13 terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
14 / terminal columns: <input id="n_cols" type="number" step=4 min=80 value=80 />
15 / <a href="https://plomlompom.com/repos/?p=plomrogue2;a=summary">source code</a> (includes proper terminal/ncurses client)
17 <pre id="terminal"></pre>
18 <textarea id="input" style="opacity: 0; width: 0px;"></textarea>
20 keyboard input/control: <span id="keyboard_control"></span>
22 <h3>button controls for mouse players</h3>
23 <table id="move_table" style="float: left">
25 <td style="text-align: right"><button id="hex_move_upleft"></button></td>
26 <td style="text-align: center"><button id="square_move_up"></button></td>
27 <td><button id="hex_move_upright"></button></td>
30 <td style="text-align: right;"><button id="square_move_left"></button><button id="hex_move_left">left</button></td>
31 <td stlye="text-align: center;">move</td>
32 <td><button id="square_move_right"></button><button id="hex_move_right"></button></td>
35 <td><button id="hex_move_downleft"></button></td>
36 <td style="text-align: center"><button id="square_move_down"></button></td>
37 <td><button id="hex_move_downright"></button></td>
42 <td><button id="help"></button></td>
45 <td><button id="switch_to_chat"></button><br /></td>
48 <td><button id="switch_to_study"></button></td>
49 <td><button id="toggle_map_mode"></button>
52 <td><button id="switch_to_play"></button></td>
54 <button id="switch_to_take_thing"></button>
55 <button id="drop_thing"></button>
56 <button id="door"></button>
57 <button id="consume"></button>
58 <button id="switch_to_command_thing"></button>
59 <button id="teleport"></button>
63 <td><button id="switch_to_edit"></button></td>
65 <button id="switch_to_write"></button>
66 <button id="flatten"></button>
67 <button id="switch_to_annotate"></button>
68 <button id="switch_to_portal"></button>
69 <button id="switch_to_name_thing"></button>
70 <button id="switch_to_password"></button>
74 <td><button id="switch_to_admin_enter"></button></td>
76 <button id="switch_to_control_pw_type"></button>
77 <button id="switch_to_control_tile_type"></button>
78 <button id="switch_to_admin_thing_protect"></button>
79 <button id="toggle_tile_draw"></button>
84 <h3>edit keybindings</h3> (see <a href="https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values">here</a> for non-obvious available values):<br />
86 <li>move up (square grid): <input id="key_square_move_up" type="text" value="w" /> (hint: ArrowUp)
87 <li>move left (square grid): <input id="key_square_move_left" type="text" value="a" /> (hint: ArrowLeft)
88 <li>move down (square grid): <input id="key_square_move_down" type="text" value="s" /> (hint: ArrowDown)
89 <li>move right (square grid): <input id="key_square_move_right" type="text" value="d" /> (hint: ArrowRight)
90 <li>move up-left (hex grid): <input id="key_hex_move_upleft" type="text" value="w" />
91 <li>move up-right (hex grid): <input id="key_hex_move_upright" type="text" value="e" />
92 <li>move right (hex grid): <input id="key_hex_move_right" type="text" value="d" />
93 <li>move down-right (hex grid): <input id="key_hex_move_downright" type="text" value="x" />
94 <li>move down-left (hex grid): <input id="key_hex_move_downleft" type="text" value="y" />
95 <li>move left (hex grid): <input id="key_hex_move_left" type="text" value="a" />
96 <li>help: <input id="key_help" type="text" value="h" />
97 <li>flatten surroundings: <input id="key_flatten" type="text" value="F" />
98 <li>teleport: <input id="key_teleport" type="text" value="p" />
99 <li>drop thing: <input id="key_drop_thing" type="text" value="u" />
100 <li>open/close: <input id="key_door" type="text" value="D" />
101 <li>consume: <input id="key_consume" type="text" value="C" />
102 <li><input id="key_switch_to_take_thing" type="text" value="z" />
103 <li><input id="key_switch_to_chat" type="text" value="t" />
104 <li><input id="key_switch_to_play" type="text" value="p" />
105 <li><input id="key_switch_to_study" type="text" value="?" />
106 <li><input id="key_switch_to_edit" type="text" value="E" />
107 <li><input id="key_switch_to_write" type="text" value="m" />
108 <li><input id="key_switch_to_name_thing" type="text" value="N" />
109 <li><input id="key_switch_to_command_thing" type="text" value="O" />
110 <li><input id="key_switch_to_password" type="text" value="P" />
111 <li><input id="key_switch_to_admin_enter" type="text" value="A" />
112 <li><input id="key_switch_to_control_pw_type" type="text" value="C" />
113 <li><input id="key_switch_to_control_tile_type" type="text" value="Q" />
114 <li><input id="key_switch_to_admin_thing_protect" type="text" value="T" />
115 <li><input id="key_switch_to_annotate" type="text" value="M" />
116 <li><input id="key_switch_to_portal" type="text" value="T" />
117 <li>toggle map view: <input id="key_toggle_map_mode" type="text" value="L" />
118 <li>toggle protection character drawing: <input id="key_toggle_tile_draw" type="text" value="m" />
123 let websocket_location = "wss://plomlompom.com/rogue_chat/";
124 //let websocket_location = "ws://localhost:8001/";
130 'long': 'This mode allows you to interact with the map in various ways.'
135 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
137 'short': 'world edit',
139 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
142 'short': 'name thing',
144 'long': 'Give name to/change name of thing here.'
147 'short': 'command thing',
149 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
152 'short': 'take thing',
153 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
154 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
156 'admin_thing_protect': {
157 'short': 'change thing protection',
158 'intro': '@ enter thing protection character:',
159 'long': 'Change protection character for thing here.'
162 'short': 'change terrain',
164 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
167 'short': 'change protection character password',
168 'intro': '@ enter protection character for which you want to change the password:',
169 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
172 'short': 'change protection character password',
174 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
176 'control_tile_type': {
177 'short': 'change tiles protection',
178 'intro': '@ enter protection character which you want to draw:',
179 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
181 'control_tile_draw': {
182 'short': 'change tiles protection',
184 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
187 'short': 'annotate tile',
189 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
192 'short': 'edit portal',
194 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
199 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
204 'long': 'Enter your player name.'
206 'waiting_for_server': {
207 'short': 'waiting for server response',
208 'intro': '@ waiting for server …',
209 'long': 'Waiting for a server response.'
212 'short': 'waiting for server response',
214 'long': 'Waiting for a server response.'
217 'short': 'set world edit password',
219 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
222 'short': 'become admin',
223 'intro': '@ enter admin password:',
224 'long': 'This mode allows you to become admin if you know an admin password.'
229 'long': 'This mode allows you access to actions limited to administrators.'
232 let key_descriptions = {
234 'flatten': 'flatten surroundings',
235 'teleport': 'teleport',
236 'drop_thing': 'drop thing',
237 'door': 'open/close',
238 'consume': 'consume',
239 'toggle_map_mode': 'toggle map view',
240 'toggle_tile_draw': 'toggle protection character drawing',
241 'hex_move_upleft': 'up-left',
242 'hex_move_upright': 'up-right',
243 'hex_move_right': 'right',
244 'hex_move_left': 'left',
245 'hex_move_downleft': 'down-left',
246 'hex_move_downright': 'down-right',
247 'square_move_up': 'up',
248 'square_move_left': 'left',
249 'square_move_down': 'down',
250 'square_move_right': 'right',
252 for (const mode_name of Object.keys(mode_helps)) {
253 key_descriptions['switch_to_' + mode_name] = mode_helps[mode_name].short;
256 let rows_selector = document.getElementById("n_rows");
257 let cols_selector = document.getElementById("n_cols");
258 let key_selectors = document.querySelectorAll('[id^="key_"]');
260 for (const key_switch_selector of document.querySelectorAll('[id^="key_switch_to_"]')) {
261 const action = key_switch_selector.id.slice("key_switch_to_".length);
262 key_switch_selector.parentNode.prepend(mode_helps[action].short + ': ');
265 function restore_selector_value(selector) {
266 let stored_selection = window.localStorage.getItem(selector.id);
267 if (stored_selection) {
268 selector.value = stored_selection;
271 restore_selector_value(rows_selector);
272 restore_selector_value(cols_selector);
273 for (let key_selector of key_selectors) {
274 restore_selector_value(key_selector);
277 function escapeHTML(str) {
279 replace(/&/g, '&').
280 replace(/</g, '<').
281 replace(/>/g, '>').
282 replace(/'/g, ''').
283 replace(/"/g, '"');
287 initialize: function() {
288 this.rows = rows_selector.value;
289 this.cols = cols_selector.value;
290 this.pre_el = document.getElementById("terminal");
291 this.set_default_colors();
295 for (let y = 0, x = 0; y <= this.rows; x++) {
296 if (x == this.cols) {
299 this.content.push(line);
301 if (y == this.rows) {
308 apply_colors: function() {
309 this.pre_el.style.color = this.foreground;
310 this.pre_el.style.backgroundColor = this.background;
312 set_default_colors: function() {
313 this.foreground = 'white';
314 this.background = 'black';
317 set_random_colors: function() {
318 function rand(offset) {
319 return Math.floor(offset + Math.random() * 96).toString(16).padStart(2, '0');
321 this.foreground = '#' + rand(159) + rand(159) + rand(159);
322 this.background = '#' + rand(0) + rand(0) + rand(0);
325 blink_screen: function() {
326 this.pre_el.style.color = this.background;
327 this.pre_el.style.backgroundColor = this.foreground;
329 this.pre_el.style.color = this.foreground;
330 this.pre_el.style.backgroundColor = this.background;
333 refresh: function() {
334 let pre_content = '';
335 for (let y = 0; y < this.rows; y++) {
336 let line = this.content[y].join('');
338 if (y in tui.links) {
340 for (let span of tui.links[y]) {
341 chunks.push(escapeHTML(line.slice(start_x, span[0])));
342 chunks.push('<a target="_blank" href="');
343 chunks.push(escapeHTML(span[2]));
345 chunks.push(escapeHTML(line.slice(span[0], span[1])));
349 chunks.push(escapeHTML(line.slice(start_x)));
351 chunks = [escapeHTML(line)];
353 for (const chunk of chunks) {
354 pre_content += chunk;
358 this.pre_el.innerHTML = pre_content;
360 write: function(start_y, start_x, msg) {
361 for (let x = start_x, i = 0; x < this.cols && i < msg.length; x++, i++) {
362 this.content[start_y][x] = msg[i];
365 drawBox: function(start_y, start_x, height, width) {
366 let end_y = start_y + height;
367 let end_x = start_x + width;
368 for (let y = start_y, x = start_x; y < this.rows; x++) {
376 this.content[y][x] = ' ';
380 terminal.initialize();
383 tokenize: function(str) {
388 for (let i = 0; i < str.length; i++) {
394 } else if (c == '\\') {
396 } else if (c == '"') {
401 } else if (c == '"') {
403 } else if (c === ' ') {
404 if (token.length > 0) {
412 if (token.length > 0) {
417 parse_yx: function(position_string) {
418 let coordinate_strings = position_string.split(',')
419 let position = [0, 0];
420 position[0] = parseInt(coordinate_strings[0].slice(2));
421 position[1] = parseInt(coordinate_strings[1].slice(2));
433 init: function(url) {
435 this.websocket = new WebSocket(this.url);
436 this.websocket.onopen = function(event) {
437 server.connected = true;
438 game.thing_types = {};
440 server.send(['TASKS']);
441 server.send(['TERRAINS']);
442 server.send(['THING_TYPES']);
443 tui.log_msg("@ server connected! :)");
444 tui.switch_mode('login');
446 this.websocket.onclose = function(event) {
447 server.connected = false;
448 tui.switch_mode('waiting_for_server');
449 tui.log_msg("@ server disconnected :(");
451 this.websocket.onmessage = this.handle_event;
453 reconnect_to: function(url) {
454 this.websocket.close();
457 send: function(tokens) {
458 this.websocket.send(unparser.untokenize(tokens));
460 handle_event: function(event) {
461 let tokens = parser.tokenize(event.data);
462 if (tokens[0] === 'TURN') {
463 game.turn_complete = false;
464 explorer.empty_annotations();
468 game.turn = parseInt(tokens[1]);
469 } else if (tokens[0] === 'THING') {
470 let t = game.get_thing(tokens[4], true);
471 t.position = parser.parse_yx(tokens[1]);
473 t.protection = tokens[3];
474 } else if (tokens[0] === 'THING_NAME') {
475 let t = game.get_thing(tokens[1], false);
479 } else if (tokens[0] === 'THING_CHAR') {
480 let t = game.get_thing(tokens[1], false);
482 t.thing_char = tokens[2];
484 } else if (tokens[0] === 'TASKS') {
485 game.tasks = tokens[1].split(',');
486 tui.mode_write.legal = game.tasks.includes('WRITE');
487 tui.mode_command_thing.legal = game.tasks.includes('WRITE');
488 tui.mode_take_thing.legal = game.tasks.includes('PICK_UP');
489 } else if (tokens[0] === 'THING_TYPE') {
490 game.thing_types[tokens[1]] = tokens[2]
491 } else if (tokens[0] === 'TERRAIN') {
492 game.terrains[tokens[1]] = tokens[2]
493 } else if (tokens[0] === 'MAP') {
494 game.map_geometry = tokens[1];
496 game.map_size = parser.parse_yx(tokens[2]);
498 } else if (tokens[0] === 'FOV') {
500 } else if (tokens[0] === 'MAP_CONTROL') {
501 game.map_control = tokens[1]
502 } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
503 game.turn_complete = true;
504 if (tui.mode.name == 'post_login_wait') {
505 tui.switch_mode('play');
507 explorer.info_cached = false;
509 } else if (tokens[0] === 'CHAT') {
510 tui.log_msg('# ' + tokens[1], 1);
511 } else if (tokens[0] === 'REPLY') {
512 tui.log_msg('#MUSICPLAYER: ' + tokens[1], 1);
513 } else if (tokens[0] === 'PLAYER_ID') {
514 game.player_id = parseInt(tokens[1]);
515 } else if (tokens[0] === 'LOGIN_OK') {
516 this.send(['GET_GAMESTATE']);
517 tui.switch_mode('post_login_wait');
518 } else if (tokens[0] === 'DEFAULT_COLORS') {
519 terminal.set_default_colors();
520 } else if (tokens[0] === 'RANDOM_COLORS') {
521 terminal.set_random_colors();
522 } else if (tokens[0] === 'ADMIN_OK') {
524 tui.log_msg('@ you now have admin rights');
525 tui.switch_mode('admin');
526 } else if (tokens[0] === 'PORTAL') {
527 let position = parser.parse_yx(tokens[1]);
528 game.portals[position] = tokens[2];
529 } else if (tokens[0] === 'ANNOTATION') {
530 let position = parser.parse_yx(tokens[1]);
531 explorer.update_annotations(position, tokens[2]);
533 } else if (tokens[0] === 'UNHANDLED_INPUT') {
534 tui.log_msg('? unknown command');
535 } else if (tokens[0] === 'PLAY_ERROR') {
536 tui.log_msg('? ' + tokens[1]);
537 terminal.blink_screen();
538 } else if (tokens[0] === 'ARGUMENT_ERROR') {
539 tui.log_msg('? syntax error: ' + tokens[1]);
540 } else if (tokens[0] === 'GAME_ERROR') {
541 tui.log_msg('? game error: ' + tokens[1]);
542 } else if (tokens[0] === 'PONG') {
545 tui.log_msg('? unhandled input: ' + event.data);
551 quote: function(str) {
553 for (let i = 0; i < str.length; i++) {
555 if (['"', '\\'].includes(c)) {
561 return quoted.join('');
563 to_yx: function(yx_coordinate) {
564 return "Y:" + yx_coordinate[0] + ",X:" + yx_coordinate[1];
566 untokenize: function(tokens) {
567 let quoted_tokens = [];
568 for (let token of tokens) {
569 quoted_tokens.push(this.quote(token));
571 return quoted_tokens.join(" ");
576 constructor(name, has_input_prompt=false, shows_info=false,
577 is_intro=false, is_single_char_entry=false) {
579 this.short_desc = mode_helps[name].short;
580 this.available_modes = [];
581 this.available_actions = [];
582 this.has_input_prompt = has_input_prompt;
583 this.shows_info= shows_info;
584 this.is_intro = is_intro;
585 this.help_intro = mode_helps[name].long;
586 this.intro_msg = mode_helps[name].intro;
587 this.is_single_char_entry = is_single_char_entry;
590 *iter_available_modes() {
591 for (let mode_name of this.available_modes) {
592 let mode = tui['mode_' + mode_name];
596 let key = tui.keys['switch_to_' + mode.name];
600 list_available_modes() {
602 if (this.available_modes.length > 0) {
603 msg += 'Other modes available from here:\n';
604 for (let [mode, key] of this.iter_available_modes()) {
605 msg += '[' + key + '] – ' + mode.short_desc + '\n';
610 mode_switch_on_key(key_event) {
611 for (let [mode, key] of this.iter_available_modes()) {
612 if (key_event.key == key) {
613 event.preventDefault();
614 tui.switch_mode(mode.name);
626 window_width: terminal.cols / 2,
634 mode_waiting_for_server: new Mode('waiting_for_server',
636 mode_login: new Mode('login', true, false, true),
637 mode_post_login_wait: new Mode('post_login_wait'),
638 mode_chat: new Mode('chat', true),
639 mode_annotate: new Mode('annotate', true, true),
640 mode_play: new Mode('play'),
641 mode_study: new Mode('study', false, true),
642 mode_write: new Mode('write', false, false, false, true),
643 mode_edit: new Mode('edit'),
644 mode_control_pw_type: new Mode('control_pw_type', true),
645 mode_admin_thing_protect: new Mode('admin_thing_protect', true),
646 mode_portal: new Mode('portal', true, true),
647 mode_password: new Mode('password', true),
648 mode_name_thing: new Mode('name_thing', true, true),
649 mode_command_thing: new Mode('command_thing', true),
650 mode_take_thing: new Mode('take_thing', true),
651 mode_admin_enter: new Mode('admin_enter', true),
652 mode_admin: new Mode('admin'),
653 mode_control_pw_pw: new Mode('control_pw_pw', true),
654 mode_control_tile_type: new Mode('control_tile_type', true),
655 mode_control_tile_draw: new Mode('control_tile_draw'),
657 'flatten': 'FLATTEN_SURROUNDINGS',
658 'take_thing': 'PICK_UP',
659 'drop_thing': 'DROP',
662 'command': 'COMMAND',
663 'consume': 'INTOXICATE',
669 this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
670 "command_thing", "take_thing"]
671 this.mode_play.available_actions = ["move", "drop_thing",
672 "teleport", "door", "consume"];
673 this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
674 this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
675 this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
676 "control_tile_type", "chat",
677 "study", "play", "edit"]
678 this.mode_admin.available_actions = ["move"];
679 this.mode_control_tile_draw.available_modes = ["admin_enter"]
680 this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
681 this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
682 "password", "chat", "study", "play",
684 this.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
685 this.inputEl = document.getElementById("input");
686 this.inputEl.focus();
687 this.switch_mode('waiting_for_server');
688 this.recalc_input_lines();
689 this.height_header = this.height_turn_line + this.height_mode_line;
692 init_keys: function() {
693 document.getElementById("move_table").hidden = true;
695 for (let key_selector of key_selectors) {
696 this.keys[key_selector.id.slice(4)] = key_selector.value;
698 this.movement_keys = {};
699 let geometry_prefix = 'undefinedMapGeometry_';
700 if (game.map_geometry) {
701 geometry_prefix = game.map_geometry.toLowerCase() + '_';
703 for (const key_name of Object.keys(key_descriptions)) {
704 if (key_name.startsWith(geometry_prefix)) {
705 let direction = key_name.split('_')[2].toUpperCase();
706 let key = this.keys[key_name];
707 this.movement_keys[key] = direction;
710 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
711 if (move_button.id.startsWith('key_')) {
714 move_button.hidden = true;
716 for (const move_button of document.querySelectorAll('[id^="' + geometry_prefix + 'move_"]')) {
717 document.getElementById("move_table").hidden = false;
718 move_button.hidden = false;
720 for (let el of document.getElementsByTagName("button")) {
721 let action_desc = key_descriptions[el.id];
722 let action_key = '[' + this.keys[el.id] + ']';
723 el.innerHTML = escapeHTML(action_desc) + '<br /><span class="keyboard_controlled">' + escapeHTML(action_key) + '</span>';
726 task_action_on: function(action) {
727 return game.tasks.includes(this.action_tasks[action]);
729 switch_mode: function(mode_name) {
730 if (this.mode && this.mode.name == 'control_tile_draw') {
731 tui.log_msg('@ finished tile protection drawing.')
733 this.tile_draw = false;
734 if (mode_name == 'admin_enter' && this.is_admin) {
736 } else if (['name_thing', 'admin_thing_protect'].includes(mode_name)) {
737 let player_position = game.things[game.player_id].position;
739 for (let t_id in game.things) {
740 if (t_id == game.player_id) {
743 let t = game.things[t_id];
744 if (player_position[0] == t.position[0] && player_position[1] == t.position[1]) {
750 terminal.blink_screen();
751 this.log_msg('? not standing over thing');
754 this.selected_thing_id = thing_id;
757 this.mode = this['mode_' + mode_name];
758 if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) {
759 this.map_mode = 'protections';
760 } else if (this.mode.name != "edit") {
761 this.map_mode = 'terrain + things';
763 if (this.mode.has_input_prompt || this.mode.is_single_char_entry) {
764 this.inputEl.focus();
766 if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
767 explorer.position = game.things[game.player_id].position;
769 this.inputEl.value = "";
770 this.restore_input_values();
771 for (let el of document.getElementsByTagName("button")) {
774 document.getElementById("help").disabled = false;
775 for (const action of this.mode.available_actions) {
776 if (["move", "move_explorer"].includes(action)) {
777 for (const move_key of document.querySelectorAll('[id*="_move_"]')) {
778 move_key.disabled = false;
780 } else if (Object.keys(this.action_tasks).includes(action)) {
781 if (this.task_action_on(action)) {
782 document.getElementById(action).disabled = false;
785 document.getElementById(action).disabled = false;
788 for (const mode_name of this.mode.available_modes) {
789 document.getElementById('switch_to_' + mode_name).disabled = false;
791 if (this.mode.intro_msg.length > 0) {
792 this.log_msg(this.mode.intro_msg);
794 if (this.mode.name == 'login') {
795 if (this.login_name) {
796 server.send(['LOGIN', this.login_name]);
798 this.log_msg("? need login name");
800 } else if (this.mode.is_single_char_entry) {
801 this.show_help = true;
802 } else if (this.mode.name == 'take_thing') {
803 this.log_msg("Things in reach for pick-up:");
804 const player = game.things[game.player_id];
805 const y = player.position[0]
806 const x = player.position[1]
807 let select_range = [y.toString() + ':' + x.toString(),
808 (y + 0).toString() + ':' + (x - 1).toString(),
809 (y + 0).toString() + ':' + (x + 1).toString(),
810 (y - 1).toString() + ':' + (x).toString(),
811 (y + 1).toString() + ':' + (x).toString()];
812 if (game.map_geometry == 'Hex') {
814 select_range.push((y - 1).toString() + ':' + (x + 1).toString());
815 select_range.push((y + 1).toString() + ':' + (x + 1).toString());
817 select_range.push((y - 1).toString() + ':' + (x - 1).toString());
818 select_range.push((y + 1).toString() + ':' + (x - 1).toString());
821 this.selectables = [];
822 for (const t_id in game.things) {
823 const t = game.things[t_id];
824 if (select_range.includes(t.position[0].toString()
825 + ':' + t.position[1].toString())
826 && t != player && t.type_ != 'Player') {
827 this.selectables.push([t_id, t]);
830 if (this.selectables.length == 0) {
833 for (let [i, t] of this.selectables.entries()) {
834 this.log_msg(i + ': ' + explorer.get_thing_info(t[1]));
837 } else if (this.mode.name == 'command_thing') {
838 server.send(['TASK:COMMAND', 'HELP']);
839 } else if (this.mode.name == 'control_pw_pw') {
840 this.log_msg('@ enter protection password for "' + this.tile_control_char + '":');
841 } else if (this.mode.name == 'control_tile_draw') {
842 this.log_msg('@ can draw protection character "' + this.tile_control_char + '", turn drawing on/off with [' + this.keys.toggle_tile_draw + '], finish with [' + this.keys.switch_to_admin_enter + '].')
846 offset_links: function(offset, links) {
847 for (let y in links) {
848 let real_y = offset[0] + parseInt(y);
849 if (!this.links[real_y]) {
850 this.links[real_y] = [];
852 for (let link of links[y]) {
853 const offset_link = [link[0] + offset[1], link[1] + offset[1], link[2]];
854 this.links[real_y].push(offset_link);
858 restore_input_values: function() {
859 if (this.mode.name == 'annotate' && explorer.position in explorer.annotations) {
860 let info = explorer.annotations[explorer.position];
861 if (info != "(none)") {
862 this.inputEl.value = info;
864 } else if (this.mode.name == 'portal' && explorer.position in game.portals) {
865 let portal = game.portals[explorer.position]
866 this.inputEl.value = portal;
867 } else if (this.mode.name == 'password') {
868 this.inputEl.value = this.password;
869 } else if (this.mode.name == 'name_thing') {
870 let t = game.get_thing(this.selected_thing_id);
872 this.inputEl.value = t.name_;
874 } else if (this.mode.name == 'admin_thing_protect') {
875 let t = game.get_thing(this.selected_thing_id);
876 if (t && t.protection) {
877 this.inputEl.value = t.protection;
881 recalc_input_lines: function() {
882 if (this.mode.has_input_prompt) {
884 [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
886 this.input_lines = [];
888 this.height_input = this.input_lines.length;
890 msg_into_lines_of_width: function(msg, width) {
891 function push_inner_link(y, end_x) {
892 if (!inner_links[y]) {
895 inner_links[y].push([url_start_x, end_x, url]);
897 const matches = msg.matchAll(/https?:\/\/[^\s]+/g)
900 for (const match of matches) {
901 const url = match[0];
902 const url_start = match.index;
903 const url_end = match.index + match[0].length;
904 link_data[url_start] = url;
905 url_ends.push(url_end);
909 let inner_links = {};
913 for (let i = 0, x = 0, y = 0; i < msg.length; i++, x++) {
914 if (x >= width || msg[i] == "\n") {
916 push_inner_link(y, chunk.length);
918 if (url_ends[0] == i) {
926 if (msg[i] == "\n") {
931 if (msg[i] != "\n") {
934 if (i in link_data) {
938 } else if (url_ends[0] == i) {
940 push_inner_link(y, x);
946 push_inner_link(lines.length - 1, chunk.length);
948 return [lines, inner_links];
950 log_msg: function(msg) {
952 while (this.log.length > 100) {
957 draw_map: function() {
958 if (!game.turn_complete && this.map_lines.length == 0) {
961 if (game.turn_complete) {
962 let map_lines_split = [];
964 for (let i = 0, j = 0; i < game.map.length; i++, j++) {
965 if (j == game.map_size[1]) {
966 map_lines_split.push(line);
970 if (this.map_mode == 'protections') {
971 line.push(game.map_control[i] + ' ');
973 line.push(game.map[i] + ' ');
976 map_lines_split.push(line);
977 if (this.map_mode == 'terrain + annotations') {
978 for (const coordinate of explorer.info_hints) {
979 map_lines_split[coordinate[0]][coordinate[1]] = 'A ';
981 } else if (this.map_mode == 'terrain + things') {
982 for (const p in game.portals) {
983 let coordinate = p.split(',')
984 let original = map_lines_split[coordinate[0]][coordinate[1]];
985 map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
987 let used_positions = [];
988 function draw_thing(t, used_positions) {
989 let symbol = game.thing_types[t.type_];
992 meta_char = t.thing_char;
994 if (used_positions.includes(t.position.toString())) {
997 map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
998 used_positions.push(t.position.toString());
1000 for (const thing_id in game.things) {
1001 let t = game.things[thing_id];
1002 if (t.type_ != 'Player') {
1003 draw_thing(t, used_positions);
1006 for (const thing_id in game.things) {
1007 let t = game.things[thing_id];
1008 if (t.type_ == 'Player') {
1009 draw_thing(t, used_positions);
1013 let player = game.things[game.player_id];
1014 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1015 map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
1016 } else if (tui.map_mode != 'terrain + things') {
1017 map_lines_split[player.position[0]][player.position[1]] = '??';
1020 if (game.map_geometry == 'Square') {
1021 for (let line_split of map_lines_split) {
1022 this.map_lines.push(line_split.join(''));
1024 } else if (game.map_geometry == 'Hex') {
1026 for (let line_split of map_lines_split) {
1027 this.map_lines.push(' '.repeat(indent) + line_split.join(''));
1035 let window_center = [terminal.rows / 2, this.window_width / 2];
1036 let center_position = [player.position[0], player.position[1]];
1037 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1038 center_position = [explorer.position[0], explorer.position[1]];
1040 center_position[1] = center_position[1] * 2;
1041 this.offset = [center_position[0] - window_center[0],
1042 center_position[1] - window_center[1]]
1043 if (game.map_geometry == 'Hex' && this.offset[0] % 2) {
1044 this.offset[1] += 1;
1047 let term_y = Math.max(0, -this.offset[0]);
1048 let term_x = Math.max(0, -this.offset[1]);
1049 let map_y = Math.max(0, this.offset[0]);
1050 let map_x = Math.max(0, this.offset[1]);
1051 for (; term_y < terminal.rows && map_y < game.map_size[0]; term_y++, map_y++) {
1052 let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
1053 terminal.write(term_y, term_x, to_draw);
1056 draw_mode_line: function() {
1057 let help = 'hit [' + this.keys.help + '] for help';
1058 if (this.mode.has_input_prompt) {
1059 help = 'enter /help for help';
1061 terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
1063 draw_turn_line: function(n) {
1064 if (game.turn_complete) {
1065 terminal.write(1, this.window_width, 'TURN: ' + game.turn);
1068 draw_history: function() {
1069 let log_display_lines = [];
1071 let y_offset_in_log = 0;
1072 for (let line of this.log) {
1073 let [new_lines, link_data] = this.msg_into_lines_of_width(line,
1075 log_display_lines = log_display_lines.concat(new_lines);
1076 for (const y in link_data) {
1077 const rel_y = y_offset_in_log + parseInt(y);
1078 log_links[rel_y] = [];
1079 for (let link of link_data[y]) {
1080 log_links[rel_y].push(link);
1083 y_offset_in_log += new_lines.length;
1085 let i = log_display_lines.length - 1;
1086 for (let y = terminal.rows - 1 - this.height_input;
1087 y >= this.height_header && i >= 0;
1089 terminal.write(y, this.window_width, log_display_lines[i]);
1091 for (const key of Object.keys(log_links)) {
1092 if (parseInt(key) <= i) {
1093 delete log_links[key];
1096 let offset = [terminal.rows - this.height_input - log_display_lines.length,
1098 this.offset_links(offset, log_links);
1100 draw_info: function() {
1101 const info = "MAP VIEW: " + tui.map_mode + "\n" + explorer.get_info();
1102 let [lines, link_data] = this.msg_into_lines_of_width(info, this.window_width);
1103 let offset = [this.height_header, this.window_width];
1104 for (let y = offset[0], i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1105 terminal.write(y, offset[1], lines[i]);
1107 this.offset_links(offset, link_data);
1109 draw_input: function() {
1110 if (this.mode.has_input_prompt) {
1111 for (let y = terminal.rows - this.height_input, i = 0; i < this.input_lines.length; y++, i++) {
1112 terminal.write(y, this.window_width, this.input_lines[i]);
1116 draw_help: function() {
1117 let movement_keys_desc = '';
1118 if (!this.mode.is_intro) {
1119 movement_keys_desc = Object.keys(this.movement_keys).join(',');
1121 let content = this.mode.short_desc + " help\n\n" + this.mode.help_intro + "\n\n";
1122 if (this.mode.available_actions.length > 0) {
1123 content += "Available actions:\n";
1124 for (let action of this.mode.available_actions) {
1125 if (Object.keys(this.action_tasks).includes(action)) {
1126 if (!this.task_action_on(action)) {
1130 if (action == 'move_explorer') {
1133 if (action == 'move') {
1134 content += "[" + movement_keys_desc + "] – move\n"
1136 content += "[" + this.keys[action] + "] – " + key_descriptions[action] + "\n";
1141 content += this.mode.list_available_modes();
1143 if (!this.mode.has_input_prompt) {
1144 start_x = this.window_width
1146 terminal.drawBox(0, start_x, terminal.rows, this.window_width);
1147 let [lines, _] = this.msg_into_lines_of_width(content, this.window_width);
1148 for (let y = 0, i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1149 terminal.write(y, start_x, lines[i]);
1152 toggle_tile_draw: function() {
1153 if (tui.tile_draw) {
1154 tui.tile_draw = false;
1156 tui.tile_draw = true;
1159 toggle_map_mode: function() {
1160 if (tui.map_mode == 'terrain only') {
1161 tui.map_mode = 'terrain + annotations';
1162 } else if (tui.map_mode == 'terrain + annotations') {
1163 tui.map_mode = 'terrain + things';
1164 } else if (tui.map_mode == 'terrain + things') {
1165 tui.map_mode = 'protections';
1166 } else if (tui.map_mode == 'protections') {
1167 tui.map_mode = 'terrain only';
1170 full_refresh: function() {
1172 terminal.drawBox(0, 0, terminal.rows, terminal.cols);
1173 this.recalc_input_lines();
1174 if (this.mode.is_intro) {
1175 this.draw_history();
1179 this.draw_turn_line();
1180 this.draw_mode_line();
1181 if (this.mode.shows_info) {
1184 this.draw_history();
1188 if (this.show_help) {
1200 this.map_control = "";
1201 this.map_size = [0,0];
1202 this.player_id = -1;
1206 get_thing: function(id_, create_if_not_found=false) {
1207 if (id_ in game.things) {
1208 return game.things[id_];
1209 } else if (create_if_not_found) {
1210 let t = new Thing([0,0]);
1211 game.things[id_] = t;
1215 move: function(start_position, direction) {
1216 let target = [start_position[0], start_position[1]];
1217 if (direction == 'LEFT') {
1219 } else if (direction == 'RIGHT') {
1221 } else if (game.map_geometry == 'Square') {
1222 if (direction == 'UP') {
1224 } else if (direction == 'DOWN') {
1227 } else if (game.map_geometry == 'Hex') {
1228 let start_indented = start_position[0] % 2;
1229 if (direction == 'UPLEFT') {
1231 if (!start_indented) {
1234 } else if (direction == 'UPRIGHT') {
1236 if (start_indented) {
1239 } else if (direction == 'DOWNLEFT') {
1241 if (!start_indented) {
1244 } else if (direction == 'DOWNRIGHT') {
1246 if (start_indented) {
1251 if (target[0] < 0 || target[1] < 0 ||
1252 target[0] >= this.map_size[0] || target[1] >= this.map_size[1]) {
1257 teleport: function() {
1258 let player = this.get_thing(game.player_id);
1259 if (player.position in this.portals) {
1260 server.reconnect_to(this.portals[player.position]);
1262 terminal.blink_screen();
1263 tui.log_msg('? not standing on portal')
1271 server.init(websocket_location);
1277 move: function(direction) {
1278 let target = game.move(this.position, direction);
1280 this.position = target
1281 this.info_cached = false;
1282 if (tui.tile_draw) {
1283 this.send_tile_control_command();
1286 terminal.blink_screen();
1289 update_annotations: function(yx, str) {
1290 this.annotations[yx] = str;
1291 if (tui.mode.name == 'study') {
1295 empty_annotations: function() {
1296 this.annotations = {};
1297 if (tui.mode.name == 'study') {
1301 get_info: function() {
1302 if (this.info_cached) {
1303 return this.info_cached;
1305 let info_to_cache = '';
1306 let position_i = this.position[0] * game.map_size[1] + this.position[1];
1307 if (game.fov[position_i] != '.') {
1308 info_to_cache += 'outside field of view';
1310 let terrain_char = game.map[position_i]
1311 let terrain_desc = '?'
1312 if (game.terrains[terrain_char]) {
1313 terrain_desc = game.terrains[terrain_char];
1315 info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
1316 let protection = game.map_control[position_i];
1317 if (protection == '.') {
1318 protection = 'unprotected';
1320 info_to_cache += 'PROTECTION: ' + protection + '\n';
1321 for (let t_id in game.things) {
1322 let t = game.things[t_id];
1323 if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
1324 info_to_cache += "THING: " + this.get_thing_info(t);
1325 let protection = t.protection;
1326 if (protection == '.') {
1327 protection = 'none';
1329 info_to_cache += " / protection: " + protection + "\n";
1332 if (this.position in game.portals) {
1333 info_to_cache += "PORTAL: " + game.portals[this.position] + "\n";
1335 if (this.position in this.annotations) {
1336 info_to_cache += "ANNOTATION: " + this.annotations[this.position];
1339 this.info_cached = info_to_cache;
1340 return this.info_cached;
1342 get_thing_info: function(t) {
1343 const symbol = game.thing_types[t.type_];
1344 let info = t.type_ + " / " + symbol;
1346 info += t.thing_char;
1349 info += " (" + t.name_ + ")";
1353 annotate: function(msg) {
1354 if (msg.length == 0) {
1355 msg = " "; // triggers annotation deletion
1357 server.send(["ANNOTATE", unparser.to_yx(explorer.position), msg, tui.password]);
1359 set_portal: function(msg) {
1360 if (msg.length == 0) {
1361 msg = " "; // triggers portal deletion
1363 server.send(["PORTAL", unparser.to_yx(explorer.position), msg, tui.password]);
1365 send_tile_control_command: function() {
1366 server.send(["SET_TILE_CONTROL", unparser.to_yx(this.position), tui.tile_control_char]);
1370 tui.inputEl.addEventListener('input', (event) => {
1371 if (tui.mode.has_input_prompt) {
1372 let max_length = tui.window_width * terminal.rows - tui.input_prompt.length;
1373 if (tui.inputEl.value.length > max_length) {
1374 tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
1376 } else if (tui.mode.name == 'write' && tui.inputEl.value.length > 0) {
1377 server.send(["TASK:WRITE", tui.inputEl.value[0], tui.password]);
1378 tui.switch_mode('edit');
1382 document.onclick = function() {
1383 tui.show_help = false;
1385 tui.inputEl.addEventListener('keydown', (event) => {
1386 tui.show_help = false;
1387 if (event.key == 'Enter') {
1388 event.preventDefault();
1390 if (tui.mode.has_input_prompt && event.key == 'Enter'
1391 && tui.inputEl.value.length == 0
1392 && ['chat', 'command_thing', 'take_thing',
1393 'admin_enter'].includes(tui.mode.name)) {
1394 if (tui.mode.name != 'chat') {
1395 tui.log_msg('@ aborted');
1397 tui.switch_mode('play');
1398 } else if (tui.mode.has_input_prompt && event.key == 'Enter' && tui.inputEl.value == '/help') {
1399 tui.show_help = true;
1400 tui.inputEl.value = "";
1401 tui.restore_input_values();
1402 } else if (!tui.mode.has_input_prompt && event.key == tui.keys.help
1403 && !tui.mode.is_single_char_entry) {
1404 tui.show_help = true;
1405 } else if (tui.mode.name == 'login' && event.key == 'Enter') {
1406 tui.login_name = tui.inputEl.value;
1407 server.send(['LOGIN', tui.inputEl.value]);
1408 tui.inputEl.value = "";
1409 } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
1410 if (tui.task_action_on('command')) {
1411 server.send(['TASK:COMMAND', tui.inputEl.value]);
1412 tui.inputEl.value = "";
1414 } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') {
1415 const i = parseInt(tui.inputEl.value);
1416 if (isNaN(i) || i < 0 || i >= tui.selectables.length) {
1417 tui.log_msg('? invalid index, aborted');
1419 server.send(['TASK:PICK_UP', tui.selectables[i][0]]);
1421 tui.inputEl.value = "";
1422 tui.switch_mode('play');
1423 } else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') {
1424 if (tui.inputEl.value.length == 0) {
1425 tui.log_msg('@ aborted');
1427 server.send(['SET_MAP_CONTROL_PASSWORD',
1428 tui.tile_control_char, tui.inputEl.value]);
1429 tui.log_msg('@ sent new password for protection character "' + tui.tile_control_char + '".');
1431 tui.switch_mode('admin');
1432 } else if (tui.mode.name == 'portal' && event.key == 'Enter') {
1433 explorer.set_portal(tui.inputEl.value);
1434 tui.switch_mode('edit');
1435 } else if (tui.mode.name == 'name_thing' && event.key == 'Enter') {
1436 if (tui.inputEl.value.length == 0) {
1437 tui.inputEl.value = " ";
1439 server.send(["THING_NAME", tui.selected_thing_id, tui.inputEl.value,
1441 tui.switch_mode('edit');
1442 } else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
1443 explorer.annotate(tui.inputEl.value);
1444 tui.switch_mode('edit');
1445 } else if (tui.mode.name == 'password' && event.key == 'Enter') {
1446 if (tui.inputEl.value.length == 0) {
1447 tui.inputEl.value = " ";
1449 tui.password = tui.inputEl.value
1450 tui.switch_mode('edit');
1451 } else if (tui.mode.name == 'admin_enter' && event.key == 'Enter') {
1452 server.send(['BECOME_ADMIN', tui.inputEl.value]);
1453 tui.switch_mode('play');
1454 } else if (tui.mode.name == 'control_pw_type' && event.key == 'Enter') {
1455 if (tui.inputEl.value.length != 1) {
1456 tui.log_msg('@ entered non-single-char, therefore aborted');
1457 tui.switch_mode('admin');
1459 tui.tile_control_char = tui.inputEl.value[0];
1460 tui.switch_mode('control_pw_pw');
1462 } else if (tui.mode.name == 'control_tile_type' && event.key == 'Enter') {
1463 if (tui.inputEl.value.length != 1) {
1464 tui.log_msg('@ entered non-single-char, therefore aborted');
1465 tui.switch_mode('admin');
1467 tui.tile_control_char = tui.inputEl.value[0];
1468 tui.switch_mode('control_tile_draw');
1470 } else if (tui.mode.name == 'admin_thing_protect' && event.key == 'Enter') {
1471 if (tui.inputEl.value.length != 1) {
1472 tui.log_msg('@ entered non-single-char, therefore aborted');
1474 server.send(['THING_PROTECTION', tui.selected_thing_id, tui.inputEl.value])
1475 tui.log_msg('@ sent new protection character for thing');
1477 tui.switch_mode('admin');
1478 } else if (tui.mode.name == 'chat' && event.key == 'Enter') {
1479 let tokens = parser.tokenize(tui.inputEl.value);
1480 if (tokens.length > 0 && tokens[0].length > 0) {
1481 if (tui.inputEl.value[0][0] == '/') {
1482 if (tokens[0].slice(1) == 'nick') {
1483 if (tokens.length > 1) {
1484 server.send(['NICK', tokens[1]]);
1486 tui.log_msg('? need new name');
1489 tui.log_msg('? unknown command');
1492 server.send(['ALL', tui.inputEl.value]);
1494 } else if (tui.inputEl.valuelength > 0) {
1495 server.send(['ALL', tui.inputEl.value]);
1497 tui.inputEl.value = "";
1498 } else if (tui.mode.name == 'play') {
1499 if (tui.mode.mode_switch_on_key(event)) {
1501 } else if (event.key === tui.keys.drop_thing && tui.task_action_on('drop_thing')) {
1502 server.send(["TASK:DROP"]);
1503 } else if (event.key === tui.keys.consume && tui.task_action_on('consume')) {
1504 server.send(["TASK:INTOXICATE"]);
1505 } else if (event.key === tui.keys.door && tui.task_action_on('door')) {
1506 server.send(["TASK:DOOR"]);
1507 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1508 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1509 } else if (event.key === tui.keys.teleport) {
1512 } else if (tui.mode.name == 'study') {
1513 if (tui.mode.mode_switch_on_key(event)) {
1515 } else if (event.key in tui.movement_keys) {
1516 explorer.move(tui.movement_keys[event.key]);
1517 } else if (event.key == tui.keys.toggle_map_mode) {
1518 tui.toggle_map_mode();
1520 } else if (tui.mode.name == 'control_tile_draw') {
1521 if (tui.mode.mode_switch_on_key(event)) {
1523 } else if (event.key in tui.movement_keys) {
1524 explorer.move(tui.movement_keys[event.key]);
1525 } else if (event.key === tui.keys.toggle_tile_draw) {
1526 tui.toggle_tile_draw();
1528 } else if (tui.mode.name == 'admin') {
1529 if (tui.mode.mode_switch_on_key(event)) {
1531 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1532 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1534 } else if (tui.mode.name == 'edit') {
1535 if (tui.mode.mode_switch_on_key(event)) {
1537 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1538 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1539 } else if (event.key === tui.keys.flatten && tui.task_action_on('flatten')) {
1540 server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
1541 } else if (event.key == tui.keys.toggle_map_mode) {
1542 tui.toggle_map_mode();
1548 rows_selector.addEventListener('input', function() {
1549 if (rows_selector.value % 4 != 0 || rows_selector.value < 24) {
1552 window.localStorage.setItem(rows_selector.id, rows_selector.value);
1553 terminal.initialize();
1556 cols_selector.addEventListener('input', function() {
1557 if (cols_selector.value % 4 != 0 || cols_selector.value < 80) {
1560 window.localStorage.setItem(cols_selector.id, cols_selector.value);
1561 terminal.initialize();
1562 tui.window_width = terminal.cols / 2,
1565 for (let key_selector of key_selectors) {
1566 key_selector.addEventListener('input', function() {
1567 window.localStorage.setItem(key_selector.id, key_selector.value);
1571 window.setInterval(function() {
1572 if (server.connected) {
1573 server.send(['PING']);
1575 server.reconnect_to(server.url);
1576 tui.log_msg('@ attempting reconnect …')
1579 window.setInterval(function() {
1581 let span_decoration = "none";
1582 if (document.activeElement == tui.inputEl) {
1583 val = "on (click outside terminal to change)";
1585 val = "off (click into terminal to change)";
1586 span_decoration = "line-through";
1588 document.getElementById("keyboard_control").textContent = val;
1589 for (const span of document.querySelectorAll('.keyboard_controlled')) {
1590 span.style.textDecoration = span_decoration;
1593 document.getElementById("terminal").onclick = function() {
1594 tui.inputEl.focus();
1596 document.getElementById("help").onclick = function() {
1597 tui.show_help = true;
1600 for (const switchEl of document.querySelectorAll('[id^="switch_to_"]')) {
1601 const mode = switchEl.id.slice("switch_to_".length);
1602 switchEl.onclick = function() {
1603 tui.switch_mode(mode);
1607 document.getElementById("toggle_tile_draw").onclick = function() {
1608 tui.toggle_tile_draw();
1610 document.getElementById("toggle_map_mode").onclick = function() {
1611 tui.toggle_map_mode();
1614 document.getElementById("drop_thing").onclick = function() {
1615 server.send(['TASK:DROP']);
1617 document.getElementById("flatten").onclick = function() {
1618 server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]);
1620 document.getElementById("door").onclick = function() {
1621 server.send(['TASK:DOOR']);
1623 document.getElementById("consume").onclick = function() {
1624 server.send(['TASK:INTOXICATE']);
1626 document.getElementById("teleport").onclick = function() {
1629 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
1630 let direction = move_button.id.split('_')[2].toUpperCase();
1631 move_button.onclick = function() {
1632 if (tui.mode.available_actions.includes("move")
1633 || tui.mode.available_actions.includes("move_explorer")) {
1634 server.send(['TASK:MOVE', direction]);
1636 explorer.move(direction);