3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def c_pointer_to_bytearray(ba):
43 """Return C char * pointer to ba."""
44 type = ctypes.c_char * len(ba)
45 return type.from_buffer(ba)
48 def strong_write(file, string):
49 """Apply write(string), then flush()."""
54 def setup_server_io():
55 """Fill IO files DB with proper file( path)s. Write process IO test string.
57 Ensure IO files directory at server/. Remove any old input file if found.
58 Set up new input file for reading, and new output file for writing. Start
59 output file with process hash line of format PID + " " + floated UNIX time
60 (io_db["teststring"]). Raise SystemExit if file is found at path of either
61 record or save file plus io_db["tmp_suffix"].
63 def detect_atomic_leftover(path, tmp_suffix):
64 path_tmp = path + tmp_suffix
65 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
66 "aborted previous attempt to write '" + path + "'. Aborting " \
67 "until matter is resolved by removing it from its current path."
68 if os.access(path_tmp, os.F_OK):
70 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
71 io_db["save_wait"] = 0
72 io_db["verbose"] = False
73 io_db["record_chunk"] = ""
74 os.makedirs(io_db["path_server"], exist_ok=True)
75 io_db["file_out"] = open(io_db["path_out"], "w")
76 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
77 if os.access(io_db["path_in"], os.F_OK):
78 os.remove(io_db["path_in"])
79 io_db["file_in"] = open(io_db["path_in"], "w")
80 io_db["file_in"].close()
81 io_db["file_in"] = open(io_db["path_in"], "r")
82 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
83 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
86 def cleanup_server_io():
87 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
88 def helper(file_key, path_key):
90 io_db[file_key].close()
91 if not io_db["kicked_by_rival"] \
92 and os.access(io_db[path_key], os.F_OK):
93 os.remove(io_db[path_key])
94 helper("file_in", "path_in")
95 helper("file_out", "path_out")
96 helper("file_worldstate", "path_worldstate")
97 if "file_record" in io_db:
98 io_db["file_record"].close()
101 def obey(command, prefix, replay=False, do_record=False):
102 """Call function from commands_db mapped to command's first token.
104 Tokenize command string with shlex.split(comments=True). If replay is set,
105 a non-meta command from the commands_db merely triggers obey() on the next
106 command from the records file. If not, non-meta commands set
107 io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
108 do_record is set, are recorded to io_db["record_chunk"], and save_world()
109 is called (and io_db["record_chunk"] written) if 15 seconds have passed
110 since the last time it was called. The prefix string is inserted into the
111 server's input message between its beginning 'input ' and ':'. All activity
112 is preceded by a server_test() call. Commands that start with a lowercase
113 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
117 print("input " + prefix + ": " + command)
119 tokens = shlex.split(command, comments=True)
120 except ValueError as err:
121 print("Can't tokenize command string: " + str(err) + ".")
123 if len(tokens) > 0 and tokens[0] in commands_db \
124 and len(tokens) == commands_db[tokens[0]][0] + 1:
125 if commands_db[tokens[0]][1]:
126 commands_db[tokens[0]][2](*tokens[1:])
127 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
128 print("Ignoring lowercase-starting commands when world inactive.")
130 print("Due to replay mode, reading command as 'go on in record'.")
131 line = io_db["file_record"].readline()
133 obey(line.rstrip(), io_db["file_record"].prefix
134 + str(io_db["file_record"].line_n))
135 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137 print("Reached end of record file.")
139 commands_db[tokens[0]][2](*tokens[1:])
141 io_db["record_chunk"] += command + "\n"
142 if time.time() > io_db["save_wait"] + 15:
143 atomic_write(io_db["path_record"], io_db["record_chunk"],
145 if world_db["WORLD_ACTIVE"]:
147 io_db["record_chunk"] = ""
148 io_db["save_wait"] = time.time()
149 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
150 elif 0 != len(tokens):
151 print("Invalid command/argument, or bad number of tokens.")
154 def atomic_write(path, text, do_append=False, delete=True):
155 """Atomic write of text to file at path, appended if do_append is set."""
156 path_tmp = path + io_db["tmp_suffix"]
160 if os.access(path, os.F_OK):
161 shutil.copyfile(path, path_tmp)
162 file = open(path_tmp, mode)
163 strong_write(file, text)
165 if delete and os.access(path, os.F_OK):
167 os.rename(path_tmp, path)
171 """Save all commands needed to reconstruct current world state."""
174 string = string.replace("\u005C", '\u005C\u005C')
175 return '"' + string.replace('"', '\u005C"') + '"'
180 if key == "MAP" or world_db["Things"][id][key]:
181 map = world_db["MAP"] if key == "MAP" \
182 else world_db["Things"][id][key]
183 length = world_db["MAP_LENGTH"]
184 for i in range(length):
185 line = map[i * length:(i * length) + length].decode()
186 string = string + key + " " + str(i) + " " + quote(line) \
193 for memthing in world_db["Things"][id]["T_MEMTHING"]:
194 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
195 str(memthing[1]) + " " + str(memthing[2]) + "\n"
198 def helper(category, id_string, special_keys={}):
200 for id in sorted(world_db[category].keys()):
201 string = string + id_string + " " + str(id) + "\n"
202 for key in sorted(world_db[category][id].keys()):
203 if not key in special_keys:
204 x = world_db[category][id][key]
205 argument = quote(x) if str == type(x) else str(x)
206 string = string + key + " " + argument + "\n"
207 elif special_keys[key]:
208 string = string + special_keys[key](id)
212 for key in sorted(world_db.keys()):
213 if (not isinstance(world_db[key], dict)) and key != "MAP" and \
214 key != "WORLD_ACTIVE":
215 string = string + key + " " + str(world_db[key]) + "\n"
216 string = string + mapsetter("MAP")()
217 string = string + helper("ThingActions", "TA_ID")
218 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
219 for id in sorted(world_db["ThingTypes"].keys()):
220 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
221 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
222 string = string + helper("Things", "T_ID",
223 {"T_CARRIES": False, "carried": False,
224 "T_MEMMAP": mapsetter("T_MEMMAP"),
225 "T_MEMTHING": memthing, "fovmap": False,
226 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
227 for id in sorted(world_db["Things"].keys()):
228 if [] != world_db["Things"][id]["T_CARRIES"]:
229 string = string + "T_ID " + str(id) + "\n"
230 for carried in sorted(world_db["Things"][id]["T_CARRIES"]):
231 string = string + "T_CARRIES " + str(carried) + "\n"
232 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
233 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
234 atomic_write(io_db["path_save"], string)
237 def obey_lines_in_file(path, name, do_record=False):
238 """Call obey() on each line of path's file, use name in input prefix."""
239 file = open(path, "r")
241 for line in file.readlines():
242 obey(line.rstrip(), name + "file line " + str(line_n),
248 def parse_command_line_arguments():
249 """Return settings values read from command line arguments."""
250 parser = argparse.ArgumentParser()
251 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
253 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
255 parser.add_argument('-v', dest='verbose', action='store_true')
256 opts, unknown = parser.parse_known_args()
261 """Ensure valid server out file belonging to current process.
263 This is done by comparing io_db["teststring"] to what's found at the start
264 of the current file at io_db["path_out"]. On failure, set
265 io_db["kicked_by_rival"] and raise SystemExit.
267 if not os.access(io_db["path_out"], os.F_OK):
268 raise SystemExit("Server output file has disappeared.")
269 file = open(io_db["path_out"], "r")
270 test = file.readline().rstrip("\n")
272 if test != io_db["teststring"]:
273 io_db["kicked_by_rival"] = True
274 msg = "Server test string in server output file does not match. This" \
275 " indicates that the current server process has been " \
276 "superseded by another one."
277 raise SystemExit(msg)
281 """Return next newline-delimited command from server in file.
283 Keep building return string until a newline is encountered. Pause between
284 unsuccessful reads, and after too much waiting, run server_test().
286 wait_on_fail = 0.03333
291 add = io_db["file_in"].readline()
293 command = command + add
294 if len(command) > 0 and "\n" == command[-1]:
295 command = command[:-1]
298 time.sleep(wait_on_fail)
299 if now + max_wait < time.time():
305 def try_worldstate_update():
306 """Write worldstate file if io_db["worldstate_updateable"] is set."""
307 if io_db["worldstate_updateable"]:
309 def draw_visible_Things(map, run):
310 for id in world_db["Things"]:
311 type = world_db["Things"][id]["T_TYPE"]
312 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
313 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
314 if (0 == run and not consumable and not alive) \
315 or (1 == run and consumable and not alive) \
316 or (2 == run and alive):
317 y = world_db["Things"][id]["T_POSY"]
318 x = world_db["Things"][id]["T_POSX"]
319 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
320 if 'v' == chr(fovflag):
321 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
322 map[(y * length) + x] = ord(c)
324 def write_map(string, map):
325 for i in range(length):
326 line = map[i * length:(i * length) + length].decode()
327 string = string + line + "\n"
331 if [] == world_db["Things"][0]["T_CARRIES"]:
332 inventory = "(none)\n"
334 for id in world_db["Things"][0]["T_CARRIES"]:
335 type_id = world_db["Things"][id]["T_TYPE"]
336 name = world_db["ThingTypes"][type_id]["TT_NAME"]
337 inventory = inventory + name + "\n"
338 string = str(world_db["TURN"]) + "\n" + \
339 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
340 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
341 inventory + "%\n" + \
342 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
343 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
344 str(world_db["MAP_LENGTH"]) + "\n"
345 length = world_db["MAP_LENGTH"]
346 fov = bytearray(b' ' * (length ** 2))
347 for pos in range(length ** 2):
348 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
349 fov[pos] = world_db["MAP"][pos]
351 draw_visible_Things(fov, i)
352 string = write_map(string, fov)
353 mem = world_db["Things"][0]["T_MEMMAP"][:]
355 for mt in world_db["Things"][0]["T_MEMTHING"]:
356 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
357 if (i == 0 and not consumable) or (i == 1 and consumable):
358 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
359 mem[(mt[1] * length) + mt[2]] = ord(c)
360 string = write_map(string, mem)
361 atomic_write(io_db["path_worldstate"], string, delete=False)
362 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
363 io_db["worldstate_updateable"] = False
367 """Replay game from record file.
369 Use opts.replay as breakpoint turn to which to replay automatically before
370 switching to manual input by non-meta commands in server input file
371 triggering further reads of record file. Ensure opts.replay is at least 1.
372 Run try_worldstate_update() before each interactive obey()/read_command().
376 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
377 " (if so late a turn is to be found).")
378 if not os.access(io_db["path_record"], os.F_OK):
379 raise SystemExit("No record file found to replay.")
380 io_db["file_record"] = open(io_db["path_record"], "r")
381 io_db["file_record"].prefix = "record file line "
382 io_db["file_record"].line_n = 1
383 while world_db["TURN"] < opts.replay:
384 line = io_db["file_record"].readline()
387 obey(line.rstrip(), io_db["file_record"].prefix
388 + str(io_db["file_record"].line_n))
389 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
391 try_worldstate_update()
392 obey(read_command(), "in file", replay=True)
396 """Play game by server input file commands. Before, load save file found.
398 If no save file is found, a new world is generated from the commands in the
399 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
400 command and all that follow via the server input file. Run
401 try_worldstate_update() before each interactive obey()/read_command().
403 if os.access(io_db["path_save"], os.F_OK):
404 obey_lines_in_file(io_db["path_save"], "save")
406 if not os.access(io_db["path_worldconf"], os.F_OK):
407 msg = "No world config file from which to start a new world."
408 raise SystemExit(msg)
409 obey_lines_in_file(io_db["path_worldconf"], "world config ",
411 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
413 try_worldstate_update()
414 obey(read_command(), "in file", do_record=True)
418 """(Re-)make island map.
420 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
421 start with one land cell in the middle, then go into cycle of repeatedly
422 selecting a random sea cell and transforming it into land if it is neighbor
423 to land. The cycle ends when a land cell is due to be created at the map's
424 border. Then put some trees on the map (TODO: more precise algorithm desc).
427 def is_neighbor(coordinates, type):
430 length = world_db["MAP_LENGTH"]
432 diag_west = x + (ind > 0)
433 diag_east = x + (ind < (length - 1))
434 pos = (y * length) + x
435 if (y > 0 and diag_east
436 and type == chr(world_db["MAP"][pos - length + ind])) \
438 and type == chr(world_db["MAP"][pos + 1])) \
439 or (y < (length - 1) and diag_east
440 and type == chr(world_db["MAP"][pos + length + ind])) \
441 or (y > 0 and diag_west
442 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
444 and type == chr(world_db["MAP"][pos - 1])) \
445 or (y < (length - 1) and diag_west
446 and type == chr(world_db["MAP"][pos + length - (not ind)])):
450 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
451 length = world_db["MAP_LENGTH"]
452 add_half_width = (not (length % 2)) * int(length / 2)
453 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
455 y = rand.next() % length
456 x = rand.next() % length
457 pos = (y * length) + x
458 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
459 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
461 world_db["MAP"][pos] = ord(".")
462 n_trees = int((length ** 2) / 16)
464 while (i_trees <= n_trees):
465 single_allowed = rand.next() % 32
466 y = rand.next() % length
467 x = rand.next() % length
468 pos = (y * length) + x
469 if "." == chr(world_db["MAP"][pos]) \
470 and ((not single_allowed) or is_neighbor((y, x), "X")):
471 world_db["MAP"][pos] = ord("X")
473 # This all-too-precise replica of the original C code misses iter_limit().
476 def update_map_memory(t, age_map=True):
477 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
478 def age_some_memdepthmap_on_nonfov_cells():
479 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
483 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
484 # if not ord_v == t["fovmap"][pos]
485 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
486 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
487 # if not rand.next() % (2 **
488 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
489 # t["T_MEMDEPTHMAP"][pos] += 1
490 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
491 fovmap = c_pointer_to_bytearray(t["fovmap"])
492 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
493 if not t["T_MEMMAP"]:
494 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
495 if not t["T_MEMDEPTHMAP"]:
496 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
500 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
501 if ord_v == t["fovmap"][pos]]:
502 t["T_MEMDEPTHMAP"][pos] = ord_0
503 if ord_space == t["T_MEMMAP"][pos]:
504 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
506 age_some_memdepthmap_on_nonfov_cells()
507 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
508 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
510 for id in [id for id in world_db["Things"]
511 if not world_db["Things"][id]["carried"]]:
512 type = world_db["Things"][id]["T_TYPE"]
513 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
514 y = world_db["Things"][id]["T_POSY"]
515 x = world_db["Things"][id]["T_POSX"]
516 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
517 t["T_MEMTHING"].append((type, y, x))
520 def set_world_inactive():
521 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
523 if os.access(io_db["path_worldstate"], os.F_OK):
524 os.remove(io_db["path_worldstate"])
525 world_db["WORLD_ACTIVE"] = 0
528 def integer_test(val_string, min, max=None):
529 """Return val_string if integer >= min & (if max set) <= max, else None."""
531 val = int(val_string)
532 if val < min or (max is not None and val > max):
536 msg = "Ignoring: Please use integer >= " + str(min)
538 msg += " and <= " + str(max)
544 def setter(category, key, min, max=None):
545 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
548 val = integer_test(val_string, min, max)
552 if category == "Thing":
553 id_store = command_tid
554 decorator = test_Thing_id
555 elif category == "ThingType":
556 id_store = command_ttid
557 decorator = test_ThingType_id
558 elif category == "ThingAction":
559 id_store = command_taid
560 decorator = test_ThingAction_id
564 val = integer_test(val_string, min, max)
566 world_db[category + "s"][id_store.id][key] = val
570 def build_fov_map(t):
571 """Build Thing's FOV map."""
572 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
573 fovmap = c_pointer_to_bytearray(t["fovmap"])
574 map = c_pointer_to_bytearray(world_db["MAP"])
575 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
576 raise RuntimeError("Malloc error in build_fov_Map().")
579 def decrement_lifepoints(t):
580 """Decrement t's lifepoints by 1, and if to zero, corpse it.
582 If t is the player avatar, only blank its fovmap, so that the client may
583 still display memory data. On non-player things, erase fovmap and memory.
584 Dying actors drop all their things.
586 t["T_LIFEPOINTS"] -= 1
587 if 0 == t["T_LIFEPOINTS"]:
588 for id in t["T_CARRIES"]:
589 t["T_CARRIES"].remove(id)
590 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
591 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
592 world_db["Things"][id]["carried"] = False
593 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
594 if world_db["Things"][0] == t:
595 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
596 strong_write(io_db["file_out"], "LOG You die.\n")
599 t["T_MEMMAP"] = False
600 t["T_MEMDEPTHMAP"] = False
604 def mv_yx_in_dir_legal(dir, y, x):
605 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
606 dir_c = dir.encode("ascii")[0]
607 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
609 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
610 return (test, libpr.result_y(), libpr.result_x())
614 """Make t do nothing (but loudly, if player avatar)."""
615 if t == world_db["Things"][0]:
616 strong_write(io_db["file_out"], "LOG You wait.\n")
620 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
622 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
623 t["T_POSY"], t["T_POSX"])
624 if 1 == move_result[0]:
625 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
626 passable = "." == chr(world_db["MAP"][pos])
627 hitted = [id for id in world_db["Things"]
628 if world_db["Things"][id] != t
629 if world_db["Things"][id]["T_LIFEPOINTS"]
630 if world_db["Things"][id]["T_POSY"] == move_result[1]
631 if world_db["Things"][id]["T_POSX"] == move_result[2]]
634 if t == world_db["Things"][0]:
635 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
636 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
637 strong_write(io_db["file_out"], "LOG You wound "
638 + hitted_name + ".\n")
640 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
641 strong_write(io_db["file_out"], "LOG " + hitter_name +
643 decrement_lifepoints(world_db["Things"][hit_id])
645 dir = [dir for dir in directions_db
646 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
648 t["T_POSY"] = move_result[1]
649 t["T_POSX"] = move_result[2]
650 for id in t["T_CARRIES"]:
651 world_db["Things"][id]["T_POSY"] = move_result[1]
652 world_db["Things"][id]["T_POSX"] = move_result[2]
654 if t == world_db["Things"][0]:
655 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
656 elif t == world_db["Things"][0]:
657 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
660 def actor_pick_up(t):
661 """Make t pick up (topmost?) Thing from ground into inventory."""
662 # Topmostness is actually not defined so far. Picks most nutritious Thing.
663 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
664 if not world_db["Things"][id]["carried"]
665 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
666 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
671 type = world_db["Things"][id]["T_TYPE"]
672 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
673 nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
675 world_db["Things"][highest_id]["carried"] = True
676 t["T_CARRIES"].append(highest_id)
677 if t == world_db["Things"][0]:
678 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
679 elif t == world_db["Things"][0]:
680 err = "You try to pick up an object, but there is none."
681 strong_write(io_db["file_out"], "LOG " + err + "\n")
685 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
686 # TODO: Handle case where T_ARGUMENT matches nothing.
687 if len(t["T_CARRIES"]):
688 id = t["T_CARRIES"][t["T_ARGUMENT"]]
689 t["T_CARRIES"].remove(id)
690 world_db["Things"][id]["carried"] = False
691 if t == world_db["Things"][0]:
692 strong_write(io_db["file_out"], "LOG You drop an object.\n")
693 elif t == world_db["Things"][0]:
694 err = "You try to drop an object, but you own none."
695 strong_write(io_db["file_out"], "LOG " + err + "\n")
699 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
700 # TODO: Handle case where T_ARGUMENT matches nothing.
701 if len(t["T_CARRIES"]):
702 id = t["T_CARRIES"][t["T_ARGUMENT"]]
703 type = world_db["Things"][id]["T_TYPE"]
704 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
705 t["T_CARRIES"].remove(id)
706 del world_db["Things"][id]
707 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
708 if t == world_db["Things"][0]:
709 strong_write(io_db["file_out"],
710 "LOG You consume this object.\n")
711 elif t == world_db["Things"][0]:
712 strong_write(io_db["file_out"],
713 "LOG You try to use this object, but fail.\n")
714 elif t == world_db["Things"][0]:
715 strong_write(io_db["file_out"],
716 "LOG You try to use an object, but you own none.\n")
719 def thingproliferation(t, prol_map):
720 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
722 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
723 marked '.' in prol_map. If there are several map cell candidates, one is
726 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
727 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
729 for dir in [directions_db[key] for key in directions_db]:
730 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
731 if mv_result[0] and ord('.') == prol_map[mv_result[1]
732 * world_db["MAP_LENGTH"]
734 candidates.append((mv_result[1], mv_result[2]))
736 i = rand.next() % len(candidates)
737 id = id_setter(-1, "Things")
738 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
739 world_db["Things"][id] = newT
743 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
745 On success, decrease satiation score by 32.
747 if t["T_SATIATION"] > 0 \
748 and t["T_LIFEPOINTS"] < \
749 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
750 and 0 == (rand.next() % 31) \
751 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
752 if world_db["ThingActions"][id]["TA_NAME"] ==
754 t["T_LIFEPOINTS"] += 1
755 t["T_SATIATION"] -= 32
756 if t == world_db["Things"][0]:
757 strong_write(io_db["file_out"], "LOG You heal.\n")
761 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
762 if t["T_SATIATION"] > -32768:
763 t["T_SATIATION"] -= 1
764 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
765 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
766 raise RuntimeError("A thing that should not hunger is hungering.")
767 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
768 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
769 if t == world_db["Things"][0]:
770 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
771 decrement_lifepoints(t)
774 def get_dir_to_target(t, filter):
775 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
777 The path-wise nearest target is chosen, via the shortest available path.
778 Target must not be t. On succcess, return positive value, else False.
780 "a": Thing in FOV is below a certain distance, animate, but of ThingType
781 that is not t's, and starts out weaker than t is; build path as
782 avoiding things of t's ThingType
783 "f": neighbor cell (not inhabited by any animate Thing) further away from
784 animate Thing not further than x steps away and in FOV and of a
785 ThingType that is not t's, and starts out stronger or as strong as t
786 is currently; or (cornered), if no such flight cell, but Thing of
787 above criteria is too near,1 a cell closer to it, or, if less near,
789 "c": Thing in memorized map is consumable
790 "s": memory map cell with greatest-reachable degree of unexploredness
793 def zero_score_map_where_char_on_memdepthmap(c):
794 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
795 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
796 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
797 # set_map_score(i, 0)
798 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
799 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
800 raise RuntimeError("No score map allocated for "
801 "zero_score_map_where_char_on_memdepthmap().")
803 def set_map_score(pos, score):
804 test = libpr.set_map_score(pos, score)
806 raise RuntimeError("No score map allocated for set_map_score().")
808 def get_map_score(pos):
809 result = libpr.get_map_score(pos)
811 raise RuntimeError("No score map allocated for get_map_score().")
815 if t["fovmap"] and ("a" == filter or "f" == filter):
816 for id in world_db["Things"]:
817 Thing = world_db["Things"][id]
818 if Thing != t and Thing["T_LIFEPOINTS"] and \
819 t["T_TYPE"] != Thing["T_TYPE"] and \
820 'v' == chr(t["fovmap"][(Thing["T_POSY"]
821 * world_db["MAP_LENGTH"])
823 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
824 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
826 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
829 elif t["T_MEMMAP"] and "c" == filter:
830 for mt in t["T_MEMTHING"]:
831 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
833 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
837 def set_cells_passable_on_memmap_to_65534_on_scoremap():
838 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
840 # memmap = t["T_MEMMAP"]
841 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
842 # if ord_dot == memmap[i]]:
843 # set_map_score(i, 65534) # i.e. 65535-1
844 map = c_pointer_to_bytearray(t["T_MEMMAP"])
845 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
846 raise RuntimeError("No score map allocated for set_cells_passable"
847 "_on_memmap_to_65534_on_scoremap().")
849 def init_score_map():
850 test = libpr.init_score_map()
852 raise RuntimeError("Malloc error in init_score_map().")
855 set_cells_passable_on_memmap_to_65534_on_scoremap()
857 for id in world_db["Things"]:
858 Thing = world_db["Things"][id]
859 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
861 if t != Thing and Thing["T_LIFEPOINTS"] and \
862 t["T_TYPE"] != Thing["T_TYPE"] and \
863 ord_v == t["fovmap"][pos] and \
864 t["T_LIFEPOINTS"] > \
865 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
866 set_map_score(pos, 0)
867 elif t["T_TYPE"] == Thing["T_TYPE"]:
868 set_map_score(pos, 65535)
870 for id in [id for id in world_db["Things"]
871 if world_db["Things"][id]["T_LIFEPOINTS"]]:
872 Thing = world_db["Things"][id]
873 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
875 if t["T_TYPE"] != Thing["T_TYPE"] and \
876 ord_v == t["fovmap"][pos] and \
877 t["T_LIFEPOINTS"] <= \
878 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
879 set_map_score(pos, 0)
881 for mt in [mt for mt in t["T_MEMTHING"]
882 if ord_blank != t["T_MEMMAP"][mt[1]
883 * world_db["MAP_LENGTH"]
885 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
886 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
888 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
890 def rand_target_dir(neighbors, cmp, dirs):
893 for i in range(len(dirs)):
894 if cmp == neighbors[i]:
895 candidates.append(dirs[i])
897 return candidates[rand.next() % n_candidates] if n_candidates else 0
899 def get_neighbor_scores(dirs, eye_pos):
901 if libpr.ready_neighbor_scores(eye_pos):
902 raise RuntimeError("No score map allocated for " +
903 "ready_neighbor_scores.()")
904 for i in range(len(dirs)):
905 scores.append(libpr.get_neighbor_score(i))
908 def get_dir_from_neighbors():
909 dir_to_target = False
911 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
912 neighbors = get_neighbor_scores(dirs, eye_pos)
914 inhabited = [world_db["Things"][id]["T_POSY"]
915 * world_db["MAP_LENGTH"]
916 + world_db["Things"][id]["T_POSX"]
917 for id in world_db["Things"]
918 if world_db["Things"][id]["T_LIFEPOINTS"]]
919 for i in range(len(dirs)):
920 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
921 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
923 for pos in [pos for pos in inhabited if pos == pos_cmp]:
926 minmax_start = 0 if "f" == filter else 65535 - 1
927 minmax_neighbor = minmax_start
928 for i in range(len(dirs)):
929 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
930 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
931 or ("f" != filter and minmax_neighbor > neighbors[i]):
932 minmax_neighbor = neighbors[i]
933 if minmax_neighbor != minmax_start:
934 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
936 if not dir_to_target:
937 if 1 == get_map_score(eye_pos):
938 dir_to_target = rand_target_dir(neighbors, 0, dirs)
939 elif 3 >= get_map_score(eye_pos):
940 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
942 world_db["ThingActions"][id]["TA_NAME"]
945 elif dir_to_target and 3 < get_map_score(eye_pos):
947 elif "a" == filter and 10 <= get_map_score(eye_pos):
951 dir_to_target = False
953 run_i = 9 + 1 if "s" == filter else 1
954 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
957 mem_depth_c = b'9' if b' ' == mem_depth_c \
958 else bytes([mem_depth_c[0] - 1])
959 if libpr.dijkstra_map():
960 raise RuntimeError("No score map allocated for dijkstra_map().")
961 dir_to_target = get_dir_from_neighbors()
962 libpr.free_score_map()
963 if dir_to_target and str == type(dir_to_target):
964 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
965 if world_db["ThingActions"][id]["TA_NAME"]
967 t["T_ARGUMENT"] = ord(dir_to_target)
971 def standing_on_consumable(t):
972 """Return True/False whether t is standing on a consumable."""
973 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
974 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
975 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
976 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
982 def get_inventory_slot_to_consume(t):
983 """Return slot Id of strongest consumable in t's inventory, else -1."""
984 cmp_consumability = 0
987 for id in t["T_CARRIES"]:
988 type = world_db["Things"][id]["T_TYPE"]
989 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
990 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
997 """Determine next command/argment for actor t via AI algorithms.
999 AI will look for, and move towards, enemies (animate Things not of their
1000 own ThingType); if they see none, they will consume consumables in their
1001 inventory; if there are none, they will pick up what they stand on if they
1002 stand on consumables; if they stand on none, they will move towards the
1003 next consumable they see or remember on the map; if they see or remember
1004 none, they will explore parts of the map unseen since ever or for at least
1005 one turn; if there is nothing to explore, they will simply wait.
1007 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1008 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1009 if not get_dir_to_target(t, "f"):
1010 sel = get_inventory_slot_to_consume(t)
1012 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1013 if world_db["ThingActions"][id]["TA_NAME"]
1015 t["T_ARGUMENT"] = sel
1016 elif standing_on_consumable(t):
1017 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1018 if world_db["ThingActions"][id]["TA_NAME"]
1020 elif (not get_dir_to_target(t, "c")) and \
1021 (not get_dir_to_target(t, "a")):
1022 get_dir_to_target(t, "s")
1026 """Run game world and its inhabitants until new player input expected."""
1028 whilebreaker = False
1029 while world_db["Things"][0]["T_LIFEPOINTS"]:
1030 proliferable_map = world_db["MAP"][:]
1031 for id in [id for id in world_db["Things"]
1032 if not world_db["Things"][id]["carried"]]:
1033 y = world_db["Things"][id]["T_POSY"]
1034 x = world_db["Things"][id]["T_POSX"]
1035 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1036 for id in [id for id in world_db["Things"]]: # Only what's from start!
1037 if not id in world_db["Things"] or \
1038 world_db["Things"][id]["carried"]: # May have been consumed or
1039 continue # picked up during turn …
1040 Thing = world_db["Things"][id]
1041 if Thing["T_LIFEPOINTS"]:
1042 if not Thing["T_COMMAND"]:
1043 update_map_memory(Thing)
1049 Thing["T_PROGRESS"] += 1
1050 taid = [a for a in world_db["ThingActions"]
1051 if a == Thing["T_COMMAND"]][0]
1052 ThingAction = world_db["ThingActions"][taid]
1053 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1054 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1055 Thing["T_COMMAND"] = 0
1056 Thing["T_PROGRESS"] = 0
1058 thingproliferation(Thing, proliferable_map)
1061 world_db["TURN"] += 1
1064 def new_Thing(type, pos=(0, 0)):
1065 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1067 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1079 "T_MEMDEPTHMAP": False,
1082 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1083 build_fov_map(thing)
1087 def id_setter(id, category, id_store=False, start_at_1=False):
1088 """Set ID of object of category to manipulate ID unused? Create new one.
1089 The ID is stored as id_store.id (if id_store is set). If the integer of the
1090 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1091 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1092 always returned when no new object is created, else the new object's ID.
1094 min = 0 if start_at_1 else -1
1096 id = integer_test(id, min)
1098 if id in world_db[category]:
1103 if (start_at_1 and 0 == id) \
1104 or ((not start_at_1) and (id < 0)):
1105 id = 0 if start_at_1 else -1
1108 if id not in world_db[category]:
1116 """Send PONG line to server output file."""
1117 strong_write(io_db["file_out"], "PONG\n")
1121 """Abort server process."""
1122 if None == opts.replay:
1123 if world_db["WORLD_ACTIVE"]:
1125 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1126 raise SystemExit("received QUIT command")
1129 def command_thingshere(str_y, str_x):
1130 """Write to out file list of Things known to player at coordinate y, x."""
1131 if world_db["WORLD_ACTIVE"]:
1132 y = integer_test(str_y, 0, 255)
1133 x = integer_test(str_x, 0, 255)
1134 length = world_db["MAP_LENGTH"]
1135 if None != y and None != x and y < length and x < length:
1136 pos = (y * world_db["MAP_LENGTH"]) + x
1137 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1138 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1139 for id in world_db["Things"]:
1140 if y == world_db["Things"][id]["T_POSY"] \
1141 and x == world_db["Things"][id]["T_POSX"] \
1142 and not world_db["Things"][id]["carried"]:
1143 type = world_db["Things"][id]["T_TYPE"]
1144 name = world_db["ThingTypes"][type]["TT_NAME"]
1145 strong_write(io_db["file_out"], name + "\n")
1147 for mt in world_db["Things"][0]["T_MEMTHING"]:
1148 if y == mt[1] and x == mt[2]:
1149 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1150 strong_write(io_db["file_out"], name + "\n")
1151 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1153 print("Ignoring: Invalid map coordinates.")
1155 print("Ignoring: Command only works on existing worlds.")
1158 def play_commander(action, args=False):
1159 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1161 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1165 id = [x for x in world_db["ThingActions"]
1166 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1167 world_db["Things"][0]["T_COMMAND"] = id
1170 def set_command_and_argument_int(str_arg):
1171 val = integer_test(str_arg, 0, 255)
1173 world_db["Things"][0]["T_ARGUMENT"] = val
1176 def set_command_and_argument_movestring(str_arg):
1177 if str_arg in directions_db:
1178 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1181 print("Ignoring: Argument must be valid direction string.")
1183 if action == "move":
1184 return set_command_and_argument_movestring
1186 return set_command_and_argument_int
1191 def command_seedrandomness(seed_string):
1192 """Set rand seed to int(seed_string)."""
1193 val = integer_test(seed_string, 0, 4294967295)
1198 def command_makeworld(seed_string):
1199 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1201 Seed rand with seed. Do more only with a "wait" ThingAction and
1202 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1203 world_db["Things"] emptied, call make_map() and set
1204 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1205 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1206 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1207 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1213 err = "Space to put thing on too hard to find. Map too small?"
1215 y = rand.next() % world_db["MAP_LENGTH"]
1216 x = rand.next() % world_db["MAP_LENGTH"]
1217 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1221 raise SystemExit(err)
1222 # Replica of C code, wrongly ignores animatedness of new Thing.
1223 pos_clear = (0 == len([id for id in world_db["Things"]
1224 if world_db["Things"][id]["T_LIFEPOINTS"]
1225 if world_db["Things"][id]["T_POSY"] == y
1226 if world_db["Things"][id]["T_POSX"] == x]))
1231 val = integer_test(seed_string, 0, 4294967295)
1235 player_will_be_generated = False
1236 playertype = world_db["PLAYER_TYPE"]
1237 for ThingType in world_db["ThingTypes"]:
1238 if playertype == ThingType:
1239 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1240 player_will_be_generated = True
1242 if not player_will_be_generated:
1243 print("Ignoring: No player type with start number >0 defined.")
1246 for ThingAction in world_db["ThingActions"]:
1247 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1250 print("Ignoring beyond SEED_MAP: " +
1251 "No thing action with name 'wait' defined.")
1253 world_db["Things"] = {}
1255 world_db["WORLD_ACTIVE"] = 1
1256 world_db["TURN"] = 1
1257 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1258 id = id_setter(-1, "Things")
1259 world_db["Things"][id] = new_Thing(playertype, free_pos())
1260 update_map_memory(world_db["Things"][0])
1261 for type in world_db["ThingTypes"]:
1262 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1263 if type != playertype:
1264 id = id_setter(-1, "Things")
1265 world_db["Things"][id] = new_Thing(type, free_pos())
1266 strong_write(io_db["file_out"], "NEW_WORLD\n")
1269 def command_maplength(maplength_string):
1270 """Redefine map length. Invalidate map, therefore lose all things on it."""
1271 val = integer_test(maplength_string, 1, 256)
1273 world_db["MAP_LENGTH"] = val
1274 world_db["MAP"] = False
1275 set_world_inactive()
1276 world_db["Things"] = {}
1277 libpr.set_maplength(val)
1280 def command_worldactive(worldactive_string):
1281 """Toggle world_db["WORLD_ACTIVE"] if possible.
1283 An active world can always be set inactive. An inactive world can only be
1284 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1285 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1287 val = integer_test(worldactive_string, 0, 1)
1289 if 0 != world_db["WORLD_ACTIVE"]:
1291 set_world_inactive()
1293 print("World already active.")
1294 elif 0 == world_db["WORLD_ACTIVE"]:
1296 for ThingAction in world_db["ThingActions"]:
1297 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1300 player_exists = False
1301 for Thing in world_db["Things"]:
1303 player_exists = True
1305 if wait_exists and player_exists and world_db["MAP"]:
1306 for id in world_db["Things"]:
1307 if world_db["Things"][id]["T_LIFEPOINTS"]:
1308 build_fov_map(world_db["Things"][id])
1310 update_map_memory(world_db["Things"][id], False)
1311 world_db["WORLD_ACTIVE"] = 1
1313 print("Ignoring: Not all conditions for world activation met.")
1316 def test_for_id_maker(object, category):
1317 """Return decorator testing for object having "id" attribute."""
1320 if hasattr(object, "id"):
1323 print("Ignoring: No " + category +
1324 " defined to manipulate yet.")
1329 def command_tid(id_string):
1330 """Set ID of Thing to manipulate. ID unused? Create new one.
1332 Default new Thing's type to the first available ThingType, others: zero.
1334 id = id_setter(id_string, "Things", command_tid)
1336 if world_db["ThingTypes"] == {}:
1337 print("Ignoring: No ThingType to settle new Thing in.")
1339 type = list(world_db["ThingTypes"].keys())[0]
1340 world_db["Things"][id] = new_Thing(type)
1343 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1347 def command_tcommand(str_int):
1348 """Set T_COMMAND of selected Thing."""
1349 val = integer_test(str_int, 0)
1351 if 0 == val or val in world_db["ThingActions"]:
1352 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1354 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1358 def command_ttype(str_int):
1359 """Set T_TYPE of selected Thing."""
1360 val = integer_test(str_int, 0)
1362 if val in world_db["ThingTypes"]:
1363 world_db["Things"][command_tid.id]["T_TYPE"] = val
1365 print("Ignoring: ThingType ID belongs to no known ThingType.")
1369 def command_tcarries(str_int):
1370 """Append int(str_int) to T_CARRIES of selected Thing.
1372 The ID int(str_int) must not be of the selected Thing, and must belong to a
1373 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1375 val = integer_test(str_int, 0)
1377 if val == command_tid.id:
1378 print("Ignoring: Thing cannot carry itself.")
1379 elif val in world_db["Things"] \
1380 and not world_db["Things"][val]["carried"]:
1381 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1382 world_db["Things"][val]["carried"] = True
1384 print("Ignoring: Thing not available for carrying.")
1385 # Note that the whole carrying structure is different from the C version:
1386 # Carried-ness is marked by a "carried" flag, not by Things containing
1387 # Things internally.
1391 def command_tmemthing(str_t, str_y, str_x):
1392 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1394 The type must fit to an existing ThingType, and the position into the map.
1396 type = integer_test(str_t, 0)
1397 posy = integer_test(str_y, 0, 255)
1398 posx = integer_test(str_x, 0, 255)
1399 if None != type and None != posy and None != posx:
1400 if type not in world_db["ThingTypes"] \
1401 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1402 print("Ignoring: Illegal value for thing type or position.")
1404 memthing = (type, posy, posx)
1405 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1408 def setter_map(maptype):
1409 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1411 If no map of maptype exists yet, initialize it with ' ' bytes first.
1414 def valid_map_line(str_int, mapline):
1415 val = integer_test(str_int, 0, 255)
1417 if val >= world_db["MAP_LENGTH"]:
1418 print("Illegal value for map line number.")
1419 elif len(mapline) != world_db["MAP_LENGTH"]:
1420 print("Map line length is unequal map width.")
1425 def nonThingMap_helper(str_int, mapline):
1426 val = valid_map_line(str_int, mapline)
1428 length = world_db["MAP_LENGTH"]
1429 if not world_db["MAP"]:
1430 map = bytearray(b' ' * (length ** 2))
1432 map = world_db["MAP"]
1433 map[val * length:(val * length) + length] = mapline.encode()
1434 if not world_db["MAP"]:
1435 world_db["MAP"] = map
1438 def ThingMap_helper(str_int, mapline):
1439 val = valid_map_line(str_int, mapline)
1441 length = world_db["MAP_LENGTH"]
1442 if not world_db["Things"][command_tid.id][maptype]:
1443 map = bytearray(b' ' * (length ** 2))
1445 map = world_db["Things"][command_tid.id][maptype]
1446 map[val * length:(val * length) + length] = mapline.encode()
1447 if not world_db["Things"][command_tid.id][maptype]:
1448 world_db["Things"][command_tid.id][maptype] = map
1450 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1454 def setter_tpos(axis):
1455 """Generate setter for T_POSX or T_POSY of selected Thing.
1457 If world is active, rebuilds animate things' fovmap, player's memory map.
1460 def helper(str_int):
1461 val = integer_test(str_int, 0, 255)
1463 if val < world_db["MAP_LENGTH"]:
1464 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1465 if world_db["WORLD_ACTIVE"] \
1466 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1467 build_fov_map(world_db["Things"][command_tid.id])
1468 if 0 == command_tid.id:
1469 update_map_memory(world_db["Things"][command_tid.id])
1471 print("Ignoring: Position is outside of map.")
1475 def command_ttid(id_string):
1476 """Set ID of ThingType to manipulate. ID unused? Create new one.
1478 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1480 id = id_setter(id_string, "ThingTypes", command_ttid)
1482 world_db["ThingTypes"][id] = {
1483 "TT_NAME": "(none)",
1486 "TT_PROLIFERATE": 0,
1487 "TT_START_NUMBER": 0,
1493 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1497 def command_ttname(name):
1498 """Set TT_NAME of selected ThingType."""
1499 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1503 def command_ttsymbol(char):
1504 """Set TT_SYMBOL of selected ThingType. """
1506 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1508 print("Ignoring: Argument must be single character.")
1512 def command_ttcorpseid(str_int):
1513 """Set TT_CORPSE_ID of selected ThingType."""
1514 val = integer_test(str_int, 0)
1516 if val in world_db["ThingTypes"]:
1517 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1519 print("Ignoring: Corpse ID belongs to no known ThignType.")
1522 def command_taid(id_string):
1523 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1525 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1527 id = id_setter(id_string, "ThingActions", command_taid, True)
1529 world_db["ThingActions"][id] = {
1535 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1538 @test_ThingAction_id
1539 def command_taname(name):
1540 """Set TA_NAME of selected ThingAction.
1542 The name must match a valid thing action function. If after the name
1543 setting no ThingAction with name "wait" remains, call set_world_inactive().
1545 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1546 or name == "pick_up":
1547 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1548 if 1 == world_db["WORLD_ACTIVE"]:
1549 wait_defined = False
1550 for id in world_db["ThingActions"]:
1551 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1554 if not wait_defined:
1555 set_world_inactive()
1557 print("Ignoring: Invalid action name.")
1558 # In contrast to the original,naming won't map a function to a ThingAction.
1562 """Call ai() on player Thing, then turn_over()."""
1563 ai(world_db["Things"][0])
1567 """Commands database.
1569 Map command start tokens to ([0]) number of expected command arguments, ([1])
1570 the command's meta-ness (i.e. is it to be written to the record file, is it to
1571 be ignored in replay mode if read from server input file), and ([2]) a function
1575 "QUIT": (0, True, command_quit),
1576 "PING": (0, True, command_ping),
1577 "THINGS_HERE": (2, True, command_thingshere),
1578 "MAKE_WORLD": (1, False, command_makeworld),
1579 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1580 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1581 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1582 "MAP_LENGTH": (1, False, command_maplength),
1583 "WORLD_ACTIVE": (1, False, command_worldactive),
1584 "MAP": (2, False, setter_map("MAP")),
1585 "TA_ID": (1, False, command_taid),
1586 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1587 "TA_NAME": (1, False, command_taname),
1588 "TT_ID": (1, False, command_ttid),
1589 "TT_NAME": (1, False, command_ttname),
1590 "TT_SYMBOL": (1, False, command_ttsymbol),
1591 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1592 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1594 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1596 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1598 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1599 "T_ID": (1, False, command_tid),
1600 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1601 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1602 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1603 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1604 "T_COMMAND": (1, False, command_tcommand),
1605 "T_TYPE": (1, False, command_ttype),
1606 "T_CARRIES": (1, False, command_tcarries),
1607 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1608 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1609 "T_MEMTHING": (3, False, command_tmemthing),
1610 "T_POSY": (1, False, setter_tpos("Y")),
1611 "T_POSX": (1, False, setter_tpos("X")),
1612 "wait": (0, False, play_commander("wait")),
1613 "move": (1, False, play_commander("move")),
1614 "pick_up": (0, False, play_commander("pick_up")),
1615 "drop": (1, False, play_commander("drop", True)),
1616 "use": (1, False, play_commander("use", True)),
1617 "ai": (0, False, command_ai)
1621 """World state database. With sane default values. (Randomness is in rand.)"""
1633 """Mapping of direction names to internal direction chars."""
1634 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1635 "west": "s", "north-west": "w", "north-east": "e"}
1637 """File IO database."""
1639 "path_save": "save",
1640 "path_record": "record_save",
1641 "path_worldconf": "confserver/world",
1642 "path_server": "server/",
1643 "path_in": "server/in",
1644 "path_out": "server/out",
1645 "path_worldstate": "server/worldstate",
1646 "tmp_suffix": "_tmp",
1647 "kicked_by_rival": False,
1648 "worldstate_updateable": False
1653 libpr = prep_library()
1654 rand = RandomnessIO()
1655 opts = parse_command_line_arguments()
1657 io_db["path_save"] = opts.savefile
1658 io_db["path_record"] = "record_" + opts.savefile
1661 io_db["verbose"] = True
1662 if None != opts.replay:
1666 except SystemExit as exit:
1667 print("ABORTING: " + exit.args[0])
1669 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")