3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
103 """Send "msg" to log."""
104 strong_write(io_db["file_out"], "LOG " + msg + "\n")
107 def obey(command, prefix, replay=False, do_record=False):
108 """Call function from commands_db mapped to command's first token.
110 Tokenize command string with shlex.split(comments=True). If replay is set,
111 a non-meta command from the commands_db merely triggers obey() on the next
112 command from the records file. If not, non-meta commands set
113 io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
114 do_record is set, are recorded to io_db["record_chunk"], and save_world()
115 is called (and io_db["record_chunk"] written) if 15 seconds have passed
116 since the last time it was called. The prefix string is inserted into the
117 server's input message between its beginning 'input ' and ':'. All activity
118 is preceded by a server_test() call. Commands that start with a lowercase
119 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
123 print("input " + prefix + ": " + command)
125 tokens = shlex.split(command, comments=True)
126 except ValueError as err:
127 print("Can't tokenize command string: " + str(err) + ".")
129 if len(tokens) > 0 and tokens[0] in commands_db \
130 and len(tokens) == commands_db[tokens[0]][0] + 1:
131 if commands_db[tokens[0]][1]:
132 commands_db[tokens[0]][2](*tokens[1:])
133 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
134 print("Ignoring lowercase-starting commands when world inactive.")
136 print("Due to replay mode, reading command as 'go on in record'.")
137 line = io_db["file_record"].readline()
139 obey(line.rstrip(), io_db["file_record"].prefix
140 + str(io_db["file_record"].line_n))
141 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
143 print("Reached end of record file.")
145 commands_db[tokens[0]][2](*tokens[1:])
147 io_db["record_chunk"] += command + "\n"
148 if time.time() > io_db["save_wait"] + 15:
149 atomic_write(io_db["path_record"], io_db["record_chunk"],
151 if world_db["WORLD_ACTIVE"]:
153 io_db["record_chunk"] = ""
154 io_db["save_wait"] = time.time()
155 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
156 elif 0 != len(tokens):
157 print("Invalid command/argument, or bad number of tokens.")
160 def atomic_write(path, text, do_append=False, delete=True):
161 """Atomic write of text to file at path, appended if do_append is set."""
162 path_tmp = path + io_db["tmp_suffix"]
166 if os.access(path, os.F_OK):
167 shutil.copyfile(path, path_tmp)
168 file = open(path_tmp, mode)
169 strong_write(file, text)
171 if delete and os.access(path, os.F_OK):
173 os.rename(path_tmp, path)
177 """Save all commands needed to reconstruct current world state."""
180 string = string.replace("\u005C", '\u005C\u005C')
181 return '"' + string.replace('"', '\u005C"') + '"'
186 if key == "MAP" or world_db["Things"][id][key]:
187 map = world_db["MAP"] if key == "MAP" \
188 else world_db["Things"][id][key]
189 length = world_db["MAP_LENGTH"]
190 for i in range(length):
191 line = map[i * length:(i * length) + length].decode()
192 string = string + key + " " + str(i) + " " + quote(line) \
199 for memthing in world_db["Things"][id]["T_MEMTHING"]:
200 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
201 str(memthing[1]) + " " + str(memthing[2]) + "\n"
204 def helper(category, id_string, special_keys={}):
206 for id in sorted(world_db[category].keys()):
207 string = string + id_string + " " + str(id) + "\n"
208 for key in sorted(world_db[category][id].keys()):
209 if not key in special_keys:
210 x = world_db[category][id][key]
211 argument = quote(x) if str == type(x) else str(x)
212 string = string + key + " " + argument + "\n"
213 elif special_keys[key]:
214 string = string + special_keys[key](id)
218 for key in sorted(world_db.keys()):
219 if (not isinstance(world_db[key], dict)) and key != "MAP" and \
220 key != "WORLD_ACTIVE":
221 string = string + key + " " + str(world_db[key]) + "\n"
222 string = string + mapsetter("MAP")()
223 string = string + helper("ThingActions", "TA_ID")
224 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
225 for id in sorted(world_db["ThingTypes"].keys()):
226 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
227 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
228 string = string + helper("Things", "T_ID",
229 {"T_CARRIES": False, "carried": False,
230 "T_MEMMAP": mapsetter("T_MEMMAP"),
231 "T_MEMTHING": memthing, "fovmap": False,
232 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
233 for id in sorted(world_db["Things"].keys()):
234 if [] != world_db["Things"][id]["T_CARRIES"]:
235 string = string + "T_ID " + str(id) + "\n"
236 for carried in sorted(world_db["Things"][id]["T_CARRIES"]):
237 string = string + "T_CARRIES " + str(carried) + "\n"
238 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
239 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
240 atomic_write(io_db["path_save"], string)
243 def obey_lines_in_file(path, name, do_record=False):
244 """Call obey() on each line of path's file, use name in input prefix."""
245 file = open(path, "r")
247 for line in file.readlines():
248 obey(line.rstrip(), name + "file line " + str(line_n),
254 def parse_command_line_arguments():
255 """Return settings values read from command line arguments."""
256 parser = argparse.ArgumentParser()
257 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
259 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
261 parser.add_argument('-v', dest='verbose', action='store_true')
262 opts, unknown = parser.parse_known_args()
267 """Ensure valid server out file belonging to current process.
269 This is done by comparing io_db["teststring"] to what's found at the start
270 of the current file at io_db["path_out"]. On failure, set
271 io_db["kicked_by_rival"] and raise SystemExit.
273 if not os.access(io_db["path_out"], os.F_OK):
274 raise SystemExit("Server output file has disappeared.")
275 file = open(io_db["path_out"], "r")
276 test = file.readline().rstrip("\n")
278 if test != io_db["teststring"]:
279 io_db["kicked_by_rival"] = True
280 msg = "Server test string in server output file does not match. This" \
281 " indicates that the current server process has been " \
282 "superseded by another one."
283 raise SystemExit(msg)
287 """Return next newline-delimited command from server in file.
289 Keep building return string until a newline is encountered. Pause between
290 unsuccessful reads, and after too much waiting, run server_test().
292 wait_on_fail = 0.03333
297 add = io_db["file_in"].readline()
299 command = command + add
300 if len(command) > 0 and "\n" == command[-1]:
301 command = command[:-1]
304 time.sleep(wait_on_fail)
305 if now + max_wait < time.time():
311 def try_worldstate_update():
312 """Write worldstate file if io_db["worldstate_updateable"] is set."""
313 if io_db["worldstate_updateable"]:
315 def write_map(string, map):
316 for i in range(length):
317 line = map[i * length:(i * length) + length].decode()
318 string = string + line + "\n"
322 if [] == world_db["Things"][0]["T_CARRIES"]:
323 inventory = "(none)\n"
325 for id in world_db["Things"][0]["T_CARRIES"]:
326 type_id = world_db["Things"][id]["T_TYPE"]
327 name = world_db["ThingTypes"][type_id]["TT_NAME"]
328 inventory = inventory + name + "\n"
329 string = str(world_db["TURN"]) + "\n" + \
330 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
331 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
332 inventory + "%\n" + \
333 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
334 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
335 str(world_db["MAP_LENGTH"]) + "\n"
336 length = world_db["MAP_LENGTH"]
337 fov = bytearray(b' ' * (length ** 2))
339 for pos in [pos for pos in range(length ** 2)
340 if ord_v == world_db["Things"][0]["fovmap"][pos]]:
341 fov[pos] = world_db["MAP"][pos]
342 length = world_db["MAP_LENGTH"]
343 for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
344 for id in world_db["Things"]
345 if not world_db["Things"][id]["carried"]
346 if world_db["Things"][id]["T_TYPE"] == tid
347 if world_db["Things"][0]["fovmap"][
348 world_db["Things"][id]["T_POSY"] * length
349 + world_db["Things"][id]["T_POSX"]] == ord_v]:
350 type = world_db["Things"][id]["T_TYPE"]
351 c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
352 fov[world_db["Things"][id]["T_POSY"] * length
353 + world_db["Things"][id]["T_POSX"]] = c
354 string = write_map(string, fov)
355 mem = world_db["Things"][0]["T_MEMMAP"][:]
356 for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
357 for mt in world_db["Things"][0]["T_MEMTHING"]
359 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
360 mem[(mt[1] * length) + mt[2]] = ord(c)
361 string = write_map(string, mem)
362 atomic_write(io_db["path_worldstate"], string, delete=False)
363 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
364 io_db["worldstate_updateable"] = False
368 """Replay game from record file.
370 Use opts.replay as breakpoint turn to which to replay automatically before
371 switching to manual input by non-meta commands in server input file
372 triggering further reads of record file. Ensure opts.replay is at least 1.
373 Run try_worldstate_update() before each interactive obey()/read_command().
377 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
378 " (if so late a turn is to be found).")
379 if not os.access(io_db["path_record"], os.F_OK):
380 raise SystemExit("No record file found to replay.")
381 io_db["file_record"] = open(io_db["path_record"], "r")
382 io_db["file_record"].prefix = "record file line "
383 io_db["file_record"].line_n = 1
384 while world_db["TURN"] < opts.replay:
385 line = io_db["file_record"].readline()
388 obey(line.rstrip(), io_db["file_record"].prefix
389 + str(io_db["file_record"].line_n))
390 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
392 try_worldstate_update()
393 obey(read_command(), "in file", replay=True)
397 """Play game by server input file commands. Before, load save file found.
399 If no save file is found, a new world is generated from the commands in the
400 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
401 command and all that follow via the server input file. Run
402 try_worldstate_update() before each interactive obey()/read_command().
404 if os.access(io_db["path_save"], os.F_OK):
405 obey_lines_in_file(io_db["path_save"], "save")
407 if not os.access(io_db["path_worldconf"], os.F_OK):
408 msg = "No world config file from which to start a new world."
409 raise SystemExit(msg)
410 obey_lines_in_file(io_db["path_worldconf"], "world config ",
412 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
414 try_worldstate_update()
415 obey(read_command(), "in file", do_record=True)
419 """(Re-)make island map.
421 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
422 start with one land cell in the middle, then go into cycle of repeatedly
423 selecting a random sea cell and transforming it into land if it is neighbor
424 to land. The cycle ends when a land cell is due to be created at the map's
425 border. Then put some trees on the map (TODO: more precise algorithm desc).
428 def is_neighbor(coordinates, type):
431 length = world_db["MAP_LENGTH"]
433 diag_west = x + (ind > 0)
434 diag_east = x + (ind < (length - 1))
435 pos = (y * length) + x
436 if (y > 0 and diag_east
437 and type == chr(world_db["MAP"][pos - length + ind])) \
439 and type == chr(world_db["MAP"][pos + 1])) \
440 or (y < (length - 1) and diag_east
441 and type == chr(world_db["MAP"][pos + length + ind])) \
442 or (y > 0 and diag_west
443 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
445 and type == chr(world_db["MAP"][pos - 1])) \
446 or (y < (length - 1) and diag_west
447 and type == chr(world_db["MAP"][pos + length - (not ind)])):
451 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
452 length = world_db["MAP_LENGTH"]
453 add_half_width = (not (length % 2)) * int(length / 2)
454 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
456 y = rand.next() % length
457 x = rand.next() % length
458 pos = (y * length) + x
459 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
460 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
462 world_db["MAP"][pos] = ord(".")
463 n_trees = int((length ** 2) / 16)
465 while (i_trees <= n_trees):
466 single_allowed = rand.next() % 32
467 y = rand.next() % length
468 x = rand.next() % length
469 pos = (y * length) + x
470 if "." == chr(world_db["MAP"][pos]) \
471 and ((not single_allowed) or is_neighbor((y, x), "X")):
472 world_db["MAP"][pos] = ord("X")
474 # This all-too-precise replica of the original C code misses iter_limit().
477 def eat_vs_hunger_threshold(thingtype):
478 """Return satiation cost of eating for type. Good food for it must be >."""
479 hunger_unit = hunger_per_turn(thingtype)
480 actiontype = [id for id in world_db["ThingActions"]
481 if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
482 return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit
485 def update_map_memory(t, age_map=True):
486 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
488 def age_some_memdepthmap_on_nonfov_cells():
489 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
493 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
494 # if not ord_v == t["fovmap"][pos]
495 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
496 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
497 # if not rand.next() % (2 **
498 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
499 # t["T_MEMDEPTHMAP"][pos] += 1
500 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
501 fovmap = c_pointer_to_bytearray(t["fovmap"])
502 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
504 if not t["T_MEMMAP"]:
505 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
506 if not t["T_MEMDEPTHMAP"]:
507 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
510 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
511 if ord_v == t["fovmap"][pos]]:
512 t["T_MEMDEPTHMAP"][pos] = ord_0
513 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
515 age_some_memdepthmap_on_nonfov_cells()
516 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
517 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
519 for id in [id for id in world_db["Things"]
520 if not world_db["Things"][id]["carried"]]:
521 type = world_db["Things"][id]["T_TYPE"]
522 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
523 y = world_db["Things"][id]["T_POSY"]
524 x = world_db["Things"][id]["T_POSX"]
525 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
526 t["T_MEMTHING"].append((type, y, x))
529 def set_world_inactive():
530 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
532 if os.access(io_db["path_worldstate"], os.F_OK):
533 os.remove(io_db["path_worldstate"])
534 world_db["WORLD_ACTIVE"] = 0
537 def integer_test(val_string, min, max=None):
538 """Return val_string if integer >= min & (if max set) <= max, else None."""
540 val = int(val_string)
541 if val < min or (max is not None and val > max):
545 msg = "Ignoring: Please use integer >= " + str(min)
547 msg += " and <= " + str(max)
553 def setter(category, key, min, max=None):
554 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
557 val = integer_test(val_string, min, max)
561 if category == "Thing":
562 id_store = command_tid
563 decorator = test_Thing_id
564 elif category == "ThingType":
565 id_store = command_ttid
566 decorator = test_ThingType_id
567 elif category == "ThingAction":
568 id_store = command_taid
569 decorator = test_ThingAction_id
573 val = integer_test(val_string, min, max)
575 world_db[category + "s"][id_store.id][key] = val
579 def build_fov_map(t):
580 """Build Thing's FOV map."""
581 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
582 fovmap = c_pointer_to_bytearray(t["fovmap"])
583 map = c_pointer_to_bytearray(world_db["MAP"])
584 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
585 raise RuntimeError("Malloc error in build_fov_Map().")
589 """Send quick usage info to log."""
590 log("LOG See README file for help.")
593 def decrement_lifepoints(t):
594 """Decrement t's lifepoints by 1, and if to zero, corpse it.
596 If t is the player avatar, only blank its fovmap, so that the client may
597 still display memory data. On non-player things, erase fovmap and memory.
598 Dying actors drop all their things.
600 t["T_LIFEPOINTS"] -= 1
601 if 0 == t["T_LIFEPOINTS"]:
602 for id in t["T_CARRIES"]:
603 t["T_CARRIES"].remove(id)
604 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
605 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
606 world_db["Things"][id]["carried"] = False
607 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
608 if world_db["Things"][0] == t:
609 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
611 log("See README on how to start over.")
614 t["T_MEMMAP"] = False
615 t["T_MEMDEPTHMAP"] = False
619 def mv_yx_in_dir_legal(dir, y, x):
620 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
621 dir_c = dir.encode("ascii")[0]
622 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
624 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
625 return (test, libpr.result_y(), libpr.result_x())
629 """Make t do nothing (but loudly, if player avatar)."""
630 if t == world_db["Things"][0]:
635 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
637 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
638 t["T_POSY"], t["T_POSX"])
639 if 1 == move_result[0]:
640 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
641 hitted = [id for id in world_db["Things"]
642 if world_db["Things"][id] != t
643 if world_db["Things"][id]["T_LIFEPOINTS"]
644 if world_db["Things"][id]["T_POSY"] == move_result[1]
645 if world_db["Things"][id]["T_POSX"] == move_result[2]]
648 if t == world_db["Things"][0]:
649 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
650 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
651 log("You WOUND" + hitted_name + ".")
653 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
654 log(hitter_name +" WOUNDS you.")
655 decrement_lifepoints(world_db["Things"][hit_id])
657 passable = "." == chr(world_db["MAP"][pos])
658 dir = [dir for dir in directions_db
659 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
661 t["T_POSY"] = move_result[1]
662 t["T_POSX"] = move_result[2]
663 for id in t["T_CARRIES"]:
664 world_db["Things"][id]["T_POSY"] = move_result[1]
665 world_db["Things"][id]["T_POSX"] = move_result[2]
667 if t == world_db["Things"][0]:
668 log("You MOVE " + dir + ".")
671 def actor_pick_up(t):
672 """Make t pick up (topmost?) Thing from ground into inventory.
674 Define topmostness by how low the thing's type ID is.
676 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
677 if not world_db["Things"][id]["carried"]
678 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
679 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
683 tid = world_db["Things"][iid]["T_TYPE"]
684 if lowest_tid == -1 or tid < lowest_tid:
687 world_db["Things"][id]["carried"] = True
688 t["T_CARRIES"].append(id)
689 if t == world_db["Things"][0]:
690 log("You PICK UP an object.")
694 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
695 # TODO: Handle case where T_ARGUMENT matches nothing.
696 if len(t["T_CARRIES"]):
697 id = t["T_CARRIES"][t["T_ARGUMENT"]]
698 t["T_CARRIES"].remove(id)
699 world_db["Things"][id]["carried"] = False
700 if t == world_db["Things"][0]:
701 log("You DROP an object.")
705 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
706 # TODO: Handle case where T_ARGUMENT matches nothing.
707 if len(t["T_CARRIES"]):
708 id = t["T_CARRIES"][t["T_ARGUMENT"]]
709 type = world_db["Things"][id]["T_TYPE"]
710 if world_db["ThingTypes"][type]["TT_TOOL"] == "food":
711 t["T_CARRIES"].remove(id)
712 del world_db["Things"][id]
713 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
714 if t == world_db["Things"][0]:
715 log("You CONSUME this object.")
716 elif t == world_db["Things"][0]:
717 log("You try to use this object, but FAIL.")
720 def thingproliferation(t, prol_map):
721 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
723 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
724 marked '.' in prol_map. If there are several map cell candidates, one is
727 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
728 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
730 for dir in [directions_db[key] for key in sorted(directions_db.keys())]:
731 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
732 if mv_result[0] and ord('.') == prol_map[mv_result[1]
733 * world_db["MAP_LENGTH"]
735 candidates.append((mv_result[1], mv_result[2]))
737 i = rand.next() % len(candidates)
738 id = id_setter(-1, "Things")
739 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
740 world_db["Things"][id] = newT
744 """If t's HP < max, increment them if well-nourished, maybe waiting."""
745 if t["T_LIFEPOINTS"] < \
746 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
747 wait_id = [id for id in world_db["ThingActions"]
748 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
749 wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
750 testval = int(abs(t["T_SATIATION"]) / wait_divider)
751 if (testval <= 1 or 1 == (rand.next() % testval)):
752 t["T_LIFEPOINTS"] += 1
753 if t == world_db["Things"][0]:
757 def hunger_per_turn(type_id):
758 """The amount of satiation score lost per turn for things of given type."""
759 return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"]))
763 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
764 if t["T_SATIATION"] > -32768:
765 t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"])
766 if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
767 if t == world_db["Things"][0]:
768 if t["T_SATIATION"] < 0:
769 log("You SUFFER from hunger.")
771 log("You SUFFER from over-eating.")
772 decrement_lifepoints(t)
775 def get_dir_to_target(t, filter):
776 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
778 The path-wise nearest target is chosen, via the shortest available path.
779 Target must not be t. On succcess, return positive value, else False.
781 "a": Thing in FOV is animate, but of ThingType, starts out weaker than t
782 is, and its corpse would be healthy food for t
783 "f": move away from an enemy – any visible actor whose thing type has more
784 TT_LIFEPOINTS than t LIFEPOINTS, and might find t's corpse healthy
785 food – if it is closer than n steps, where n will shrink as t's hunger
786 grows; if enemy is too close, move towards (attack) the enemy instead;
787 if no fleeing is possible, nor attacking useful, wait; don't tread on
788 non-enemies for fleeing
789 "c": Thing in memorized map is consumable of sufficient nutrition for t
790 "s": memory map cell with greatest-reachable degree of unexploredness
793 def zero_score_map_where_char_on_memdepthmap(c):
794 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
795 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
796 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
797 # set_map_score(i, 0)
798 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
799 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
800 raise RuntimeError("No score map allocated for "
801 "zero_score_map_where_char_on_memdepthmap().")
803 def set_map_score_at_thingpos(id, score):
804 pos = world_db["Things"][id]["T_POSY"] * world_db["MAP_LENGTH"] \
805 + world_db["Things"][id]["T_POSX"]
806 set_map_score(pos, score)
808 def set_map_score(pos, score):
809 test = libpr.set_map_score(pos, score)
811 raise RuntimeError("No score map allocated for set_map_score().")
813 def get_map_score(pos):
814 result = libpr.get_map_score(pos)
816 raise RuntimeError("No score map allocated for get_map_score().")
819 def animate_in_fov(Thing):
820 if Thing["carried"] or Thing == t or not Thing["T_LIFEPOINTS"]:
822 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] + Thing["T_POSX"]
823 if ord("v") == t["fovmap"][pos]:
826 def good_attack_target(v):
827 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
828 type = world_db["ThingTypes"][v["T_TYPE"]]
829 type_corpse = world_db["ThingTypes"][type["TT_CORPSE_ID"]]
830 if t["T_LIFEPOINTS"] > type["TT_LIFEPOINTS"] \
831 and type_corpse["TT_TOOL"] == "food" \
832 and type_corpse["TT_TOOLPOWER"] > eat_cost:
836 def good_flee_target(m):
837 own_corpse_id = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
838 corpse_type = world_db["ThingTypes"][own_corpse_id]
839 targetness = 0 if corpse_type["TT_TOOL"] != "food" \
840 else corpse_type["TT_TOOLPOWER"]
841 type = world_db["ThingTypes"][m["T_TYPE"]]
842 if t["T_LIFEPOINTS"] < type["TT_LIFEPOINTS"] \
843 and targetness > eat_vs_hunger_threshold(m["T_TYPE"]):
848 if t["fovmap"] and "a" == filter:
849 for id in world_db["Things"]:
850 if animate_in_fov(world_db["Things"][id]):
851 if good_attack_target(world_db["Things"][id]):
853 elif t["fovmap"] and "f" == filter:
854 for id in world_db["Things"]:
855 if animate_in_fov(world_db["Things"][id]):
856 if good_flee_target(world_db["Things"][id]):
858 elif t["T_MEMMAP"] and "c" == filter:
859 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
860 for mt in t["T_MEMTHING"]:
861 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
863 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" \
864 and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] \
869 def set_cells_passable_on_memmap_to_65534_on_scoremap():
870 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
872 # memmap = t["T_MEMMAP"]
873 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
874 # if ord_dot == memmap[i]]:
875 # set_map_score(i, 65534) # i.e. 65535-1
876 map = c_pointer_to_bytearray(t["T_MEMMAP"])
877 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
878 raise RuntimeError("No score map allocated for set_cells_passable"
879 "_on_memmap_to_65534_on_scoremap().")
881 def init_score_map():
882 test = libpr.init_score_map()
884 raise RuntimeError("Malloc error in init_score_map().")
887 set_cells_passable_on_memmap_to_65534_on_scoremap()
889 for id in world_db["Things"]:
890 if animate_in_fov(world_db["Things"][id]) \
891 and good_attack_target(world_db["Things"][id]):
892 set_map_score_at_thingpos(id, 0)
894 for id in world_db["Things"]:
895 if animate_in_fov(world_db["Things"][id]) \
896 and good_flee_target(world_db["Things"][id]):
897 set_map_score_at_thingpos(id, 0)
899 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
900 for mt in [mt for mt in t["T_MEMTHING"]
901 if ord_blank != t["T_MEMMAP"][mt[1]
902 * world_db["MAP_LENGTH"]
904 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
905 if world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
907 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
909 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
911 for id in world_db["Things"]:
912 if animate_in_fov(world_db["Things"][id]):
914 pos = world_db["Things"][id]["T_POSY"] \
915 * world_db["MAP_LENGTH"] \
916 + world_db["Things"][id]["T_POSX"]
917 if 0 == get_map_score(pos):
919 set_map_score_at_thingpos(id, 65535)
921 def rand_target_dir(neighbors, cmp, dirs):
924 for i in range(len(dirs)):
925 if cmp == neighbors[i]:
926 candidates.append(dirs[i])
928 return candidates[rand.next() % n_candidates] if n_candidates else 0
930 def get_neighbor_scores(dirs, eye_pos):
932 if libpr.ready_neighbor_scores(eye_pos):
933 raise RuntimeError("No score map allocated for " +
934 "ready_neighbor_scores.()")
935 for i in range(len(dirs)):
936 scores.append(libpr.get_neighbor_score(i))
939 def get_dir_from_neighbors():
940 dir_to_target = False
942 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
943 neighbors = get_neighbor_scores(dirs, eye_pos)
944 minmax_start = 0 if "f" == filter else 65535 - 1
945 minmax_neighbor = minmax_start
946 for i in range(len(dirs)):
947 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
948 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
949 or ("f" != filter and minmax_neighbor > neighbors[i]):
950 minmax_neighbor = neighbors[i]
951 if minmax_neighbor != minmax_start:
952 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
954 distance = get_map_score(eye_pos)
955 fear_distance = world_db["MAP_LENGTH"]
956 if t["T_SATIATION"] < 0 and math.sqrt(-t["T_SATIATION"]) > 0:
957 fear_distance = fear_distance / math.sqrt(-t["T_SATIATION"])
959 if not dir_to_target:
960 if attack_distance >= distance:
961 dir_to_target = rand_target_dir(neighbors,
963 elif fear_distance >= distance:
964 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
966 world_db["ThingActions"][id]["TA_NAME"]
969 elif dir_to_target and fear_distance < distance:
973 dir_to_target = False
975 run_i = 9 + 1 if "s" == filter else 1
976 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
979 mem_depth_c = b'9' if b' ' == mem_depth_c \
980 else bytes([mem_depth_c[0] - 1])
981 if libpr.dijkstra_map():
982 raise RuntimeError("No score map allocated for dijkstra_map().")
983 dir_to_target = get_dir_from_neighbors()
984 libpr.free_score_map()
985 if dir_to_target and str == type(dir_to_target):
986 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
987 if world_db["ThingActions"][id]["TA_NAME"]
989 t["T_ARGUMENT"] = ord(dir_to_target)
993 def standing_on_food(t):
994 """Return True/False whether t is standing on healthy consumable."""
995 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
996 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
997 if not world_db["Things"][id]["carried"]
998 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
999 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1000 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1001 ["TT_TOOL"] == "food"
1002 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1003 ["TT_TOOLPOWER"] > eat_cost]:
1008 def get_inventory_slot_to_consume(t):
1009 """Return invent. slot of healthiest consumable(if any healthy),else -1."""
1013 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1014 for id in t["T_CARRIES"]:
1015 type = world_db["Things"][id]["T_TYPE"]
1016 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1017 and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
1018 nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1019 tmp_cmp = abs(t["T_SATIATION"] + nutvalue - eat_cost)
1020 if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
1021 or tmp_cmp < cmp_food:
1029 """Determine next command/argment for actor t via AI algorithms."""
1030 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1031 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1032 if get_dir_to_target(t, "f"):
1034 sel = get_inventory_slot_to_consume(t)
1036 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1037 if world_db["ThingActions"][id]["TA_NAME"]
1039 t["T_ARGUMENT"] = sel
1040 elif standing_on_food(t):
1041 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1042 if world_db["ThingActions"][id]["TA_NAME"]
1045 going_to_known_food_spot = get_dir_to_target(t, "c")
1046 if not going_to_known_food_spot:
1047 aiming_for_walking_food = get_dir_to_target(t, "a")
1048 if not aiming_for_walking_food:
1049 get_dir_to_target(t, "s")
1053 """Run game world and its inhabitants until new player input expected."""
1055 whilebreaker = False
1056 while world_db["Things"][0]["T_LIFEPOINTS"]:
1057 proliferable_map = world_db["MAP"][:]
1058 for id in [id for id in world_db["Things"]
1059 if not world_db["Things"][id]["carried"]]:
1060 y = world_db["Things"][id]["T_POSY"]
1061 x = world_db["Things"][id]["T_POSX"]
1062 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1063 for id in [id for id in world_db["Things"]]: # Only what's from start!
1064 if not id in world_db["Things"] or \
1065 world_db["Things"][id]["carried"]: # May have been consumed or
1066 continue # picked up during turn …
1067 Thing = world_db["Things"][id]
1068 if Thing["T_LIFEPOINTS"]:
1069 if not Thing["T_COMMAND"]:
1070 update_map_memory(Thing)
1077 if Thing["T_LIFEPOINTS"]:
1078 Thing["T_PROGRESS"] += 1
1079 taid = [a for a in world_db["ThingActions"]
1080 if a == Thing["T_COMMAND"]][0]
1081 ThingAction = world_db["ThingActions"][taid]
1082 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1083 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1084 Thing["T_COMMAND"] = 0
1085 Thing["T_PROGRESS"] = 0
1086 thingproliferation(Thing, proliferable_map)
1089 world_db["TURN"] += 1
1092 def new_Thing(type, pos=(0, 0)):
1093 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1095 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1107 "T_MEMDEPTHMAP": False,
1110 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1111 build_fov_map(thing)
1115 def id_setter(id, category, id_store=False, start_at_1=False):
1116 """Set ID of object of category to manipulate ID unused? Create new one.
1117 The ID is stored as id_store.id (if id_store is set). If the integer of the
1118 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1119 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1120 always returned when no new object is created, else the new object's ID.
1122 min = 0 if start_at_1 else -1
1124 id = integer_test(id, min)
1126 if id in world_db[category]:
1131 if (start_at_1 and 0 == id) \
1132 or ((not start_at_1) and (id < 0)):
1133 id = 0 if start_at_1 else -1
1136 if id not in world_db[category]:
1144 """Send PONG line to server output file."""
1145 strong_write(io_db["file_out"], "PONG\n")
1149 """Abort server process."""
1150 if None == opts.replay:
1151 if world_db["WORLD_ACTIVE"]:
1153 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1154 raise SystemExit("received QUIT command")
1157 def command_thingshere(str_y, str_x):
1158 """Write to out file list of Things known to player at coordinate y, x."""
1159 if world_db["WORLD_ACTIVE"]:
1160 y = integer_test(str_y, 0, 255)
1161 x = integer_test(str_x, 0, 255)
1162 length = world_db["MAP_LENGTH"]
1163 if None != y and None != x and y < length and x < length:
1164 pos = (y * world_db["MAP_LENGTH"]) + x
1165 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1166 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1167 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1168 for id in world_db["Things"]
1169 if not world_db["Things"][id]["carried"]
1170 if world_db["Things"][id]["T_TYPE"] == tid
1171 if y == world_db["Things"][id]["T_POSY"]
1172 if x == world_db["Things"][id]["T_POSX"]]:
1173 type = world_db["Things"][id]["T_TYPE"]
1174 name = world_db["ThingTypes"][type]["TT_NAME"]
1175 strong_write(io_db["file_out"], name + "\n")
1177 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1178 for mt in world_db["Things"][0]["T_MEMTHING"]
1179 if mt[0] == tid if y == mt[1] if x == mt[2]]:
1180 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1181 strong_write(io_db["file_out"], name + "\n")
1182 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1184 print("Ignoring: Invalid map coordinates.")
1186 print("Ignoring: Command only works on existing worlds.")
1189 def set_command(action):
1190 """Set player's T_COMMAND, then call turn_over()."""
1191 id = [x for x in world_db["ThingActions"]
1192 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1193 world_db["Things"][0]["T_COMMAND"] = id
1198 """Try "wait" as player's T_COMMAND."""
1203 """Try "pick_up" as player's T_COMMAND"."""
1204 t = world_db["Things"][0]
1205 ids = [id for id in world_db["Things"] if id
1206 if not world_db["Things"][id]["carried"]
1207 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1208 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
1210 log("NOTHING to pick up.")
1212 set_command("pick_up")
1215 def play_drop(str_arg):
1216 """Try "drop" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
1217 t = world_db["Things"][0]
1218 if 0 == len(t["T_CARRIES"]):
1219 log("You have NOTHING to drop in your inventory.")
1221 val = integer_test(str_arg, 0, 255)
1222 if None != val and val < len(t["T_CARRIES"]):
1223 world_db["Things"][0]["T_ARGUMENT"] = val
1226 print("Illegal inventory index.")
1229 def play_use(str_arg):
1230 """Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
1231 t = world_db["Things"][0]
1232 if 0 == len(t["T_CARRIES"]):
1233 log("You have NOTHING to use in your inventory.")
1235 val = integer_test(str_arg, 0, 255)
1236 if None != val and val < len(t["T_CARRIES"]):
1237 id = t["T_CARRIES"][val]
1238 type = world_db["Things"][id]["T_TYPE"]
1239 if not world_db["ThingTypes"][type]["TT_TOOL"] == "food":
1240 log("You CAN'T consume this thing.")
1242 world_db["Things"][0]["T_ARGUMENT"] = val
1245 print("Illegal inventory index.")
1248 def play_move(str_arg):
1249 """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
1250 t = world_db["Things"][0]
1251 if not str_arg in directions_db:
1252 print("Illegal move direction string.")
1254 dir = ord(directions_db[str_arg])
1255 move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
1256 if 1 == move_result[0]:
1257 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
1258 if ord(".") == world_db["MAP"][pos]:
1259 world_db["Things"][0]["T_ARGUMENT"] = dir
1262 log("You CAN'T move there.")
1265 def command_seedrandomness(seed_string):
1266 """Set rand seed to int(seed_string)."""
1267 val = integer_test(seed_string, 0, 4294967295)
1272 def command_makeworld(seed_string):
1273 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1275 Seed rand with seed. Do more only with a "wait" ThingAction and
1276 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1277 world_db["Things"] emptied, call make_map() and set
1278 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1279 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1280 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1281 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1288 err = "Space to put thing on too hard to find. Map too small?"
1290 y = rand.next() % world_db["MAP_LENGTH"]
1291 x = rand.next() % world_db["MAP_LENGTH"]
1292 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1296 raise SystemExit(err)
1297 # Replica of C code, wrongly ignores animatedness of new Thing.
1298 pos_clear = (0 == len([id for id in world_db["Things"]
1299 if world_db["Things"][id]["T_LIFEPOINTS"]
1300 if world_db["Things"][id]["T_POSY"] == y
1301 if world_db["Things"][id]["T_POSX"] == x]))
1306 val = integer_test(seed_string, 0, 4294967295)
1310 player_will_be_generated = False
1311 playertype = world_db["PLAYER_TYPE"]
1312 for ThingType in world_db["ThingTypes"]:
1313 if playertype == ThingType:
1314 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1315 player_will_be_generated = True
1317 if not player_will_be_generated:
1318 print("Ignoring: No player type with start number >0 defined.")
1321 for ThingAction in world_db["ThingActions"]:
1322 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1325 print("Ignoring beyond SEED_MAP: " +
1326 "No thing action with name 'wait' defined.")
1328 world_db["Things"] = {}
1330 world_db["WORLD_ACTIVE"] = 1
1331 world_db["TURN"] = 1
1332 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1333 id = id_setter(-1, "Things")
1334 world_db["Things"][id] = new_Thing(playertype, free_pos())
1335 if not world_db["Things"][0]["fovmap"]:
1336 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1337 world_db["Things"][0]["fovmap"] = empty_fovmap
1338 update_map_memory(world_db["Things"][0])
1339 for type in world_db["ThingTypes"]:
1340 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1341 if type != playertype:
1342 id = id_setter(-1, "Things")
1343 world_db["Things"][id] = new_Thing(type, free_pos())
1344 strong_write(io_db["file_out"], "NEW_WORLD\n")
1348 def command_maplength(maplength_string):
1349 """Redefine map length. Invalidate map, therefore lose all things on it."""
1350 val = integer_test(maplength_string, 1, 256)
1352 world_db["MAP_LENGTH"] = val
1353 world_db["MAP"] = False
1354 set_world_inactive()
1355 world_db["Things"] = {}
1356 libpr.set_maplength(val)
1359 def command_worldactive(worldactive_string):
1360 """Toggle world_db["WORLD_ACTIVE"] if possible.
1362 An active world can always be set inactive. An inactive world can only be
1363 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1364 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1365 Also call log_help().
1367 val = integer_test(worldactive_string, 0, 1)
1369 if 0 != world_db["WORLD_ACTIVE"]:
1371 set_world_inactive()
1373 print("World already active.")
1374 elif 0 == world_db["WORLD_ACTIVE"]:
1376 for ThingAction in world_db["ThingActions"]:
1377 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1380 player_exists = False
1381 for Thing in world_db["Things"]:
1383 player_exists = True
1385 if wait_exists and player_exists and world_db["MAP"]:
1386 for id in world_db["Things"]:
1387 if world_db["Things"][id]["T_LIFEPOINTS"]:
1388 build_fov_map(world_db["Things"][id])
1390 update_map_memory(world_db["Things"][id], False)
1391 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1392 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1393 world_db["Things"][0]["fovmap"] = empty_fovmap
1394 world_db["WORLD_ACTIVE"] = 1
1397 print("Ignoring: Not all conditions for world activation met.")
1400 def test_for_id_maker(object, category):
1401 """Return decorator testing for object having "id" attribute."""
1404 if hasattr(object, "id"):
1407 print("Ignoring: No " + category +
1408 " defined to manipulate yet.")
1413 def command_tid(id_string):
1414 """Set ID of Thing to manipulate. ID unused? Create new one.
1416 Default new Thing's type to the first available ThingType, others: zero.
1418 id = id_setter(id_string, "Things", command_tid)
1420 if world_db["ThingTypes"] == {}:
1421 print("Ignoring: No ThingType to settle new Thing in.")
1423 type = list(world_db["ThingTypes"].keys())[0]
1424 world_db["Things"][id] = new_Thing(type)
1427 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1431 def command_tcommand(str_int):
1432 """Set T_COMMAND of selected Thing."""
1433 val = integer_test(str_int, 0)
1435 if 0 == val or val in world_db["ThingActions"]:
1436 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1438 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1442 def command_ttype(str_int):
1443 """Set T_TYPE of selected Thing."""
1444 val = integer_test(str_int, 0)
1446 if val in world_db["ThingTypes"]:
1447 world_db["Things"][command_tid.id]["T_TYPE"] = val
1449 print("Ignoring: ThingType ID belongs to no known ThingType.")
1453 def command_tcarries(str_int):
1454 """Append int(str_int) to T_CARRIES of selected Thing.
1456 The ID int(str_int) must not be of the selected Thing, and must belong to a
1457 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1459 val = integer_test(str_int, 0)
1461 if val == command_tid.id:
1462 print("Ignoring: Thing cannot carry itself.")
1463 elif val in world_db["Things"] \
1464 and not world_db["Things"][val]["carried"]:
1465 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1466 world_db["Things"][val]["carried"] = True
1468 print("Ignoring: Thing not available for carrying.")
1469 # Note that the whole carrying structure is different from the C version:
1470 # Carried-ness is marked by a "carried" flag, not by Things containing
1471 # Things internally.
1475 def command_tmemthing(str_t, str_y, str_x):
1476 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1478 The type must fit to an existing ThingType, and the position into the map.
1480 type = integer_test(str_t, 0)
1481 posy = integer_test(str_y, 0, 255)
1482 posx = integer_test(str_x, 0, 255)
1483 if None != type and None != posy and None != posx:
1484 if type not in world_db["ThingTypes"] \
1485 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1486 print("Ignoring: Illegal value for thing type or position.")
1488 memthing = (type, posy, posx)
1489 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1492 def setter_map(maptype):
1493 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1495 If no map of maptype exists yet, initialize it with ' ' bytes first.
1498 def valid_map_line(str_int, mapline):
1499 val = integer_test(str_int, 0, 255)
1501 if val >= world_db["MAP_LENGTH"]:
1502 print("Illegal value for map line number.")
1503 elif len(mapline) != world_db["MAP_LENGTH"]:
1504 print("Map line length is unequal map width.")
1509 def nonThingMap_helper(str_int, mapline):
1510 val = valid_map_line(str_int, mapline)
1512 length = world_db["MAP_LENGTH"]
1513 if not world_db["MAP"]:
1514 map = bytearray(b' ' * (length ** 2))
1516 map = world_db["MAP"]
1517 map[val * length:(val * length) + length] = mapline.encode()
1518 if not world_db["MAP"]:
1519 world_db["MAP"] = map
1522 def ThingMap_helper(str_int, mapline):
1523 val = valid_map_line(str_int, mapline)
1525 length = world_db["MAP_LENGTH"]
1526 if not world_db["Things"][command_tid.id][maptype]:
1527 map = bytearray(b' ' * (length ** 2))
1529 map = world_db["Things"][command_tid.id][maptype]
1530 map[val * length:(val * length) + length] = mapline.encode()
1531 if not world_db["Things"][command_tid.id][maptype]:
1532 world_db["Things"][command_tid.id][maptype] = map
1534 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1538 def setter_tpos(axis):
1539 """Generate setter for T_POSX or T_POSY of selected Thing.
1541 If world is active, rebuilds animate things' fovmap, player's memory map.
1544 def helper(str_int):
1545 val = integer_test(str_int, 0, 255)
1547 if val < world_db["MAP_LENGTH"]:
1548 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1549 if world_db["WORLD_ACTIVE"] \
1550 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1551 build_fov_map(world_db["Things"][command_tid.id])
1552 if 0 == command_tid.id:
1553 update_map_memory(world_db["Things"][command_tid.id])
1555 print("Ignoring: Position is outside of map.")
1559 def command_ttid(id_string):
1560 """Set ID of ThingType to manipulate. ID unused? Create new one.
1562 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1565 id = id_setter(id_string, "ThingTypes", command_ttid)
1567 world_db["ThingTypes"][id] = {
1568 "TT_NAME": "(none)",
1571 "TT_PROLIFERATE": 0,
1572 "TT_START_NUMBER": 0,
1579 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1583 def command_ttname(name):
1584 """Set TT_NAME of selected ThingType."""
1585 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1589 def command_tttool(name):
1590 """Set TT_TOOL of selected ThingType."""
1591 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1595 def command_ttsymbol(char):
1596 """Set TT_SYMBOL of selected ThingType. """
1598 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1600 print("Ignoring: Argument must be single character.")
1604 def command_ttcorpseid(str_int):
1605 """Set TT_CORPSE_ID of selected ThingType."""
1606 val = integer_test(str_int, 0)
1608 if val in world_db["ThingTypes"]:
1609 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1611 print("Ignoring: Corpse ID belongs to no known ThignType.")
1614 def command_taid(id_string):
1615 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1617 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1619 id = id_setter(id_string, "ThingActions", command_taid, True)
1621 world_db["ThingActions"][id] = {
1627 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1630 @test_ThingAction_id
1631 def command_taname(name):
1632 """Set TA_NAME of selected ThingAction.
1634 The name must match a valid thing action function. If after the name
1635 setting no ThingAction with name "wait" remains, call set_world_inactive().
1637 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1638 or name == "pick_up":
1639 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1640 if 1 == world_db["WORLD_ACTIVE"]:
1641 wait_defined = False
1642 for id in world_db["ThingActions"]:
1643 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1646 if not wait_defined:
1647 set_world_inactive()
1649 print("Ignoring: Invalid action name.")
1650 # In contrast to the original,naming won't map a function to a ThingAction.
1654 """Call ai() on player Thing, then turn_over()."""
1655 ai(world_db["Things"][0])
1659 """Commands database.
1661 Map command start tokens to ([0]) number of expected command arguments, ([1])
1662 the command's meta-ness (i.e. is it to be written to the record file, is it to
1663 be ignored in replay mode if read from server input file), and ([2]) a function
1667 "QUIT": (0, True, command_quit),
1668 "PING": (0, True, command_ping),
1669 "THINGS_HERE": (2, True, command_thingshere),
1670 "MAKE_WORLD": (1, False, command_makeworld),
1671 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1672 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1673 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1674 "MAP_LENGTH": (1, False, command_maplength),
1675 "WORLD_ACTIVE": (1, False, command_worldactive),
1676 "MAP": (2, False, setter_map("MAP")),
1677 "TA_ID": (1, False, command_taid),
1678 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1679 "TA_NAME": (1, False, command_taname),
1680 "TT_ID": (1, False, command_ttid),
1681 "TT_NAME": (1, False, command_ttname),
1682 "TT_TOOL": (1, False, command_tttool),
1683 "TT_SYMBOL": (1, False, command_ttsymbol),
1684 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1685 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1686 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1688 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1690 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1691 "T_ID": (1, False, command_tid),
1692 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1693 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1694 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1695 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1696 "T_COMMAND": (1, False, command_tcommand),
1697 "T_TYPE": (1, False, command_ttype),
1698 "T_CARRIES": (1, False, command_tcarries),
1699 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1700 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1701 "T_MEMTHING": (3, False, command_tmemthing),
1702 "T_POSY": (1, False, setter_tpos("Y")),
1703 "T_POSX": (1, False, setter_tpos("X")),
1704 "wait": (0, False, play_wait),
1705 "move": (1, False, play_move),
1706 "pick_up": (0, False, play_pickup),
1707 "drop": (1, False, play_drop),
1708 "use": (1, False, play_use),
1709 "ai": (0, False, command_ai)
1711 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1714 """World state database. With sane default values. (Randomness is in rand.)"""
1726 """Mapping of direction names to internal direction chars."""
1727 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1728 "west": "s", "north-west": "w", "north-east": "e"}
1730 """File IO database."""
1732 "path_save": "save",
1733 "path_record": "record_save",
1734 "path_worldconf": "confserver/world",
1735 "path_server": "server/",
1736 "path_in": "server/in",
1737 "path_out": "server/out",
1738 "path_worldstate": "server/worldstate",
1739 "tmp_suffix": "_tmp",
1740 "kicked_by_rival": False,
1741 "worldstate_updateable": False
1746 libpr = prep_library()
1747 rand = RandomnessIO()
1748 opts = parse_command_line_arguments()
1750 io_db["path_save"] = opts.savefile
1751 io_db["path_record"] = "record_" + opts.savefile
1754 io_db["verbose"] = True
1755 if None != opts.replay:
1759 except SystemExit as exit:
1760 print("ABORTING: " + exit.args[0])
1762 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")