1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
6 from server.io import log, strong_write
7 from server.config.world_data import world_db, symbols_passable, directions_db
8 from server.utils import mv_yx_in_dir_legal, rand, id_setter
9 from server.config.io import io_db
10 from server.new_thing import new_Thing
13 from server.update_map_memory import update_map_memory
14 from server.config.misc import make_map_func
15 from server.utils import libpr
17 def free_pos(plant=False):
20 err = "Space to put thing on too hard to find. Map too small?"
22 y = rand.next() % world_db["MAP_LENGTH"]
23 x = rand.next() % world_db["MAP_LENGTH"]
24 pos = y * world_db["MAP_LENGTH"] + x;
26 and "." == chr(world_db["MAP"][pos])) \
27 or ":" == chr(world_db["MAP"][pos]):
32 pos_clear = (0 == len([id for id in world_db["Things"]
33 if world_db["Things"][id]["T_LIFEPOINTS"]
34 if world_db["Things"][id]["T_POSY"] == y
35 if world_db["Things"][id]["T_POSX"] == x]))
41 if world_db["MAP_LENGTH"] < 1:
42 print("Ignoring: No map length >= 1 defined.")
44 libpr.set_maplength(world_db["MAP_LENGTH"])
45 player_will_be_generated = False
46 playertype = world_db["PLAYER_TYPE"]
47 for ThingType in world_db["ThingTypes"]:
48 if playertype == ThingType:
49 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
50 player_will_be_generated = True
52 if not player_will_be_generated:
53 print("Ignoring: No player type with start number >0 defined.")
56 for ThingAction in world_db["ThingActions"]:
57 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
60 print("Ignoring beyond SEED_MAP: " +
61 "No thing action with name 'wait' defined.")
63 for name in world_db["specials"]:
64 if world_db[name] not in world_db["ThingTypes"]:
65 print("Ignoring: No valid " + name + " set.")
67 world_db["Things"] = {}
69 world_db["WORLD_ACTIVE"] = 1
71 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
72 id = id_setter(-1, "Things")
73 world_db["Things"][id] = new_Thing(playertype, free_pos())
74 if not world_db["Things"][0]["fovmap"]:
75 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
76 world_db["Things"][0]["fovmap"] = empty_fovmap
77 update_map_memory(world_db["Things"][0])
78 for type in world_db["ThingTypes"]:
79 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
80 if type != playertype:
81 id = id_setter(-1, "Things")
82 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
83 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
84 strong_write(io_db["file_out"], "NEW_WORLD\n")
86 def thingproliferation(t, prol_map):
87 from server.new_thing import new_Thing
88 global directions_db, mv_yx_in_dir_legal
89 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
91 (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or
92 t["T_LIFEPOINTS"] >= 0.9 *
93 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \
95 (1 == prolscore or 1 == (rand.next() % prolscore)):
97 for dir in [directions_db[key] for key in directions_db]:
98 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
99 pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
100 if mv_result[0] and \
101 (ord(":") == prol_map[pos]
102 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
103 and ord(".") == prol_map[pos])):
104 candidates.append((mv_result[1], mv_result[2]))
106 i = rand.next() % len(candidates)
107 id = id_setter(-1, "Things")
108 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
109 world_db["Things"][id] = newT
110 if (world_db["FAVOR_STAGE"] > 0
111 and t["T_TYPE"] == world_db["PLANT_0"]):
112 world_db["GOD_FAVOR"] += 5
113 elif t["T_TYPE"] == world_db["PLANT_1"]:
114 world_db["GOD_FAVOR"] += 25
115 elif world_db["FAVOR_STAGE"] >= 4 and \
116 t["T_TYPE"] == world_db["ANIMAL_1"]:
117 log("The Island God SMILES upon a new-born bear baby.")
118 world_db["GOD_FAVOR"] += 750
123 def is_neighbor(coordinates, type):
126 length = world_db["MAP_LENGTH"]
128 diag_west = x + (ind > 0)
129 diag_east = x + (ind < (length - 1))
130 pos = (y * length) + x
131 if (y > 0 and diag_east
132 and type == chr(world_db["MAP"][pos - length + ind])) \
134 and type == chr(world_db["MAP"][pos + 1])) \
135 or (y < (length - 1) and diag_east
136 and type == chr(world_db["MAP"][pos + length + ind])) \
137 or (y > 0 and diag_west
138 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
140 and type == chr(world_db["MAP"][pos - 1])) \
141 or (y < (length - 1) and diag_west
142 and type == chr(world_db["MAP"][pos + length - (not ind)])):
146 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
147 length = world_db["MAP_LENGTH"]
148 add_half_width = (not (length % 2)) * int(length / 2)
149 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
151 y = rand.next() % length
152 x = rand.next() % length
153 pos = (y * length) + x
154 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
155 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
157 world_db["MAP"][pos] = ord(".")
158 n_trees = int((length ** 2) / 16)
160 while (i_trees <= n_trees):
161 single_allowed = rand.next() % 32
162 y = rand.next() % length
163 x = rand.next() % length
164 pos = (y * length) + x
165 if "." == chr(world_db["MAP"][pos]) \
166 and ((not single_allowed) or is_neighbor((y, x), "X")):
167 world_db["MAP"][pos] = ord("X")
169 n_colons = int((length ** 2) / 16)
171 while (i_colons <= n_colons):
172 single_allowed = rand.next() % 256
173 y = rand.next() % length
174 x = rand.next() % length
175 pos = (y * length) + x
176 if ("." == chr(world_db["MAP"][pos])
177 and ((not single_allowed) or is_neighbor((y, x), ":"))):
178 world_db["MAP"][pos] = ord(":")
181 while not altar_placed:
182 y = rand.next() % length
183 x = rand.next() % length
184 pos = (y * length) + x
185 if (("." == chr(world_db["MAP"][pos]
186 or ":" == chr(world_db["MAP"][pos]))
187 and not is_neighbor((y, x), "X"))):
188 world_db["MAP"][pos] = ord("_")
189 world_db["altar"] = (y, x)
193 from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
195 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
196 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
197 eating = len([id for id in world_db["ThingActions"]
198 if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
199 picking = len([id for id in world_db["ThingActions"]
200 if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
201 if eating and picking:
202 if get_dir_to_target(t, "f"):
204 sel = get_inventory_slot_to_consume(t)
206 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
207 if world_db["ThingActions"][id]["TA_NAME"]
209 t["T_ARGUMENT"] = sel
210 elif standing_on_food(t) and (len(t["T_CARRIES"]) <
211 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):
212 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
213 if world_db["ThingActions"][id]["TA_NAME"]
216 going_to_known_food_spot = get_dir_to_target(t, "c")
217 if not going_to_known_food_spot:
218 aiming_for_walking_food = get_dir_to_target(t, "a")
219 if not aiming_for_walking_food:
220 get_dir_to_target(t, "s")
223 from server.ai import eat_vs_hunger_threshold
224 used_slots = len(t["T_CARRIES"])
225 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
226 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
227 if not world_db["Things"][id]["carried"]
228 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
229 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
232 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
234 tid = world_db["Things"][iid]["T_TYPE"]
235 if lowest_tid == -1 or tid < lowest_tid:
236 if (t != world_db["Things"][0] and
237 (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"
238 or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]
243 world_db["Things"][id]["carried"] = True
244 ty = world_db["Things"][id]["T_TYPE"]
245 if (t != world_db["Things"][0]
246 and world_db["Things"][id]["T_PLAYERDROP"]
247 and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"):
248 score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32)
249 world_db["GOD_FAVOR"] += score
250 world_db["Things"][id]["T_PLAYERDROP"] = 0
251 t["T_CARRIES"].append(id)
252 if t == world_db["Things"][0]:
253 log("You PICK UP an object.")
254 elif t == world_db["Things"][0]:
255 log("CAN'T pick up object: No storage room to carry more.")
259 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
260 if len(t["T_CARRIES"]):
261 id = t["T_CARRIES"][t["T_ARGUMENT"]]
262 t["T_CARRIES"].remove(id)
263 world_db["Things"][id]["carried"] = False
264 if t == world_db["Things"][0]:
265 log("You DROP an object.")
266 world_db["Things"][id]["T_PLAYERDROP"] = 1
270 if len(t["T_CARRIES"]):
271 id = t["T_CARRIES"][t["T_ARGUMENT"]]
272 type = world_db["Things"][id]["T_TYPE"]
273 if type == world_db["SLIPPERS"]:
274 if t == world_db["Things"][0]:
275 log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] +
276 ". It glows in wondrous colors, and emits a sound as if fr"
277 "om a dying cat. The Island God laughs.\n")
278 t["T_LIFEPOINTS"] = 1
279 from server.config.misc import decrement_lifepoints_func
280 decrement_lifepoints_func(t)
281 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
282 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
283 if (world_db["MAP"][pos] == ord("X")
284 or world_db["MAP"][pos] == ord("|")):
286 for id in [id for id in world_db["Things"]
287 if not world_db["Things"][id] == t
288 if not world_db["Things"][id]["carried"]
289 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
290 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
293 for id in t["T_CARRIES"]:
294 type_material = world_db["Things"][id]["T_TYPE"]
295 if (world_db["ThingTypes"][type_material]["TT_TOOL"]
300 t["T_CARRIES"].remove(wood_id)
301 del world_db["Things"][wood_id]
302 world_db["MAP"][pos] = ord("|")
303 log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
304 + " you build a WOODEN BARRIER from your "
305 + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
306 elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
307 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
308 if world_db["MAP"][pos] == ord("."):
309 log("You create SOIL.")
310 world_db["MAP"][pos] = ord(":")
311 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
312 t["T_CARRIES"].remove(id)
313 del world_db["Things"][id]
314 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
315 if t == world_db["Things"][0]:
316 log("You CONSUME this thing.")
317 elif t == world_db["Things"][0]:
318 log("You try to use this object, but FAIL.")
320 def decrement_lifepoints(t):
321 t["T_LIFEPOINTS"] -= 1
322 live_type = t["T_TYPE"]
323 _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
324 if 0 == t["T_LIFEPOINTS"]:
325 for id in t["T_CARRIES"]:
326 t["T_CARRIES"].remove(id)
327 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
328 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
329 world_db["Things"][id]["carried"] = False
330 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
331 if world_db["Things"][0] == t:
332 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
334 log("See README on how to start over.")
337 t["T_MEMMAP"] = False
338 t["T_MEMDEPTHMAP"] = False
340 n_species = len([id for id in world_db["Things"]
341 if world_db["Things"][id]["T_TYPE"] == live_type])
343 from server.new_thing import new_Thing
344 if world_db["FAVOR_STAGE"] >= 3 and \
345 live_type == world_db["ANIMAL_0"]:
346 world_db["GOD_FAVOR"] += 3000
347 log("CONGRATULATIONS! The "
348 + world_db["ThingTypes"][live_type]["TT_NAME"]
349 + " species has died out. The Island God is pleased.")
351 id = id_setter(-1, "Things")
352 world_db["Things"][id] = new_Thing(live_type,
355 + world_db["ThingTypes"][live_type]["TT_NAME"]
356 + " species has temporarily died out. "
357 + "One new-born is spawned at the altar.")
358 return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
363 def altar_msg_wait(limit):
364 log("The Island God will talk again when it favors you to >=" +
365 str(limit) + " points.")
367 altar_msg_0 = "The Island God speaks to you: \"I don't trust you. You in" \
368 "trude on the island's affairs. I think you're a nuisance at best, and a" \
369 " danger to my children at worst. I will give you a chance to lighten my" \
370 " mood, however: For a while now, I've been trying to spread the plant " \
371 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" + \
372 world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + "\"). I have " \
373 "not been very successful so far. Maybe you can make yourself useful the" \
374 "re. I will count each further " + \
375 world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " that grows to" \
378 altar_msg_1 = "The Island God speaks to you: \"You could have done worse" \
379 " so far. Maybe you are not the worst to happen to this island since the" \
380 " metal birds threw the great lightning ball. Maybe you can help me spre" \
381 "ad another plant. It multiplies faster,and it is highly nutritious: " + \
382 world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" + \
383 world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + "\"). It is n" \
384 "ew. I give you the only example. Be very careful with it! I also give y" \
385 "ou another tool that may be helpful.\""
387 altar_msg_2 = "The Island God speaks to you: \"I am greatly disappointed" \
388 " that you lost all " + \
389 world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " this island h" \
390 "ad. Here is another one. It cost me great work. Be more careful this ti" \
391 "me when planting it.\""
393 altar_msg_3 = "The Island God speaks to you: \"The " + \
394 world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + " has lately b" \
395 "ecome a pest. These creatures do not please me as much as they used to " \
396 "do. Exterminate them all. I will count each kill to your favor. To help" \
397 " you with the hunting, I grant you the empathy and knowledge to read an" \
400 altar_msg_4 = "You will now see animals' health bars, and activities (\"" \
401 "m\": moving (maybe for an attack), \"u\": eating, \"p\": picking someth" \
402 "ing up; no letter: waiting)."
404 altar_msg_5 = "The Island God speaks to you: \"You know what animal I fi" \
405 "nd the cutest? The " + \
406 world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "! I think wha" \
407 "t this islands clearly needs more of is " + \
408 world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "s. Why don't " \
409 "you help? Support them. Make sure they are well, and they will multiply" \
410 " faster. From now on, I will count each new-born " + \
411 world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + \
412 " (not spawned by me due to undo an extinction event) greatly to your fa" \
413 "vor. To help you with the feeding, here is something to make the ground" \
414 " bear more consumables."
416 altar_msg_6 = "The Island God speaks to you: \"You have proven yourself " \
417 "worthy of my respect. You were a good citizen to the island, and someti" \
418 "mes a better steward to its inhabitants than me. The island shall miss " \
419 "you when you leave. But you have earned the right to do so. Take this" + \
420 world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + " and USE it w" \
421 "hen you please. It will take you to where you came from. (But do feel f" \
422 "ree to stay here as long as you like.)\""
425 from server.new_thing import new_Thing
426 if world_db["FAVOR_STAGE"] > 9000:
427 log("You step on a soul-less slab of stone.")
429 log("YOU ENTER SACRED GROUND.")
430 if world_db["FAVOR_STAGE"] == 0:
431 world_db["FAVOR_STAGE"] = 1
433 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
435 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
436 world_db["FAVOR_STAGE"] = 2
438 id = id_setter(-1, "Things")
439 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
441 id = id_setter(-1, "Things")
442 world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
444 elif world_db["FAVOR_STAGE"] == 2 and \
445 0 == len([id for id in world_db["Things"]
446 if world_db["Things"][id]["T_TYPE"]
447 == world_db["PLANT_1"]]):
449 id = id_setter(-1, "Things")
450 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
452 world_db["GOD_FAVOR"] -= 250
453 elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
455 elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
456 world_db["FAVOR_STAGE"] = 3
459 world_db["EMPATHY"] = 1
460 elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
462 elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
463 world_db["FAVOR_STAGE"] = 4
465 id = id_setter(-1, "Things")
466 world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
468 elif world_db["GOD_FAVOR"] < 20000:
469 altar_msg_wait(20000)
470 elif world_db["GOD_FAVOR"] > 20000:
471 world_db["FAVOR_STAGE"] = 9001
473 id = id_setter(-1, "Things")
474 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
477 from server.config.world_data import symbols_passable
478 from server.build_fov_map import build_fov_map
479 from server.config.misc import decrement_lifepoints_func
480 from server.new_thing import new_Thing
482 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
483 t["T_POSY"], t["T_POSX"])
484 if 1 == move_result[0]:
485 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
486 hitted = [id for id in world_db["Things"]
487 if world_db["Things"][id] != t
488 if world_db["Things"][id]["T_LIFEPOINTS"]
489 if world_db["Things"][id]["T_POSY"] == move_result[1]
490 if world_db["Things"][id]["T_POSX"] == move_result[2]]
493 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
494 if t == world_db["Things"][0]:
495 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
496 log("You WOUND " + hitted_name + ".")
497 world_db["GOD_FAVOR"] -= 1
499 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
500 log(hitter_name +" WOUNDS you.")
501 test = decrement_lifepoints_func(world_db["Things"][hit_id])
502 if test and world_db["FAVOR_STAGE"] >= 3 and \
503 hitted_type == world_db["ANIMAL_0"]:
504 world_db["GOD_FAVOR"] += 125
505 elif test and t == world_db["Things"][0]:
506 world_db["GOD_FAVOR"] -= 2 * test
508 if (ord("X") == world_db["MAP"][pos]
509 or ord("|") == world_db["MAP"][pos]):
511 for id in t["T_CARRIES"]:
512 type = world_db["Things"][id]["T_TYPE"]
513 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
517 axe_name = world_db["ThingTypes"][type]["TT_NAME"]
518 if t == world_db["Things"][0]:
519 log("With your " + axe_name + ", you chop!")
520 if ord("X") == world_db["MAP"][pos]:
521 world_db["GOD_FAVOR"] -= 1
522 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
524 case_X = world_db["MAP"][pos] == ord("X")
527 0 == int(rand.next() / chop_power))
529 0 == int(rand.next() / (3 * chop_power))))):
530 if t == world_db["Things"][0]:
531 log("You chop it DOWN.")
532 if ord("X") == world_db["MAP"][pos]:
533 world_db["GOD_FAVOR"] -= 10
534 world_db["MAP"][pos] = ord(".")
535 i = 3 if case_X else 1
537 id = id_setter(-1, "Things")
538 world_db["Things"][id] = \
539 new_Thing(world_db["LUMBER"],
540 (move_result[1], move_result[2]))
543 passable = chr(world_db["MAP"][pos]) in symbols_passable
544 dir = [dir for dir in directions_db
545 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
547 t["T_POSY"] = move_result[1]
548 t["T_POSX"] = move_result[2]
549 for id in t["T_CARRIES"]:
550 world_db["Things"][id]["T_POSY"] = move_result[1]
551 world_db["Things"][id]["T_POSX"] = move_result[2]
553 if t == world_db["Things"][0]:
554 log("You MOVE " + dir + ".")
555 if (move_result[1] == world_db["altar"][0] and
556 move_result[2] == world_db["altar"][1]):
559 def command_ttid(id_string):
560 id = id_setter(id_string, "ThingTypes", command_ttid)
562 world_db["ThingTypes"][id] = {
567 "TT_START_NUMBER": 0,
574 def command_worldactive(worldactive_string):
575 val = integer_test(worldactive_string, 0, 1)
577 if 0 != world_db["WORLD_ACTIVE"]:
581 print("World already active.")
582 elif 0 == world_db["WORLD_ACTIVE"]:
583 for ThingAction in world_db["ThingActions"]:
584 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
587 print("Ignored: No wait action defined for world to activate.")
589 for Thing in world_db["Things"]:
593 print("Ignored: No player defined for world to activate.")
596 pos = world_db["MAP"].find(b'_')
598 y = int(pos / world_db["MAP_LENGTH"])
599 x = pos % world_db["MAP_LENGTH"]
600 world_db["altar"] = (y, x)
602 print("Ignored: No altar defined for world to activate.")
605 print("Ignored: No map defined for world to activate.")
607 for name in world_db["specials"]:
608 if world_db[name] not in world_db["ThingTypes"]:
609 print("Ignored: Not all specials set for world to "
612 for id in world_db["Things"]:
613 if world_db["Things"][id]["T_LIFEPOINTS"]:
614 build_fov_map(world_db["Things"][id])
616 update_map_memory(world_db["Things"][id], False)
617 if not world_db["Things"][0]["T_LIFEPOINTS"]:
618 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
619 world_db["Things"][0]["fovmap"] = empty_fovmap
620 world_db["WORLD_ACTIVE"] = 1
622 def play_move(str_arg):
623 if action_exists("move"):
624 from server.config.world_data import directions_db, symbols_passable
625 t = world_db["Things"][0]
626 if not str_arg in directions_db:
627 print("Illegal move direction string.")
629 dir = ord(directions_db[str_arg])
630 from server.utils import mv_yx_in_dir_legal
631 move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
632 if 1 == move_result[0]:
633 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
634 if ord("~") == world_db["MAP"][pos]:
635 log("You can't SWIM.")
637 if (ord("X") == world_db["MAP"][pos]
638 or ord("|") == world_db["MAP"][pos]):
640 for id in t["T_CARRIES"]:
641 type = world_db["Things"][id]["T_TYPE"]
642 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
643 world_db["Things"][0]["T_ARGUMENT"] = dir
646 if chr(world_db["MAP"][pos]) in symbols_passable:
647 world_db["Things"][0]["T_ARGUMENT"] = dir
650 log("You CAN'T move there.")
652 def play_use(str_arg):
653 if action_exists("use"):
654 t = world_db["Things"][0]
655 if 0 == len(t["T_CARRIES"]):
656 log("You have NOTHING to use in your inventory.")
658 val = integer_test(str_arg, 0, 255)
659 if None != val and val < len(t["T_CARRIES"]):
660 id = t["T_CARRIES"][val]
661 type = world_db["Things"][id]["T_TYPE"]
662 if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
663 and t == world_db["Things"][0]):
664 log("To use this item for chopping, move towards a tree "
665 "while carrying it in your inventory.")
667 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
668 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
669 if (world_db["MAP"][pos] == ord("X")
670 or world_db["MAP"][pos] == ord("|")):
671 log("CAN'T build when standing on barrier.")
673 for id in [id for id in world_db["Things"]
674 if not world_db["Things"][id] == t
675 if not world_db["Things"][id]["carried"]
676 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
677 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
678 log("CAN'T build when standing objects.")
681 for id in t["T_CARRIES"]:
682 type_material = world_db["Things"][id]["T_TYPE"]
683 if (world_db["ThingTypes"][type_material]["TT_TOOL"]
688 log("You CAN'T use a "
689 + world_db["ThingTypes"][type]["TT_NAME"]
690 + " without some wood in your inventory.")
692 elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
693 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
694 if not world_db["MAP"][pos] == ord("."):
695 log("Can only make soil out of NON-SOIL earth.")
697 elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood":
698 log("To use wood, you NEED a carpentry tool.")
700 elif type != world_db["SLIPPERS"] and not \
701 world_db["ThingTypes"][type]["TT_TOOL"] == "food":
702 log("You CAN'T consume this thing.")
704 world_db["Things"][0]["T_ARGUMENT"] = val
707 print("Illegal inventory index.")
709 def specialtypesetter(name):
711 val = integer_test(str_int, 0)
714 if world_db["WORLD_ACTIVE"] \
715 and world_db[name] not in world_db["ThingTypes"]:
716 world_db["WORLD_ACTIVE"] = 0
717 print(name + " fits no known ThingType, deactivating world.")
720 def write_metamap_A():
721 from server.worldstate_write_helpers import write_map
723 length = world_db["MAP_LENGTH"]
724 metamapA = bytearray(b'0' * (length ** 2))
725 for id in [id for id in world_db["Things"]
726 if not world_db["Things"][id]["carried"]
727 if world_db["Things"][id]["T_LIFEPOINTS"]
728 if world_db["Things"][0]["fovmap"][
729 world_db["Things"][id]["T_POSY"] * length
730 + world_db["Things"][id]["T_POSX"]] == ord_v]:
731 pos = (world_db["Things"][id]["T_POSY"] * length
732 + world_db["Things"][id]["T_POSX"])
733 if id == 0 or world_db["EMPATHY"]:
734 type = world_db["Things"][id]["T_TYPE"]
735 max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
736 third_of_hp = max_hp / 3
737 hp = world_db["Things"][id]["T_LIFEPOINTS"]
739 if hp > 2 * third_of_hp:
741 elif hp > third_of_hp:
743 metamapA[pos] = ord('a') + add
745 metamapA[pos] = ord('X')
746 for mt in world_db["Things"][0]["T_MEMTHING"]:
747 pos = mt[1] * length + mt[2]
748 if metamapA[pos] < ord('2'):
750 return write_map(metamapA, length)
752 def write_metamap_B():
753 from server.worldstate_write_helpers import write_map
755 length = world_db["MAP_LENGTH"]
756 metamapB = bytearray(b' ' * (length ** 2))
757 for id in [id for id in world_db["Things"]
758 if not world_db["Things"][id]["carried"]
759 if world_db["Things"][id]["T_LIFEPOINTS"]
760 if world_db["Things"][0]["fovmap"][
761 world_db["Things"][id]["T_POSY"] * length
762 + world_db["Things"][id]["T_POSX"]] == ord_v]:
763 pos = (world_db["Things"][id]["T_POSY"] * length
764 + world_db["Things"][id]["T_POSX"])
765 if id == 0 or world_db["EMPATHY"]:
766 action = world_db["Things"][id]["T_COMMAND"]
768 name = world_db["ThingActions"][action]["TA_NAME"]
771 metamapB[pos] = ord(name[0])
772 return write_map(metamapB, length)
774 def calc_effort(thing_action, thing):
775 from math import sqrt
776 effort = thing_action["TA_EFFORT"]
777 if thing_action["TA_NAME"] == "move":
778 typ = thing["T_TYPE"]
779 max_hp = (world_db["ThingTypes"][typ]["TT_LIFEPOINTS"])
780 effort = int(effort / sqrt(max_hp))
781 effort = 1 if effort == 0 else effort
785 """Try "pickup" as player's T_COMMAND"."""
786 if action_exists("pickup"):
787 t = world_db["Things"][0]
788 ids = [id for id in world_db["Things"] if id
789 if not world_db["Things"][id]["carried"]
790 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
791 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
793 log("NOTHING to pick up.")
794 elif len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]] \
796 log("CAN'T pick up: No storage room to carry anything more.")
798 set_command("pickup")
800 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
802 if not "GOD_FAVOR" in world_db:
803 world_db["GOD_FAVOR"] = 0
804 if not "FAVOR_STAGE" in world_db:
805 world_db["FAVOR_STAGE"] = 0
806 if not "SLIPPERS" in world_db:
807 world_db["SLIPPERS"] = 0
808 if not "PLANT_0" in world_db:
809 world_db["PLANT_0"] = 0
810 if not "PLANT_1" in world_db:
811 world_db["PLANT_1"] = 0
812 if not "ANIMAL_0" in world_db:
813 world_db["ANIMAL_0"] = 0
814 if not "ANIMAL_1" in world_db:
815 world_db["ANIMAL_1"] = 0
816 if not "TOOL_0" in world_db:
817 world_db["TOOL_0"] = 0
818 if not "TOOL_1" in world_db:
819 world_db["TOOL_1"] = 0
820 if not "LUMBER" in world_db:
821 world_db["LUMBER"] = 0
822 if not "EMPATHY" in world_db:
823 world_db["EMPATHY"] = 0
824 world_db["terrain_names"][":"] = "SOIL"
825 world_db["terrain_names"]["|"] = "WALL"
826 world_db["terrain_names"]["_"] = "ALTAR"
827 world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
828 "LUMBER", "ANIMAL_0", "ANIMAL_1"]
829 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
830 io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
831 io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]
833 import server.config.world_data
834 server.config.world_data.symbols_passable += ":_"
836 from server.config.world_data import thing_defaults
837 thing_defaults["T_PLAYERDROP"] = 0
839 import server.config.actions
840 server.config.actions.action_db["actor_move"] = actor_move
841 server.config.actions.action_db["actor_pickup"] = actor_pickup
842 server.config.actions.action_db["actor_drop"] = actor_drop
843 server.config.actions.action_db["actor_use"] = actor_use
844 server.config.actions.ai_func = ai
846 from server.config.commands import commands_db
847 commands_db["TT_ID"] = (1, False, command_ttid)
848 commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
849 commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
850 commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
851 commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
852 commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
853 commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
854 commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
855 commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))
856 commands_db["ANIMAL_0"] = (1, False, specialtypesetter("ANIMAL_0"))
857 commands_db["ANIMAL_1"] = (1, False, specialtypesetter("ANIMAL_1"))
858 commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
859 commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
860 commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
861 commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
862 commands_db["use"] = (1, False, play_use)
863 commands_db["move"] = (1, False, play_move)
864 commands_db["pickup"] = (0, False, play_pickup)
866 import server.config.misc
867 server.config.misc.make_map_func = make_map
868 server.config.misc.thingproliferation_func = thingproliferation
869 server.config.misc.make_world = make_world
870 server.config.misc.decrement_lifepoints_func = decrement_lifepoints
871 server.config.misc.calc_effort_func = calc_effort