1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.io import GameIO
3 from plomrogue.misc import quote
4 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
15 self.map_geometry = MapGeometrySquare(YX(32, 32))
18 def get_thing(self, id_):
19 for thing in self.things:
24 def _register_object(self, obj, obj_type_desc, prefix):
25 if not obj.__name__.startswith(prefix):
26 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
27 obj_name = obj.__name__[len(prefix):]
28 d = getattr(self, obj_type_desc + 's')
31 def register_command(self, command):
32 self._register_object(command, 'command', 'cmd_')
36 class SaveableMap(Map):
39 def __setitem__(self, *args, **kwargs):
40 super().__setitem__(*args, **kwargs)
43 def set_line(self, *args, **kwargs):
44 super().set_line(*args, **kwargs)
48 if yx.y < 0 or yx.x < 0 or \
49 yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
53 def draw_presets(self, alternate_hex=0):
54 old_modified = self.modified
55 if type(self.geometry) == MapGeometrySquare:
56 self.set_line(0, 'X' * self.geometry.size.x)
57 self.set_line(1, 'X' * self.geometry.size.x)
58 self.set_line(2, 'X' * self.geometry.size.x)
59 self.set_line(3, 'X' * self.geometry.size.x)
60 self.set_line(4, 'X' * self.geometry.size.x)
61 for y in range(self.geometry.size.y):
67 elif type(self.geometry) == MapGeometryHex:
68 # TODO: for this to work we need a map side length divisible by 6.
70 def draw_grid(offset=YX(0, 0)):
71 dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
73 def draw_snake(start):
79 for direction in dirs:
82 for dir_progress in range(distance):
83 mover = getattr(self.geometry, 'move__' + direction)
85 if yx.x >= self.geometry.size.x:
92 draw_snake(offset + YX(0, 0))
93 draw_snake(offset + YX((0 + alternate_hex) * distance,
94 -int(1.5 * distance)))
95 draw_snake(offset + YX((1 + alternate_hex) * distance,
97 draw_snake(offset + YX((2 + alternate_hex) * distance,
98 -int(1.5 * distance)))
100 distance = self.geometry.size.y // 3
110 self.modified = old_modified
115 class Game(GameBase):
117 def __init__(self, save_file, *args, **kwargs):
118 from plomrogue.misc import Terrain
119 super().__init__(*args, **kwargs)
121 self.changed_tiles = []
122 self.io = GameIO(self, save_file)
124 self.thing_types = {}
129 self.map_controls = {}
130 self.map_control_passwords = {}
131 self.annotations = {}
132 self.spawn_point = YX(0, 0), YX(0, 0)
134 self.player_chars = string.digits + string.ascii_letters
135 self.players_hat_chars = {}
136 self.player_char_i = -1
137 self.admin_passwords = []
138 self.send_gamestate_interval = datetime.timedelta(seconds=0.04)
139 self.last_send_gamestate = datetime.datetime.now() -\
140 self.send_gamestate_interval
142 '.': Terrain('.', 'floor'),
143 'X': Terrain('X', 'wall', blocks_light=True, blocks_sound=True,
144 blocks_movement=True),
145 '=': Terrain('=', 'glass', blocks_sound=True, blocks_movement=True),
146 'T': Terrain('T', 'table', blocks_movement=True),
148 if os.path.exists(self.io.save_file):
149 if not os.path.isfile(self.io.save_file):
150 raise GameError('save file path refers to non-file')
152 def register_thing_type(self, thing_type):
153 self._register_object(thing_type, 'thing_type', 'Thing_')
155 def register_task(self, task):
156 self._register_object(task, 'task', 'Task_')
158 def read_savefile(self):
159 if os.path.exists(self.io.save_file):
160 with open(self.io.save_file, 'r') as f:
161 lines = f.readlines()
162 for i in range(len(lines)):
164 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
165 self.io.handle_input(line, god_mode=True)
167 def can_do_thing_with_pw(self, thing, pw):
168 if thing.protection in self.map_control_passwords.keys():
169 if pw != self.map_control_passwords[thing.protection]:
173 def can_do_tile_with_pw(self, big_yx, little_yx, pw):
174 map_control = self.get_map(big_yx, 'control')
175 tile_class = map_control[little_yx]
176 if tile_class in self.map_control_passwords.keys():
177 tile_pw = self.map_control_passwords[tile_class]
182 def get_string_options(self, string_option_type):
183 if string_option_type == 'direction':
184 return self.map_geometry.directions
185 elif string_option_type == 'direction+here':
186 return ['HERE'] + self.map_geometry.directions
187 elif string_option_type == 'char':
189 string.digits + string.ascii_letters + string.punctuation + ' ']
190 elif string_option_type == 'map_geometry':
191 return ['Hex', 'Square']
192 elif string_option_type == 'thing_type':
193 return self.thing_types.keys()
196 def get_map_geometry_shape(self):
197 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
199 def get_player(self, connection_id):
200 if connection_id not in self.sessions:
202 player = self.get_thing(self.sessions[connection_id]['thing_id'])
205 def get_face(self, t):
206 if t.type_ == 'Player':
207 if t.name in self.faces:
208 return self.faces[t.name]
210 return '/O O\\' + '| oo |' + '\\>--</'
213 def remove_thing(self, t):
216 self.things.remove(t)
217 self.record_fov_change(t.position)
219 def add_thing(self, type_, position, id_=0):
222 t_old = self.get_thing(id_)
223 t = self.thing_types[type_](self, id_=id_, position=position)
225 self.things[self.things.index(t_old)] = t
228 self.record_fov_change(t.position)
231 def send_gamestate(self, connection_id=None):
232 """Send out game state data relevant to clients."""
234 # TODO: limit to connection_id if provided
235 from plomrogue.mapping import FovMap
236 import multiprocessing
238 c_ids = [connection_id]
240 c_ids = [c_id for c_id in self.sessions]
241 # Only recalc FOVs for players with ._fov = None
245 player = self.get_player(c_id)
248 player.prepare_multiprocessible_fov_stencil()
249 player_fovs += [player._fov]
250 player_fov_ids += [player.id_]
252 single_core_until = 16 # since multiprocess has its own overhead
253 if len(player_fovs) > single_core_until:
254 pool = multiprocessing.Pool()
255 new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs])
258 elif len(player_fovs) <= single_core_until:
259 for fov in player_fovs:
260 new_fovs += [fov.init_terrain()]
261 for i in range(len(player_fov_ids)):
262 id_ = player_fov_ids[i]
263 player = self.get_thing(id_)
264 player._fov = new_fovs[i]
266 self.io.send('TURN ' + str(self.turn), c_id)
267 player = self.get_player(c_id)
268 if player.id_ in player_fov_ids:
269 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
270 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
271 player.fov_stencil.geometry.size,
272 quote(player.visible_terrain)), c_id)
273 self.io.send('MAP_CONTROL %s' % quote(player.visible_control), c_id)
274 if player.id_ in player_fov_ids:
275 # FIXME: Many of the following updates are triggered by technically
276 # inappropriate calls to game.record_fov_change, since they depict
277 # states that might change independent of FOV changes. They are
278 # collected here as a shortcut, but a cleaner way would be to
279 # differentiate the changes somehow.
280 self.io.send('PSEUDO_FOV_WIPE', c_id)
281 self.io.send('PLAYERS_HAT_CHARS ' + quote(player.get_cookie_chars()),
283 for t in player.seen_things:
284 target_yx = player.fov_stencil.target_yx(*t.position)
285 self.io.send('THING %s %s %s %s %s %s'
286 % (target_yx, t.type_, quote(t.protection), t.id_,
287 int(t.portable), int(t.commandable)),
289 if hasattr(t, 'name'):
290 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
291 if t.type_ == 'Player' and t.name in self.hats:
292 hat = self.hats[t.name]
293 self.io.send('THING_HAT %s %s' % (t.id_, quote(hat)), c_id)
294 face = self.get_face(t)
296 self.io.send('THING_FACE %s %s' % (t.id_, quote(face)), c_id)
297 if hasattr(t, 'thing_char'):
298 self.io.send('THING_CHAR %s %s' % (t.id_,
299 quote(t.thing_char)), c_id)
300 if hasattr(t, 'installable') and not t.portable:
301 self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
302 if hasattr(t, 'design'):
303 self.io.send('THING_HAT %s %s' % (t.id_,
304 quote(t.design)), c_id)
305 for t in [t for t in player.seen_things if t.carrying]:
306 # send this last so all carryable things are already created
307 self.io.send('THING_CARRYING %s %s' % (t.id_, t.carrying.id_),
309 for big_yx in self.portals:
310 for little_yx in [little_yx for little_yx in self.portals[big_yx]
311 if player.fov_test(big_yx, little_yx)]:
312 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
313 portal = self.portals[big_yx][little_yx]
314 self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
315 for big_yx in self.annotations:
316 for little_yx in [little_yx for little_yx in self.annotations[big_yx]
317 if player.fov_test(big_yx, little_yx)]:
318 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
319 annotation = self.annotations[big_yx][little_yx]
320 self.io.send('ANNOTATION %s %s' % (target_yx,
321 quote(annotation)), c_id)
322 self.io.send('GAME_STATE_COMPLETE', c_id)
324 def record_fov_change(self, position):
325 big_yx, little_yx = position
326 self.changed_tiles += [self.map_geometry.undouble_yxyx(big_yx,
332 for connection_id in self.sessions:
333 connection_id_found = False
334 for server in self.io.servers:
335 if connection_id in server.clients:
336 connection_id_found = True
338 if not connection_id_found:
339 t = self.get_player(connection_id)
340 if hasattr(t, 'name'):
341 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
343 to_delete += [connection_id]
344 for connection_id in to_delete:
345 del self.sessions[connection_id]
346 # self.changed = True already handled by remove_thing
347 for t in [t for t in self.things]:
351 except GameError as e:
352 for connection_id in [c_id for c_id in self.sessions
353 if self.sessions[c_id]['thing_id'] == t.id_]:
354 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
355 except PlayError as e:
356 for connection_id in [c_id for c_id in self.sessions
357 if self.sessions[c_id]['thing_id'] == t.id_]:
358 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
361 # send_gamestate() can be rather expensive, due to among other reasons
362 # re-calculating players' FOVs, so don't send it out too often
363 if self.last_send_gamestate < \
364 datetime.datetime.now() -self.send_gamestate_interval:
365 if len(self.changed_tiles) > 0:
366 for t in [t for t in self.things if t.type_ == 'Player']:
367 fov_radius = 12 # TODO: un-hardcode
369 self.map_geometry.undouble_yxyx(t.position[0],
371 y_range_start = absolute_position.y - fov_radius
372 y_range_end = absolute_position.y + fov_radius
373 x_range_start = absolute_position.x - fov_radius
374 x_range_end = absolute_position.x + fov_radius
375 # TODO: refactor with SourcedMap.inside?
376 for position in self.changed_tiles:
377 if position.y < y_range_start\
378 or position.y > y_range_end:
380 if position.x < x_range_start\
381 or position.x > x_range_end:
383 t.invalidate_map_view()
385 self.send_gamestate()
387 self.changed_tiles = []
389 self.last_send_gamestate = datetime.datetime.now()
391 def get_command(self, command_name):
393 def partial_with_attrs(f, *args, **kwargs):
394 from functools import partial
395 p = partial(f, *args, **kwargs)
396 p.__dict__.update(f.__dict__)
399 def cmd_TASK_colon(task_name, game, *args, connection_id):
400 t = self.get_player(connection_id)
402 raise GameError('Not registered as player.')
403 t.set_next_task(task_name, args)
405 def task_prefixed(command_name, task_prefix, task_command):
406 if command_name.startswith(task_prefix):
407 task_name = command_name[len(task_prefix):]
408 if task_name in self.tasks:
409 f = partial_with_attrs(task_command, task_name, self)
410 task = self.tasks[task_name]
411 f.argtypes = task.argtypes
415 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
418 if command_name in self.commands:
419 f = partial_with_attrs(self.commands[command_name], self)
423 def new_thing_id(self):
424 if len(self.things) == 0:
426 return max([t.id_ for t in self.things]) + 1
428 def get_next_player_char(self):
429 self.player_char_i += 1
430 if self.player_char_i >= len(self.player_chars):
431 self.player_char_i = 0
432 return self.player_chars[self.player_char_i]
434 def get_foo_blockers(self, foo):
436 for t in self.terrains.values():
437 block_attr = getattr(t, 'blocks_' + foo)
439 foo_blockers += t.character
442 def get_sound_blockers(self):
443 return self.get_foo_blockers('sound')
445 def get_light_blockers(self):
446 return self.get_foo_blockers('light')
448 def get_movement_blockers(self):
449 return self.get_foo_blockers('movement')
451 def get_flatland(self):
452 for t in self.terrains.values():
453 if not t.blocks_movement:
461 with open(self.io.save_file, 'w') as f:
462 write(f, 'TURN %s' % self.turn)
463 map_geometry_shape = self.get_map_geometry_shape()
464 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
465 for terrain in self.terrains.values():
466 write(f, 'TERRAIN %s %s %s %s %s' % (quote(terrain.character),
467 quote(terrain.description),
468 int(terrain.blocks_light),
469 int(terrain.blocks_sound),
470 int(terrain.blocks_movement)))
471 for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
472 for y, line in self.maps[big_yx].lines():
473 write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
474 for big_yx in self.annotations:
475 for little_yx in self.annotations[big_yx]:
476 write(f, 'GOD_ANNOTATE %s %s %s' %
477 (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
478 for big_yx in self.portals:
479 for little_yx in self.portals[big_yx]:
480 write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
481 quote(self.portals[big_yx][little_yx])))
482 for big_yx in [yx for yx in self.map_controls
483 if self.map_controls[yx].modified]:
484 for y, line in self.map_controls[big_yx].lines():
485 write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
486 for tile_class in self.map_control_passwords:
487 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
488 self.map_control_passwords[tile_class]))
489 for pw in self.admin_passwords:
490 write(f, 'ADMIN_PASSWORD %s' % pw)
491 for name in self.faces:
492 write(f, 'GOD_PLAYER_FACE %s %s' % (quote(name),
493 quote(self.faces[name])))
494 for name in self.hats:
495 write(f, 'GOD_PLAYER_HAT %s %s' % (quote(name),
496 quote(self.hats[name])))
497 for name in self.players_hat_chars:
498 write(f, 'GOD_PLAYERS_HAT_CHARS %s %s' %
499 (quote(name), quote(self.players_hat_chars[name])))
500 for t in [t for t in self.things if not t.type_ == 'Player']:
501 write(f, 'THING %s %s %s %s' % (t.position[0],
502 t.position[1], t.type_, t.id_))
503 write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection)))
504 if hasattr(t, 'name'):
505 write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
506 if hasattr(t, 'installable') and (not t.portable):
507 write(f, 'THING_INSTALLED %s' % t.id_)
508 if t.type_ == 'Door' and t.blocking:
509 write(f, 'THING_DOOR_CLOSED %s' % t.id_)
510 elif t.type_ == 'Hat':
511 write(f, 'THING_HAT_DESIGN %s %s' % (t.id_,
513 elif t.type_ == 'MusicPlayer':
514 write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' %
515 (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))
516 for item in t.playlist:
517 write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' %
518 (t.id_, quote(item[0]), item[1]))
519 elif t.type_ == 'Bottle' and not t.full:
520 write(f, 'THING_BOTTLE_EMPTY %s' % t.id_)
521 write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0],
522 self.spawn_point[1]))
524 def get_map(self, big_yx, type_='normal'):
525 if type_ == 'normal':
527 elif type_ == 'control':
528 maps = self.map_controls
529 if big_yx not in maps:
530 maps[big_yx] = SaveableMap(self.map_geometry)
531 if type_ == 'control':
532 maps[big_yx].draw_presets(big_yx.y % 2)
535 def new_world(self, map_geometry):
537 self.map_controls = {}
538 self.annotations = {}
540 self.admin_passwords = []
541 self.spawn_point = YX(0, 0), YX(0, 0)
542 self.map_geometry = map_geometry
543 self.map_control_passwords = {'X': 'secret'}
544 self.get_map(YX(0, 0))
545 self.get_map(YX(0, 0), 'control')
546 self.annotations = {}