1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.mapping import YX
3 from plomrogue.misc import quote
11 def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
14 self.id_ = self.game.new_thing_id()
17 self.position = position
21 class Thing(ThingBase):
29 def __init__(self, *args, **kwargs):
30 super().__init__(*args, **kwargs)
37 return self.__class__.get_type()
41 return cls.__name__[len('Thing_'):]
43 def sound(self, name, msg):
44 from plomrogue.mapping import DijkstraMap
47 def lower_msg_by_volume(msg, volume, largest_audible_distance,
50 factor = largest_audible_distance / 4
57 in_url = False if in_url else True
59 while random.random() > volume * factor:
62 elif c != '.' and c != ' ':
70 largest_audible_distance = 20
71 # player's don't block sound (or should they?)
72 things = [t for t in self.game.things if t.type_ != 'Player']
73 dijkstra_map = DijkstraMap(things, self.game.maps, self.position,
74 largest_audible_distance, self.game.get_map)
76 for m in re.finditer('https?://[^\s]+', msg):
77 url_limits += [m.start(), m.end()]
78 for c_id in self.game.sessions:
79 listener = self.game.get_player(c_id)
80 target_yx = dijkstra_map.target_yx(*listener.position, True)
83 listener_distance = dijkstra_map[target_yx]
84 if listener_distance > largest_audible_distance:
86 volume = 1 / max(1, listener_distance)
87 lowered_msg = lower_msg_by_volume(msg, volume,
88 largest_audible_distance,
90 lowered_nick = lower_msg_by_volume(name, volume,
91 largest_audible_distance)
92 self.game.io.send('CHAT ' +
93 quote('(volume: %.2f) %s: %s' % (volume,
100 class Thing_Item(Thing):
106 class ThingSpawner(Thing):
110 for t in [t for t in self.game.things
111 if t != self and t.position == self.position]:
113 self.game.add_thing(self.child_type, self.position)
114 self.game.changed = True
118 class Thing_ItemSpawner(ThingSpawner):
123 class Thing_SpawnPointSpawner(ThingSpawner):
124 child_type = 'SpawnPoint'
128 class Thing_SpawnPoint(Thing):
135 class Thing_DoorSpawner(ThingSpawner):
140 class Thing_Door(Thing):
147 self.blocking = False
152 self.thing_char = '#'
155 self.portable = False
162 class Thing_Bottle(Thing):
170 self.thing_char = '_'
175 all_players = [t for t in self.game.things if t.type_ == 'Player']
176 # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil
177 # and ThingPlayer.fov_test
178 fov_map_class = self.game.map_geometry.fov_map_class
180 fov = fov_map_class(self.game.things, self.game.maps,
181 self.position, fov_radius, self.game.get_map)
184 for p in all_players:
185 test_position = fov.target_yx(p.position[0], p.position[1])
186 if fov.inside(test_position) and fov[test_position] == '.':
187 visible_players += [p]
188 if len(visible_players) == 0:
189 self.sound('BOTTLE', 'no visible players in spin range')
190 pick = random.choice(visible_players)
191 self.sound('BOTTLE', 'BOTTLE picks: ' + pick.name)
195 class Thing_BottleSpawner(ThingSpawner):
196 child_type = 'Bottle'
200 class Thing_Hat(Thing):
203 design = ' +--+ ' + ' | | ' + '======'
208 new_design += self.design[12]
209 new_design += self.design[13]
210 new_design += self.design[6]
211 new_design += self.design[7]
212 new_design += self.design[0]
213 new_design += self.design[1]
214 new_design += self.design[14]
215 new_design += self.design[15]
216 new_design += self.design[8]
217 new_design += self.design[9]
218 new_design += self.design[2]
219 new_design += self.design[3]
220 new_design += self.design[16]
221 new_design += self.design[17]
222 new_design += self.design[10]
223 new_design += self.design[11]
224 new_design += self.design[4]
225 new_design += self.design[5]
226 self.design = ''.join(new_design)
230 class Thing_HatRemixer(Thing):
233 def accept(self, hat):
236 legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
238 new_design += random.choice(list(legal_chars))
239 hat.design = new_design
240 self.sound('HAT REMIXER', 'remixing a hat …')
241 self.game.changed = True
246 class Thing_MusicPlayer(Thing):
251 next_song_start = datetime.datetime.now()
255 def __init__(self, *args, **kwargs):
256 super().__init__(*args, **kwargs)
257 self.next_song_start = datetime.datetime.now()
261 if (not self.playing) or len(self.playlist) == 0:
263 if datetime.datetime.now() > self.next_song_start:
264 self.playlist_index += 1
265 if self.playlist_index == len(self.playlist):
266 self.playlist_index = 0
270 song_data = self.playlist[self.playlist_index]
271 self.next_song_start = datetime.datetime.now() +\
272 datetime.timedelta(seconds=song_data[1])
273 self.sound('MUSICPLAYER', song_data[0])
274 self.game.changed = True
276 def interpret(self, command):
278 if command == 'HELP':
279 msg_lines += ['available commands:']
280 msg_lines += ['HELP – show this help']
281 msg_lines += ['ON/OFF – toggle playback on/off']
282 msg_lines += ['REWIND – return to start of playlist']
283 msg_lines += ['LIST – list programmed songs, durations']
284 msg_lines += ['SKIP – to skip to next song']
285 msg_lines += ['REPEAT – toggle playlist repeat on/off']
286 msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"']
288 elif command == 'LIST':
289 msg_lines += ['playlist:']
291 for entry in self.playlist:
292 minutes = entry[1] // 60
293 seconds = entry[1] % 60
295 seconds = '0%s' % seconds
296 selector = 'next:' if i == self.playlist_index else ' '
297 msg_lines += ['%s %s:%s – %s' % (selector, minutes, seconds, entry[0])]
300 elif command == 'ON/OFF':
301 self.playing = False if self.playing else True
302 self.game.changed = True
307 elif command == 'REMOVE':
308 if len(self.playlist) == 0:
309 return ['playlist already empty']
310 del self.playlist[max(0, self.playlist_index)]
311 self.playlist_index -= 1
312 if self.playlist_index < -1:
313 self.playlist_index = -1
314 self.game.changed = True
315 return ['removed song']
316 elif command == 'REWIND':
317 self.playlist_index = -1
318 self.next_song_start = datetime.datetime.now()
319 self.game.changed = True
320 return ['back at start of playlist']
321 elif command == 'SKIP':
322 self.next_song_start = datetime.datetime.now()
323 self.game.changed = True
325 elif command == 'REPEAT':
326 self.repeat = False if self.repeat else True
327 self.game.changed = True
329 return ['playlist repeat turned on']
331 return ['playlist repeat turned off']
332 elif command.startswith('ADD '):
333 tokens = command.split(' ', 2)
335 return ['wrong syntax, see HELP']
336 length = tokens[1].split(':')
338 return ['wrong syntax, see HELP']
340 minutes = int(length[0])
341 seconds = int(length[1])
343 return ['wrong syntax, see HELP']
344 self.playlist += [(tokens[2], minutes * 60 + seconds)]
345 self.game.changed = True
348 return ['cannot understand command']
352 class Thing_BottleDeposit(Thing):
357 if self.bottle_counter >= 3:
358 self.bottle_counter = 0
359 choice = random.choice(['MusicPlayer', 'Hat'])
360 self.game.add_thing(choice, self.position)
361 msg = 'here is a gift as a reward for ecological consciousness –'
362 if choice == 'MusicPlayer':
363 msg += 'pick it up and then use "command thing" on it!'
364 elif choice == 'Hat':
365 msg += 'pick it up and then use "(un-)wear" on it!'
366 self.sound('BOTTLE DEPOSITOR', msg)
367 self.game.changed = True
370 self.bottle_counter += 1
371 self.sound('BOTTLE DEPOSITOR',
372 'thanks for this empty bottle – deposit %s more for a gift!' %
373 (3 - self.bottle_counter))
378 class ThingAnimate(Thing):
382 def __init__(self, *args, **kwargs):
383 super().__init__(*args, **kwargs)
384 self.next_task = [None]
386 self.invalidate_map_view()
388 def invalidate_map_view(self):
390 self._visible_terrain = None
391 self._visible_control = None
393 def set_next_task(self, task_name, args=()):
394 task_class = self.game.tasks[task_name]
395 self.next_task = [task_class(self, args)]
397 def get_next_task(self):
398 if self.next_task[0]:
399 task = self.next_task[0]
400 self.next_task = [None]
407 for c_id in self.game.sessions:
408 if self.game.sessions[c_id]['thing_id'] == self.id_:
409 # TODO: refactor with self.send_msg
410 self.game.io.send('DEFAULT_COLORS', c_id)
411 self.game.io.send('CHAT "You sober up."', c_id)
412 self.invalidate_map_view()
414 self.game.changed = True
415 if self.task is None:
416 self.task = self.get_next_task()
420 except (PlayError, GameError) as e:
424 if self.task.todo <= 0:
426 self.game.changed = True
427 self.task = self.get_next_task()
429 def prepare_multiprocessible_fov_stencil(self):
430 fov_map_class = self.game.map_geometry.fov_map_class
431 fov_radius = 3 if self.drunk > 0 else 12
432 self._fov = fov_map_class(self.game.things, self.game.maps,
433 self.position, fov_radius, self.game.get_map)
435 def multiprocessible_fov_stencil(self):
436 self._fov.init_terrain()
439 def fov_stencil(self):
442 # due to the pre-multiprocessing in game.send_gamestate,
443 # the following should actually never be called
444 self.prepare_multiprocessible_fov_stencil()
445 self.multiprocessible_fov_stencil()
448 def fov_stencil_make(self):
451 def fov_test(self, big_yx, little_yx):
452 test_position = self.fov_stencil.target_yx(big_yx, little_yx)
453 if self.fov_stencil.inside(test_position):
454 if self.fov_stencil[test_position] == '.':
458 def fov_stencil_map(self, map_type):
460 for yx in self.fov_stencil:
461 if self.fov_stencil[yx] == '.':
462 big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
463 map_ = self.game.get_map(big_yx, map_type)
464 visible_terrain += map_[little_yx]
466 visible_terrain += ' '
467 return visible_terrain
470 def visible_terrain(self):
471 if self._visible_terrain:
472 return self._visible_terrain
473 self._visible_terrain = self.fov_stencil_map('normal')
474 return self._visible_terrain
477 def visible_control(self):
478 if self._visible_control:
479 return self._visible_control
480 self._visible_control = self.fov_stencil_map('control')
481 return self._visible_control
485 class Thing_Player(ThingAnimate):
488 def __init__(self, *args, **kwargs):
489 super().__init__(*args, **kwargs)
492 def send_msg(self, msg):
493 for c_id in self.game.sessions:
494 if self.game.sessions[c_id]['thing_id'] == self.id_:
495 self.game.io.send(msg, c_id)