_id)
229 player.prepare_multiprocessible_fov_stencil() #!
230 player_fovs += [player._fov]
231 player_fov_ids += [player.id_]
232 if len(player_fovs) > 0:
233 print('DEBUG regenerating FOVs')
234 pool = multiprocessing.Pool()
235 new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs]) #!
238 for i in range(len(player_fov_ids)):
239 id_ = player_fov_ids[i]
240 player = self.get_thing(id_)
241 player._fov = new_fovs[i]
243 player = self.get_player(c_id)
244 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
245 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
246 player.fov_stencil.geometry.size,
247 quote(player.visible_terrain)), c_id)
248 self.io.send('MAP_CONTROL %s' % quote(player.visible_control), c_id)
249 for t in [t for t in self.things if player.fov_test(*t.position)]:
250 target_yx = player.fov_stencil.target_yx(*t.position)
251 self.io.send('THING %s %s %s %s %s' % (target_yx, t.type_,
253 t.id_, int(t.portable)),
255 if hasattr(t, 'name'):
256 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
257 if t.type_ == 'Player' and t.name in self.hats:
258 hat = self.hats[t.name]
259 self.io.send('THING_HAT %s %s' % (t.id_, quote(hat)), c_id)
260 face = self.get_face(t)
262 self.io.send('THING_FACE %s %s' % (t.id_, quote(face)), c_id)
263 if hasattr(t, 'thing_char'):
264 self.io.send('THING_CHAR %s %s' % (t.id_,
265 quote(t.thing_char)), c_id)
266 if hasattr(t, 'carrying') and t.carrying:
267 self.io.send('THING_CARRYING %s' % (t.id_), c_id)
268 if hasattr(t, 'installable') and not t.portable:
269 self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
270 for big_yx in self.portals:
271 for little_yx in [little_yx for little_yx in self.portals[big_yx]
272 if player.fov_test(big_yx, little_yx)]:
273 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
274 portal = self.portals[big_yx][little_yx]
275 self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
276 for big_yx in self.annotations:
277 for little_yx in [little_yx for little_yx in self.annotations[big_yx]
278 if player.fov_test(big_yx, little_yx)]:
279 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
280 annotation = self.annotations[big_yx][little_yx]
281 self.io.send('ANNOTATION %s %s' % (target_yx,
282 quote(annotation)), c_id)
283 self.io.send('GAME_STATE_COMPLETE')
287 for connection_id in self.sessions:
288 connection_id_found = False
289 for server in self.io.servers:
290 if connection_id in server.clients:
291 connection_id_found = True
293 if not connection_id_found:
294 t = self.get_player(connection_id)
295 if hasattr(t, 'name'):
296 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
297 self.things.remove(t)
298 self.changed_fovs = True
299 to_delete += [connection_id]
300 for connection_id in to_delete:
301 del self.sessions[connection_id]
303 for t in [t for t in self.things]:
307 except GameError as e:
308 for connection_id in [c_id for c_id in self.sessions
309 if self.sessions[c_id]['thing_id'] == t.id_]:
310 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
311 except PlayError as e:
312 for connection_id in [c_id for c_id in self.sessions
313 if self.sessions[c_id]['thing_id'] == t.id_]:
314 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
315 if self.changed_fovs:
316 for t in [t for t in self.things]:
317 t.invalidate_map_view()
320 # send_gamestate() can be rather expensive, due to among other reasons
321 # re-calculating each player's FOV, so don't send it out too often
322 if self.last_send_gamestate < \
323 datetime.datetime.now() -self.send_gamestate_interval:
324 self.send_gamestate()
326 self.changed_fovs = False
328 self.last_send_gamestate = datetime.datetime.now()
330 def get_command(self, command_name):
332 def partial_with_attrs(f, *args, **kwargs):
333 from functools import partial
334 p = partial(f, *args, **kwargs)
335 p.__dict__.update(f.__dict__)
338 def cmd_TASK_colon(task_name, game, *args, connection_id):
339 t = self.get_player(connection_id)
341 raise GameError('Not registered as player.')
342 t.set_next_task(task_name, args)
344 def task_prefixed(command_name, task_prefix, task_command):
345 if command_name.startswith(task_prefix):
346 task_name = command_name[len(task_prefix):]
347 if task_name in self.tasks:
348 f = partial_with_attrs(task_command, task_name, self)
349 task = self.tasks[task_name]
350 f.argtypes = task.argtypes
354 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
357 if command_name in self.commands:
358 f = partial_with_attrs(self.commands[command_name], self)
362 def new_thing_id(self):
363 if len(self.things) == 0:
365 return max([t.id_ for t in self.things]) + 1
367 def get_next_player_char(self):
368 self.player_char_i += 1
369 if self.player_char_i >= len(self.player_chars):
370 self.player_char_i = 0
371 return self.player_chars[self.player_char_i]
378 with open(self.io.save_file, 'w') as f:
379 write(f, 'TURN %s' % self.turn)
380 map_geometry_shape = self.get_map_geometry_shape()
381 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
382 for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
383 for y, line in self.maps[big_yx].lines():
384 write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
385 for big_yx in self.annotations:
386 for little_yx in self.annotations[big_yx]:
387 write(f, 'GOD_ANNOTATE %s %s %s' %
388 (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
389 for big_yx in self.portals:
390 for little_yx in self.portals[big_yx]:
391 write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
392 quote(self.portals[big_yx][little_yx])))
393 for big_yx in [yx for yx in self.map_controls
394 if self.map_controls[yx].modified]:
395 for y, line in self.map_controls[big_yx].lines():
396 write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
397 for tile_class in self.map_control_passwords:
398 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
399 self.map_control_passwords[tile_class]))
400 for pw in self.admin_passwords:
401 write(f, 'ADMIN_PASSWORD %s' % pw)
402 for name in self.faces:
403 write(f, 'GOD_PLAYER_FACE %s %s' % (quote(name),
404 quote(self.faces[name])))
405 for name in self.hats:
406 write(f, 'GOD_PLAYER_HAT %s %s' % (quote(name),
407 quote(self.hats[name])))
408 for t in [t for t in self.things if not t.type_ == 'Player']:
409 write(f, 'THING %s %s %s %s' % (t.position[0],
410 t.position[1], t.type_, t.id_))
411 write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection)))
412 if hasattr(t, 'name'):
413 write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
414 if hasattr(t, 'installable') and (not t.portable):
415 write(f, 'THING_INSTALLED %s' % t.id_)
416 if t.type_ == 'Door' and t.blocking:
417 write(f, 'THING_DOOR_CLOSED %s' % t.id_)
418 elif t.type_ == 'Hat':
419 write(f, 'THING_HAT_DESIGN %s %s' % (t.id_,
421 elif t.type_ == 'MusicPlayer':
422 write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' %
423 (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))
424 for item in t.playlist:
425 write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' %
426 (t.id_, quote(item[0]), item[1]))
427 elif t.type_ == 'Bottle' and not t.full:
428 write(f, 'THING_BOTTLE_EMPTY %s' % t.id_)
429 write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0],
430 self.spawn_point[1]))
432 def get_map(self, big_yx, type_='normal'):
433 if type_ == 'normal':
435 elif type_ == 'control':
436 maps = self.map_controls
437 if big_yx not in maps:
438 maps[big_yx] = SaveableMap(self.map_geometry)
439 if type_ == 'control':
440 maps[big_yx].draw_presets(big_yx.y % 2)
443 def new_world(self, map_geometry):
445 self.map_controls = {}
446 self.annotations = {}
448 self.admin_passwords = []
449 self.spawn_point = YX(0, 0), YX(0, 0)
450 self.map_geometry = map_geometry
451 self.map_control_passwords = {'X': 'secret'}
452 self.get_map(YX(0, 0))
453 self.get_map(YX(0, 0), 'control')
454 self.annotations = {}