13 terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
14 / terminal columns: <input id="n_cols" type="number" step=4 min=80 value=80 />
15 / <a href="https://plomlompom.com/repos/?p=plomrogue2;a=summary">source code</a> (includes proper terminal/ncurses client)
17 <pre id="terminal"></pre>
18 <textarea id="input" style="opacity: 0; width: 0px;"></textarea>
20 keyboard input/control: <span id="keyboard_control"></span>
22 <h3>button controls for hard-to-remember keybindings</h3>
23 <table id="move_table" style="float: left">
25 <td style="text-align: right"><button id="hex_move_upleft"></button></td>
26 <td style="text-align: center"><button id="square_move_up"></button></td>
27 <td><button id="hex_move_upright"></button></td>
30 <td style="text-align: right;"><button id="square_move_left"></button><button id="hex_move_left">left</button></td>
31 <td stlye="text-align: center;">move</td>
32 <td><button id="square_move_right"></button><button id="hex_move_right"></button></td>
35 <td><button id="hex_move_downleft"></button></td>
36 <td style="text-align: center"><button id="square_move_down"></button></td>
37 <td><button id="hex_move_downright"></button></td>
42 <td><button id="help"></button></td>
45 <td><button id="switch_to_chat"></button><br /></td>
48 <td><button id="switch_to_study"></button></td>
49 <td><button id="toggle_map_mode"></button>
52 <td><button id="switch_to_play"></button></td>
54 <button id="switch_to_take_thing"></button>
55 <button id="switch_to_drop_thing"></button>
56 <button id="door"></button>
57 <button id="consume"></button>
58 <button id="switch_to_command_thing"></button>
59 <button id="teleport"></button>
60 <button id="install"></button>
61 <button id="wear"></button>
62 <button id="spin"></button>
66 <td><button id="switch_to_edit"></button></td>
68 <button id="switch_to_write"></button>
69 <button id="flatten"></button>
70 <button id="switch_to_annotate"></button>
71 <button id="switch_to_portal"></button>
72 <button id="switch_to_name_thing"></button>
73 <button id="switch_to_password"></button>
74 <button id="switch_to_enter_face"></button>
78 <td><button id="switch_to_admin_enter"></button></td>
80 <button id="switch_to_control_pw_type"></button>
81 <button id="switch_to_control_tile_type"></button>
82 <button id="switch_to_admin_thing_protect"></button>
83 <button id="toggle_tile_draw"></button>
88 <h3>edit keybindings</h3> (see <a href="https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values">here</a> for non-obvious available values):<br />
90 <li>move up (square grid): <input id="key_square_move_up" type="text" value="w" /> (hint: ArrowUp)
91 <li>move left (square grid): <input id="key_square_move_left" type="text" value="a" /> (hint: ArrowLeft)
92 <li>move down (square grid): <input id="key_square_move_down" type="text" value="s" /> (hint: ArrowDown)
93 <li>move right (square grid): <input id="key_square_move_right" type="text" value="d" /> (hint: ArrowRight)
94 <li>move up-left (hex grid): <input id="key_hex_move_upleft" type="text" value="w" />
95 <li>move up-right (hex grid): <input id="key_hex_move_upright" type="text" value="e" />
96 <li>move right (hex grid): <input id="key_hex_move_right" type="text" value="d" />
97 <li>move down-right (hex grid): <input id="key_hex_move_downright" type="text" value="x" />
98 <li>move down-left (hex grid): <input id="key_hex_move_downleft" type="text" value="y" />
99 <li>move left (hex grid): <input id="key_hex_move_left" type="text" value="a" />
100 <li>help: <input id="key_help" type="text" value="h" />
101 <li>flatten surroundings: <input id="key_flatten" type="text" value="F" />
102 <li>teleport: <input id="key_teleport" type="text" value="p" />
103 <li>spin: <input id="key_spin" type="text" value="S" />
104 <li>open/close: <input id="key_door" type="text" value="D" />
105 <li>consume: <input id="key_consume" type="text" value="C" />
106 <li>install: <input id="key_install" type="text" value="I" />
107 <li>(un-)wear: <input id="key_wear" type="text" value="W" />
108 <li><input id="key_switch_to_drop_thing" type="text" value="u" />
109 <li><input id="key_switch_to_enter_face" type="text" value="f" />
110 <li><input id="key_switch_to_take_thing" type="text" value="z" />
111 <li><input id="key_switch_to_chat" type="text" value="t" />
112 <li><input id="key_switch_to_play" type="text" value="p" />
113 <li><input id="key_switch_to_study" type="text" value="?" />
114 <li><input id="key_switch_to_edit" type="text" value="E" />
115 <li><input id="key_switch_to_write" type="text" value="m" />
116 <li><input id="key_switch_to_name_thing" type="text" value="N" />
117 <li><input id="key_switch_to_command_thing" type="text" value="O" />
118 <li><input id="key_switch_to_password" type="text" value="P" />
119 <li><input id="key_switch_to_admin_enter" type="text" value="A" />
120 <li><input id="key_switch_to_control_pw_type" type="text" value="C" />
121 <li><input id="key_switch_to_control_tile_type" type="text" value="Q" />
122 <li><input id="key_switch_to_admin_thing_protect" type="text" value="T" />
123 <li><input id="key_switch_to_annotate" type="text" value="M" />
124 <li><input id="key_switch_to_portal" type="text" value="T" />
125 <li>toggle map view: <input id="key_toggle_map_mode" type="text" value="L" />
126 <li>toggle protection character drawing: <input id="key_toggle_tile_draw" type="text" value="m" />
131 let websocket_location = "wss://plomlompom.com/rogue_chat/";
132 //let websocket_location = "ws://localhost:8000/";
138 'long': 'This mode allows you to interact with the map in various ways.'
143 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
145 'short': 'world edit',
147 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
150 'short': 'name thing',
152 'long': 'Give name to/change name of thing here.'
155 'short': 'command thing',
157 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
160 'short': 'take thing',
161 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
162 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
165 'short': 'drop thing',
166 'intro': 'Enter number of direction to which you want to drop thing.',
167 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..'
169 'admin_thing_protect': {
170 'short': 'change thing protection',
171 'intro': '@ enter thing protection character:',
172 'long': 'Change protection character for thing here.'
175 'short': 'enter your face',
176 'intro': '@ enter face line (enter nothing to abort):',
177 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
180 'short': 'change terrain',
182 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
185 'short': 'change protection character password',
186 'intro': '@ enter protection character for which you want to change the password:',
187 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
190 'short': 'change protection character password',
192 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
194 'control_tile_type': {
195 'short': 'change tiles protection',
196 'intro': '@ enter protection character which you want to draw:',
197 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
199 'control_tile_draw': {
200 'short': 'change tiles protection',
202 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
205 'short': 'annotate tile',
207 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
210 'short': 'edit portal',
212 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
217 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
222 'long': 'Enter your player name.'
224 'waiting_for_server': {
225 'short': 'waiting for server response',
226 'intro': '@ waiting for server …',
227 'long': 'Waiting for a server response.'
230 'short': 'waiting for server response',
232 'long': 'Waiting for a server response.'
235 'short': 'set world edit password',
237 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
240 'short': 'become admin',
241 'intro': '@ enter admin password:',
242 'long': 'This mode allows you to become admin if you know an admin password.'
247 'long': 'This mode allows you access to actions limited to administrators.'
250 let key_descriptions = {
252 'flatten': 'flatten surroundings',
253 'teleport': 'teleport',
254 'door': 'open/close',
255 'consume': 'consume',
256 'install': '(un-)install',
259 'toggle_map_mode': 'toggle map view',
260 'toggle_tile_draw': 'toggle protection character drawing',
261 'hex_move_upleft': 'up-left',
262 'hex_move_upright': 'up-right',
263 'hex_move_right': 'right',
264 'hex_move_left': 'left',
265 'hex_move_downleft': 'down-left',
266 'hex_move_downright': 'down-right',
267 'square_move_up': 'up',
268 'square_move_left': 'left',
269 'square_move_down': 'down',
270 'square_move_right': 'right',
272 for (const mode_name of Object.keys(mode_helps)) {
273 key_descriptions['switch_to_' + mode_name] = mode_helps[mode_name].short;
276 let rows_selector = document.getElementById("n_rows");
277 let cols_selector = document.getElementById("n_cols");
278 let key_selectors = document.querySelectorAll('[id^="key_"]');
280 for (const key_switch_selector of document.querySelectorAll('[id^="key_switch_to_"]')) {
281 const action = key_switch_selector.id.slice("key_switch_to_".length);
282 key_switch_selector.parentNode.prepend(mode_helps[action].short + ': ');
285 function restore_selector_value(selector) {
286 let stored_selection = window.localStorage.getItem(selector.id);
287 if (stored_selection) {
288 selector.value = stored_selection;
291 restore_selector_value(rows_selector);
292 restore_selector_value(cols_selector);
293 for (let key_selector of key_selectors) {
294 restore_selector_value(key_selector);
297 function escapeHTML(str) {
299 replace(/&/g, '&').
300 replace(/</g, '<').
301 replace(/>/g, '>').
302 replace(/'/g, ''').
303 replace(/"/g, '"');
307 initialize: function() {
308 this.rows = rows_selector.value;
309 this.cols = cols_selector.value;
310 this.pre_el = document.getElementById("terminal");
311 this.set_default_colors();
315 for (let y = 0, x = 0; y <= this.rows; x++) {
316 if (x == this.cols) {
319 this.content.push(line);
321 if (y == this.rows) {
328 apply_colors: function() {
329 this.pre_el.style.color = this.foreground;
330 this.pre_el.style.backgroundColor = this.background;
332 set_default_colors: function() {
333 this.foreground = 'white';
334 this.background = 'black';
337 set_random_colors: function() {
338 function rand(offset) {
339 return Math.floor(offset + Math.random() * 96).toString(16).padStart(2, '0');
341 this.foreground = '#' + rand(159) + rand(159) + rand(159);
342 this.background = '#' + rand(0) + rand(0) + rand(0);
345 blink_screen: function() {
346 this.pre_el.style.color = this.background;
347 this.pre_el.style.backgroundColor = this.foreground;
349 this.pre_el.style.color = this.foreground;
350 this.pre_el.style.backgroundColor = this.background;
353 refresh: function() {
354 let pre_content = '';
355 for (let y = 0; y < this.rows; y++) {
356 let line = this.content[y].join('');
358 if (y in tui.links) {
360 for (let span of tui.links[y]) {
361 chunks.push(escapeHTML(line.slice(start_x, span[0])));
362 chunks.push('<a target="_blank" href="');
363 chunks.push(escapeHTML(span[2]));
365 chunks.push(escapeHTML(line.slice(span[0], span[1])));
369 chunks.push(escapeHTML(line.slice(start_x)));
371 chunks = [escapeHTML(line)];
373 for (const chunk of chunks) {
374 pre_content += chunk;
378 this.pre_el.innerHTML = pre_content;
380 write: function(start_y, start_x, msg) {
381 for (let x = start_x, i = 0; x < this.cols && i < msg.length; x++, i++) {
382 this.content[start_y][x] = msg[i];
385 drawBox: function(start_y, start_x, height, width) {
386 let end_y = start_y + height;
387 let end_x = start_x + width;
388 for (let y = start_y, x = start_x; y < this.rows; x++) {
396 this.content[y][x] = ' ';
400 terminal.initialize();
403 tokenize: function(str) {
408 for (let i = 0; i < str.length; i++) {
414 } else if (c == '\\') {
416 } else if (c == '"') {
421 } else if (c == '"') {
423 } else if (c === ' ') {
424 if (token.length > 0) {
432 if (token.length > 0) {
437 parse_yx: function(position_string) {
438 let coordinate_strings = position_string.split(',')
439 let position = [0, 0];
440 position[0] = parseInt(coordinate_strings[0].slice(2));
441 position[1] = parseInt(coordinate_strings[1].slice(2));
453 init: function(url) {
455 this.websocket = new WebSocket(this.url);
456 this.websocket.onopen = function(event) {
457 game.thing_types = {};
459 server.send(['TASKS']);
460 server.send(['TERRAINS']);
461 server.send(['THING_TYPES']);
462 tui.log_msg("@ server connected! :)");
463 tui.switch_mode('login');
465 this.websocket.onclose = function(event) {
466 tui.switch_mode('waiting_for_server');
467 tui.log_msg("@ server disconnected :(");
469 this.websocket.onmessage = this.handle_event;
471 reconnect_to: function(url) {
472 this.websocket.close();
475 send: function(tokens) {
476 this.websocket.send(unparser.untokenize(tokens));
478 handle_event: function(event) {
479 let tokens = parser.tokenize(event.data);
480 if (tokens[0] === 'TURN') {
481 game.turn_complete = false;
482 explorer.empty_annotations();
486 game.turn = parseInt(tokens[1]);
487 } else if (tokens[0] === 'THING') {
488 let t = game.get_thing(tokens[4], true);
489 t.position = parser.parse_yx(tokens[1]);
491 t.protection = tokens[3];
492 t.portable = parseInt(tokens[5]);
493 t.commandable = parseInt(tokens[6]);
494 } else if (tokens[0] === 'THING_NAME') {
495 let t = game.get_thing(tokens[1], false);
497 } else if (tokens[0] === 'THING_FACE') {
498 let t = game.get_thing(tokens[1], false);
500 } else if (tokens[0] === 'THING_HAT') {
501 let t = game.get_thing(tokens[1], false);
503 } else if (tokens[0] === 'THING_CHAR') {
504 let t = game.get_thing(tokens[1], false);
505 t.thing_char = tokens[2];
506 } else if (tokens[0] === 'TASKS') {
507 game.tasks = tokens[1].split(',');
508 tui.mode_write.legal = game.tasks.includes('WRITE');
509 tui.mode_command_thing.legal = game.tasks.includes('WRITE');
510 tui.mode_take_thing.legal = game.tasks.includes('PICK_UP');
511 tui.mode_drop_thing.legal = game.tasks.includes('DROP');
512 } else if (tokens[0] === 'THING_TYPE') {
513 game.thing_types[tokens[1]] = tokens[2]
514 } else if (tokens[0] === 'THING_CARRYING') {
515 let t = game.get_thing(tokens[1], false);
516 t.carrying = t = game.get_thing(tokens[2], false);
517 } else if (tokens[0] === 'THING_INSTALLED') {
518 let t = game.get_thing(tokens[1], false);
520 } else if (tokens[0] === 'TERRAIN') {
521 game.terrains[tokens[1]] = tokens[2]
522 } else if (tokens[0] === 'MAP') {
523 game.map_geometry = tokens[1];
525 game.map_size = parser.parse_yx(tokens[2]);
527 } else if (tokens[0] === 'FOV') {
529 } else if (tokens[0] === 'MAP_CONTROL') {
530 game.map_control = tokens[1]
531 } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
532 game.turn_complete = true;
533 game.player = game.things[game.player_id];
534 explorer.info_cached = false;
535 if (tui.mode.name == 'post_login_wait') {
536 tui.switch_mode('play');
540 } else if (tokens[0] === 'CHAT') {
541 tui.log_msg('# ' + tokens[1], 1);
542 } else if (tokens[0] === 'REPLY') {
543 tui.log_msg('#MUSICPLAYER: ' + tokens[1], 1);
544 } else if (tokens[0] === 'PLAYER_ID') {
545 game.player_id = parseInt(tokens[1]);
546 } else if (tokens[0] === 'LOGIN_OK') {
547 this.send(['GET_GAMESTATE']);
548 tui.switch_mode('post_login_wait');
549 } else if (tokens[0] === 'DEFAULT_COLORS') {
550 terminal.set_default_colors();
551 } else if (tokens[0] === 'RANDOM_COLORS') {
552 terminal.set_random_colors();
553 } else if (tokens[0] === 'ADMIN_OK') {
555 tui.log_msg('@ you now have admin rights');
556 tui.switch_mode('admin');
557 } else if (tokens[0] === 'PORTAL') {
558 let position = parser.parse_yx(tokens[1]);
559 game.portals[position] = tokens[2];
560 } else if (tokens[0] === 'ANNOTATION') {
561 let position = parser.parse_yx(tokens[1]);
562 explorer.update_annotations(position, tokens[2]);
564 } else if (tokens[0] === 'UNHANDLED_INPUT') {
565 tui.log_msg('? unknown command');
566 } else if (tokens[0] === 'PLAY_ERROR') {
567 tui.log_msg('? ' + tokens[1]);
568 terminal.blink_screen();
569 } else if (tokens[0] === 'ARGUMENT_ERROR') {
570 tui.log_msg('? syntax error: ' + tokens[1]);
571 } else if (tokens[0] === 'GAME_ERROR') {
572 tui.log_msg('? game error: ' + tokens[1]);
573 } else if (tokens[0] === 'PONG') {
576 tui.log_msg('? unhandled input: ' + event.data);
582 quote: function(str) {
584 for (let i = 0; i < str.length; i++) {
586 if (['"', '\\'].includes(c)) {
592 return quoted.join('');
594 to_yx: function(yx_coordinate) {
595 return "Y:" + yx_coordinate[0] + ",X:" + yx_coordinate[1];
597 untokenize: function(tokens) {
598 let quoted_tokens = [];
599 for (let token of tokens) {
600 quoted_tokens.push(this.quote(token));
602 return quoted_tokens.join(" ");
607 constructor(name, has_input_prompt=false, shows_info=false,
608 is_intro=false, is_single_char_entry=false) {
610 this.short_desc = mode_helps[name].short;
611 this.available_modes = [];
612 this.available_actions = [];
613 this.has_input_prompt = has_input_prompt;
614 this.shows_info= shows_info;
615 this.is_intro = is_intro;
616 this.help_intro = mode_helps[name].long;
617 this.intro_msg = mode_helps[name].intro;
618 this.is_single_char_entry = is_single_char_entry;
621 *iter_available_modes() {
622 for (let mode_name of this.available_modes) {
623 let mode = tui['mode_' + mode_name];
627 let key = tui.keys['switch_to_' + mode.name];
631 list_available_modes() {
633 if (this.available_modes.length > 0) {
634 msg += 'Other modes available from here:\n';
635 for (let [mode, key] of this.iter_available_modes()) {
636 msg += '[' + key + '] – ' + mode.short_desc + '\n';
641 mode_switch_on_key(key_event) {
642 for (let [mode, key] of this.iter_available_modes()) {
643 if (key_event.key == key) {
644 event.preventDefault();
645 tui.switch_mode(mode.name);
657 window_width: terminal.cols / 2,
665 mode_waiting_for_server: new Mode('waiting_for_server',
667 mode_login: new Mode('login', true, false, true),
668 mode_post_login_wait: new Mode('post_login_wait'),
669 mode_chat: new Mode('chat', true),
670 mode_annotate: new Mode('annotate', true, true),
671 mode_play: new Mode('play'),
672 mode_study: new Mode('study', false, true),
673 mode_write: new Mode('write', false, false, false, true),
674 mode_edit: new Mode('edit'),
675 mode_control_pw_type: new Mode('control_pw_type', true),
676 mode_admin_thing_protect: new Mode('admin_thing_protect', true),
677 mode_portal: new Mode('portal', true, true),
678 mode_password: new Mode('password', true),
679 mode_name_thing: new Mode('name_thing', true, true),
680 mode_command_thing: new Mode('command_thing', true),
681 mode_take_thing: new Mode('take_thing', true),
682 mode_drop_thing: new Mode('drop_thing', true),
683 mode_enter_face: new Mode('enter_face', true),
684 mode_admin_enter: new Mode('admin_enter', true),
685 mode_admin: new Mode('admin'),
686 mode_control_pw_pw: new Mode('control_pw_pw', true),
687 mode_control_tile_type: new Mode('control_tile_type', true),
688 mode_control_tile_draw: new Mode('control_tile_draw'),
690 'flatten': 'FLATTEN_SURROUNDINGS',
691 'take_thing': 'PICK_UP',
692 'drop_thing': 'DROP',
695 'install': 'INSTALL',
697 'command': 'COMMAND',
698 'consume': 'INTOXICATE',
705 this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
706 "command_thing", "take_thing", "drop_thing"]
707 this.mode_play.available_actions = ["move", "teleport", "door", "consume",
708 "install", "wear", "spin"];
709 this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
710 this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
711 this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
712 "control_tile_type", "chat",
713 "study", "play", "edit"]
714 this.mode_admin.available_actions = ["move"];
715 this.mode_control_tile_draw.available_modes = ["admin_enter"]
716 this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
717 this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
718 "password", "chat", "study", "play",
719 "admin_enter", "enter_face"]
720 this.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
721 this.inputEl = document.getElementById("input");
722 this.inputEl.focus();
723 this.switch_mode('waiting_for_server');
724 this.recalc_input_lines();
725 this.height_header = this.height_turn_line + this.height_mode_line;
728 init_keys: function() {
729 document.getElementById("move_table").hidden = true;
731 for (let key_selector of key_selectors) {
732 this.keys[key_selector.id.slice(4)] = key_selector.value;
734 this.movement_keys = {};
735 let geometry_prefix = 'undefinedMapGeometry_';
736 if (game.map_geometry) {
737 geometry_prefix = game.map_geometry.toLowerCase() + '_';
739 for (const key_name of Object.keys(key_descriptions)) {
740 if (key_name.startsWith(geometry_prefix)) {
741 let direction = key_name.split('_')[2].toUpperCase();
742 let key = this.keys[key_name];
743 this.movement_keys[key] = direction;
746 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
747 if (move_button.id.startsWith('key_')) {
750 move_button.hidden = true;
752 for (const move_button of document.querySelectorAll('[id^="' + geometry_prefix + 'move_"]')) {
753 document.getElementById("move_table").hidden = false;
754 move_button.hidden = false;
756 for (let el of document.getElementsByTagName("button")) {
757 let action_desc = key_descriptions[el.id];
758 let action_key = '[' + this.keys[el.id] + ']';
759 el.innerHTML = escapeHTML(action_desc) + '<br /><span class="keyboard_controlled">' + escapeHTML(action_key) + '</span>';
762 task_action_on: function(action) {
763 return game.tasks.includes(this.action_tasks[action]);
765 switch_mode: function(mode_name) {
767 function fail(msg, return_mode) {
768 tui.log_msg('? ' + msg);
769 terminal.blink_screen();
770 this.switch_mode(return_mode);
773 if (this.mode && this.mode.name == 'control_tile_draw') {
774 tui.log_msg('@ finished tile protection drawing.')
776 this.tile_draw = false;
777 if (mode_name == 'command_thing' && (!game.player.carrying
778 || !game.player.carrying.commandable)) {
779 return fail('not carrying anything commandable', 'play');
781 if (mode_name == 'take_thing' && game.player.carrying) {
782 return fail('already carrying something', 'play');
784 if (mode_name == 'drop_thing' && !game.player.carrying) {
785 return fail('not carrying anything droppable', 'play');
787 if (mode_name == 'admin_enter' && this.is_admin) {
789 } else if (['name_thing', 'admin_thing_protect'].includes(mode_name)) {
791 for (let t_id in game.things) {
792 if (t_id == game.player_id) {
795 let t = game.things[t_id];
796 if (game.player.position[0] == t.position[0]
797 && game.player.position[1] == t.position[1]) {
803 return fail('not standing over thing', 'fail');
805 this.selected_thing_id = thing_id;
808 this.mode = this['mode_' + mode_name];
809 if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) {
810 this.map_mode = 'protections';
811 } else if (this.mode.name != "edit") {
812 this.map_mode = 'terrain + things';
814 if (this.mode.has_input_prompt || this.mode.is_single_char_entry) {
815 this.inputEl.focus();
817 if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
818 explorer.position = game.player.position;
820 this.inputEl.value = "";
821 this.restore_input_values();
822 for (let el of document.getElementsByTagName("button")) {
825 document.getElementById("help").disabled = false;
826 for (const action of this.mode.available_actions) {
827 if (["move", "move_explorer"].includes(action)) {
828 for (const move_key of document.querySelectorAll('[id*="_move_"]')) {
829 move_key.disabled = false;
831 } else if (Object.keys(this.action_tasks).includes(action)) {
832 if (this.task_action_on(action)) {
833 document.getElementById(action).disabled = false;
836 document.getElementById(action).disabled = false;
839 for (const mode_name of this.mode.available_modes) {
840 document.getElementById('switch_to_' + mode_name).disabled = false;
842 if (this.mode.intro_msg.length > 0) {
843 this.log_msg(this.mode.intro_msg);
845 if (this.mode.name == 'login') {
846 if (this.login_name) {
847 server.send(['LOGIN', this.login_name]);
849 this.log_msg("? need login name");
851 } else if (this.mode.is_single_char_entry) {
852 this.show_help = true;
853 } else if (this.mode.name == 'take_thing') {
854 this.log_msg("Portable things in reach for pick-up:");
855 const y = game.player.position[0]
856 const x = game.player.position[1]
857 let select_range = [y.toString() + ':' + x.toString(),
858 (y + 0).toString() + ':' + (x - 1).toString(),
859 (y + 0).toString() + ':' + (x + 1).toString(),
860 (y - 1).toString() + ':' + (x).toString(),
861 (y + 1).toString() + ':' + (x).toString()];
862 if (game.map_geometry == 'Hex') {
864 select_range.push((y - 1).toString() + ':' + (x + 1).toString());
865 select_range.push((y + 1).toString() + ':' + (x + 1).toString());
867 select_range.push((y - 1).toString() + ':' + (x - 1).toString());
868 select_range.push((y + 1).toString() + ':' + (x - 1).toString());
871 this.selectables = [];
872 for (const t_id in game.things) {
873 const t = game.things[t_id];
874 if (select_range.includes(t.position[0].toString()
875 + ':' + t.position[1].toString())
877 this.selectables.push(t_id);
880 if (this.selectables.length == 0) {
881 this.log_msg('none');
882 terminal.blink_screen();
883 this.switch_mode('play');
886 for (let [i, t_id] of this.selectables.entries()) {
887 const t = game.things[t_id];
888 this.log_msg(i + ': ' + explorer.get_thing_info(t));
891 } else if (this.mode.name == 'drop_thing') {
892 this.log_msg('Direction to drop thing to:');
893 this.selectables = ['HERE'].concat(Object.values(this.movement_keys));
894 for (let [i, direction] of this.selectables.entries()) {
895 this.log_msg(i + ': ' + direction);
897 } else if (this.mode.name == 'command_thing') {
898 server.send(['TASK:COMMAND', 'HELP']);
899 } else if (this.mode.name == 'control_pw_pw') {
900 this.log_msg('@ enter protection password for "' + this.tile_control_char + '":');
901 } else if (this.mode.name == 'control_tile_draw') {
902 this.log_msg('@ can draw protection character "' + this.tile_control_char + '", turn drawing on/off with [' + this.keys.toggle_tile_draw + '], finish with [' + this.keys.switch_to_admin_enter + '].')
906 offset_links: function(offset, links) {
907 for (let y in links) {
908 let real_y = offset[0] + parseInt(y);
909 if (!this.links[real_y]) {
910 this.links[real_y] = [];
912 for (let link of links[y]) {
913 const offset_link = [link[0] + offset[1], link[1] + offset[1], link[2]];
914 this.links[real_y].push(offset_link);
918 restore_input_values: function() {
919 if (this.mode.name == 'annotate' && explorer.position in explorer.annotations) {
920 let info = explorer.annotations[explorer.position];
921 if (info != "(none)") {
922 this.inputEl.value = info;
924 } else if (this.mode.name == 'portal' && explorer.position in game.portals) {
925 let portal = game.portals[explorer.position]
926 this.inputEl.value = portal;
927 } else if (this.mode.name == 'password') {
928 this.inputEl.value = this.password;
929 } else if (this.mode.name == 'name_thing') {
930 let t = game.get_thing(this.selected_thing_id);
932 this.inputEl.value = t.name_;
934 } else if (this.mode.name == 'admin_thing_protect') {
935 let t = game.get_thing(this.selected_thing_id);
936 if (t && t.protection) {
937 this.inputEl.value = t.protection;
941 recalc_input_lines: function() {
942 if (this.mode.has_input_prompt) {
944 [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
946 this.input_lines = [];
948 this.height_input = this.input_lines.length;
950 msg_into_lines_of_width: function(msg, width) {
951 function push_inner_link(y, end_x) {
952 if (!inner_links[y]) {
955 inner_links[y].push([url_start_x, end_x, url]);
957 const matches = msg.matchAll(/https?:\/\/[^\s]+/g)
960 for (const match of matches) {
961 const url = match[0];
962 const url_start = match.index;
963 const url_end = match.index + match[0].length;
964 link_data[url_start] = url;
965 url_ends.push(url_end);
969 let inner_links = {};
973 for (let i = 0, x = 0, y = 0; i < msg.length; i++, x++) {
974 if (x >= width || msg[i] == "\n") {
976 push_inner_link(y, chunk.length);
978 if (url_ends[0] == i) {
986 if (msg[i] == "\n") {
991 if (msg[i] != "\n") {
994 if (i in link_data) {
998 } else if (url_ends[0] == i) {
1000 push_inner_link(y, x);
1006 push_inner_link(lines.length - 1, chunk.length);
1008 return [lines, inner_links];
1010 log_msg: function(msg) {
1012 while (this.log.length > 100) {
1015 this.full_refresh();
1017 pick_selectable: function(task_name) {
1018 const i = parseInt(this.inputEl.value);
1019 if (isNaN(i) || i < 0 || i >= this.selectables.length) {
1020 tui.log_msg('? invalid index, aborted');
1022 server.send(['TASK:' + task_name, tui.selectables[i]]);
1024 this.inputEl.value = "";
1025 this.switch_mode('play');
1027 draw_map: function() {
1028 if (!game.turn_complete && this.map_lines.length == 0) {
1031 if (game.turn_complete) {
1032 let map_lines_split = [];
1034 for (let i = 0, j = 0; i < game.map.length; i++, j++) {
1035 if (j == game.map_size[1]) {
1036 map_lines_split.push(line);
1040 if (this.map_mode == 'protections') {
1041 line.push(game.map_control[i] + ' ');
1043 line.push(game.map[i] + ' ');
1046 map_lines_split.push(line);
1047 if (this.map_mode == 'terrain + annotations') {
1048 for (const [coordinate, _] of Object.entries(explorer.annotations)) {
1049 const yx = coordinate.split(',')
1050 map_lines_split[yx[0]][yx[1]] = 'A ';
1052 } else if (this.map_mode == 'terrain + things') {
1053 for (const p in game.portals) {
1054 let coordinate = p.split(',')
1055 let original = map_lines_split[coordinate[0]][coordinate[1]];
1056 map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
1058 let used_positions = [];
1059 function draw_thing(t, used_positions) {
1060 let symbol = game.thing_types[t.type_];
1061 let meta_char = ' ';
1063 meta_char = t.thing_char;
1065 if (used_positions.includes(t.position.toString())) {
1071 map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
1072 used_positions.push(t.position.toString());
1074 for (const thing_id in game.things) {
1075 let t = game.things[thing_id];
1076 if (t.type_ != 'Player') {
1077 draw_thing(t, used_positions);
1080 for (const thing_id in game.things) {
1081 let t = game.things[thing_id];
1082 if (t.type_ == 'Player') {
1083 draw_thing(t, used_positions);
1087 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1088 map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
1089 } else if (tui.map_mode != 'terrain + things') {
1090 map_lines_split[game.player.position[0]][game.player.position[1]] = '??';
1093 if (game.map_geometry == 'Square') {
1094 for (let line_split of map_lines_split) {
1095 this.map_lines.push(line_split.join(''));
1097 } else if (game.map_geometry == 'Hex') {
1099 for (let line_split of map_lines_split) {
1100 this.map_lines.push(' '.repeat(indent) + line_split.join(''));
1108 let window_center = [terminal.rows / 2, this.window_width / 2];
1109 let center_position = [game.player.position[0], game.player.position[1]];
1110 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1111 center_position = [explorer.position[0], explorer.position[1]];
1113 center_position[1] = center_position[1] * 2;
1114 this.offset = [center_position[0] - window_center[0],
1115 center_position[1] - window_center[1]]
1116 if (game.map_geometry == 'Hex' && this.offset[0] % 2) {
1117 this.offset[1] += 1;
1120 let term_y = Math.max(0, -this.offset[0]);
1121 let term_x = Math.max(0, -this.offset[1]);
1122 let map_y = Math.max(0, this.offset[0]);
1123 let map_x = Math.max(0, this.offset[1]);
1124 for (; term_y < terminal.rows && map_y < this.map_lines.length; term_y++, map_y++) {
1125 let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
1126 terminal.write(term_y, term_x, to_draw);
1129 draw_mode_line: function() {
1130 let help = 'hit [' + this.keys.help + '] for help';
1131 if (this.mode.has_input_prompt) {
1132 help = 'enter /help for help';
1134 terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
1136 draw_turn_line: function(n) {
1137 if (game.turn_complete) {
1138 terminal.write(1, this.window_width, 'TURN: ' + game.turn);
1141 draw_history: function() {
1142 let log_display_lines = [];
1144 let y_offset_in_log = 0;
1145 for (let line of this.log) {
1146 let [new_lines, link_data] = this.msg_into_lines_of_width(line,
1148 log_display_lines = log_display_lines.concat(new_lines);
1149 for (const y in link_data) {
1150 const rel_y = y_offset_in_log + parseInt(y);
1151 log_links[rel_y] = [];
1152 for (let link of link_data[y]) {
1153 log_links[rel_y].push(link);
1156 y_offset_in_log += new_lines.length;
1158 let i = log_display_lines.length - 1;
1159 for (let y = terminal.rows - 1 - this.height_input;
1160 y >= this.height_header && i >= 0;
1162 terminal.write(y, this.window_width, log_display_lines[i]);
1164 for (const key of Object.keys(log_links)) {
1165 if (parseInt(key) <= i) {
1166 delete log_links[key];
1169 let offset = [terminal.rows - this.height_input - log_display_lines.length,
1171 this.offset_links(offset, log_links);
1173 draw_info: function() {
1174 const info = "MAP VIEW: " + tui.map_mode + "\n" + explorer.get_info();
1175 let [lines, link_data] = this.msg_into_lines_of_width(info, this.window_width);
1176 let offset = [this.height_header, this.window_width];
1177 for (let y = offset[0], i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1178 terminal.write(y, offset[1], lines[i]);
1180 this.offset_links(offset, link_data);
1182 draw_input: function() {
1183 if (this.mode.has_input_prompt) {
1184 for (let y = terminal.rows - this.height_input, i = 0; i < this.input_lines.length; y++, i++) {
1185 terminal.write(y, this.window_width, this.input_lines[i]);
1189 draw_help: function() {
1190 let movement_keys_desc = '';
1191 if (!this.mode.is_intro) {
1192 movement_keys_desc = Object.keys(this.movement_keys).join(',');
1194 let content = this.mode.short_desc + " help\n\n" + this.mode.help_intro + "\n\n";
1195 if (this.mode.available_actions.length > 0) {
1196 content += "Available actions:\n";
1197 for (let action of this.mode.available_actions) {
1198 if (Object.keys(this.action_tasks).includes(action)) {
1199 if (!this.task_action_on(action)) {
1203 if (action == 'move_explorer') {
1206 if (action == 'move') {
1207 content += "[" + movement_keys_desc + "] – move\n"
1209 content += "[" + this.keys[action] + "] – " + key_descriptions[action] + "\n";
1214 content += this.mode.list_available_modes();
1216 if (!this.mode.has_input_prompt) {
1217 start_x = this.window_width
1219 terminal.drawBox(0, start_x, terminal.rows, this.window_width);
1220 let [lines, _] = this.msg_into_lines_of_width(content, this.window_width);
1221 for (let y = 0, i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1222 terminal.write(y, start_x, lines[i]);
1225 toggle_tile_draw: function() {
1226 if (tui.tile_draw) {
1227 tui.tile_draw = false;
1229 tui.tile_draw = true;
1232 toggle_map_mode: function() {
1233 if (tui.map_mode == 'terrain only') {
1234 tui.map_mode = 'terrain + annotations';
1235 } else if (tui.map_mode == 'terrain + annotations') {
1236 tui.map_mode = 'terrain + things';
1237 } else if (tui.map_mode == 'terrain + things') {
1238 tui.map_mode = 'protections';
1239 } else if (tui.map_mode == 'protections') {
1240 tui.map_mode = 'terrain only';
1243 full_refresh: function() {
1245 terminal.drawBox(0, 0, terminal.rows, terminal.cols);
1246 this.recalc_input_lines();
1247 if (this.mode.is_intro) {
1248 this.draw_history();
1252 this.draw_turn_line();
1253 this.draw_mode_line();
1254 if (this.mode.shows_info) {
1257 this.draw_history();
1261 if (this.show_help) {
1273 this.map_control = "";
1274 this.map_size = [0,0];
1275 this.player_id = -1;
1279 get_thing: function(id_, create_if_not_found=false) {
1280 if (id_ in game.things) {
1281 return game.things[id_];
1282 } else if (create_if_not_found) {
1283 let t = new Thing([0,0]);
1284 game.things[id_] = t;
1288 move: function(start_position, direction) {
1289 let target = [start_position[0], start_position[1]];
1290 if (direction == 'LEFT') {
1292 } else if (direction == 'RIGHT') {
1294 } else if (game.map_geometry == 'Square') {
1295 if (direction == 'UP') {
1297 } else if (direction == 'DOWN') {
1300 } else if (game.map_geometry == 'Hex') {
1301 let start_indented = start_position[0] % 2;
1302 if (direction == 'UPLEFT') {
1304 if (!start_indented) {
1307 } else if (direction == 'UPRIGHT') {
1309 if (start_indented) {
1312 } else if (direction == 'DOWNLEFT') {
1314 if (!start_indented) {
1317 } else if (direction == 'DOWNRIGHT') {
1319 if (start_indented) {
1324 if (target[0] < 0 || target[1] < 0 ||
1325 target[0] >= this.map_size[0] || target[1] >= this.map_size[1]) {
1330 teleport: function() {
1331 if (game.player.position in this.portals) {
1332 server.reconnect_to(this.portals[game.player.position]);
1334 terminal.blink_screen();
1335 tui.log_msg('? not standing on portal')
1343 server.init(websocket_location);
1349 move: function(direction) {
1350 let target = game.move(this.position, direction);
1352 this.position = target
1353 this.info_cached = false;
1354 if (tui.tile_draw) {
1355 this.send_tile_control_command();
1358 terminal.blink_screen();
1361 update_annotations: function(yx, str) {
1362 this.annotations[yx] = str;
1363 if (tui.mode.name == 'study') {
1367 empty_annotations: function() {
1368 this.annotations = {};
1369 if (tui.mode.name == 'study') {
1373 get_info: function() {
1374 if (this.info_cached) {
1375 return this.info_cached;
1377 let info_to_cache = '';
1378 let position_i = this.position[0] * game.map_size[1] + this.position[1];
1379 if (game.fov[position_i] != '.') {
1380 info_to_cache += 'outside field of view';
1382 for (let t_id in game.things) {
1383 let t = game.things[t_id];
1384 if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
1385 info_to_cache += "THING: " + this.get_thing_info(t);
1386 let protection = t.protection;
1387 if (protection == '.') {
1388 protection = 'none';
1390 info_to_cache += " / protection: " + protection + "\n";
1392 info_to_cache += t.hat.slice(0, 6) + '\n';
1393 info_to_cache += t.hat.slice(6, 12) + '\n';
1394 info_to_cache += t.hat.slice(12, 18) + '\n';
1397 info_to_cache += t.face.slice(0, 6) + '\n';
1398 info_to_cache += t.face.slice(6, 12) + '\n';
1399 info_to_cache += t.face.slice(12, 18) + '\n';
1403 let terrain_char = game.map[position_i]
1404 let terrain_desc = '?'
1405 if (game.terrains[terrain_char]) {
1406 terrain_desc = game.terrains[terrain_char];
1408 info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
1409 let protection = game.map_control[position_i];
1410 if (protection == '.') {
1411 protection = 'unprotected';
1413 info_to_cache += 'PROTECTION: ' + protection + '\n';
1414 if (this.position in game.portals) {
1415 info_to_cache += "PORTAL: " + game.portals[this.position] + "\n";
1417 if (this.position in this.annotations) {
1418 info_to_cache += "ANNOTATION: " + this.annotations[this.position];
1421 this.info_cached = info_to_cache;
1422 return this.info_cached;
1424 get_thing_info: function(t) {
1425 const symbol = game.thing_types[t.type_];
1426 let info = t.type_ + " / " + symbol;
1428 info += t.thing_char;
1431 info += " (" + t.name_ + ")";
1434 info += " / installed";
1438 annotate: function(msg) {
1439 if (msg.length == 0) {
1440 msg = " "; // triggers annotation deletion
1442 server.send(["ANNOTATE", unparser.to_yx(explorer.position), msg, tui.password]);
1444 set_portal: function(msg) {
1445 if (msg.length == 0) {
1446 msg = " "; // triggers portal deletion
1448 server.send(["PORTAL", unparser.to_yx(explorer.position), msg, tui.password]);
1450 send_tile_control_command: function() {
1451 server.send(["SET_TILE_CONTROL", unparser.to_yx(this.position), tui.tile_control_char]);
1455 tui.inputEl.addEventListener('input', (event) => {
1456 if (tui.mode.has_input_prompt) {
1457 let max_length = tui.window_width * terminal.rows - tui.input_prompt.length;
1458 if (tui.inputEl.value.length > max_length) {
1459 tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
1461 } else if (tui.mode.name == 'write' && tui.inputEl.value.length > 0) {
1462 server.send(["TASK:WRITE", tui.inputEl.value[0], tui.password]);
1463 tui.switch_mode('edit');
1467 document.onclick = function() {
1468 tui.show_help = false;
1470 tui.inputEl.addEventListener('keydown', (event) => {
1471 tui.show_help = false;
1472 if (event.key == 'Enter') {
1473 event.preventDefault();
1475 if ((!tui.mode.is_intro && event.key == 'Escape')
1476 || (tui.mode.has_input_prompt && event.key == 'Enter'
1477 && tui.inputEl.value.length == 0
1478 && ['chat', 'command_thing', 'take_thing', 'drop_thing',
1479 'admin_enter'].includes(tui.mode.name))) {
1480 if (!['chat', 'play', 'study', 'edit'].includes(tui.mode.name)) {
1481 tui.log_msg('@ aborted');
1483 tui.switch_mode('play');
1484 } else if (tui.mode.has_input_prompt && event.key == 'Enter' && tui.inputEl.value == '/help') {
1485 tui.show_help = true;
1486 tui.inputEl.value = "";
1487 tui.restore_input_values();
1488 } else if (!tui.mode.has_input_prompt && event.key == tui.keys.help
1489 && !tui.mode.is_single_char_entry) {
1490 tui.show_help = true;
1491 } else if (tui.mode.name == 'login' && event.key == 'Enter') {
1492 tui.login_name = tui.inputEl.value;
1493 server.send(['LOGIN', tui.inputEl.value]);
1494 tui.inputEl.value = "";
1495 } else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
1496 if (tui.inputEl.value.length != 18) {
1497 tui.log_msg('? wrong input length, aborting');
1499 server.send(['PLAYER_FACE', tui.inputEl.value]);
1501 tui.inputEl.value = "";
1502 tui.switch_mode('edit');
1503 } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
1504 server.send(['TASK:COMMAND', tui.inputEl.value]);
1505 tui.inputEl.value = "";
1506 } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') {
1507 tui.pick_selectable('PICK_UP');
1508 } else if (tui.mode.name == 'drop_thing' && event.key == 'Enter') {
1509 tui.pick_selectable('DROP');
1510 } else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') {
1511 if (tui.inputEl.value.length == 0) {
1512 tui.log_msg('@ aborted');
1514 server.send(['SET_MAP_CONTROL_PASSWORD',
1515 tui.tile_control_char, tui.inputEl.value]);
1516 tui.log_msg('@ sent new password for protection character "' + tui.tile_control_char + '".');
1518 tui.switch_mode('admin');
1519 } else if (tui.mode.name == 'portal' && event.key == 'Enter') {
1520 explorer.set_portal(tui.inputEl.value);
1521 tui.switch_mode('edit');
1522 } else if (tui.mode.name == 'name_thing' && event.key == 'Enter') {
1523 if (tui.inputEl.value.length == 0) {
1524 tui.inputEl.value = " ";
1526 server.send(["THING_NAME", tui.selected_thing_id, tui.inputEl.value,
1528 tui.switch_mode('edit');
1529 } else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
1530 explorer.annotate(tui.inputEl.value);
1531 tui.switch_mode('edit');
1532 } else if (tui.mode.name == 'password' && event.key == 'Enter') {
1533 if (tui.inputEl.value.length == 0) {
1534 tui.inputEl.value = " ";
1536 tui.password = tui.inputEl.value
1537 tui.switch_mode('edit');
1538 } else if (tui.mode.name == 'admin_enter' && event.key == 'Enter') {
1539 server.send(['BECOME_ADMIN', tui.inputEl.value]);
1540 tui.switch_mode('play');
1541 } else if (tui.mode.name == 'control_pw_type' && event.key == 'Enter') {
1542 if (tui.inputEl.value.length != 1) {
1543 tui.log_msg('@ entered non-single-char, therefore aborted');
1544 tui.switch_mode('admin');
1546 tui.tile_control_char = tui.inputEl.value[0];
1547 tui.switch_mode('control_pw_pw');
1549 } else if (tui.mode.name == 'control_tile_type' && event.key == 'Enter') {
1550 if (tui.inputEl.value.length != 1) {
1551 tui.log_msg('@ entered non-single-char, therefore aborted');
1552 tui.switch_mode('admin');
1554 tui.tile_control_char = tui.inputEl.value[0];
1555 tui.switch_mode('control_tile_draw');
1557 } else if (tui.mode.name == 'admin_thing_protect' && event.key == 'Enter') {
1558 if (tui.inputEl.value.length != 1) {
1559 tui.log_msg('@ entered non-single-char, therefore aborted');
1561 server.send(['THING_PROTECTION', tui.selected_thing_id, tui.inputEl.value])
1562 tui.log_msg('@ sent new protection character for thing');
1564 tui.switch_mode('admin');
1565 } else if (tui.mode.name == 'chat' && event.key == 'Enter') {
1566 let tokens = parser.tokenize(tui.inputEl.value);
1567 if (tokens.length > 0 && tokens[0].length > 0) {
1568 if (tui.inputEl.value[0][0] == '/') {
1569 if (tokens[0].slice(1) == 'nick') {
1570 if (tokens.length > 1) {
1571 server.send(['NICK', tokens[1]]);
1573 tui.log_msg('? need new name');
1576 tui.log_msg('? unknown command');
1579 server.send(['ALL', tui.inputEl.value]);
1581 } else if (tui.inputEl.valuelength > 0) {
1582 server.send(['ALL', tui.inputEl.value]);
1584 tui.inputEl.value = "";
1585 } else if (tui.mode.name == 'play') {
1586 if (tui.mode.mode_switch_on_key(event)) {
1588 } else if (event.key === tui.keys.consume && tui.task_action_on('consume')) {
1589 server.send(["TASK:INTOXICATE"]);
1590 } else if (event.key === tui.keys.door && tui.task_action_on('door')) {
1591 server.send(["TASK:DOOR"]);
1592 } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
1593 server.send(["TASK:INSTALL"]);
1594 } else if (event.key === tui.keys.wear && tui.task_action_on('wear')) {
1595 server.send(["TASK:WEAR"]);
1596 } else if (event.key === tui.keys.spin && tui.task_action_on('spin')) {
1597 server.send(["TASK:SPIN"]);
1598 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1599 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1600 } else if (event.key === tui.keys.teleport) {
1603 } else if (tui.mode.name == 'study') {
1604 if (tui.mode.mode_switch_on_key(event)) {
1606 } else if (event.key in tui.movement_keys) {
1607 explorer.move(tui.movement_keys[event.key]);
1608 } else if (event.key == tui.keys.toggle_map_mode) {
1609 tui.toggle_map_mode();
1611 } else if (tui.mode.name == 'control_tile_draw') {
1612 if (tui.mode.mode_switch_on_key(event)) {
1614 } else if (event.key in tui.movement_keys) {
1615 explorer.move(tui.movement_keys[event.key]);
1616 } else if (event.key === tui.keys.toggle_tile_draw) {
1617 tui.toggle_tile_draw();
1619 } else if (tui.mode.name == 'admin') {
1620 if (tui.mode.mode_switch_on_key(event)) {
1622 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1623 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1625 } else if (tui.mode.name == 'edit') {
1626 if (tui.mode.mode_switch_on_key(event)) {
1628 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1629 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1630 } else if (event.key === tui.keys.flatten && tui.task_action_on('flatten')) {
1631 server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
1632 } else if (event.key == tui.keys.toggle_map_mode) {
1633 tui.toggle_map_mode();
1639 rows_selector.addEventListener('input', function() {
1640 if (rows_selector.value % 4 != 0 || rows_selector.value < 24) {
1643 window.localStorage.setItem(rows_selector.id, rows_selector.value);
1644 terminal.initialize();
1647 cols_selector.addEventListener('input', function() {
1648 if (cols_selector.value % 4 != 0 || cols_selector.value < 80) {
1651 window.localStorage.setItem(cols_selector.id, cols_selector.value);
1652 terminal.initialize();
1653 tui.window_width = terminal.cols / 2,
1656 for (let key_selector of key_selectors) {
1657 key_selector.addEventListener('input', function() {
1658 window.localStorage.setItem(key_selector.id, key_selector.value);
1662 window.setInterval(function() {
1663 if (server.websocket.readyState == 1) {
1664 server.send(['PING']);
1665 } else if (server.websocket.readyState != 0) {
1666 server.reconnect_to(server.url);
1667 tui.log_msg('@ attempting reconnect …')
1670 window.setInterval(function() {
1672 let span_decoration = "none";
1673 if (document.activeElement == tui.inputEl) {
1674 val = "on (click outside terminal to change)";
1676 val = "off (click into terminal to change)";
1677 span_decoration = "line-through";
1679 document.getElementById("keyboard_control").textContent = val;
1680 for (const span of document.querySelectorAll('.keyboard_controlled')) {
1681 span.style.textDecoration = span_decoration;
1684 document.getElementById("terminal").onclick = function() {
1685 tui.inputEl.focus();
1687 document.getElementById("help").onclick = function() {
1688 tui.show_help = true;
1691 for (const switchEl of document.querySelectorAll('[id^="switch_to_"]')) {
1692 const mode = switchEl.id.slice("switch_to_".length);
1693 switchEl.onclick = function() {
1694 tui.switch_mode(mode);
1698 document.getElementById("toggle_tile_draw").onclick = function() {
1699 tui.toggle_tile_draw();
1701 document.getElementById("toggle_map_mode").onclick = function() {
1702 tui.toggle_map_mode();
1705 document.getElementById("flatten").onclick = function() {
1706 server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]);
1708 document.getElementById("door").onclick = function() {
1709 server.send(['TASK:DOOR']);
1711 document.getElementById("consume").onclick = function() {
1712 server.send(['TASK:INTOXICATE']);
1714 document.getElementById("install").onclick = function() {
1715 server.send(['TASK:INSTALL']);
1717 document.getElementById("wear").onclick = function() {
1718 server.send(['TASK:WEAR']);
1720 document.getElementById("spin").onclick = function() {
1721 server.send(['TASK:SPIN']);
1723 document.getElementById("teleport").onclick = function() {
1726 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
1727 if (move_button.id.startsWith('key_')) { // not a move button
1730 let direction = move_button.id.split('_')[2].toUpperCase();
1731 move_button.onclick = function() {
1732 if (tui.mode.available_actions.includes("move")) {
1733 server.send(['TASK:MOVE', direction]);
1734 } else if (tui.mode.available_actions.includes("move_explorer")) {
1735 explorer.move(direction);