1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
6 from server.config.world_data import world_db
10 from server.make_map import new_pos, is_neighbor
11 from server.utils import rand
12 world_db["MAP"] = bytearray(b'X' * (world_db["MAP_LENGTH"] ** 2))
13 length = world_db["MAP_LENGTH"]
14 add_half_width = (not (length % 2)) * int(length / 2)
15 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("#")
18 if "X" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "#"):
19 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
21 world_db["MAP"][pos] = ord("#")
22 n_trees = int((length ** 2) / 16)
24 while (i_trees <= n_trees):
25 single_allowed = rand.next() % 32
27 if "#" == chr(world_db["MAP"][pos]) \
28 and ((not single_allowed) or is_neighbor((y, x), ".")):
29 world_db["MAP"][pos] = ord(".")
33 def actor_move_attempts_hook(t, move_result, pos):
34 from server.utils import rand
35 if ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
36 world_db["MAP"][pos] = ord(".")
42 from server.ai import ai
43 from server.config.actions import action_db
44 from server.config.misc import calc_effort
45 from server.update_map_memory import update_map_memory
46 from server.io import try_worldstate_update
47 from server.config.io import io_db
48 while world_db["Things"][0]["T_LIFEPOINTS"]:
49 for tid in [tid for tid in world_db["Things"]]:
50 if not tid in world_db["Things"]:
52 Thing = world_db["Things"][tid]
53 if Thing["T_LIFEPOINTS"]:
54 if not Thing["T_COMMAND"]:
55 update_map_memory(Thing)
59 if Thing["T_LIFEPOINTS"]:
60 Thing["T_PROGRESS"] += 1
61 taid = [a for a in world_db["ThingActions"]
62 if a == Thing["T_COMMAND"]][0]
63 ThingAction = world_db["ThingActions"][taid]
64 effort = calc_effort(ThingAction, Thing)
65 if Thing["T_PROGRESS"] == effort:
66 action = action_db["actor_" + ThingAction["TA_NAME"]]
68 Thing["T_COMMAND"] = 0
69 Thing["T_PROGRESS"] = 0
71 io_db["worldstate_updateable"] = True
72 try_worldstate_update()
73 world_db["turn_over"] = turn_over
76 def play_move(str_arg):
77 """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
78 if action_exists("move") and world_db["WORLD_ACTIVE"]:
79 from server.config.world_data import directions_db, symbols_passable
80 t = world_db["Things"][0]
81 if not str_arg in directions_db:
82 print("Illegal move direction string.")
84 d = ord(directions_db[str_arg])
85 from server.utils import mv_yx_in_dir_legal
86 move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
87 if 1 == move_result[0]:
88 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
89 if ord("#") == world_db["MAP"][pos]:
91 world_db["Things"][0]["T_ARGUMENT"] = d
92 world_db["set_command"]("move")
94 if chr(world_db["MAP"][pos]) in symbols_passable:
95 world_db["Things"][0]["T_ARGUMENT"] = d
96 world_db["set_command"]("move")
98 log("You CAN'T eat your way through there.")
102 """Call ai() on player Thing, then turn_over()."""
103 from server.ai import ai
104 if world_db["WORLD_ACTIVE"]:
105 ai(world_db["Things"][0])
106 world_db["turn_over"]()
109 def set_command(action):
110 """Set player's T_COMMAND, then call turn_over()."""
111 tid = [x for x in world_db["ThingActions"]
112 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
113 world_db["Things"][0]["T_COMMAND"] = tid
114 world_db["turn_over"]()
115 world_db["set_command"] = set_command
119 """Try "wait" as player's T_COMMAND."""
120 if world_db["WORLD_ACTIVE"]:
121 world_db["set_command"]("wait")
124 import server.config.actions
125 server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook
126 import server.config.world_data
127 server.config.world_data.symbols_hide += "#"
128 import server.config.make_world_helpers
129 server.config.make_world_helpers.make_map = make_map
130 from server.config.commands import commands_db
131 commands_db["ai"] = (0, False, command_ai)
132 commands_db["move"] = (1, False, play_move)
133 commands_db["wait"] = (0, False, play_wait)
134 commands_db["drop"] = (1, False, lambda x: None)
135 commands_db["use"] = (1, False, lambda x: None)
136 commands_db["pickup"] = (0, False, lambda: None)
138 strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")