1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
6 from server.config.world_data import world_db
10 if action_exists("drink") and world_db["WORLD_ACTIVE"]:
11 if ord("~") != world_db["MAP"][world_db["Things"][0]["pos"]]:
12 log("Nothing to drink here.")
14 world_db["set_command"]("drink")
18 if ord("~") == world_db["MAP"][world_db["Things"][0]["pos"]]:
24 if action_exists("drop") and world_db["WORLD_ACTIVE"]:
25 if world_db["Things"][0]["T_STOMACH"] < 1:
26 log("Nothing to drop from empty stomach.")
28 world_db["set_command"]("drop")
32 if t["T_STOMACH"] < 1:
34 if t == world_db["Things"][0]:
36 terrain = world_db["MAP"][t["pos"]]
38 if chr(terrain) == "_":
39 world_db["MAP"][t["pos"]] = ord(".")
40 elif chr(terrain) == ".":
41 world_db["MAP"][t["pos"]] = ord(":")
42 elif chr(terrain) == ":":
43 world_db["MAP"][t["pos"]] = ord("%")
44 elif chr(terrain) == "%":
45 world_db["MAP"][t["pos"]] = ord("#")
46 elif chr(terrain) == "#":
47 world_db["MAP"][t["pos"]] = ord("X")
48 elif chr(terrain) == "X":
50 if t == world_db["Things"][0]:
51 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
55 def play_move(str_arg):
56 """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
57 if action_exists("move") and world_db["WORLD_ACTIVE"]:
58 from server.config.world_data import directions_db, symbols_passable
59 t = world_db["Things"][0]
60 if not str_arg in directions_db:
61 print("Illegal move direction string.")
63 d = ord(directions_db[str_arg])
64 from server.utils import mv_yx_in_dir_legal
65 move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
66 if 1 == move_result[0]:
67 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
68 if ord("%") == world_db["MAP"][pos] or \
69 ord("#") == world_db["MAP"][pos]:
70 world_db["Things"][0]["T_ARGUMENT"] = d
71 world_db["set_command"]("move")
73 if chr(world_db["MAP"][pos]) in symbols_passable:
74 world_db["Things"][0]["T_ARGUMENT"] = d
75 world_db["set_command"]("move")
77 log("You CAN'T eat your way through there.")
81 from server.build_fov_map import build_fov_map
82 from server.utils import mv_yx_in_dir_legal, rand
83 from server.config.world_data import directions_db, symbols_passable
85 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
86 t["T_POSY"], t["T_POSX"])
87 if 1 == move_result[0]:
88 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
89 hitted = [tid for tid in world_db["Things"]
90 if world_db["Things"][tid] != t
91 if world_db["Things"][tid]["T_LIFEPOINTS"]
92 if world_db["Things"][tid]["T_POSY"] == move_result[1]
93 if world_db["Things"][tid]["T_POSX"] == move_result[2]]
96 hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
97 if t == world_db["Things"][0]:
98 hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
99 log("You BUMP into " + hitted_name + ".")
101 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
102 log(hitter_name +" BUMPS into you.")
104 passable = chr(world_db["MAP"][pos]) in symbols_passable
105 direction = [direction for direction in directions_db
106 if directions_db[direction] == chr(t["T_ARGUMENT"])][0]
108 t["T_POSY"] = move_result[1]
109 t["T_POSX"] = move_result[2]
110 t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
113 if t["T_STOMACH"] >= 32:
114 if t == world_db["Things"][0]:
115 log("You're too FULL to eat.")
116 elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2):
118 world_db["MAP"][pos] = ord("_")
120 elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
122 world_db["MAP"][pos] = ord("_")
124 if t["T_STOMACH"] > 32:
129 from server.make_map import new_pos, is_neighbor
130 from server.utils import rand
131 world_db["MAP"] = bytearray(b'X' * (world_db["MAP_LENGTH"] ** 2))
132 length = world_db["MAP_LENGTH"]
133 add_half_width = (not (length % 2)) * int(length / 2)
134 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("#")
136 y, x, pos = new_pos()
137 if "X" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "#"):
138 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
140 world_db["MAP"][pos] = ord("#")
141 n_ground = int((length ** 2) / 16)
143 while (i_ground <= n_ground):
144 single_allowed = rand.next() % 32
145 y, x, pos = new_pos()
146 if "#" == chr(world_db["MAP"][pos]) \
147 and ((not single_allowed) or is_neighbor((y, x), "_")):
148 world_db["MAP"][pos] = ord("_")
150 n_water = int((length ** 2) / 64)
152 while (i_water <= n_water):
153 single_allowed = rand.next() % 32
154 y, x, pos = new_pos()
155 if "_" == chr(world_db["MAP"][pos]) \
156 and ((not single_allowed) or is_neighbor((y, x), "~")):
157 world_db["MAP"][pos] = ord("~")
161 def calc_effort(ta, t):
162 from server.utils import mv_yx_in_dir_legal
163 if ta["TA_NAME"] == "move":
164 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
165 t["T_POSY"], t["T_POSX"])
166 if 1 == move_result[0]:
167 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
168 terrain = chr(world_db["MAP"][pos])
174 world_db["calc_effort"] = calc_effort
178 from server.ai import ai
179 from server.config.actions import action_db
180 from server.update_map_memory import update_map_memory
181 from server.io import try_worldstate_update
182 from server.config.io import io_db
183 from server.utils import rand
184 while world_db["Things"][0]["T_LIFEPOINTS"]:
185 for tid in [tid for tid in world_db["Things"]]:
186 if not tid in world_db["Things"]:
188 Thing = world_db["Things"][tid]
189 if Thing["T_LIFEPOINTS"]:
190 if not Thing["T_COMMAND"]:
191 update_map_memory(Thing)
195 if Thing["T_LIFEPOINTS"]:
196 Thing["T_PROGRESS"] += 1
197 taid = [a for a in world_db["ThingActions"]
198 if a == Thing["T_COMMAND"]][0]
199 ThingAction = world_db["ThingActions"][taid]
200 effort = world_db["calc_effort"](ThingAction, Thing)
201 if Thing["T_PROGRESS"] >= effort:
202 action = action_db["actor_" + ThingAction["TA_NAME"]]
204 Thing["T_COMMAND"] = 0
205 Thing["T_PROGRESS"] = 0
206 if Thing["T_STOMACH"] > 16:
207 if 0 == (rand.next() % (33 - Thing["T_STOMACH"])):
208 action_db["actor_drop"](Thing)
209 world_db["TURN"] += 1
210 io_db["worldstate_updateable"] = True
211 try_worldstate_update()
212 world_db["turn_over"] = turn_over
216 """Call ai() on player Thing, then turn_over()."""
217 from server.ai import ai
218 if world_db["WORLD_ACTIVE"]:
219 ai(world_db["Things"][0])
220 world_db["turn_over"]()
223 def set_command(action):
224 """Set player's T_COMMAND, then call turn_over()."""
225 tid = [x for x in world_db["ThingActions"]
226 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
227 world_db["Things"][0]["T_COMMAND"] = tid
228 world_db["turn_over"]()
229 world_db["set_command"] = set_command
233 """Try "wait" as player's T_COMMAND."""
234 if world_db["WORLD_ACTIVE"]:
235 world_db["set_command"]("wait")
238 from server.config.io import io_db
239 io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
240 io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
241 import server.config.world_data
242 server.config.world_data.symbols_hide = "%#X"
243 server.config.world_data.symbols_passable = "_.:~"
244 server.config.world_data.thing_defaults["T_STOMACH"] = 0
245 server.config.world_data.thing_defaults["T_BLADDER"] = 0
246 import server.config.make_world_helpers
247 server.config.make_world_helpers.make_map = make_map
248 from server.config.commands import commands_db
249 commands_db["THINGS_HERE"] = (2, True, lambda x, y: None)
250 commands_db["ai"] = (0, False, command_ai)
251 commands_db["move"] = (1, False, play_move)
252 commands_db["wait"] = (0, False, play_wait)
253 commands_db["drop"] = (0, False, play_drop)
254 commands_db["drink"] = (0, False, play_drink)
255 commands_db["use"] = (1, False, lambda x: None)
256 commands_db["pickup"] = (0, False, lambda: None)
257 commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
258 commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
259 from server.actions import actor_wait
260 import server.config.actions
261 server.config.actions.action_db = {
262 "actor_wait": actor_wait,
263 "actor_move": actor_move,
264 "actor_drop": actor_drop,
265 "actor_drink": actor_drink,
268 strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")