13 terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
14 / terminal columns: <input id="n_cols" type="number" step=4 min=80 value=80 />
15 / <a href="https://plomlompom.com/repos/?p=plomrogue2;a=summary">source code</a> (includes proper terminal/ncurses client)
17 <pre id="terminal"></pre>
18 <textarea id="input" style="opacity: 0; width: 0px;"></textarea>
20 keyboard input/control: <span id="keyboard_control"></span>
22 <h3>button controls for hard-to-remember keybindings</h3>
23 <table id="move_table" style="float: left">
25 <td style="text-align: right"><button id="hex_move_upleft"></button></td>
26 <td style="text-align: center"><button id="square_move_up"></button></td>
27 <td><button id="hex_move_upright"></button></td>
30 <td style="text-align: right;"><button id="square_move_left"></button><button id="hex_move_left">left</button></td>
31 <td stlye="text-align: center;">move</td>
32 <td><button id="square_move_right"></button><button id="hex_move_right"></button></td>
35 <td><button id="hex_move_downleft"></button></td>
36 <td style="text-align: center"><button id="square_move_down"></button></td>
37 <td><button id="hex_move_downright"></button></td>
42 <td><button id="help"></button></td>
45 <td><button id="switch_to_chat"></button><br /></td>
48 <td><button id="switch_to_study"></button></td>
49 <td><button id="toggle_map_mode"></button>
52 <td><button id="switch_to_play"></button></td>
54 <button id="switch_to_take_thing"></button>
55 <button id="switch_to_drop_thing"></button>
56 <button id="door"></button>
57 <button id="consume"></button>
58 <button id="switch_to_command_thing"></button>
59 <button id="teleport"></button>
60 <button id="wear"></button>
61 <button id="spin"></button>
65 <td><button id="switch_to_edit"></button></td>
67 <button id="switch_to_write"></button>
68 <button id="flatten"></button>
69 <button id="install"></button>
70 <button id="switch_to_annotate"></button>
71 <button id="switch_to_portal"></button>
72 <button id="switch_to_name_thing"></button>
73 <button id="switch_to_password"></button>
74 <button id="switch_to_enter_face"></button>
78 <td><button id="switch_to_admin_enter"></button></td>
80 <button id="switch_to_control_pw_type"></button>
81 <button id="switch_to_control_tile_type"></button>
82 <button id="switch_to_admin_thing_protect"></button>
83 <button id="toggle_tile_draw"></button>
88 <h3>edit keybindings</h3> (see <a href="https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values">here</a> for non-obvious available values):<br />
90 <li>move up (square grid): <input id="key_square_move_up" type="text" value="w" /> (hint: ArrowUp)
91 <li>move left (square grid): <input id="key_square_move_left" type="text" value="a" /> (hint: ArrowLeft)
92 <li>move down (square grid): <input id="key_square_move_down" type="text" value="s" /> (hint: ArrowDown)
93 <li>move right (square grid): <input id="key_square_move_right" type="text" value="d" /> (hint: ArrowRight)
94 <li>move up-left (hex grid): <input id="key_hex_move_upleft" type="text" value="w" />
95 <li>move up-right (hex grid): <input id="key_hex_move_upright" type="text" value="e" />
96 <li>move right (hex grid): <input id="key_hex_move_right" type="text" value="d" />
97 <li>move down-right (hex grid): <input id="key_hex_move_downright" type="text" value="x" />
98 <li>move down-left (hex grid): <input id="key_hex_move_downleft" type="text" value="y" />
99 <li>move left (hex grid): <input id="key_hex_move_left" type="text" value="a" />
100 <li>help: <input id="key_help" type="text" value="h" />
101 <li>flatten surroundings: <input id="key_flatten" type="text" value="F" />
102 <li>teleport: <input id="key_teleport" type="text" value="p" />
103 <li>spin: <input id="key_spin" type="text" value="S" />
104 <li>open/close: <input id="key_door" type="text" value="D" />
105 <li>consume: <input id="key_consume" type="text" value="C" />
106 <li>install: <input id="key_install" type="text" value="I" />
107 <li>(un-)wear: <input id="key_wear" type="text" value="W" />
108 <li><input id="key_switch_to_drop_thing" type="text" value="u" />
109 <li><input id="key_switch_to_enter_face" type="text" value="f" />
110 <li><input id="key_switch_to_take_thing" type="text" value="z" />
111 <li><input id="key_switch_to_chat" type="text" value="t" />
112 <li><input id="key_switch_to_play" type="text" value="p" />
113 <li><input id="key_switch_to_study" type="text" value="?" />
114 <li><input id="key_switch_to_edit" type="text" value="E" />
115 <li><input id="key_switch_to_write" type="text" value="m" />
116 <li><input id="key_switch_to_name_thing" type="text" value="N" />
117 <li><input id="key_switch_to_command_thing" type="text" value="O" />
118 <li><input id="key_switch_to_password" type="text" value="P" />
119 <li><input id="key_switch_to_admin_enter" type="text" value="A" />
120 <li><input id="key_switch_to_control_pw_type" type="text" value="C" />
121 <li><input id="key_switch_to_control_tile_type" type="text" value="Q" />
122 <li><input id="key_switch_to_admin_thing_protect" type="text" value="T" />
123 <li><input id="key_switch_to_annotate" type="text" value="M" />
124 <li><input id="key_switch_to_portal" type="text" value="T" />
125 <li>toggle map view: <input id="key_toggle_map_mode" type="text" value="L" />
126 <li>toggle protection character drawing: <input id="key_toggle_tile_draw" type="text" value="m" />
131 let websocket_location = "wss://plomlompom.com/rogue_chat/";
132 //let websocket_location = "ws://localhost:8000/";
138 'long': 'This mode allows you to interact with the map in various ways.'
143 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
145 'short': 'world edit',
147 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
150 'short': 'name thing',
152 'long': 'Give name to/change name of thing here.'
155 'short': 'command thing',
157 'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
160 'short': 'take thing',
161 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
162 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
165 'short': 'drop thing',
166 'intro': 'Enter number of direction to which you want to drop thing.',
167 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..'
169 'admin_thing_protect': {
170 'short': 'change thing protection',
171 'intro': '@ enter thing protection character:',
172 'long': 'Change protection character for thing here.'
175 'short': 'enter your face',
176 'intro': '@ enter face line (enter nothing to abort):',
177 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
180 'short': 'change terrain',
182 'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
185 'short': 'change protection character password',
186 'intro': '@ enter protection character for which you want to change the password:',
187 'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
190 'short': 'change protection character password',
192 'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
194 'control_tile_type': {
195 'short': 'change tiles protection',
196 'intro': '@ enter protection character which you want to draw:',
197 'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
199 'control_tile_draw': {
200 'short': 'change tiles protection',
202 'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
205 'short': 'annotate tile',
207 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
210 'short': 'edit portal',
212 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
217 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players – but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:\n\n/nick NAME – re-name yourself to NAME'
222 'long': 'Enter your player name.'
224 'waiting_for_server': {
225 'short': 'waiting for server response',
226 'intro': '@ waiting for server …',
227 'long': 'Waiting for a server response.'
230 'short': 'waiting for server response',
232 'long': 'Waiting for a server response.'
235 'short': 'set world edit password',
237 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
240 'short': 'become admin',
241 'intro': '@ enter admin password:',
242 'long': 'This mode allows you to become admin if you know an admin password.'
247 'long': 'This mode allows you access to actions limited to administrators.'
250 let key_descriptions = {
252 'flatten': 'flatten surroundings',
253 'teleport': 'teleport',
254 'door': 'open/close',
255 'consume': 'consume',
256 'install': '(un-)install',
259 'toggle_map_mode': 'toggle map view',
260 'toggle_tile_draw': 'toggle protection character drawing',
261 'hex_move_upleft': 'up-left',
262 'hex_move_upright': 'up-right',
263 'hex_move_right': 'right',
264 'hex_move_left': 'left',
265 'hex_move_downleft': 'down-left',
266 'hex_move_downright': 'down-right',
267 'square_move_up': 'up',
268 'square_move_left': 'left',
269 'square_move_down': 'down',
270 'square_move_right': 'right',
272 for (const mode_name of Object.keys(mode_helps)) {
273 key_descriptions['switch_to_' + mode_name] = mode_helps[mode_name].short;
276 let rows_selector = document.getElementById("n_rows");
277 let cols_selector = document.getElementById("n_cols");
278 let key_selectors = document.querySelectorAll('[id^="key_"]');
280 for (const key_switch_selector of document.querySelectorAll('[id^="key_switch_to_"]')) {
281 const action = key_switch_selector.id.slice("key_switch_to_".length);
282 key_switch_selector.parentNode.prepend(mode_helps[action].short + ': ');
285 function restore_selector_value(selector) {
286 let stored_selection = window.localStorage.getItem(selector.id);
287 if (stored_selection) {
288 selector.value = stored_selection;
291 restore_selector_value(rows_selector);
292 restore_selector_value(cols_selector);
293 for (let key_selector of key_selectors) {
294 restore_selector_value(key_selector);
297 function escapeHTML(str) {
299 replace(/&/g, '&').
300 replace(/</g, '<').
301 replace(/>/g, '>').
302 replace(/'/g, ''').
303 replace(/"/g, '"');
307 initialize: function() {
308 this.rows = rows_selector.value;
309 this.cols = cols_selector.value;
310 this.pre_el = document.getElementById("terminal");
311 this.set_default_colors();
315 for (let y = 0, x = 0; y <= this.rows; x++) {
316 if (x == this.cols) {
319 this.content.push(line);
321 if (y == this.rows) {
328 apply_colors: function() {
329 this.pre_el.style.color = this.foreground;
330 this.pre_el.style.backgroundColor = this.background;
332 set_default_colors: function() {
333 this.foreground = 'white';
334 this.background = 'black';
337 set_random_colors: function() {
338 function rand(offset) {
339 return Math.floor(offset + Math.random() * 96).toString(16).padStart(2, '0');
341 this.foreground = '#' + rand(159) + rand(159) + rand(159);
342 this.background = '#' + rand(0) + rand(0) + rand(0);
345 blink_screen: function() {
346 this.pre_el.style.color = this.background;
347 this.pre_el.style.backgroundColor = this.foreground;
349 this.pre_el.style.color = this.foreground;
350 this.pre_el.style.backgroundColor = this.background;
353 refresh: function() {
354 let pre_content = '';
355 for (let y = 0; y < this.rows; y++) {
356 let line = this.content[y].join('');
358 if (y in tui.links) {
360 for (let span of tui.links[y]) {
361 chunks.push(escapeHTML(line.slice(start_x, span[0])));
362 chunks.push('<a target="_blank" href="');
363 chunks.push(escapeHTML(span[2]));
365 chunks.push(escapeHTML(line.slice(span[0], span[1])));
369 chunks.push(escapeHTML(line.slice(start_x)));
371 chunks = [escapeHTML(line)];
373 for (const chunk of chunks) {
374 pre_content += chunk;
378 this.pre_el.innerHTML = pre_content;
380 write: function(start_y, start_x, msg) {
381 for (let x = start_x, i = 0; x < this.cols && i < msg.length; x++, i++) {
382 this.content[start_y][x] = msg[i];
385 drawBox: function(start_y, start_x, height, width) {
386 let end_y = start_y + height;
387 let end_x = start_x + width;
388 for (let y = start_y, x = start_x; y < this.rows; x++) {
396 this.content[y][x] = ' ';
400 terminal.initialize();
403 tokenize: function(str) {
408 for (let i = 0; i < str.length; i++) {
414 } else if (c == '\\') {
416 } else if (c == '"') {
421 } else if (c == '"') {
423 } else if (c === ' ') {
424 if (token.length > 0) {
432 if (token.length > 0) {
437 parse_yx: function(position_string) {
438 let coordinate_strings = position_string.split(',')
439 let position = [0, 0];
440 position[0] = parseInt(coordinate_strings[0].slice(2));
441 position[1] = parseInt(coordinate_strings[1].slice(2));
453 init: function(url) {
455 this.websocket = new WebSocket(this.url);
456 this.websocket.onopen = function(event) {
457 game.thing_types = {};
459 server.send(['TASKS']);
460 server.send(['TERRAINS']);
461 server.send(['THING_TYPES']);
462 tui.log_msg("@ server connected! :)");
463 tui.switch_mode('login');
465 this.websocket.onclose = function(event) {
466 tui.switch_mode('waiting_for_server');
467 tui.log_msg("@ server disconnected :(");
469 this.websocket.onmessage = this.handle_event;
471 reconnect_to: function(url) {
472 this.websocket.close();
475 send: function(tokens) {
476 this.websocket.send(unparser.untokenize(tokens));
478 handle_event: function(event) {
479 let tokens = parser.tokenize(event.data);
480 if (tokens[0] === 'TURN') {
481 game.turn_complete = false;
482 explorer.empty_annotations();
486 game.turn = parseInt(tokens[1]);
487 } else if (tokens[0] === 'THING') {
488 let t = game.get_thing(tokens[4], true);
489 t.position = parser.parse_yx(tokens[1]);
491 t.protection = tokens[3];
492 t.portable = parseInt(tokens[5]);
493 t.commandable = parseInt(tokens[6]);
494 } else if (tokens[0] === 'THING_NAME') {
495 let t = game.get_thing(tokens[1], false);
497 } else if (tokens[0] === 'THING_FACE') {
498 let t = game.get_thing(tokens[1], false);
500 } else if (tokens[0] === 'THING_HAT') {
501 let t = game.get_thing(tokens[1], false);
503 } else if (tokens[0] === 'THING_CHAR') {
504 let t = game.get_thing(tokens[1], false);
505 t.thing_char = tokens[2];
506 } else if (tokens[0] === 'TASKS') {
507 game.tasks = tokens[1].split(',');
508 tui.mode_write.legal = game.tasks.includes('WRITE');
509 tui.mode_command_thing.legal = game.tasks.includes('WRITE');
510 tui.mode_take_thing.legal = game.tasks.includes('PICK_UP');
511 tui.mode_drop_thing.legal = game.tasks.includes('DROP');
512 } else if (tokens[0] === 'THING_TYPE') {
513 game.thing_types[tokens[1]] = tokens[2]
514 } else if (tokens[0] === 'THING_CARRYING') {
515 let t = game.get_thing(tokens[1], false);
516 t.carrying = t = game.get_thing(tokens[2], false);
517 } else if (tokens[0] === 'THING_INSTALLED') {
518 let t = game.get_thing(tokens[1], false);
520 } else if (tokens[0] === 'TERRAIN') {
521 game.terrains[tokens[1]] = tokens[2]
522 } else if (tokens[0] === 'MAP') {
523 game.map_geometry = tokens[1];
525 game.map_size = parser.parse_yx(tokens[2]);
527 } else if (tokens[0] === 'FOV') {
529 } else if (tokens[0] === 'MAP_CONTROL') {
530 game.map_control = tokens[1]
531 } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
532 game.turn_complete = true;
533 game.player = game.things[game.player_id];
534 explorer.info_cached = false;
535 if (tui.mode.name == 'post_login_wait') {
536 tui.switch_mode('play');
540 } else if (tokens[0] === 'CHAT') {
541 tui.log_msg('# ' + tokens[1], 1);
542 } else if (tokens[0] === 'REPLY') {
543 tui.log_msg('#MUSICPLAYER: ' + tokens[1], 1);
544 } else if (tokens[0] === 'PLAYER_ID') {
545 game.player_id = parseInt(tokens[1]);
546 } else if (tokens[0] === 'LOGIN_OK') {
547 this.send(['GET_GAMESTATE']);
548 tui.switch_mode('post_login_wait');
549 } else if (tokens[0] === 'DEFAULT_COLORS') {
550 terminal.set_default_colors();
551 } else if (tokens[0] === 'RANDOM_COLORS') {
552 terminal.set_random_colors();
553 } else if (tokens[0] === 'ADMIN_OK') {
555 tui.log_msg('@ you now have admin rights');
556 tui.switch_mode('admin');
557 } else if (tokens[0] === 'PORTAL') {
558 let position = parser.parse_yx(tokens[1]);
559 game.portals[position] = tokens[2];
560 } else if (tokens[0] === 'ANNOTATION') {
561 let position = parser.parse_yx(tokens[1]);
562 explorer.update_annotations(position, tokens[2]);
564 } else if (tokens[0] === 'UNHANDLED_INPUT') {
565 tui.log_msg('? unknown command');
566 } else if (tokens[0] === 'PLAY_ERROR') {
567 tui.log_msg('? ' + tokens[1]);
568 terminal.blink_screen();
569 } else if (tokens[0] === 'ARGUMENT_ERROR') {
570 tui.log_msg('? syntax error: ' + tokens[1]);
571 } else if (tokens[0] === 'GAME_ERROR') {
572 tui.log_msg('? game error: ' + tokens[1]);
573 } else if (tokens[0] === 'PONG') {
576 tui.log_msg('? unhandled input: ' + event.data);
582 quote: function(str) {
584 for (let i = 0; i < str.length; i++) {
586 if (['"', '\\'].includes(c)) {
592 return quoted.join('');
594 to_yx: function(yx_coordinate) {
595 return "Y:" + yx_coordinate[0] + ",X:" + yx_coordinate[1];
597 untokenize: function(tokens) {
598 let quoted_tokens = [];
599 for (let token of tokens) {
600 quoted_tokens.push(this.quote(token));
602 return quoted_tokens.join(" ");
607 constructor(name, has_input_prompt=false, shows_info=false,
608 is_intro=false, is_single_char_entry=false) {
610 this.short_desc = mode_helps[name].short;
611 this.available_modes = [];
612 this.available_actions = [];
613 this.has_input_prompt = has_input_prompt;
614 this.shows_info= shows_info;
615 this.is_intro = is_intro;
616 this.help_intro = mode_helps[name].long;
617 this.intro_msg = mode_helps[name].intro;
618 this.is_single_char_entry = is_single_char_entry;
621 *iter_available_modes() {
622 for (let mode_name of this.available_modes) {
623 let mode = tui['mode_' + mode_name];
627 let key = tui.keys['switch_to_' + mode.name];
631 list_available_modes() {
633 if (this.available_modes.length > 0) {
634 msg += 'Other modes available from here:\n';
635 for (let [mode, key] of this.iter_available_modes()) {
636 msg += '[' + key + '] – ' + mode.short_desc + '\n';
641 mode_switch_on_key(key_event) {
642 for (let [mode, key] of this.iter_available_modes()) {
643 if (key_event.key == key) {
644 event.preventDefault();
645 tui.switch_mode(mode.name);
657 window_width: terminal.cols / 2,
665 mode_waiting_for_server: new Mode('waiting_for_server',
667 mode_login: new Mode('login', true, false, true),
668 mode_post_login_wait: new Mode('post_login_wait'),
669 mode_chat: new Mode('chat', true),
670 mode_annotate: new Mode('annotate', true, true),
671 mode_play: new Mode('play'),
672 mode_study: new Mode('study', false, true),
673 mode_write: new Mode('write', false, false, false, true),
674 mode_edit: new Mode('edit'),
675 mode_control_pw_type: new Mode('control_pw_type', true),
676 mode_admin_thing_protect: new Mode('admin_thing_protect', true),
677 mode_portal: new Mode('portal', true, true),
678 mode_password: new Mode('password', true),
679 mode_name_thing: new Mode('name_thing', true, true),
680 mode_command_thing: new Mode('command_thing', true),
681 mode_take_thing: new Mode('take_thing', true),
682 mode_drop_thing: new Mode('drop_thing', true),
683 mode_enter_face: new Mode('enter_face', true),
684 mode_admin_enter: new Mode('admin_enter', true),
685 mode_admin: new Mode('admin'),
686 mode_control_pw_pw: new Mode('control_pw_pw', true),
687 mode_control_tile_type: new Mode('control_tile_type', true),
688 mode_control_tile_draw: new Mode('control_tile_draw'),
690 'flatten': 'FLATTEN_SURROUNDINGS',
691 'take_thing': 'PICK_UP',
692 'drop_thing': 'DROP',
695 'install': 'INSTALL',
697 'command': 'COMMAND',
698 'consume': 'INTOXICATE',
705 this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
706 "command_thing", "take_thing", "drop_thing"]
707 this.mode_play.available_actions = ["move", "teleport", "door", "consume",
709 this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
710 this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
711 this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
712 "control_tile_type", "chat",
713 "study", "play", "edit"]
714 this.mode_admin.available_actions = ["move"];
715 this.mode_control_tile_draw.available_modes = ["admin_enter"]
716 this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
717 this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
718 "password", "chat", "study", "play",
719 "admin_enter", "enter_face"]
720 this.mode_edit.available_actions = ["move", "flatten", "install",
722 this.inputEl = document.getElementById("input");
723 this.inputEl.focus();
724 this.switch_mode('waiting_for_server');
725 this.recalc_input_lines();
726 this.height_header = this.height_turn_line + this.height_mode_line;
729 init_keys: function() {
730 document.getElementById("move_table").hidden = true;
732 for (let key_selector of key_selectors) {
733 this.keys[key_selector.id.slice(4)] = key_selector.value;
735 this.movement_keys = {};
736 let geometry_prefix = 'undefinedMapGeometry_';
737 if (game.map_geometry) {
738 geometry_prefix = game.map_geometry.toLowerCase() + '_';
740 for (const key_name of Object.keys(key_descriptions)) {
741 if (key_name.startsWith(geometry_prefix)) {
742 let direction = key_name.split('_')[2].toUpperCase();
743 let key = this.keys[key_name];
744 this.movement_keys[key] = direction;
747 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
748 if (move_button.id.startsWith('key_')) {
751 move_button.hidden = true;
753 for (const move_button of document.querySelectorAll('[id^="' + geometry_prefix + 'move_"]')) {
754 document.getElementById("move_table").hidden = false;
755 move_button.hidden = false;
757 for (let el of document.getElementsByTagName("button")) {
758 let action_desc = key_descriptions[el.id];
759 let action_key = '[' + this.keys[el.id] + ']';
760 el.innerHTML = escapeHTML(action_desc) + '<br /><span class="keyboard_controlled">' + escapeHTML(action_key) + '</span>';
763 task_action_on: function(action) {
764 return game.tasks.includes(this.action_tasks[action]);
766 switch_mode: function(mode_name) {
768 function fail(msg, return_mode) {
769 tui.log_msg('? ' + msg);
770 terminal.blink_screen();
771 this.switch_mode(return_mode);
774 if (this.mode && this.mode.name == 'control_tile_draw') {
775 tui.log_msg('@ finished tile protection drawing.')
777 this.tile_draw = false;
778 if (mode_name == 'command_thing' && (!game.player.carrying
779 || !game.player.carrying.commandable)) {
780 return fail('not carrying anything commandable', 'play');
782 if (mode_name == 'take_thing' && game.player.carrying) {
783 return fail('already carrying something', 'play');
785 if (mode_name == 'drop_thing' && !game.player.carrying) {
786 return fail('not carrying anything droppable', 'play');
788 if (mode_name == 'admin_enter' && this.is_admin) {
790 } else if (['name_thing', 'admin_thing_protect'].includes(mode_name)) {
792 for (let t_id in game.things) {
793 if (t_id == game.player_id) {
796 let t = game.things[t_id];
797 if (game.player.position[0] == t.position[0]
798 && game.player.position[1] == t.position[1]) {
804 return fail('not standing over thing', 'fail');
806 this.selected_thing_id = thing_id;
809 this.mode = this['mode_' + mode_name];
810 if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) {
811 this.map_mode = 'protections';
812 } else if (this.mode.name != "edit") {
813 this.map_mode = 'terrain + things';
815 if (this.mode.has_input_prompt || this.mode.is_single_char_entry) {
816 this.inputEl.focus();
818 if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
819 explorer.position = game.player.position;
821 this.inputEl.value = "";
822 this.restore_input_values();
823 for (let el of document.getElementsByTagName("button")) {
826 document.getElementById("help").disabled = false;
827 for (const action of this.mode.available_actions) {
828 if (["move", "move_explorer"].includes(action)) {
829 for (const move_key of document.querySelectorAll('[id*="_move_"]')) {
830 move_key.disabled = false;
832 } else if (Object.keys(this.action_tasks).includes(action)) {
833 if (this.task_action_on(action)) {
834 document.getElementById(action).disabled = false;
837 document.getElementById(action).disabled = false;
840 for (const mode_name of this.mode.available_modes) {
841 document.getElementById('switch_to_' + mode_name).disabled = false;
843 if (this.mode.intro_msg.length > 0) {
844 this.log_msg(this.mode.intro_msg);
846 if (this.mode.name == 'login') {
847 if (this.login_name) {
848 server.send(['LOGIN', this.login_name]);
850 this.log_msg("? need login name");
852 } else if (this.mode.is_single_char_entry) {
853 this.show_help = true;
854 } else if (this.mode.name == 'take_thing') {
855 this.log_msg("Portable things in reach for pick-up:");
856 const y = game.player.position[0]
857 const x = game.player.position[1]
858 let select_range = [y.toString() + ':' + x.toString(),
859 (y + 0).toString() + ':' + (x - 1).toString(),
860 (y + 0).toString() + ':' + (x + 1).toString(),
861 (y - 1).toString() + ':' + (x).toString(),
862 (y + 1).toString() + ':' + (x).toString()];
863 if (game.map_geometry == 'Hex') {
865 select_range.push((y - 1).toString() + ':' + (x + 1).toString());
866 select_range.push((y + 1).toString() + ':' + (x + 1).toString());
868 select_range.push((y - 1).toString() + ':' + (x - 1).toString());
869 select_range.push((y + 1).toString() + ':' + (x - 1).toString());
872 this.selectables = [];
873 for (const t_id in game.things) {
874 const t = game.things[t_id];
875 if (select_range.includes(t.position[0].toString()
876 + ':' + t.position[1].toString())
878 this.selectables.push(t_id);
881 if (this.selectables.length == 0) {
882 this.log_msg('none');
883 terminal.blink_screen();
884 this.switch_mode('play');
887 for (let [i, t_id] of this.selectables.entries()) {
888 const t = game.things[t_id];
889 this.log_msg(i + ': ' + explorer.get_thing_info(t));
892 } else if (this.mode.name == 'drop_thing') {
893 this.log_msg('Direction to drop thing to:');
894 this.selectables = ['HERE'].concat(Object.values(this.movement_keys));
895 for (let [i, direction] of this.selectables.entries()) {
896 this.log_msg(i + ': ' + direction);
898 } else if (this.mode.name == 'command_thing') {
899 server.send(['TASK:COMMAND', 'HELP']);
900 } else if (this.mode.name == 'control_pw_pw') {
901 this.log_msg('@ enter protection password for "' + this.tile_control_char + '":');
902 } else if (this.mode.name == 'control_tile_draw') {
903 this.log_msg('@ can draw protection character "' + this.tile_control_char + '", turn drawing on/off with [' + this.keys.toggle_tile_draw + '], finish with [' + this.keys.switch_to_admin_enter + '].')
907 offset_links: function(offset, links) {
908 for (let y in links) {
909 let real_y = offset[0] + parseInt(y);
910 if (!this.links[real_y]) {
911 this.links[real_y] = [];
913 for (let link of links[y]) {
914 const offset_link = [link[0] + offset[1], link[1] + offset[1], link[2]];
915 this.links[real_y].push(offset_link);
919 restore_input_values: function() {
920 if (this.mode.name == 'annotate' && explorer.position in explorer.annotations) {
921 let info = explorer.annotations[explorer.position];
922 if (info != "(none)") {
923 this.inputEl.value = info;
925 } else if (this.mode.name == 'portal' && explorer.position in game.portals) {
926 let portal = game.portals[explorer.position]
927 this.inputEl.value = portal;
928 } else if (this.mode.name == 'password') {
929 this.inputEl.value = this.password;
930 } else if (this.mode.name == 'name_thing') {
931 let t = game.get_thing(this.selected_thing_id);
933 this.inputEl.value = t.name_;
935 } else if (this.mode.name == 'admin_thing_protect') {
936 let t = game.get_thing(this.selected_thing_id);
937 if (t && t.protection) {
938 this.inputEl.value = t.protection;
942 recalc_input_lines: function() {
943 if (this.mode.has_input_prompt) {
945 [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
947 this.input_lines = [];
949 this.height_input = this.input_lines.length;
951 msg_into_lines_of_width: function(msg, width) {
952 function push_inner_link(y, end_x) {
953 if (!inner_links[y]) {
956 inner_links[y].push([url_start_x, end_x, url]);
958 const matches = msg.matchAll(/https?:\/\/[^\s]+/g)
961 for (const match of matches) {
962 const url = match[0];
963 const url_start = match.index;
964 const url_end = match.index + match[0].length;
965 link_data[url_start] = url;
966 url_ends.push(url_end);
970 let inner_links = {};
974 for (let i = 0, x = 0, y = 0; i < msg.length; i++, x++) {
975 if (x >= width || msg[i] == "\n") {
977 push_inner_link(y, chunk.length);
979 if (url_ends[0] == i) {
987 if (msg[i] == "\n") {
992 if (msg[i] != "\n") {
995 if (i in link_data) {
999 } else if (url_ends[0] == i) {
1001 push_inner_link(y, x);
1007 push_inner_link(lines.length - 1, chunk.length);
1009 return [lines, inner_links];
1011 log_msg: function(msg) {
1013 while (this.log.length > 100) {
1016 this.full_refresh();
1018 pick_selectable: function(task_name) {
1019 const i = parseInt(this.inputEl.value);
1020 if (isNaN(i) || i < 0 || i >= this.selectables.length) {
1021 tui.log_msg('? invalid index, aborted');
1023 server.send(['TASK:' + task_name, tui.selectables[i]]);
1025 this.inputEl.value = "";
1026 this.switch_mode('play');
1028 draw_map: function() {
1029 if (!game.turn_complete && this.map_lines.length == 0) {
1032 if (game.turn_complete) {
1033 let map_lines_split = [];
1035 for (let i = 0, j = 0; i < game.map.length; i++, j++) {
1036 if (j == game.map_size[1]) {
1037 map_lines_split.push(line);
1041 if (this.map_mode == 'protections') {
1042 line.push(game.map_control[i] + ' ');
1044 line.push(game.map[i] + ' ');
1047 map_lines_split.push(line);
1048 if (this.map_mode == 'terrain + annotations') {
1049 for (const [coordinate, _] of Object.entries(explorer.annotations)) {
1050 const yx = coordinate.split(',')
1051 map_lines_split[yx[0]][yx[1]] = 'A ';
1053 } else if (this.map_mode == 'terrain + things') {
1054 for (const p in game.portals) {
1055 let coordinate = p.split(',')
1056 let original = map_lines_split[coordinate[0]][coordinate[1]];
1057 map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
1059 let used_positions = [];
1060 function draw_thing(t, used_positions) {
1061 let symbol = game.thing_types[t.type_];
1062 let meta_char = ' ';
1064 meta_char = t.thing_char;
1066 if (used_positions.includes(t.position.toString())) {
1072 map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
1073 used_positions.push(t.position.toString());
1075 for (const thing_id in game.things) {
1076 let t = game.things[thing_id];
1077 if (t.type_ != 'Player') {
1078 draw_thing(t, used_positions);
1081 for (const thing_id in game.things) {
1082 let t = game.things[thing_id];
1083 if (t.type_ == 'Player') {
1084 draw_thing(t, used_positions);
1088 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1089 map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
1090 } else if (tui.map_mode != 'terrain + things') {
1091 map_lines_split[game.player.position[0]][game.player.position[1]] = '??';
1094 if (game.map_geometry == 'Square') {
1095 for (let line_split of map_lines_split) {
1096 this.map_lines.push(line_split.join(''));
1098 } else if (game.map_geometry == 'Hex') {
1100 for (let line_split of map_lines_split) {
1101 this.map_lines.push(' '.repeat(indent) + line_split.join(''));
1109 let window_center = [terminal.rows / 2, this.window_width / 2];
1110 let center_position = [game.player.position[0], game.player.position[1]];
1111 if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
1112 center_position = [explorer.position[0], explorer.position[1]];
1114 center_position[1] = center_position[1] * 2;
1115 this.offset = [center_position[0] - window_center[0],
1116 center_position[1] - window_center[1]]
1117 if (game.map_geometry == 'Hex' && this.offset[0] % 2) {
1118 this.offset[1] += 1;
1121 let term_y = Math.max(0, -this.offset[0]);
1122 let term_x = Math.max(0, -this.offset[1]);
1123 let map_y = Math.max(0, this.offset[0]);
1124 let map_x = Math.max(0, this.offset[1]);
1125 for (; term_y < terminal.rows && map_y < this.map_lines.length; term_y++, map_y++) {
1126 let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
1127 terminal.write(term_y, term_x, to_draw);
1130 draw_mode_line: function() {
1131 let help = 'hit [' + this.keys.help + '] for help';
1132 if (this.mode.has_input_prompt) {
1133 help = 'enter /help for help';
1135 terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
1137 draw_turn_line: function(n) {
1138 if (game.turn_complete) {
1139 terminal.write(1, this.window_width, 'TURN: ' + game.turn);
1142 draw_history: function() {
1143 let log_display_lines = [];
1145 let y_offset_in_log = 0;
1146 for (let line of this.log) {
1147 let [new_lines, link_data] = this.msg_into_lines_of_width(line,
1149 log_display_lines = log_display_lines.concat(new_lines);
1150 for (const y in link_data) {
1151 const rel_y = y_offset_in_log + parseInt(y);
1152 log_links[rel_y] = [];
1153 for (let link of link_data[y]) {
1154 log_links[rel_y].push(link);
1157 y_offset_in_log += new_lines.length;
1159 let i = log_display_lines.length - 1;
1160 for (let y = terminal.rows - 1 - this.height_input;
1161 y >= this.height_header && i >= 0;
1163 terminal.write(y, this.window_width, log_display_lines[i]);
1165 for (const key of Object.keys(log_links)) {
1166 if (parseInt(key) <= i) {
1167 delete log_links[key];
1170 let offset = [terminal.rows - this.height_input - log_display_lines.length,
1172 this.offset_links(offset, log_links);
1174 draw_info: function() {
1175 const info = "MAP VIEW: " + tui.map_mode + "\n" + explorer.get_info();
1176 let [lines, link_data] = this.msg_into_lines_of_width(info, this.window_width);
1177 let offset = [this.height_header, this.window_width];
1178 for (let y = offset[0], i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1179 terminal.write(y, offset[1], lines[i]);
1181 this.offset_links(offset, link_data);
1183 draw_input: function() {
1184 if (this.mode.has_input_prompt) {
1185 for (let y = terminal.rows - this.height_input, i = 0; i < this.input_lines.length; y++, i++) {
1186 terminal.write(y, this.window_width, this.input_lines[i]);
1190 draw_help: function() {
1191 let movement_keys_desc = '';
1192 if (!this.mode.is_intro) {
1193 movement_keys_desc = Object.keys(this.movement_keys).join(',');
1195 let content = this.mode.short_desc + " help\n\n" + this.mode.help_intro + "\n\n";
1196 if (this.mode.available_actions.length > 0) {
1197 content += "Available actions:\n";
1198 for (let action of this.mode.available_actions) {
1199 if (Object.keys(this.action_tasks).includes(action)) {
1200 if (!this.task_action_on(action)) {
1204 if (action == 'move_explorer') {
1207 if (action == 'move') {
1208 content += "[" + movement_keys_desc + "] – move\n"
1210 content += "[" + this.keys[action] + "] – " + key_descriptions[action] + "\n";
1215 content += this.mode.list_available_modes();
1217 if (!this.mode.has_input_prompt) {
1218 start_x = this.window_width
1220 terminal.drawBox(0, start_x, terminal.rows, this.window_width);
1221 let [lines, _] = this.msg_into_lines_of_width(content, this.window_width);
1222 for (let y = 0, i = 0; y < terminal.rows && i < lines.length; y++, i++) {
1223 terminal.write(y, start_x, lines[i]);
1226 toggle_tile_draw: function() {
1227 if (tui.tile_draw) {
1228 tui.tile_draw = false;
1230 tui.tile_draw = true;
1233 toggle_map_mode: function() {
1234 if (tui.map_mode == 'terrain only') {
1235 tui.map_mode = 'terrain + annotations';
1236 } else if (tui.map_mode == 'terrain + annotations') {
1237 tui.map_mode = 'terrain + things';
1238 } else if (tui.map_mode == 'terrain + things') {
1239 tui.map_mode = 'protections';
1240 } else if (tui.map_mode == 'protections') {
1241 tui.map_mode = 'terrain only';
1244 full_refresh: function() {
1246 terminal.drawBox(0, 0, terminal.rows, terminal.cols);
1247 this.recalc_input_lines();
1248 if (this.mode.is_intro) {
1249 this.draw_history();
1253 this.draw_turn_line();
1254 this.draw_mode_line();
1255 if (this.mode.shows_info) {
1258 this.draw_history();
1262 if (this.show_help) {
1274 this.map_control = "";
1275 this.map_size = [0,0];
1276 this.player_id = -1;
1280 get_thing: function(id_, create_if_not_found=false) {
1281 if (id_ in game.things) {
1282 return game.things[id_];
1283 } else if (create_if_not_found) {
1284 let t = new Thing([0,0]);
1285 game.things[id_] = t;
1289 move: function(start_position, direction) {
1290 let target = [start_position[0], start_position[1]];
1291 if (direction == 'LEFT') {
1293 } else if (direction == 'RIGHT') {
1295 } else if (game.map_geometry == 'Square') {
1296 if (direction == 'UP') {
1298 } else if (direction == 'DOWN') {
1301 } else if (game.map_geometry == 'Hex') {
1302 let start_indented = start_position[0] % 2;
1303 if (direction == 'UPLEFT') {
1305 if (!start_indented) {
1308 } else if (direction == 'UPRIGHT') {
1310 if (start_indented) {
1313 } else if (direction == 'DOWNLEFT') {
1315 if (!start_indented) {
1318 } else if (direction == 'DOWNRIGHT') {
1320 if (start_indented) {
1325 if (target[0] < 0 || target[1] < 0 ||
1326 target[0] >= this.map_size[0] || target[1] >= this.map_size[1]) {
1331 teleport: function() {
1332 if (game.player.position in this.portals) {
1333 server.reconnect_to(this.portals[game.player.position]);
1335 terminal.blink_screen();
1336 tui.log_msg('? not standing on portal')
1344 server.init(websocket_location);
1350 move: function(direction) {
1351 let target = game.move(this.position, direction);
1353 this.position = target
1354 this.info_cached = false;
1355 if (tui.tile_draw) {
1356 this.send_tile_control_command();
1359 terminal.blink_screen();
1362 update_annotations: function(yx, str) {
1363 this.annotations[yx] = str;
1364 if (tui.mode.name == 'study') {
1368 empty_annotations: function() {
1369 this.annotations = {};
1370 if (tui.mode.name == 'study') {
1374 get_info: function() {
1375 if (this.info_cached) {
1376 return this.info_cached;
1378 let info_to_cache = '';
1379 let position_i = this.position[0] * game.map_size[1] + this.position[1];
1380 if (game.fov[position_i] != '.') {
1381 info_to_cache += 'outside field of view';
1383 for (let t_id in game.things) {
1384 let t = game.things[t_id];
1385 if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
1386 info_to_cache += "THING: " + this.get_thing_info(t);
1387 let protection = t.protection;
1388 if (protection == '.') {
1389 protection = 'none';
1391 info_to_cache += " / protection: " + protection + "\n";
1393 info_to_cache += t.hat.slice(0, 6) + '\n';
1394 info_to_cache += t.hat.slice(6, 12) + '\n';
1395 info_to_cache += t.hat.slice(12, 18) + '\n';
1398 info_to_cache += t.face.slice(0, 6) + '\n';
1399 info_to_cache += t.face.slice(6, 12) + '\n';
1400 info_to_cache += t.face.slice(12, 18) + '\n';
1404 let terrain_char = game.map[position_i]
1405 let terrain_desc = '?'
1406 if (game.terrains[terrain_char]) {
1407 terrain_desc = game.terrains[terrain_char];
1409 info_to_cache += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
1410 let protection = game.map_control[position_i];
1411 if (protection == '.') {
1412 protection = 'unprotected';
1414 info_to_cache += 'PROTECTION: ' + protection + '\n';
1415 if (this.position in game.portals) {
1416 info_to_cache += "PORTAL: " + game.portals[this.position] + "\n";
1418 if (this.position in this.annotations) {
1419 info_to_cache += "ANNOTATION: " + this.annotations[this.position];
1422 this.info_cached = info_to_cache;
1423 return this.info_cached;
1425 get_thing_info: function(t) {
1426 const symbol = game.thing_types[t.type_];
1427 let info = t.type_ + " / " + symbol;
1429 info += t.thing_char;
1432 info += " (" + t.name_ + ")";
1435 info += " / installed";
1439 annotate: function(msg) {
1440 if (msg.length == 0) {
1441 msg = " "; // triggers annotation deletion
1443 server.send(["ANNOTATE", unparser.to_yx(explorer.position), msg, tui.password]);
1445 set_portal: function(msg) {
1446 if (msg.length == 0) {
1447 msg = " "; // triggers portal deletion
1449 server.send(["PORTAL", unparser.to_yx(explorer.position), msg, tui.password]);
1451 send_tile_control_command: function() {
1452 server.send(["SET_TILE_CONTROL", unparser.to_yx(this.position), tui.tile_control_char]);
1456 tui.inputEl.addEventListener('input', (event) => {
1457 if (tui.mode.has_input_prompt) {
1458 let max_length = tui.window_width * terminal.rows - tui.input_prompt.length;
1459 if (tui.inputEl.value.length > max_length) {
1460 tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
1462 } else if (tui.mode.name == 'write' && tui.inputEl.value.length > 0) {
1463 server.send(["TASK:WRITE", tui.inputEl.value[0], tui.password]);
1464 tui.switch_mode('edit');
1468 document.onclick = function() {
1469 tui.show_help = false;
1471 tui.inputEl.addEventListener('keydown', (event) => {
1472 tui.show_help = false;
1473 if (event.key == 'Enter') {
1474 event.preventDefault();
1476 if ((!tui.mode.is_intro && event.key == 'Escape')
1477 || (tui.mode.has_input_prompt && event.key == 'Enter'
1478 && tui.inputEl.value.length == 0
1479 && ['chat', 'command_thing', 'take_thing', 'drop_thing',
1480 'admin_enter'].includes(tui.mode.name))) {
1481 if (!['chat', 'play', 'study', 'edit'].includes(tui.mode.name)) {
1482 tui.log_msg('@ aborted');
1484 tui.switch_mode('play');
1485 } else if (tui.mode.has_input_prompt && event.key == 'Enter' && tui.inputEl.value == '/help') {
1486 tui.show_help = true;
1487 tui.inputEl.value = "";
1488 tui.restore_input_values();
1489 } else if (!tui.mode.has_input_prompt && event.key == tui.keys.help
1490 && !tui.mode.is_single_char_entry) {
1491 tui.show_help = true;
1492 } else if (tui.mode.name == 'login' && event.key == 'Enter') {
1493 tui.login_name = tui.inputEl.value;
1494 server.send(['LOGIN', tui.inputEl.value]);
1495 tui.inputEl.value = "";
1496 } else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
1497 if (tui.inputEl.value.length != 18) {
1498 tui.log_msg('? wrong input length, aborting');
1500 server.send(['PLAYER_FACE', tui.inputEl.value]);
1502 tui.inputEl.value = "";
1503 tui.switch_mode('edit');
1504 } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
1505 server.send(['TASK:COMMAND', tui.inputEl.value]);
1506 tui.inputEl.value = "";
1507 } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') {
1508 tui.pick_selectable('PICK_UP');
1509 } else if (tui.mode.name == 'drop_thing' && event.key == 'Enter') {
1510 tui.pick_selectable('DROP');
1511 } else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') {
1512 if (tui.inputEl.value.length == 0) {
1513 tui.log_msg('@ aborted');
1515 server.send(['SET_MAP_CONTROL_PASSWORD',
1516 tui.tile_control_char, tui.inputEl.value]);
1517 tui.log_msg('@ sent new password for protection character "' + tui.tile_control_char + '".');
1519 tui.switch_mode('admin');
1520 } else if (tui.mode.name == 'portal' && event.key == 'Enter') {
1521 explorer.set_portal(tui.inputEl.value);
1522 tui.switch_mode('edit');
1523 } else if (tui.mode.name == 'name_thing' && event.key == 'Enter') {
1524 if (tui.inputEl.value.length == 0) {
1525 tui.inputEl.value = " ";
1527 server.send(["THING_NAME", tui.selected_thing_id, tui.inputEl.value,
1529 tui.switch_mode('edit');
1530 } else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
1531 explorer.annotate(tui.inputEl.value);
1532 tui.switch_mode('edit');
1533 } else if (tui.mode.name == 'password' && event.key == 'Enter') {
1534 if (tui.inputEl.value.length == 0) {
1535 tui.inputEl.value = " ";
1537 tui.password = tui.inputEl.value
1538 tui.switch_mode('edit');
1539 } else if (tui.mode.name == 'admin_enter' && event.key == 'Enter') {
1540 server.send(['BECOME_ADMIN', tui.inputEl.value]);
1541 tui.switch_mode('play');
1542 } else if (tui.mode.name == 'control_pw_type' && event.key == 'Enter') {
1543 if (tui.inputEl.value.length != 1) {
1544 tui.log_msg('@ entered non-single-char, therefore aborted');
1545 tui.switch_mode('admin');
1547 tui.tile_control_char = tui.inputEl.value[0];
1548 tui.switch_mode('control_pw_pw');
1550 } else if (tui.mode.name == 'control_tile_type' && event.key == 'Enter') {
1551 if (tui.inputEl.value.length != 1) {
1552 tui.log_msg('@ entered non-single-char, therefore aborted');
1553 tui.switch_mode('admin');
1555 tui.tile_control_char = tui.inputEl.value[0];
1556 tui.switch_mode('control_tile_draw');
1558 } else if (tui.mode.name == 'admin_thing_protect' && event.key == 'Enter') {
1559 if (tui.inputEl.value.length != 1) {
1560 tui.log_msg('@ entered non-single-char, therefore aborted');
1562 server.send(['THING_PROTECTION', tui.selected_thing_id, tui.inputEl.value])
1563 tui.log_msg('@ sent new protection character for thing');
1565 tui.switch_mode('admin');
1566 } else if (tui.mode.name == 'chat' && event.key == 'Enter') {
1567 let tokens = parser.tokenize(tui.inputEl.value);
1568 if (tokens.length > 0 && tokens[0].length > 0) {
1569 if (tui.inputEl.value[0][0] == '/') {
1570 if (tokens[0].slice(1) == 'nick') {
1571 if (tokens.length > 1) {
1572 server.send(['NICK', tokens[1]]);
1574 tui.log_msg('? need new name');
1577 tui.log_msg('? unknown command');
1580 server.send(['ALL', tui.inputEl.value]);
1582 } else if (tui.inputEl.valuelength > 0) {
1583 server.send(['ALL', tui.inputEl.value]);
1585 tui.inputEl.value = "";
1586 } else if (tui.mode.name == 'play') {
1587 if (tui.mode.mode_switch_on_key(event)) {
1589 } else if (event.key === tui.keys.consume && tui.task_action_on('consume')) {
1590 server.send(["TASK:INTOXICATE"]);
1591 } else if (event.key === tui.keys.door && tui.task_action_on('door')) {
1592 server.send(["TASK:DOOR"]);
1593 } else if (event.key === tui.keys.wear && tui.task_action_on('wear')) {
1594 server.send(["TASK:WEAR"]);
1595 } else if (event.key === tui.keys.spin && tui.task_action_on('spin')) {
1596 server.send(["TASK:SPIN"]);
1597 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1598 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1599 } else if (event.key === tui.keys.teleport) {
1602 } else if (tui.mode.name == 'study') {
1603 if (tui.mode.mode_switch_on_key(event)) {
1605 } else if (event.key in tui.movement_keys) {
1606 explorer.move(tui.movement_keys[event.key]);
1607 } else if (event.key == tui.keys.toggle_map_mode) {
1608 tui.toggle_map_mode();
1610 } else if (tui.mode.name == 'control_tile_draw') {
1611 if (tui.mode.mode_switch_on_key(event)) {
1613 } else if (event.key in tui.movement_keys) {
1614 explorer.move(tui.movement_keys[event.key]);
1615 } else if (event.key === tui.keys.toggle_tile_draw) {
1616 tui.toggle_tile_draw();
1618 } else if (tui.mode.name == 'admin') {
1619 if (tui.mode.mode_switch_on_key(event)) {
1621 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1622 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1624 } else if (tui.mode.name == 'edit') {
1625 if (tui.mode.mode_switch_on_key(event)) {
1627 } else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
1628 server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
1629 } else if (event.key === tui.keys.flatten && tui.task_action_on('flatten')) {
1630 server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
1631 } else if (event.key === tui.keys.install && tui.task_action_on('install')) {
1632 server.send(["TASK:INSTALL", tui.password]);
1633 } else if (event.key == tui.keys.toggle_map_mode) {
1634 tui.toggle_map_mode();
1640 rows_selector.addEventListener('input', function() {
1641 if (rows_selector.value % 4 != 0 || rows_selector.value < 24) {
1644 window.localStorage.setItem(rows_selector.id, rows_selector.value);
1645 terminal.initialize();
1648 cols_selector.addEventListener('input', function() {
1649 if (cols_selector.value % 4 != 0 || cols_selector.value < 80) {
1652 window.localStorage.setItem(cols_selector.id, cols_selector.value);
1653 terminal.initialize();
1654 tui.window_width = terminal.cols / 2,
1657 for (let key_selector of key_selectors) {
1658 key_selector.addEventListener('input', function() {
1659 window.localStorage.setItem(key_selector.id, key_selector.value);
1663 window.setInterval(function() {
1664 if (server.websocket.readyState == 1) {
1665 server.send(['PING']);
1666 } else if (server.websocket.readyState != 0) {
1667 server.reconnect_to(server.url);
1668 tui.log_msg('@ attempting reconnect …')
1671 window.setInterval(function() {
1673 let span_decoration = "none";
1674 if (document.activeElement == tui.inputEl) {
1675 val = "on (click outside terminal to change)";
1677 val = "off (click into terminal to change)";
1678 span_decoration = "line-through";
1680 document.getElementById("keyboard_control").textContent = val;
1681 for (const span of document.querySelectorAll('.keyboard_controlled')) {
1682 span.style.textDecoration = span_decoration;
1685 document.getElementById("terminal").onclick = function() {
1686 tui.inputEl.focus();
1688 document.getElementById("help").onclick = function() {
1689 tui.show_help = true;
1692 for (const switchEl of document.querySelectorAll('[id^="switch_to_"]')) {
1693 const mode = switchEl.id.slice("switch_to_".length);
1694 switchEl.onclick = function() {
1695 tui.switch_mode(mode);
1699 document.getElementById("toggle_tile_draw").onclick = function() {
1700 tui.toggle_tile_draw();
1702 document.getElementById("toggle_map_mode").onclick = function() {
1703 tui.toggle_map_mode();
1706 document.getElementById("flatten").onclick = function() {
1707 server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]);
1709 document.getElementById("door").onclick = function() {
1710 server.send(['TASK:DOOR']);
1712 document.getElementById("consume").onclick = function() {
1713 server.send(['TASK:INTOXICATE']);
1715 document.getElementById("install").onclick = function() {
1716 server.send(['TASK:INSTALL']);
1718 document.getElementById("wear").onclick = function() {
1719 server.send(['TASK:WEAR']);
1721 document.getElementById("spin").onclick = function() {
1722 server.send(['TASK:SPIN']);
1724 document.getElementById("teleport").onclick = function() {
1727 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
1728 if (move_button.id.startsWith('key_')) { // not a move button
1731 let direction = move_button.id.split('_')[2].toUpperCase();
1732 move_button.onclick = function() {
1733 if (tui.mode.available_actions.includes("move")) {
1734 server.send(['TASK:MOVE', direction]);
1735 } else if (tui.mode.available_actions.includes("move_explorer")) {
1736 explorer.move(direction);