3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def c_pointer_to_bytearray(ba):
43 """Return C char * pointer to ba."""
44 type = ctypes.c_char * len(ba)
45 return type.from_buffer(ba)
48 def strong_write(file, string):
49 """Apply write(string), then flush()."""
54 def setup_server_io():
55 """Fill IO files DB with proper file( path)s. Write process IO test string.
57 Ensure IO files directory at server/. Remove any old input file if found.
58 Set up new input file for reading, and new output file for writing. Start
59 output file with process hash line of format PID + " " + floated UNIX time
60 (io_db["teststring"]). Raise SystemExit if file is found at path of either
61 record or save file plus io_db["tmp_suffix"].
63 def detect_atomic_leftover(path, tmp_suffix):
64 path_tmp = path + tmp_suffix
65 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
66 "aborted previous attempt to write '" + path + "'. Aborting " \
67 "until matter is resolved by removing it from its current path."
68 if os.access(path_tmp, os.F_OK):
70 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
71 io_db["save_wait"] = 0
72 io_db["verbose"] = False
73 io_db["record_chunk"] = ""
74 os.makedirs(io_db["path_server"], exist_ok=True)
75 io_db["file_out"] = open(io_db["path_out"], "w")
76 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
77 if os.access(io_db["path_in"], os.F_OK):
78 os.remove(io_db["path_in"])
79 io_db["file_in"] = open(io_db["path_in"], "w")
80 io_db["file_in"].close()
81 io_db["file_in"] = open(io_db["path_in"], "r")
82 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
83 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
86 def cleanup_server_io():
87 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
88 def helper(file_key, path_key):
90 io_db[file_key].close()
91 if not io_db["kicked_by_rival"] \
92 and os.access(io_db[path_key], os.F_OK):
93 os.remove(io_db[path_key])
94 helper("file_in", "path_in")
95 helper("file_out", "path_out")
96 helper("file_worldstate", "path_worldstate")
97 if "file_record" in io_db:
98 io_db["file_record"].close()
101 def obey(command, prefix, replay=False, do_record=False):
102 """Call function from commands_db mapped to command's first token.
104 Tokenize command string with shlex.split(comments=True). If replay is set,
105 a non-meta command from the commands_db merely triggers obey() on the next
106 command from the records file. If not, non-meta commands set
107 io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
108 do_record is set, are recorded to io_db["record_chunk"], and save_world()
109 is called (and io_db["record_chunk"] written) if 15 seconds have passed
110 since the last time it was called. The prefix string is inserted into the
111 server's input message between its beginning 'input ' and ':'. All activity
112 is preceded by a server_test() call. Commands that start with a lowercase
113 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
117 print("input " + prefix + ": " + command)
119 tokens = shlex.split(command, comments=True)
120 except ValueError as err:
121 print("Can't tokenize command string: " + str(err) + ".")
123 if len(tokens) > 0 and tokens[0] in commands_db \
124 and len(tokens) == commands_db[tokens[0]][0] + 1:
125 if commands_db[tokens[0]][1]:
126 commands_db[tokens[0]][2](*tokens[1:])
127 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
128 print("Ignoring lowercase-starting commands when world inactive.")
130 print("Due to replay mode, reading command as 'go on in record'.")
131 line = io_db["file_record"].readline()
133 obey(line.rstrip(), io_db["file_record"].prefix
134 + str(io_db["file_record"].line_n))
135 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137 print("Reached end of record file.")
139 commands_db[tokens[0]][2](*tokens[1:])
141 io_db["record_chunk"] += command + "\n"
142 if time.time() > io_db["save_wait"] + 15:
143 atomic_write(io_db["path_record"], io_db["record_chunk"],
145 if world_db["WORLD_ACTIVE"]:
147 io_db["record_chunk"] = ""
148 io_db["save_wait"] = time.time()
149 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
150 elif 0 != len(tokens):
151 print("Invalid command/argument, or bad number of tokens.")
154 def atomic_write(path, text, do_append=False, delete=True):
155 """Atomic write of text to file at path, appended if do_append is set."""
156 path_tmp = path + io_db["tmp_suffix"]
160 if os.access(path, os.F_OK):
161 shutil.copyfile(path, path_tmp)
162 file = open(path_tmp, mode)
163 strong_write(file, text)
165 if delete and os.access(path, os.F_OK):
167 os.rename(path_tmp, path)
171 """Save all commands needed to reconstruct current world state."""
174 string = string.replace("\u005C", '\u005C\u005C')
175 return '"' + string.replace('"', '\u005C"') + '"'
180 if key == "MAP" or world_db["Things"][id][key]:
181 map = world_db["MAP"] if key == "MAP" \
182 else world_db["Things"][id][key]
183 length = world_db["MAP_LENGTH"]
184 for i in range(length):
185 line = map[i * length:(i * length) + length].decode()
186 string = string + key + " " + str(i) + " " + quote(line) \
193 for memthing in world_db["Things"][id]["T_MEMTHING"]:
194 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
195 str(memthing[1]) + " " + str(memthing[2]) + "\n"
198 def helper(category, id_string, special_keys={}):
200 for id in sorted(world_db[category].keys()):
201 string = string + id_string + " " + str(id) + "\n"
202 for key in sorted(world_db[category][id].keys()):
203 if not key in special_keys:
204 x = world_db[category][id][key]
205 argument = quote(x) if str == type(x) else str(x)
206 string = string + key + " " + argument + "\n"
207 elif special_keys[key]:
208 string = string + special_keys[key](id)
212 for key in sorted(world_db.keys()):
213 if (not isinstance(world_db[key], dict)) and key != "MAP" and \
214 key != "WORLD_ACTIVE":
215 string = string + key + " " + str(world_db[key]) + "\n"
216 string = string + mapsetter("MAP")()
217 string = string + helper("ThingActions", "TA_ID")
218 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
219 for id in sorted(world_db["ThingTypes"].keys()):
220 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
221 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
222 string = string + helper("Things", "T_ID",
223 {"T_CARRIES": False, "carried": False,
224 "T_MEMMAP": mapsetter("T_MEMMAP"),
225 "T_MEMTHING": memthing, "fovmap": False,
226 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
227 for id in sorted(world_db["Things"].keys()):
228 if [] != world_db["Things"][id]["T_CARRIES"]:
229 string = string + "T_ID " + str(id) + "\n"
230 for carried in sorted(world_db["Things"][id]["T_CARRIES"]):
231 string = string + "T_CARRIES " + str(carried) + "\n"
232 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
233 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
234 atomic_write(io_db["path_save"], string)
237 def obey_lines_in_file(path, name, do_record=False):
238 """Call obey() on each line of path's file, use name in input prefix."""
239 file = open(path, "r")
241 for line in file.readlines():
242 obey(line.rstrip(), name + "file line " + str(line_n),
248 def parse_command_line_arguments():
249 """Return settings values read from command line arguments."""
250 parser = argparse.ArgumentParser()
251 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
253 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
255 parser.add_argument('-v', dest='verbose', action='store_true')
256 opts, unknown = parser.parse_known_args()
261 """Ensure valid server out file belonging to current process.
263 This is done by comparing io_db["teststring"] to what's found at the start
264 of the current file at io_db["path_out"]. On failure, set
265 io_db["kicked_by_rival"] and raise SystemExit.
267 if not os.access(io_db["path_out"], os.F_OK):
268 raise SystemExit("Server output file has disappeared.")
269 file = open(io_db["path_out"], "r")
270 test = file.readline().rstrip("\n")
272 if test != io_db["teststring"]:
273 io_db["kicked_by_rival"] = True
274 msg = "Server test string in server output file does not match. This" \
275 " indicates that the current server process has been " \
276 "superseded by another one."
277 raise SystemExit(msg)
281 """Return next newline-delimited command from server in file.
283 Keep building return string until a newline is encountered. Pause between
284 unsuccessful reads, and after too much waiting, run server_test().
286 wait_on_fail = 0.03333
291 add = io_db["file_in"].readline()
293 command = command + add
294 if len(command) > 0 and "\n" == command[-1]:
295 command = command[:-1]
298 time.sleep(wait_on_fail)
299 if now + max_wait < time.time():
305 def try_worldstate_update():
306 """Write worldstate file if io_db["worldstate_updateable"] is set."""
307 if io_db["worldstate_updateable"]:
309 def draw_visible_Things(map, run):
310 for id in world_db["Things"]:
311 type = world_db["Things"][id]["T_TYPE"]
312 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
313 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
314 if (0 == run and not consumable and not alive) \
315 or (1 == run and consumable and not alive) \
316 or (2 == run and alive):
317 y = world_db["Things"][id]["T_POSY"]
318 x = world_db["Things"][id]["T_POSX"]
319 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
320 if 'v' == chr(fovflag):
321 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
322 map[(y * length) + x] = ord(c)
324 def write_map(string, map):
325 for i in range(length):
326 line = map[i * length:(i * length) + length].decode()
327 string = string + line + "\n"
331 if [] == world_db["Things"][0]["T_CARRIES"]:
332 inventory = "(none)\n"
334 for id in world_db["Things"][0]["T_CARRIES"]:
335 type_id = world_db["Things"][id]["T_TYPE"]
336 name = world_db["ThingTypes"][type_id]["TT_NAME"]
337 inventory = inventory + name + "\n"
338 string = str(world_db["TURN"]) + "\n" + \
339 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
340 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
341 inventory + "%\n" + \
342 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
343 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
344 str(world_db["MAP_LENGTH"]) + "\n"
345 length = world_db["MAP_LENGTH"]
346 fov = bytearray(b' ' * (length ** 2))
347 for pos in range(length ** 2):
348 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
349 fov[pos] = world_db["MAP"][pos]
351 draw_visible_Things(fov, i)
352 string = write_map(string, fov)
353 mem = world_db["Things"][0]["T_MEMMAP"][:]
355 for mt in world_db["Things"][0]["T_MEMTHING"]:
356 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
357 if (i == 0 and not consumable) or (i == 1 and consumable):
358 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
359 mem[(mt[1] * length) + mt[2]] = ord(c)
360 string = write_map(string, mem)
361 atomic_write(io_db["path_worldstate"], string, delete=False)
362 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
363 io_db["worldstate_updateable"] = False
367 """Replay game from record file.
369 Use opts.replay as breakpoint turn to which to replay automatically before
370 switching to manual input by non-meta commands in server input file
371 triggering further reads of record file. Ensure opts.replay is at least 1.
372 Run try_worldstate_update() before each interactive obey()/read_command().
376 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
377 " (if so late a turn is to be found).")
378 if not os.access(io_db["path_record"], os.F_OK):
379 raise SystemExit("No record file found to replay.")
380 io_db["file_record"] = open(io_db["path_record"], "r")
381 io_db["file_record"].prefix = "record file line "
382 io_db["file_record"].line_n = 1
383 while world_db["TURN"] < opts.replay:
384 line = io_db["file_record"].readline()
387 obey(line.rstrip(), io_db["file_record"].prefix
388 + str(io_db["file_record"].line_n))
389 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
391 try_worldstate_update()
392 obey(read_command(), "in file", replay=True)
396 """Play game by server input file commands. Before, load save file found.
398 If no save file is found, a new world is generated from the commands in the
399 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
400 command and all that follow via the server input file. Run
401 try_worldstate_update() before each interactive obey()/read_command().
403 if os.access(io_db["path_save"], os.F_OK):
404 obey_lines_in_file(io_db["path_save"], "save")
406 if not os.access(io_db["path_worldconf"], os.F_OK):
407 msg = "No world config file from which to start a new world."
408 raise SystemExit(msg)
409 obey_lines_in_file(io_db["path_worldconf"], "world config ",
411 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
413 try_worldstate_update()
414 obey(read_command(), "in file", do_record=True)
418 """(Re-)make island map.
420 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
421 start with one land cell in the middle, then go into cycle of repeatedly
422 selecting a random sea cell and transforming it into land if it is neighbor
423 to land. The cycle ends when a land cell is due to be created at the map's
424 border. Then put some trees on the map (TODO: more precise algorithm desc).
427 def is_neighbor(coordinates, type):
430 length = world_db["MAP_LENGTH"]
432 diag_west = x + (ind > 0)
433 diag_east = x + (ind < (length - 1))
434 pos = (y * length) + x
435 if (y > 0 and diag_east
436 and type == chr(world_db["MAP"][pos - length + ind])) \
438 and type == chr(world_db["MAP"][pos + 1])) \
439 or (y < (length - 1) and diag_east
440 and type == chr(world_db["MAP"][pos + length + ind])) \
441 or (y > 0 and diag_west
442 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
444 and type == chr(world_db["MAP"][pos - 1])) \
445 or (y < (length - 1) and diag_west
446 and type == chr(world_db["MAP"][pos + length - (not ind)])):
450 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
451 length = world_db["MAP_LENGTH"]
452 add_half_width = (not (length % 2)) * int(length / 2)
453 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
455 y = rand.next() % length
456 x = rand.next() % length
457 pos = (y * length) + x
458 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
459 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
461 world_db["MAP"][pos] = ord(".")
462 n_trees = int((length ** 2) / 16)
464 while (i_trees <= n_trees):
465 single_allowed = rand.next() % 32
466 y = rand.next() % length
467 x = rand.next() % length
468 pos = (y * length) + x
469 if "." == chr(world_db["MAP"][pos]) \
470 and ((not single_allowed) or is_neighbor((y, x), "X")):
471 world_db["MAP"][pos] = ord("X")
473 # This all-too-precise replica of the original C code misses iter_limit().
476 def update_map_memory(t, age_map=True):
477 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
479 def age_some_memdepthmap_on_nonfov_cells():
480 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
484 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
485 # if not ord_v == t["fovmap"][pos]
486 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
487 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
488 # if not rand.next() % (2 **
489 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
490 # t["T_MEMDEPTHMAP"][pos] += 1
491 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
492 fovmap = c_pointer_to_bytearray(t["fovmap"])
493 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
495 if not t["T_MEMMAP"]:
496 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
497 if not t["T_MEMDEPTHMAP"]:
498 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
502 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
503 if ord_v == t["fovmap"][pos]]:
504 t["T_MEMDEPTHMAP"][pos] = ord_0
505 if ord_space == t["T_MEMMAP"][pos]:
506 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
508 age_some_memdepthmap_on_nonfov_cells()
509 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
510 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
512 for id in [id for id in world_db["Things"]
513 if not world_db["Things"][id]["carried"]]:
514 type = world_db["Things"][id]["T_TYPE"]
515 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
516 y = world_db["Things"][id]["T_POSY"]
517 x = world_db["Things"][id]["T_POSX"]
518 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
519 t["T_MEMTHING"].append((type, y, x))
522 def set_world_inactive():
523 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
525 if os.access(io_db["path_worldstate"], os.F_OK):
526 os.remove(io_db["path_worldstate"])
527 world_db["WORLD_ACTIVE"] = 0
530 def integer_test(val_string, min, max=None):
531 """Return val_string if integer >= min & (if max set) <= max, else None."""
533 val = int(val_string)
534 if val < min or (max is not None and val > max):
538 msg = "Ignoring: Please use integer >= " + str(min)
540 msg += " and <= " + str(max)
546 def setter(category, key, min, max=None):
547 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
550 val = integer_test(val_string, min, max)
554 if category == "Thing":
555 id_store = command_tid
556 decorator = test_Thing_id
557 elif category == "ThingType":
558 id_store = command_ttid
559 decorator = test_ThingType_id
560 elif category == "ThingAction":
561 id_store = command_taid
562 decorator = test_ThingAction_id
566 val = integer_test(val_string, min, max)
568 world_db[category + "s"][id_store.id][key] = val
572 def build_fov_map(t):
573 """Build Thing's FOV map."""
574 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
575 fovmap = c_pointer_to_bytearray(t["fovmap"])
576 map = c_pointer_to_bytearray(world_db["MAP"])
577 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
578 raise RuntimeError("Malloc error in build_fov_Map().")
582 """Send quick usage info to log."""
583 strong_write(io_db["file_out"], "LOG See README file for help.\n")
586 def decrement_lifepoints(t):
587 """Decrement t's lifepoints by 1, and if to zero, corpse it.
589 If t is the player avatar, only blank its fovmap, so that the client may
590 still display memory data. On non-player things, erase fovmap and memory.
591 Dying actors drop all their things.
593 t["T_LIFEPOINTS"] -= 1
594 if 0 == t["T_LIFEPOINTS"]:
595 for id in t["T_CARRIES"]:
596 t["T_CARRIES"].remove(id)
597 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
598 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
599 world_db["Things"][id]["carried"] = False
600 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
601 if world_db["Things"][0] == t:
602 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
603 strong_write(io_db["file_out"], "LOG You die.\n")
606 t["T_MEMMAP"] = False
607 t["T_MEMDEPTHMAP"] = False
611 def mv_yx_in_dir_legal(dir, y, x):
612 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
613 dir_c = dir.encode("ascii")[0]
614 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
616 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
617 return (test, libpr.result_y(), libpr.result_x())
621 """Make t do nothing (but loudly, if player avatar)."""
622 if t == world_db["Things"][0]:
623 strong_write(io_db["file_out"], "LOG You wait.\n")
627 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
629 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
630 t["T_POSY"], t["T_POSX"])
631 if 1 == move_result[0]:
632 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
633 passable = "." == chr(world_db["MAP"][pos])
634 hitted = [id for id in world_db["Things"]
635 if world_db["Things"][id] != t
636 if world_db["Things"][id]["T_LIFEPOINTS"]
637 if world_db["Things"][id]["T_POSY"] == move_result[1]
638 if world_db["Things"][id]["T_POSX"] == move_result[2]]
641 if t == world_db["Things"][0]:
642 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
643 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
644 strong_write(io_db["file_out"], "LOG You wound "
645 + hitted_name + ".\n")
647 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
648 strong_write(io_db["file_out"], "LOG " + hitter_name +
650 decrement_lifepoints(world_db["Things"][hit_id])
652 dir = [dir for dir in directions_db
653 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
655 t["T_POSY"] = move_result[1]
656 t["T_POSX"] = move_result[2]
657 for id in t["T_CARRIES"]:
658 world_db["Things"][id]["T_POSY"] = move_result[1]
659 world_db["Things"][id]["T_POSX"] = move_result[2]
661 if t == world_db["Things"][0]:
662 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
663 elif t == world_db["Things"][0]:
664 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
667 def actor_pick_up(t):
668 """Make t pick up (topmost?) Thing from ground into inventory."""
669 # Topmostness is actually not defined so far. Picks most nutritious Thing.
670 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
671 if not world_db["Things"][id]["carried"]
672 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
673 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
678 type = world_db["Things"][id]["T_TYPE"]
679 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
680 nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
682 world_db["Things"][highest_id]["carried"] = True
683 t["T_CARRIES"].append(highest_id)
684 if t == world_db["Things"][0]:
685 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
686 elif t == world_db["Things"][0]:
687 err = "You try to pick up an object, but there is none."
688 strong_write(io_db["file_out"], "LOG " + err + "\n")
692 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
693 # TODO: Handle case where T_ARGUMENT matches nothing.
694 if len(t["T_CARRIES"]):
695 id = t["T_CARRIES"][t["T_ARGUMENT"]]
696 t["T_CARRIES"].remove(id)
697 world_db["Things"][id]["carried"] = False
698 if t == world_db["Things"][0]:
699 strong_write(io_db["file_out"], "LOG You drop an object.\n")
700 elif t == world_db["Things"][0]:
701 err = "You try to drop an object, but you own none."
702 strong_write(io_db["file_out"], "LOG " + err + "\n")
706 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
707 # TODO: Handle case where T_ARGUMENT matches nothing.
708 if len(t["T_CARRIES"]):
709 id = t["T_CARRIES"][t["T_ARGUMENT"]]
710 type = world_db["Things"][id]["T_TYPE"]
711 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
712 t["T_CARRIES"].remove(id)
713 del world_db["Things"][id]
714 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
715 if t == world_db["Things"][0]:
716 strong_write(io_db["file_out"],
717 "LOG You consume this object.\n")
718 elif t == world_db["Things"][0]:
719 strong_write(io_db["file_out"],
720 "LOG You try to use this object, but fail.\n")
721 elif t == world_db["Things"][0]:
722 strong_write(io_db["file_out"],
723 "LOG You try to use an object, but you own none.\n")
726 def thingproliferation(t, prol_map):
727 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
729 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
730 marked '.' in prol_map. If there are several map cell candidates, one is
733 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
734 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
736 for dir in [directions_db[key] for key in directions_db]:
737 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
738 if mv_result[0] and ord('.') == prol_map[mv_result[1]
739 * world_db["MAP_LENGTH"]
741 candidates.append((mv_result[1], mv_result[2]))
743 i = rand.next() % len(candidates)
744 id = id_setter(-1, "Things")
745 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
746 world_db["Things"][id] = newT
750 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
752 On success, decrease satiation score by 32.
754 if t["T_SATIATION"] > 0 \
755 and t["T_LIFEPOINTS"] < \
756 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
757 and 0 == (rand.next() % 31) \
758 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
759 if world_db["ThingActions"][id]["TA_NAME"] ==
761 t["T_LIFEPOINTS"] += 1
762 t["T_SATIATION"] -= 32
763 if t == world_db["Things"][0]:
764 strong_write(io_db["file_out"], "LOG You heal.\n")
768 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
769 if t["T_SATIATION"] > -32768:
770 t["T_SATIATION"] -= 1
771 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
772 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
773 raise RuntimeError("A thing that should not hunger is hungering.")
774 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
775 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
776 if t == world_db["Things"][0]:
777 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
778 decrement_lifepoints(t)
781 def get_dir_to_target(t, filter):
782 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
784 The path-wise nearest target is chosen, via the shortest available path.
785 Target must not be t. On succcess, return positive value, else False.
787 "a": Thing in FOV is below a certain distance, animate, but of ThingType
788 that is not t's, and starts out weaker than t is; build path as
789 avoiding things of t's ThingType
790 "f": neighbor cell (not inhabited by any animate Thing) further away from
791 animate Thing not further than x steps away and in FOV and of a
792 ThingType that is not t's, and starts out stronger or as strong as t
793 is currently; or (cornered), if no such flight cell, but Thing of
794 above criteria is too near,1 a cell closer to it, or, if less near,
796 "c": Thing in memorized map is consumable
797 "s": memory map cell with greatest-reachable degree of unexploredness
800 def zero_score_map_where_char_on_memdepthmap(c):
801 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
802 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
803 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
804 # set_map_score(i, 0)
805 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
806 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
807 raise RuntimeError("No score map allocated for "
808 "zero_score_map_where_char_on_memdepthmap().")
810 def set_map_score(pos, score):
811 test = libpr.set_map_score(pos, score)
813 raise RuntimeError("No score map allocated for set_map_score().")
815 def get_map_score(pos):
816 result = libpr.get_map_score(pos)
818 raise RuntimeError("No score map allocated for get_map_score().")
822 if t["fovmap"] and ("a" == filter or "f" == filter):
823 for id in world_db["Things"]:
824 Thing = world_db["Things"][id]
825 if Thing != t and Thing["T_LIFEPOINTS"] and \
826 t["T_TYPE"] != Thing["T_TYPE"] and \
827 'v' == chr(t["fovmap"][(Thing["T_POSY"]
828 * world_db["MAP_LENGTH"])
830 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
831 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
833 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
836 elif t["T_MEMMAP"] and "c" == filter:
837 for mt in t["T_MEMTHING"]:
838 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
840 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
844 def set_cells_passable_on_memmap_to_65534_on_scoremap():
845 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
847 # memmap = t["T_MEMMAP"]
848 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
849 # if ord_dot == memmap[i]]:
850 # set_map_score(i, 65534) # i.e. 65535-1
851 map = c_pointer_to_bytearray(t["T_MEMMAP"])
852 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
853 raise RuntimeError("No score map allocated for set_cells_passable"
854 "_on_memmap_to_65534_on_scoremap().")
856 def init_score_map():
857 test = libpr.init_score_map()
859 raise RuntimeError("Malloc error in init_score_map().")
862 set_cells_passable_on_memmap_to_65534_on_scoremap()
864 for id in world_db["Things"]:
865 Thing = world_db["Things"][id]
866 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
868 if t != Thing and Thing["T_LIFEPOINTS"] and \
869 t["T_TYPE"] != Thing["T_TYPE"] and \
870 ord_v == t["fovmap"][pos] and \
871 t["T_LIFEPOINTS"] > \
872 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
873 set_map_score(pos, 0)
874 elif t["T_TYPE"] == Thing["T_TYPE"]:
875 set_map_score(pos, 65535)
877 for id in [id for id in world_db["Things"]
878 if world_db["Things"][id]["T_LIFEPOINTS"]]:
879 Thing = world_db["Things"][id]
880 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
882 if t["T_TYPE"] != Thing["T_TYPE"] and \
883 ord_v == t["fovmap"][pos] and \
884 t["T_LIFEPOINTS"] <= \
885 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
886 set_map_score(pos, 0)
888 for mt in [mt for mt in t["T_MEMTHING"]
889 if ord_blank != t["T_MEMMAP"][mt[1]
890 * world_db["MAP_LENGTH"]
892 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
893 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
895 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
897 def rand_target_dir(neighbors, cmp, dirs):
900 for i in range(len(dirs)):
901 if cmp == neighbors[i]:
902 candidates.append(dirs[i])
904 return candidates[rand.next() % n_candidates] if n_candidates else 0
906 def get_neighbor_scores(dirs, eye_pos):
908 if libpr.ready_neighbor_scores(eye_pos):
909 raise RuntimeError("No score map allocated for " +
910 "ready_neighbor_scores.()")
911 for i in range(len(dirs)):
912 scores.append(libpr.get_neighbor_score(i))
915 def get_dir_from_neighbors():
916 dir_to_target = False
918 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
919 neighbors = get_neighbor_scores(dirs, eye_pos)
921 inhabited = [world_db["Things"][id]["T_POSY"]
922 * world_db["MAP_LENGTH"]
923 + world_db["Things"][id]["T_POSX"]
924 for id in world_db["Things"]
925 if world_db["Things"][id]["T_LIFEPOINTS"]]
926 for i in range(len(dirs)):
927 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
928 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
930 for pos in [pos for pos in inhabited if pos == pos_cmp]:
933 minmax_start = 0 if "f" == filter else 65535 - 1
934 minmax_neighbor = minmax_start
935 for i in range(len(dirs)):
936 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
937 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
938 or ("f" != filter and minmax_neighbor > neighbors[i]):
939 minmax_neighbor = neighbors[i]
940 if minmax_neighbor != minmax_start:
941 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
943 if not dir_to_target:
944 if 1 == get_map_score(eye_pos):
945 dir_to_target = rand_target_dir(neighbors, 0, dirs)
946 elif 3 >= get_map_score(eye_pos):
947 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
949 world_db["ThingActions"][id]["TA_NAME"]
952 elif dir_to_target and 3 < get_map_score(eye_pos):
954 elif "a" == filter and 10 <= get_map_score(eye_pos):
958 dir_to_target = False
960 run_i = 9 + 1 if "s" == filter else 1
961 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
964 mem_depth_c = b'9' if b' ' == mem_depth_c \
965 else bytes([mem_depth_c[0] - 1])
966 if libpr.dijkstra_map():
967 raise RuntimeError("No score map allocated for dijkstra_map().")
968 dir_to_target = get_dir_from_neighbors()
969 libpr.free_score_map()
970 if dir_to_target and str == type(dir_to_target):
971 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
972 if world_db["ThingActions"][id]["TA_NAME"]
974 t["T_ARGUMENT"] = ord(dir_to_target)
978 def standing_on_consumable(t):
979 """Return True/False whether t is standing on a consumable."""
980 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
981 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
982 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
983 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
989 def get_inventory_slot_to_consume(t):
990 """Return slot Id of strongest consumable in t's inventory, else -1."""
991 cmp_consumability = 0
994 for id in t["T_CARRIES"]:
995 type = world_db["Things"][id]["T_TYPE"]
996 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
997 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1004 """Determine next command/argment for actor t via AI algorithms.
1006 AI will look for, and move towards, enemies (animate Things not of their
1007 own ThingType); if they see none, they will consume consumables in their
1008 inventory; if there are none, they will pick up what they stand on if they
1009 stand on consumables; if they stand on none, they will move towards the
1010 next consumable they see or remember on the map; if they see or remember
1011 none, they will explore parts of the map unseen since ever or for at least
1012 one turn; if there is nothing to explore, they will simply wait.
1014 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1015 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1016 if not get_dir_to_target(t, "f"):
1017 sel = get_inventory_slot_to_consume(t)
1019 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1020 if world_db["ThingActions"][id]["TA_NAME"]
1022 t["T_ARGUMENT"] = sel
1023 elif standing_on_consumable(t):
1024 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1025 if world_db["ThingActions"][id]["TA_NAME"]
1027 elif (not get_dir_to_target(t, "c")) and \
1028 (not get_dir_to_target(t, "a")):
1029 get_dir_to_target(t, "s")
1033 """Run game world and its inhabitants until new player input expected."""
1035 whilebreaker = False
1036 while world_db["Things"][0]["T_LIFEPOINTS"]:
1037 proliferable_map = world_db["MAP"][:]
1038 for id in [id for id in world_db["Things"]
1039 if not world_db["Things"][id]["carried"]]:
1040 y = world_db["Things"][id]["T_POSY"]
1041 x = world_db["Things"][id]["T_POSX"]
1042 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1043 for id in [id for id in world_db["Things"]]: # Only what's from start!
1044 if not id in world_db["Things"] or \
1045 world_db["Things"][id]["carried"]: # May have been consumed or
1046 continue # picked up during turn …
1047 Thing = world_db["Things"][id]
1048 if Thing["T_LIFEPOINTS"]:
1049 if not Thing["T_COMMAND"]:
1050 update_map_memory(Thing)
1057 if Thing["T_LIFEPOINTS"]:
1058 Thing["T_PROGRESS"] += 1
1059 taid = [a for a in world_db["ThingActions"]
1060 if a == Thing["T_COMMAND"]][0]
1061 ThingAction = world_db["ThingActions"][taid]
1062 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1063 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1064 Thing["T_COMMAND"] = 0
1065 Thing["T_PROGRESS"] = 0
1066 thingproliferation(Thing, proliferable_map)
1069 world_db["TURN"] += 1
1072 def new_Thing(type, pos=(0, 0)):
1073 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1075 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1087 "T_MEMDEPTHMAP": False,
1090 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1091 build_fov_map(thing)
1095 def id_setter(id, category, id_store=False, start_at_1=False):
1096 """Set ID of object of category to manipulate ID unused? Create new one.
1097 The ID is stored as id_store.id (if id_store is set). If the integer of the
1098 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1099 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1100 always returned when no new object is created, else the new object's ID.
1102 min = 0 if start_at_1 else -1
1104 id = integer_test(id, min)
1106 if id in world_db[category]:
1111 if (start_at_1 and 0 == id) \
1112 or ((not start_at_1) and (id < 0)):
1113 id = 0 if start_at_1 else -1
1116 if id not in world_db[category]:
1124 """Send PONG line to server output file."""
1125 strong_write(io_db["file_out"], "PONG\n")
1129 """Abort server process."""
1130 if None == opts.replay:
1131 if world_db["WORLD_ACTIVE"]:
1133 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1134 raise SystemExit("received QUIT command")
1137 def command_thingshere(str_y, str_x):
1138 """Write to out file list of Things known to player at coordinate y, x."""
1139 if world_db["WORLD_ACTIVE"]:
1140 y = integer_test(str_y, 0, 255)
1141 x = integer_test(str_x, 0, 255)
1142 length = world_db["MAP_LENGTH"]
1143 if None != y and None != x and y < length and x < length:
1144 pos = (y * world_db["MAP_LENGTH"]) + x
1145 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1146 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1147 for id in world_db["Things"]:
1148 if y == world_db["Things"][id]["T_POSY"] \
1149 and x == world_db["Things"][id]["T_POSX"] \
1150 and not world_db["Things"][id]["carried"]:
1151 type = world_db["Things"][id]["T_TYPE"]
1152 name = world_db["ThingTypes"][type]["TT_NAME"]
1153 strong_write(io_db["file_out"], name + "\n")
1155 for mt in world_db["Things"][0]["T_MEMTHING"]:
1156 if y == mt[1] and x == mt[2]:
1157 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1158 strong_write(io_db["file_out"], name + "\n")
1159 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1161 print("Ignoring: Invalid map coordinates.")
1163 print("Ignoring: Command only works on existing worlds.")
1166 def play_commander(action, args=False):
1167 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1169 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1173 id = [x for x in world_db["ThingActions"]
1174 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1175 world_db["Things"][0]["T_COMMAND"] = id
1178 def set_command_and_argument_int(str_arg):
1179 val = integer_test(str_arg, 0, 255)
1181 world_db["Things"][0]["T_ARGUMENT"] = val
1184 def set_command_and_argument_movestring(str_arg):
1185 if str_arg in directions_db:
1186 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1189 print("Ignoring: Argument must be valid direction string.")
1191 if action == "move":
1192 return set_command_and_argument_movestring
1194 return set_command_and_argument_int
1199 def command_seedrandomness(seed_string):
1200 """Set rand seed to int(seed_string)."""
1201 val = integer_test(seed_string, 0, 4294967295)
1206 def command_makeworld(seed_string):
1207 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1209 Seed rand with seed. Do more only with a "wait" ThingAction and
1210 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1211 world_db["Things"] emptied, call make_map() and set
1212 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1213 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1214 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1215 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1222 err = "Space to put thing on too hard to find. Map too small?"
1224 y = rand.next() % world_db["MAP_LENGTH"]
1225 x = rand.next() % world_db["MAP_LENGTH"]
1226 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1230 raise SystemExit(err)
1231 # Replica of C code, wrongly ignores animatedness of new Thing.
1232 pos_clear = (0 == len([id for id in world_db["Things"]
1233 if world_db["Things"][id]["T_LIFEPOINTS"]
1234 if world_db["Things"][id]["T_POSY"] == y
1235 if world_db["Things"][id]["T_POSX"] == x]))
1240 val = integer_test(seed_string, 0, 4294967295)
1244 player_will_be_generated = False
1245 playertype = world_db["PLAYER_TYPE"]
1246 for ThingType in world_db["ThingTypes"]:
1247 if playertype == ThingType:
1248 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1249 player_will_be_generated = True
1251 if not player_will_be_generated:
1252 print("Ignoring: No player type with start number >0 defined.")
1255 for ThingAction in world_db["ThingActions"]:
1256 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1259 print("Ignoring beyond SEED_MAP: " +
1260 "No thing action with name 'wait' defined.")
1262 world_db["Things"] = {}
1264 world_db["WORLD_ACTIVE"] = 1
1265 world_db["TURN"] = 1
1266 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1267 id = id_setter(-1, "Things")
1268 world_db["Things"][id] = new_Thing(playertype, free_pos())
1269 if not world_db["Things"][0]["fovmap"]:
1270 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1271 world_db["Things"][0]["fovmap"] = empty_fovmap
1272 update_map_memory(world_db["Things"][0])
1273 for type in world_db["ThingTypes"]:
1274 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1275 if type != playertype:
1276 id = id_setter(-1, "Things")
1277 world_db["Things"][id] = new_Thing(type, free_pos())
1278 strong_write(io_db["file_out"], "NEW_WORLD\n")
1282 def command_maplength(maplength_string):
1283 """Redefine map length. Invalidate map, therefore lose all things on it."""
1284 val = integer_test(maplength_string, 1, 256)
1286 world_db["MAP_LENGTH"] = val
1287 world_db["MAP"] = False
1288 set_world_inactive()
1289 world_db["Things"] = {}
1290 libpr.set_maplength(val)
1293 def command_worldactive(worldactive_string):
1294 """Toggle world_db["WORLD_ACTIVE"] if possible.
1296 An active world can always be set inactive. An inactive world can only be
1297 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1298 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1299 Also call log_help().
1301 val = integer_test(worldactive_string, 0, 1)
1303 if 0 != world_db["WORLD_ACTIVE"]:
1305 set_world_inactive()
1307 print("World already active.")
1308 elif 0 == world_db["WORLD_ACTIVE"]:
1310 for ThingAction in world_db["ThingActions"]:
1311 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1314 player_exists = False
1315 for Thing in world_db["Things"]:
1317 player_exists = True
1319 if wait_exists and player_exists and world_db["MAP"]:
1320 for id in world_db["Things"]:
1321 if world_db["Things"][id]["T_LIFEPOINTS"]:
1322 build_fov_map(world_db["Things"][id])
1324 update_map_memory(world_db["Things"][id], False)
1325 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1326 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1327 world_db["Things"][0]["fovmap"] = empty_fovmap
1328 world_db["WORLD_ACTIVE"] = 1
1331 print("Ignoring: Not all conditions for world activation met.")
1334 def test_for_id_maker(object, category):
1335 """Return decorator testing for object having "id" attribute."""
1338 if hasattr(object, "id"):
1341 print("Ignoring: No " + category +
1342 " defined to manipulate yet.")
1347 def command_tid(id_string):
1348 """Set ID of Thing to manipulate. ID unused? Create new one.
1350 Default new Thing's type to the first available ThingType, others: zero.
1352 id = id_setter(id_string, "Things", command_tid)
1354 if world_db["ThingTypes"] == {}:
1355 print("Ignoring: No ThingType to settle new Thing in.")
1357 type = list(world_db["ThingTypes"].keys())[0]
1358 world_db["Things"][id] = new_Thing(type)
1361 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1365 def command_tcommand(str_int):
1366 """Set T_COMMAND of selected Thing."""
1367 val = integer_test(str_int, 0)
1369 if 0 == val or val in world_db["ThingActions"]:
1370 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1372 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1376 def command_ttype(str_int):
1377 """Set T_TYPE of selected Thing."""
1378 val = integer_test(str_int, 0)
1380 if val in world_db["ThingTypes"]:
1381 world_db["Things"][command_tid.id]["T_TYPE"] = val
1383 print("Ignoring: ThingType ID belongs to no known ThingType.")
1387 def command_tcarries(str_int):
1388 """Append int(str_int) to T_CARRIES of selected Thing.
1390 The ID int(str_int) must not be of the selected Thing, and must belong to a
1391 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1393 val = integer_test(str_int, 0)
1395 if val == command_tid.id:
1396 print("Ignoring: Thing cannot carry itself.")
1397 elif val in world_db["Things"] \
1398 and not world_db["Things"][val]["carried"]:
1399 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1400 world_db["Things"][val]["carried"] = True
1402 print("Ignoring: Thing not available for carrying.")
1403 # Note that the whole carrying structure is different from the C version:
1404 # Carried-ness is marked by a "carried" flag, not by Things containing
1405 # Things internally.
1409 def command_tmemthing(str_t, str_y, str_x):
1410 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1412 The type must fit to an existing ThingType, and the position into the map.
1414 type = integer_test(str_t, 0)
1415 posy = integer_test(str_y, 0, 255)
1416 posx = integer_test(str_x, 0, 255)
1417 if None != type and None != posy and None != posx:
1418 if type not in world_db["ThingTypes"] \
1419 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1420 print("Ignoring: Illegal value for thing type or position.")
1422 memthing = (type, posy, posx)
1423 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1426 def setter_map(maptype):
1427 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1429 If no map of maptype exists yet, initialize it with ' ' bytes first.
1432 def valid_map_line(str_int, mapline):
1433 val = integer_test(str_int, 0, 255)
1435 if val >= world_db["MAP_LENGTH"]:
1436 print("Illegal value for map line number.")
1437 elif len(mapline) != world_db["MAP_LENGTH"]:
1438 print("Map line length is unequal map width.")
1443 def nonThingMap_helper(str_int, mapline):
1444 val = valid_map_line(str_int, mapline)
1446 length = world_db["MAP_LENGTH"]
1447 if not world_db["MAP"]:
1448 map = bytearray(b' ' * (length ** 2))
1450 map = world_db["MAP"]
1451 map[val * length:(val * length) + length] = mapline.encode()
1452 if not world_db["MAP"]:
1453 world_db["MAP"] = map
1456 def ThingMap_helper(str_int, mapline):
1457 val = valid_map_line(str_int, mapline)
1459 length = world_db["MAP_LENGTH"]
1460 if not world_db["Things"][command_tid.id][maptype]:
1461 map = bytearray(b' ' * (length ** 2))
1463 map = world_db["Things"][command_tid.id][maptype]
1464 map[val * length:(val * length) + length] = mapline.encode()
1465 if not world_db["Things"][command_tid.id][maptype]:
1466 world_db["Things"][command_tid.id][maptype] = map
1468 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1472 def setter_tpos(axis):
1473 """Generate setter for T_POSX or T_POSY of selected Thing.
1475 If world is active, rebuilds animate things' fovmap, player's memory map.
1478 def helper(str_int):
1479 val = integer_test(str_int, 0, 255)
1481 if val < world_db["MAP_LENGTH"]:
1482 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1483 if world_db["WORLD_ACTIVE"] \
1484 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1485 build_fov_map(world_db["Things"][command_tid.id])
1486 if 0 == command_tid.id:
1487 update_map_memory(world_db["Things"][command_tid.id])
1489 print("Ignoring: Position is outside of map.")
1493 def command_ttid(id_string):
1494 """Set ID of ThingType to manipulate. ID unused? Create new one.
1496 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1498 id = id_setter(id_string, "ThingTypes", command_ttid)
1500 world_db["ThingTypes"][id] = {
1501 "TT_NAME": "(none)",
1504 "TT_PROLIFERATE": 0,
1505 "TT_START_NUMBER": 0,
1511 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1515 def command_ttname(name):
1516 """Set TT_NAME of selected ThingType."""
1517 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1521 def command_ttsymbol(char):
1522 """Set TT_SYMBOL of selected ThingType. """
1524 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1526 print("Ignoring: Argument must be single character.")
1530 def command_ttcorpseid(str_int):
1531 """Set TT_CORPSE_ID of selected ThingType."""
1532 val = integer_test(str_int, 0)
1534 if val in world_db["ThingTypes"]:
1535 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1537 print("Ignoring: Corpse ID belongs to no known ThignType.")
1540 def command_taid(id_string):
1541 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1543 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1545 id = id_setter(id_string, "ThingActions", command_taid, True)
1547 world_db["ThingActions"][id] = {
1553 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1556 @test_ThingAction_id
1557 def command_taname(name):
1558 """Set TA_NAME of selected ThingAction.
1560 The name must match a valid thing action function. If after the name
1561 setting no ThingAction with name "wait" remains, call set_world_inactive().
1563 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1564 or name == "pick_up":
1565 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1566 if 1 == world_db["WORLD_ACTIVE"]:
1567 wait_defined = False
1568 for id in world_db["ThingActions"]:
1569 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1572 if not wait_defined:
1573 set_world_inactive()
1575 print("Ignoring: Invalid action name.")
1576 # In contrast to the original,naming won't map a function to a ThingAction.
1580 """Call ai() on player Thing, then turn_over()."""
1581 ai(world_db["Things"][0])
1585 """Commands database.
1587 Map command start tokens to ([0]) number of expected command arguments, ([1])
1588 the command's meta-ness (i.e. is it to be written to the record file, is it to
1589 be ignored in replay mode if read from server input file), and ([2]) a function
1593 "QUIT": (0, True, command_quit),
1594 "PING": (0, True, command_ping),
1595 "THINGS_HERE": (2, True, command_thingshere),
1596 "MAKE_WORLD": (1, False, command_makeworld),
1597 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1598 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1599 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1600 "MAP_LENGTH": (1, False, command_maplength),
1601 "WORLD_ACTIVE": (1, False, command_worldactive),
1602 "MAP": (2, False, setter_map("MAP")),
1603 "TA_ID": (1, False, command_taid),
1604 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1605 "TA_NAME": (1, False, command_taname),
1606 "TT_ID": (1, False, command_ttid),
1607 "TT_NAME": (1, False, command_ttname),
1608 "TT_SYMBOL": (1, False, command_ttsymbol),
1609 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1610 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1612 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1614 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1616 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1617 "T_ID": (1, False, command_tid),
1618 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1619 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1620 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1621 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1622 "T_COMMAND": (1, False, command_tcommand),
1623 "T_TYPE": (1, False, command_ttype),
1624 "T_CARRIES": (1, False, command_tcarries),
1625 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1626 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1627 "T_MEMTHING": (3, False, command_tmemthing),
1628 "T_POSY": (1, False, setter_tpos("Y")),
1629 "T_POSX": (1, False, setter_tpos("X")),
1630 "wait": (0, False, play_commander("wait")),
1631 "move": (1, False, play_commander("move")),
1632 "pick_up": (0, False, play_commander("pick_up")),
1633 "drop": (1, False, play_commander("drop", True)),
1634 "use": (1, False, play_commander("use", True)),
1635 "ai": (0, False, command_ai)
1637 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1640 """World state database. With sane default values. (Randomness is in rand.)"""
1652 """Mapping of direction names to internal direction chars."""
1653 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1654 "west": "s", "north-west": "w", "north-east": "e"}
1656 """File IO database."""
1658 "path_save": "save",
1659 "path_record": "record_save",
1660 "path_worldconf": "confserver/world",
1661 "path_server": "server/",
1662 "path_in": "server/in",
1663 "path_out": "server/out",
1664 "path_worldstate": "server/worldstate",
1665 "tmp_suffix": "_tmp",
1666 "kicked_by_rival": False,
1667 "worldstate_updateable": False
1672 libpr = prep_library()
1673 rand = RandomnessIO()
1674 opts = parse_command_line_arguments()
1676 io_db["path_save"] = opts.savefile
1677 io_db["path_record"] = "record_" + opts.savefile
1680 io_db["verbose"] = True
1681 if None != opts.replay:
1685 except SystemExit as exit:
1686 print("ABORTING: " + exit.args[0])
1688 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")