3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def c_pointer_to_bytearray(ba):
43 """Return C char * pointer to ba."""
44 type = ctypes.c_char * len(ba)
45 return type.from_buffer(ba)
48 def strong_write(file, string):
49 """Apply write(string), then flush()."""
54 def setup_server_io():
55 """Fill IO files DB with proper file( path)s. Write process IO test string.
57 Ensure IO files directory at server/. Remove any old input file if found.
58 Set up new input file for reading, and new output file for writing. Start
59 output file with process hash line of format PID + " " + floated UNIX time
60 (io_db["teststring"]). Raise SystemExit if file is found at path of either
61 record or save file plus io_db["tmp_suffix"].
63 def detect_atomic_leftover(path, tmp_suffix):
64 path_tmp = path + tmp_suffix
65 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
66 "aborted previous attempt to write '" + path + "'. Aborting " \
67 "until matter is resolved by removing it from its current path."
68 if os.access(path_tmp, os.F_OK):
70 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
71 io_db["save_wait"] = 0
72 io_db["verbose"] = False
73 io_db["record_chunk"] = ""
74 os.makedirs(io_db["path_server"], exist_ok=True)
75 io_db["file_out"] = open(io_db["path_out"], "w")
76 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
77 if os.access(io_db["path_in"], os.F_OK):
78 os.remove(io_db["path_in"])
79 io_db["file_in"] = open(io_db["path_in"], "w")
80 io_db["file_in"].close()
81 io_db["file_in"] = open(io_db["path_in"], "r")
82 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
83 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
86 def cleanup_server_io():
87 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
88 def helper(file_key, path_key):
90 io_db[file_key].close()
91 if not io_db["kicked_by_rival"] \
92 and os.access(io_db[path_key], os.F_OK):
93 os.remove(io_db[path_key])
94 helper("file_in", "path_in")
95 helper("file_out", "path_out")
96 helper("file_worldstate", "path_worldstate")
97 if "file_record" in io_db:
98 io_db["file_record"].close()
101 def obey(command, prefix, replay=False, do_record=False):
102 """Call function from commands_db mapped to command's first token.
104 Tokenize command string with shlex.split(comments=True). If replay is set,
105 a non-meta command from the commands_db merely triggers obey() on the next
106 command from the records file. If not, non-meta commands set
107 io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
108 do_record is set, are recorded to io_db["record_chunk"], and save_world()
109 is called (and io_db["record_chunk"] written) if 15 seconds have passed
110 since the last time it was called. The prefix string is inserted into the
111 server's input message between its beginning 'input ' and ':'. All activity
112 is preceded by a server_test() call.
116 print("input " + prefix + ": " + command)
118 tokens = shlex.split(command, comments=True)
119 except ValueError as err:
120 print("Can't tokenize command string: " + str(err) + ".")
122 if len(tokens) > 0 and tokens[0] in commands_db \
123 and len(tokens) == commands_db[tokens[0]][0] + 1:
124 if commands_db[tokens[0]][1]:
125 commands_db[tokens[0]][2](*tokens[1:])
127 print("Due to replay mode, reading command as 'go on in record'.")
128 line = io_db["file_record"].readline()
130 obey(line.rstrip(), io_db["file_record"].prefix
131 + str(io_db["file_record"].line_n))
132 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
134 print("Reached end of record file.")
136 commands_db[tokens[0]][2](*tokens[1:])
138 io_db["record_chunk"] += command + "\n"
139 if time.time() > io_db["save_wait"] + 15:
140 atomic_write(io_db["path_record"], io_db["record_chunk"],
143 io_db["record_chunk"] = ""
144 io_db["save_wait"] = time.time()
145 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
146 elif 0 != len(tokens):
147 print("Invalid command/argument, or bad number of tokens.")
150 def atomic_write(path, text, do_append=False, delete=True):
151 """Atomic write of text to file at path, appended if do_append is set."""
152 path_tmp = path + io_db["tmp_suffix"]
156 if os.access(path, os.F_OK):
157 shutil.copyfile(path, path_tmp)
158 file = open(path_tmp, mode)
159 strong_write(file, text)
161 if delete and os.access(path, os.F_OK):
163 os.rename(path_tmp, path)
167 """Save all commands needed to reconstruct current world state."""
170 string = string.replace("\u005C", '\u005C\u005C')
171 return '"' + string.replace('"', '\u005C"') + '"'
176 if world_db["Things"][id][key]:
177 map = world_db["Things"][id][key]
178 length = world_db["MAP_LENGTH"]
179 for i in range(length):
180 line = map[i * length:(i * length) + length].decode()
181 string = string + key + " " + str(i) + " " + quote(line) \
188 for memthing in world_db["Things"][id]["T_MEMTHING"]:
189 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
190 str(memthing[1]) + " " + str(memthing[2]) + "\n"
193 def helper(category, id_string, special_keys={}):
195 for id in sorted(world_db[category].keys()):
196 string = string + id_string + " " + str(id) + "\n"
197 for key in sorted(world_db[category][id].keys()):
198 if not key in special_keys:
199 x = world_db[category][id][key]
200 argument = quote(x) if str == type(x) else str(x)
201 string = string + key + " " + argument + "\n"
202 elif special_keys[key]:
203 string = string + special_keys[key](id)
207 for key in sorted(world_db.keys()):
208 if (not isinstance(world_db[key], dict)) and key != "MAP" and \
209 key != "WORLD_ACTIVE" and key != "SEED_MAP":
210 string = string + key + " " + str(world_db[key]) + "\n"
211 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
212 string = string + helper("ThingActions", "TA_ID")
213 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
214 for id in sorted(world_db["ThingTypes"].keys()):
215 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
216 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
217 string = string + helper("Things", "T_ID",
218 {"T_CARRIES": False, "carried": False,
219 "T_MEMMAP": mapsetter("T_MEMMAP"),
220 "T_MEMTHING": memthing, "fovmap": False,
221 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
222 for id in sorted(world_db["Things"].keys()):
223 if [] != world_db["Things"][id]["T_CARRIES"]:
224 string = string + "T_ID " + str(id) + "\n"
225 for carried in sorted(world_db["Things"][id]["T_CARRIES"]):
226 string = string + "T_CARRIES " + str(carried) + "\n"
227 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
228 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
229 atomic_write(io_db["path_save"], string)
232 def obey_lines_in_file(path, name, do_record=False):
233 """Call obey() on each line of path's file, use name in input prefix."""
234 file = open(path, "r")
236 for line in file.readlines():
237 obey(line.rstrip(), name + "file line " + str(line_n),
243 def parse_command_line_arguments():
244 """Return settings values read from command line arguments."""
245 parser = argparse.ArgumentParser()
246 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
248 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
250 parser.add_argument('-v', dest='verbose', action='store_true')
251 opts, unknown = parser.parse_known_args()
256 """Ensure valid server out file belonging to current process.
258 This is done by comparing io_db["teststring"] to what's found at the start
259 of the current file at io_db["path_out"]. On failure, set
260 io_db["kicked_by_rival"] and raise SystemExit.
262 if not os.access(io_db["path_out"], os.F_OK):
263 raise SystemExit("Server output file has disappeared.")
264 file = open(io_db["path_out"], "r")
265 test = file.readline().rstrip("\n")
267 if test != io_db["teststring"]:
268 io_db["kicked_by_rival"] = True
269 msg = "Server test string in server output file does not match. This" \
270 " indicates that the current server process has been " \
271 "superseded by another one."
272 raise SystemExit(msg)
276 """Return next newline-delimited command from server in file.
278 Keep building return string until a newline is encountered. Pause between
279 unsuccessful reads, and after too much waiting, run server_test().
281 wait_on_fail = 0.03333
286 add = io_db["file_in"].readline()
288 command = command + add
289 if len(command) > 0 and "\n" == command[-1]:
290 command = command[:-1]
293 time.sleep(wait_on_fail)
294 if now + max_wait < time.time():
300 def try_worldstate_update():
301 """Write worldstate file if io_db["worldstate_updateable"] is set."""
302 if io_db["worldstate_updateable"]:
304 def draw_visible_Things(map, run):
305 for id in world_db["Things"]:
306 type = world_db["Things"][id]["T_TYPE"]
307 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
308 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
309 if (0 == run and not consumable and not alive) \
310 or (1 == run and consumable and not alive) \
311 or (2 == run and alive):
312 y = world_db["Things"][id]["T_POSY"]
313 x = world_db["Things"][id]["T_POSX"]
314 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
315 if 'v' == chr(fovflag):
316 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
317 map[(y * length) + x] = ord(c)
319 def write_map(string, map):
320 for i in range(length):
321 line = map[i * length:(i * length) + length].decode()
322 string = string + line + "\n"
326 if [] == world_db["Things"][0]["T_CARRIES"]:
327 inventory = "(none)\n"
329 for id in world_db["Things"][0]["T_CARRIES"]:
330 type_id = world_db["Things"][id]["T_TYPE"]
331 name = world_db["ThingTypes"][type_id]["TT_NAME"]
332 inventory = inventory + name + "\n"
333 string = str(world_db["TURN"]) + "\n" + \
334 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
335 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
336 inventory + "%\n" + \
337 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
338 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
339 str(world_db["MAP_LENGTH"]) + "\n"
340 length = world_db["MAP_LENGTH"]
341 fov = bytearray(b' ' * (length ** 2))
342 for pos in range(length ** 2):
343 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
344 fov[pos] = world_db["MAP"][pos]
346 draw_visible_Things(fov, i)
347 string = write_map(string, fov)
348 mem = world_db["Things"][0]["T_MEMMAP"][:]
350 for mt in world_db["Things"][0]["T_MEMTHING"]:
351 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
352 if (i == 0 and not consumable) or (i == 1 and consumable):
353 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
354 mem[(mt[1] * length) + mt[2]] = ord(c)
355 string = write_map(string, mem)
356 atomic_write(io_db["path_worldstate"], string, delete=False)
357 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
358 io_db["worldstate_updateable"] = False
362 """Replay game from record file.
364 Use opts.replay as breakpoint turn to which to replay automatically before
365 switching to manual input by non-meta commands in server input file
366 triggering further reads of record file. Ensure opts.replay is at least 1.
367 Run try_worldstate_update() before each interactive obey()/read_command().
371 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
372 " (if so late a turn is to be found).")
373 if not os.access(io_db["path_record"], os.F_OK):
374 raise SystemExit("No record file found to replay.")
375 io_db["file_record"] = open(io_db["path_record"], "r")
376 io_db["file_record"].prefix = "record file line "
377 io_db["file_record"].line_n = 1
378 while world_db["TURN"] < opts.replay:
379 line = io_db["file_record"].readline()
382 obey(line.rstrip(), io_db["file_record"].prefix
383 + str(io_db["file_record"].line_n))
384 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
386 try_worldstate_update()
387 obey(read_command(), "in file", replay=True)
391 """Play game by server input file commands. Before, load save file found.
393 If no save file is found, a new world is generated from the commands in the
394 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
395 command and all that follow via the server input file. Run
396 try_worldstate_update() before each interactive obey()/read_command().
398 if os.access(io_db["path_save"], os.F_OK):
399 obey_lines_in_file(io_db["path_save"], "save")
401 if not os.access(io_db["path_worldconf"], os.F_OK):
402 msg = "No world config file from which to start a new world."
403 raise SystemExit(msg)
404 obey_lines_in_file(io_db["path_worldconf"], "world config ",
406 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
408 try_worldstate_update()
409 obey(read_command(), "in file", do_record=True)
413 """(Re-)make island map.
415 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
416 start with one land cell in the middle, then go into cycle of repeatedly
417 selecting a random sea cell and transforming it into land if it is neighbor
418 to land. The cycle ends when a land cell is due to be created at the map's
419 border. Then put some trees on the map (TODO: more precise algorithm desc).
421 def is_neighbor(coordinates, type):
424 length = world_db["MAP_LENGTH"]
426 diag_west = x + (ind > 0)
427 diag_east = x + (ind < (length - 1))
428 pos = (y * length) + x
429 if (y > 0 and diag_east
430 and type == chr(world_db["MAP"][pos - length + ind])) \
432 and type == chr(world_db["MAP"][pos + 1])) \
433 or (y < (length - 1) and diag_east
434 and type == chr(world_db["MAP"][pos + length + ind])) \
435 or (y > 0 and diag_west
436 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
438 and type == chr(world_db["MAP"][pos - 1])) \
439 or (y < (length - 1) and diag_west
440 and type == chr(world_db["MAP"][pos + length - (not ind)])):
443 store_seed = rand.seed
444 rand.seed = world_db["SEED_MAP"]
445 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
446 length = world_db["MAP_LENGTH"]
447 add_half_width = (not (length % 2)) * int(length / 2)
448 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
450 y = rand.next() % length
451 x = rand.next() % length
452 pos = (y * length) + x
453 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
454 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
456 world_db["MAP"][pos] = ord(".")
457 n_trees = int((length ** 2) / 16)
459 while (i_trees <= n_trees):
460 single_allowed = rand.next() % 32
461 y = rand.next() % length
462 x = rand.next() % length
463 pos = (y * length) + x
464 if "." == chr(world_db["MAP"][pos]) \
465 and ((not single_allowed) or is_neighbor((y, x), "X")):
466 world_db["MAP"][pos] = ord("X")
468 rand.seed = store_seed
469 # This all-too-precise replica of the original C code misses iter_limit().
472 def update_map_memory(t, age_map=True):
473 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
474 def age_some_memdepthmap_on_nonfov_cells():
475 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
479 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
480 # if not ord_v == t["fovmap"][pos]
481 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
482 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
483 # if not rand.next() % (2 **
484 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
485 # t["T_MEMDEPTHMAP"][pos] += 1
486 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
487 fovmap = c_pointer_to_bytearray(t["fovmap"])
488 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
489 if not t["T_MEMMAP"]:
490 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
491 if not t["T_MEMDEPTHMAP"]:
492 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
496 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
497 if ord_v == t["fovmap"][pos]]:
498 t["T_MEMDEPTHMAP"][pos] = ord_0
499 if ord_space == t["T_MEMMAP"][pos]:
500 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
502 age_some_memdepthmap_on_nonfov_cells()
503 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
504 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
506 for id in [id for id in world_db["Things"]
507 if not world_db["Things"][id]["carried"]]:
508 type = world_db["Things"][id]["T_TYPE"]
509 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
510 y = world_db["Things"][id]["T_POSY"]
511 x = world_db["Things"][id]["T_POSX"]
512 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
513 t["T_MEMTHING"].append((type, y, x))
516 def set_world_inactive():
517 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
519 if os.access(io_db["path_worldstate"], os.F_OK):
520 os.remove(io_db["path_worldstate"])
521 world_db["WORLD_ACTIVE"] = 0
524 def integer_test(val_string, min, max=None):
525 """Return val_string if integer >= min & (if max set) <= max, else None."""
527 val = int(val_string)
528 if val < min or (max is not None and val > max):
532 msg = "Ignoring: Please use integer >= " + str(min)
534 msg += " and <= " + str(max)
540 def setter(category, key, min, max=None):
541 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
544 val = integer_test(val_string, min, max)
548 if category == "Thing":
549 id_store = command_tid
550 decorator = test_Thing_id
551 elif category == "ThingType":
552 id_store = command_ttid
553 decorator = test_ThingType_id
554 elif category == "ThingAction":
555 id_store = command_taid
556 decorator = test_ThingAction_id
560 val = integer_test(val_string, min, max)
562 world_db[category + "s"][id_store.id][key] = val
566 def build_fov_map(t):
567 """Build Thing's FOV map."""
568 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
569 fovmap = c_pointer_to_bytearray(t["fovmap"])
570 map = c_pointer_to_bytearray(world_db["MAP"])
571 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
572 raise RuntimeError("Malloc error in build_fov_Map().")
575 def decrement_lifepoints(t):
576 """Decrement t's lifepoints by 1, and if to zero, corpse it.
578 If t is the player avatar, only blank its fovmap, so that the client may
579 still display memory data. On non-player things, erase fovmap and memory.
580 Dying actors drop all their things.
582 t["T_LIFEPOINTS"] -= 1
583 if 0 == t["T_LIFEPOINTS"]:
584 for id in t["T_CARRIES"]:
585 t["T_CARRIES"].remove(id)
586 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
587 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
588 world_db["Things"][id]["carried"] = False
589 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
590 if world_db["Things"][0] == t:
591 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
592 strong_write(io_db["file_out"], "LOG You die.\n")
595 t["T_MEMMAP"] = False
596 t["T_MEMDEPTHMAP"] = False
600 def mv_yx_in_dir_legal(dir, y, x):
601 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
602 dir_c = dir.encode("ascii")[0]
603 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
605 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
606 return (test, libpr.result_y(), libpr.result_x())
610 """Make t do nothing (but loudly, if player avatar)."""
611 if t == world_db["Things"][0]:
612 strong_write(io_db["file_out"], "LOG You wait.\n")
616 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
618 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
619 t["T_POSY"], t["T_POSX"])
620 if 1 == move_result[0]:
621 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
622 passable = "." == chr(world_db["MAP"][pos])
623 hitted = [id for id in world_db["Things"]
624 if world_db["Things"][id] != t
625 if world_db["Things"][id]["T_LIFEPOINTS"]
626 if world_db["Things"][id]["T_POSY"] == move_result[1]
627 if world_db["Things"][id]["T_POSX"] == move_result[2]]
630 if t == world_db["Things"][0]:
631 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
632 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
633 strong_write(io_db["file_out"], "LOG You wound "
634 + hitted_name + ".\n")
636 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
637 strong_write(io_db["file_out"], "LOG " + hitter_name +
639 decrement_lifepoints(world_db["Things"][hit_id])
641 dir = [dir for dir in directions_db
642 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
644 t["T_POSY"] = move_result[1]
645 t["T_POSX"] = move_result[2]
646 for id in t["T_CARRIES"]:
647 world_db["Things"][id]["T_POSY"] = move_result[1]
648 world_db["Things"][id]["T_POSX"] = move_result[2]
650 if t == world_db["Things"][0]:
651 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
652 elif t == world_db["Things"][0]:
653 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
656 def actor_pick_up(t):
657 """Make t pick up (topmost?) Thing from ground into inventory."""
658 # Topmostness is actually not defined so far. Picks most nutritious Thing.
659 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
660 if not world_db["Things"][id]["carried"]
661 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
662 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
667 type = world_db["Things"][id]["T_TYPE"]
668 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
669 nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
671 world_db["Things"][highest_id]["carried"] = True
672 t["T_CARRIES"].append(highest_id)
673 if t == world_db["Things"][0]:
674 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
675 elif t == world_db["Things"][0]:
676 err = "You try to pick up an object, but there is none."
677 strong_write(io_db["file_out"], "LOG " + err + "\n")
681 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
682 # TODO: Handle case where T_ARGUMENT matches nothing.
683 if len(t["T_CARRIES"]):
684 id = t["T_CARRIES"][t["T_ARGUMENT"]]
685 t["T_CARRIES"].remove(id)
686 world_db["Things"][id]["carried"] = False
687 if t == world_db["Things"][0]:
688 strong_write(io_db["file_out"], "LOG You drop an object.\n")
689 elif t == world_db["Things"][0]:
690 err = "You try to drop an object, but you own none."
691 strong_write(io_db["file_out"], "LOG " + err + "\n")
695 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
696 # TODO: Handle case where T_ARGUMENT matches nothing.
697 if len(t["T_CARRIES"]):
698 id = t["T_CARRIES"][t["T_ARGUMENT"]]
699 type = world_db["Things"][id]["T_TYPE"]
700 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
701 t["T_CARRIES"].remove(id)
702 del world_db["Things"][id]
703 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
704 if t == world_db["Things"][0]:
705 strong_write(io_db["file_out"],
706 "LOG You consume this object.\n")
707 elif t == world_db["Things"][0]:
708 strong_write(io_db["file_out"],
709 "LOG You try to use this object, but fail.\n")
710 elif t == world_db["Things"][0]:
711 strong_write(io_db["file_out"],
712 "LOG You try to use an object, but you own none.\n")
715 def thingproliferation(t):
716 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
718 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
719 passable and not be inhabited by a Thing of the same type, or, if Thing is
720 animate, any other animate Thing. If there are several map cell candidates,
721 one is selected randomly.
723 def test_cell(t, y, x):
724 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
725 for id in [id for id in world_db["Things"]
726 if y == world_db["Things"][id]["T_POSY"]
727 if x == world_db["Things"][id]["T_POSX"]
728 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
729 or (t["T_LIFEPOINTS"] and
730 world_db["Things"][id]["T_LIFEPOINTS"])]:
734 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
735 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
737 for dir in [directions_db[key] for key in directions_db]:
738 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
739 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
740 candidates.append((mv_result[1], mv_result[2]))
742 i = rand.next() % len(candidates)
743 id = id_setter(-1, "Things")
744 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
745 world_db["Things"][id] = newT
749 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
751 On success, decrease satiation score by 32.
753 if t["T_SATIATION"] > 0 \
754 and t["T_LIFEPOINTS"] < \
755 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
756 and 0 == (rand.next() % 31) \
757 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
758 if world_db["ThingActions"][id]["TA_NAME"] ==
760 t["T_LIFEPOINTS"] += 1
761 t["T_SATIATION"] -= 32
762 if t == world_db["Things"][0]:
763 strong_write(io_db["file_out"], "LOG You heal.\n")
767 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
768 if t["T_SATIATION"] > -32768:
769 t["T_SATIATION"] -= 1
770 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
771 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
772 raise RuntimeError("A thing that should not hunger is hungering.")
773 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
774 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
775 if t == world_db["Things"][0]:
776 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
777 decrement_lifepoints(t)
780 def get_dir_to_target(t, filter):
781 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
783 The path-wise nearest target is chosen, via the shortest available path.
784 Target must not be t. On succcess, return positive value, else False.
786 "a": Thing in FOV is below a certain distance, animate, but of ThingType
787 that is not t's, and starts out weaker than t is; build path as
788 avoiding things of t's ThingType
789 "f": neighbor cell (not inhabited by any animate Thing) further away from
790 animate Thing not further than x steps away and in FOV and of a
791 ThingType that is not t's, and starts out stronger or as strong as t
792 is currently; or (cornered), if no such flight cell, but Thing of
793 above criteria is too near,1 a cell closer to it, or, if less near,
795 "c": Thing in memorized map is consumable
796 "s": memory map cell with greatest-reachable degree of unexploredness
799 def zero_score_map_where_char_on_memdepthmap(c):
800 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
801 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
802 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
803 # set_map_score(i, 0)
804 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
805 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
806 raise RuntimeError("No score map allocated for "
807 "zero_score_map_where_char_on_memdepthmap().")
809 def set_map_score(pos, score):
810 test = libpr.set_map_score(pos, score)
812 raise RuntimeError("No score map allocated for set_map_score().")
814 def get_map_score(pos):
815 result = libpr.get_map_score(pos)
817 raise RuntimeError("No score map allocated for get_map_score().")
821 if t["fovmap"] and ("a" == filter or "f" == filter):
822 for id in world_db["Things"]:
823 Thing = world_db["Things"][id]
824 if Thing != t and Thing["T_LIFEPOINTS"] and \
825 t["T_TYPE"] != Thing["T_TYPE"] and \
826 'v' == chr(t["fovmap"][(Thing["T_POSY"]
827 * world_db["MAP_LENGTH"])
829 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
830 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
832 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
835 elif t["T_MEMMAP"] and "c" == filter:
836 for mt in t["T_MEMTHING"]:
837 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
839 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
843 def set_cells_passable_on_memmap_to_65534_on_scoremap():
844 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
846 # memmap = t["T_MEMMAP"]
847 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
848 # if ord_dot == memmap[i]]:
849 # set_map_score(i, 65534) # i.e. 65535-1
850 map = c_pointer_to_bytearray(t["T_MEMMAP"])
851 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
852 raise RuntimeError("No score map allocated for set_cells_passable"
853 "_on_memmap_to_65534_on_scoremap().")
855 def init_score_map():
856 test = libpr.init_score_map()
858 raise RuntimeError("Malloc error in init_score_map().")
861 set_cells_passable_on_memmap_to_65534_on_scoremap()
863 for id in world_db["Things"]:
864 Thing = world_db["Things"][id]
865 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
867 if t != Thing and Thing["T_LIFEPOINTS"] and \
868 t["T_TYPE"] != Thing["T_TYPE"] and \
869 ord_v == t["fovmap"][pos] and \
870 t["T_LIFEPOINTS"] > \
871 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
872 set_map_score(pos, 0)
873 elif t["T_TYPE"] == Thing["T_TYPE"]:
874 set_map_score(pos, 65535)
876 for id in [id for id in world_db["Things"]
877 if world_db["Things"][id]["T_LIFEPOINTS"]]:
878 Thing = world_db["Things"][id]
879 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
881 if t["T_TYPE"] != Thing["T_TYPE"] and \
882 ord_v == t["fovmap"][pos] and \
883 t["T_LIFEPOINTS"] <= \
884 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
885 set_map_score(pos, 0)
887 for mt in [mt for mt in t["T_MEMTHING"]
888 if ord_blank != t["T_MEMMAP"][mt[1]
889 * world_db["MAP_LENGTH"]
891 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
892 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
894 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
896 def rand_target_dir(neighbors, cmp, dirs):
899 for i in range(len(dirs)):
900 if cmp == neighbors[i]:
901 candidates.append(dirs[i])
903 return candidates[rand.next() % n_candidates] if n_candidates else 0
905 def get_neighbor_scores(dirs, eye_pos):
907 if libpr.ready_neighbor_scores(eye_pos):
908 raise RuntimeError("No score map allocated for " +
909 "ready_neighbor_scores.()")
910 for i in range(len(dirs)):
911 scores.append(libpr.get_neighbor_score(i))
914 def get_dir_from_neighbors():
915 dir_to_target = False
917 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
918 neighbors = get_neighbor_scores(dirs, eye_pos)
920 inhabited = [world_db["Things"][id]["T_POSY"]
921 * world_db["MAP_LENGTH"]
922 + world_db["Things"][id]["T_POSX"]
923 for id in world_db["Things"]
924 if world_db["Things"][id]["T_LIFEPOINTS"]]
925 for i in range(len(dirs)):
926 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
927 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
929 for pos in [pos for pos in inhabited if pos == pos_cmp]:
932 minmax_start = 0 if "f" == filter else 65535 - 1
933 minmax_neighbor = minmax_start
934 for i in range(len(dirs)):
935 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
936 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
937 or ("f" != filter and minmax_neighbor > neighbors[i]):
938 minmax_neighbor = neighbors[i]
939 if minmax_neighbor != minmax_start:
940 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
942 if not dir_to_target:
943 if 1 == get_map_score(eye_pos):
944 dir_to_target = rand_target_dir(neighbors, 0, dirs)
945 elif 3 >= get_map_score(eye_pos):
946 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
948 world_db["ThingActions"][id]["TA_NAME"]
951 elif dir_to_target and 3 < get_map_score(eye_pos):
953 elif "a" == filter and 10 <= get_map_score(eye_pos):
957 dir_to_target = False
959 run_i = 9 + 1 if "s" == filter else 1
960 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
963 mem_depth_c = b'9' if b' ' == mem_depth_c \
964 else bytes([mem_depth_c[0] - 1])
965 if libpr.dijkstra_map():
966 raise RuntimeError("No score map allocated for dijkstra_map().")
967 dir_to_target = get_dir_from_neighbors()
968 libpr.free_score_map()
969 if dir_to_target and str == type(dir_to_target):
970 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
971 if world_db["ThingActions"][id]["TA_NAME"]
973 t["T_ARGUMENT"] = ord(dir_to_target)
977 def standing_on_consumable(t):
978 """Return True/False whether t is standing on a consumable."""
979 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
980 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
981 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
982 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
988 def get_inventory_slot_to_consume(t):
989 """Return slot Id of strongest consumable in t's inventory, else -1."""
990 cmp_consumability = 0
993 for id in t["T_CARRIES"]:
994 type = world_db["Things"][id]["T_TYPE"]
995 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
996 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1003 """Determine next command/argment for actor t via AI algorithms.
1005 AI will look for, and move towards, enemies (animate Things not of their
1006 own ThingType); if they see none, they will consume consumables in their
1007 inventory; if there are none, they will pick up what they stand on if they
1008 stand on consumables; if they stand on none, they will move towards the
1009 next consumable they see or remember on the map; if they see or remember
1010 none, they will explore parts of the map unseen since ever or for at least
1011 one turn; if there is nothing to explore, they will simply wait.
1013 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1014 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1015 if not get_dir_to_target(t, "f"):
1016 sel = get_inventory_slot_to_consume(t)
1018 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1019 if world_db["ThingActions"][id]["TA_NAME"]
1021 t["T_ARGUMENT"] = sel
1022 elif standing_on_consumable(t):
1023 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1024 if world_db["ThingActions"][id]["TA_NAME"]
1026 elif (not get_dir_to_target(t, "c")) and \
1027 (not get_dir_to_target(t, "a")):
1028 get_dir_to_target(t, "s")
1032 """Run game world and its inhabitants until new player input expected."""
1034 whilebreaker = False
1035 while world_db["Things"][0]["T_LIFEPOINTS"]:
1036 for id in [id for id in world_db["Things"]]: # Only what's from start!
1037 if not id in world_db["Things"] or \
1038 world_db["Things"][id]["carried"]: # May have been consumed or
1039 continue # picked up during turn …
1040 Thing = world_db["Things"][id]
1041 if Thing["T_LIFEPOINTS"]:
1042 if not Thing["T_COMMAND"]:
1043 update_map_memory(Thing)
1049 Thing["T_PROGRESS"] += 1
1050 taid = [a for a in world_db["ThingActions"]
1051 if a == Thing["T_COMMAND"]][0]
1052 ThingAction = world_db["ThingActions"][taid]
1053 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1054 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1055 Thing["T_COMMAND"] = 0
1056 Thing["T_PROGRESS"] = 0
1058 thingproliferation(Thing)
1061 world_db["TURN"] += 1
1064 def new_Thing(type, pos=(0, 0)):
1065 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1067 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1079 "T_MEMDEPTHMAP": False,
1082 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1083 build_fov_map(thing)
1087 def id_setter(id, category, id_store=False, start_at_1=False):
1088 """Set ID of object of category to manipulate ID unused? Create new one.
1089 The ID is stored as id_store.id (if id_store is set). If the integer of the
1090 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1091 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1092 always returned when no new object is created, else the new object's ID.
1094 min = 0 if start_at_1 else -1
1096 id = integer_test(id, min)
1098 if id in world_db[category]:
1103 if (start_at_1 and 0 == id) \
1104 or ((not start_at_1) and (id < 0)):
1105 id = 0 if start_at_1 else -1
1108 if id not in world_db[category]:
1116 """Send PONG line to server output file."""
1117 strong_write(io_db["file_out"], "PONG\n")
1121 """Abort server process."""
1122 if None == opts.replay:
1124 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1125 raise SystemExit("received QUIT command")
1128 def command_thingshere(str_y, str_x):
1129 """Write to out file list of Things known to player at coordinate y, x."""
1130 if world_db["WORLD_ACTIVE"]:
1131 y = integer_test(str_y, 0, 255)
1132 x = integer_test(str_x, 0, 255)
1133 length = world_db["MAP_LENGTH"]
1134 if None != y and None != x and y < length and x < length:
1135 pos = (y * world_db["MAP_LENGTH"]) + x
1136 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1137 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1138 for id in world_db["Things"]:
1139 if y == world_db["Things"][id]["T_POSY"] \
1140 and x == world_db["Things"][id]["T_POSX"] \
1141 and not world_db["Things"][id]["carried"]:
1142 type = world_db["Things"][id]["T_TYPE"]
1143 name = world_db["ThingTypes"][type]["TT_NAME"]
1144 strong_write(io_db["file_out"], name + "\n")
1146 for mt in world_db["Things"][0]["T_MEMTHING"]:
1147 if y == mt[1] and x == mt[2]:
1148 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1149 strong_write(io_db["file_out"], name + "\n")
1150 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1152 print("Ignoring: Invalid map coordinates.")
1154 print("Ignoring: Command only works on existing worlds.")
1157 def play_commander(action, args=False):
1158 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1160 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1164 id = [x for x in world_db["ThingActions"]
1165 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1166 world_db["Things"][0]["T_COMMAND"] = id
1169 def set_command_and_argument_int(str_arg):
1170 val = integer_test(str_arg, 0, 255)
1172 world_db["Things"][0]["T_ARGUMENT"] = val
1175 def set_command_and_argument_movestring(str_arg):
1176 if str_arg in directions_db:
1177 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1180 print("Ignoring: Argument must be valid direction string.")
1182 if action == "move":
1183 return set_command_and_argument_movestring
1185 return set_command_and_argument_int
1190 def command_seedrandomness(seed_string):
1191 """Set rand seed to int(seed_string)."""
1192 val = integer_test(seed_string, 0, 4294967295)
1197 def command_seedmap(seed_string):
1198 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1199 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1203 def command_makeworld(seed_string):
1204 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1206 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1207 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1208 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1209 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1210 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1211 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1212 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1218 err = "Space to put thing on too hard to find. Map too small?"
1220 y = rand.next() % world_db["MAP_LENGTH"]
1221 x = rand.next() % world_db["MAP_LENGTH"]
1222 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1226 raise SystemExit(err)
1227 # Replica of C code, wrongly ignores animatedness of new Thing.
1228 pos_clear = (0 == len([id for id in world_db["Things"]
1229 if world_db["Things"][id]["T_LIFEPOINTS"]
1230 if world_db["Things"][id]["T_POSY"] == y
1231 if world_db["Things"][id]["T_POSX"] == x]))
1236 val = integer_test(seed_string, 0, 4294967295)
1240 world_db["SEED_MAP"] = val
1241 player_will_be_generated = False
1242 playertype = world_db["PLAYER_TYPE"]
1243 for ThingType in world_db["ThingTypes"]:
1244 if playertype == ThingType:
1245 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1246 player_will_be_generated = True
1248 if not player_will_be_generated:
1249 print("Ignoring beyond SEED_MAP: " +
1250 "No player type with start number >0 defined.")
1253 for ThingAction in world_db["ThingActions"]:
1254 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1257 print("Ignoring beyond SEED_MAP: " +
1258 "No thing action with name 'wait' defined.")
1260 world_db["Things"] = {}
1262 world_db["WORLD_ACTIVE"] = 1
1263 world_db["TURN"] = 1
1264 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1265 id = id_setter(-1, "Things")
1266 world_db["Things"][id] = new_Thing(playertype, free_pos())
1267 update_map_memory(world_db["Things"][0])
1268 for type in world_db["ThingTypes"]:
1269 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1270 if type != playertype:
1271 id = id_setter(-1, "Things")
1272 world_db["Things"][id] = new_Thing(type, free_pos())
1273 strong_write(io_db["file_out"], "NEW_WORLD\n")
1276 def command_maplength(maplength_string):
1277 """Redefine map length. Invalidate map, therefore lose all things on it."""
1278 val = integer_test(maplength_string, 1, 256)
1280 world_db["MAP_LENGTH"] = val
1281 set_world_inactive()
1282 world_db["Things"] = {}
1283 libpr.set_maplength(val)
1286 def command_worldactive(worldactive_string):
1287 """Toggle world_db["WORLD_ACTIVE"] if possible.
1289 An active world can always be set inactive. An inactive world can only be
1290 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1291 activation, rebuild all Things' FOVs, and the player's map memory.
1293 # In original version, map existence was also tested (unnecessarily?).
1294 val = integer_test(worldactive_string, 0, 1)
1296 if 0 != world_db["WORLD_ACTIVE"]:
1298 set_world_inactive()
1300 print("World already active.")
1301 elif 0 == world_db["WORLD_ACTIVE"]:
1303 for ThingAction in world_db["ThingActions"]:
1304 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1307 player_exists = False
1308 for Thing in world_db["Things"]:
1310 player_exists = True
1312 if wait_exists and player_exists:
1313 for id in world_db["Things"]:
1314 if world_db["Things"][id]["T_LIFEPOINTS"]:
1315 build_fov_map(world_db["Things"][id])
1317 update_map_memory(world_db["Things"][id], False)
1318 world_db["WORLD_ACTIVE"] = 1
1321 def test_for_id_maker(object, category):
1322 """Return decorator testing for object having "id" attribute."""
1325 if hasattr(object, "id"):
1328 print("Ignoring: No " + category +
1329 " defined to manipulate yet.")
1334 def command_tid(id_string):
1335 """Set ID of Thing to manipulate. ID unused? Create new one.
1337 Default new Thing's type to the first available ThingType, others: zero.
1339 id = id_setter(id_string, "Things", command_tid)
1341 if world_db["ThingTypes"] == {}:
1342 print("Ignoring: No ThingType to settle new Thing in.")
1344 type = list(world_db["ThingTypes"].keys())[0]
1345 world_db["Things"][id] = new_Thing(type)
1348 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1352 def command_tcommand(str_int):
1353 """Set T_COMMAND of selected Thing."""
1354 val = integer_test(str_int, 0)
1356 if 0 == val or val in world_db["ThingActions"]:
1357 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1359 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1363 def command_ttype(str_int):
1364 """Set T_TYPE of selected Thing."""
1365 val = integer_test(str_int, 0)
1367 if val in world_db["ThingTypes"]:
1368 world_db["Things"][command_tid.id]["T_TYPE"] = val
1370 print("Ignoring: ThingType ID belongs to no known ThingType.")
1374 def command_tcarries(str_int):
1375 """Append int(str_int) to T_CARRIES of selected Thing.
1377 The ID int(str_int) must not be of the selected Thing, and must belong to a
1378 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1380 val = integer_test(str_int, 0)
1382 if val == command_tid.id:
1383 print("Ignoring: Thing cannot carry itself.")
1384 elif val in world_db["Things"] \
1385 and not world_db["Things"][val]["carried"]:
1386 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1387 world_db["Things"][val]["carried"] = True
1389 print("Ignoring: Thing not available for carrying.")
1390 # Note that the whole carrying structure is different from the C version:
1391 # Carried-ness is marked by a "carried" flag, not by Things containing
1392 # Things internally.
1396 def command_tmemthing(str_t, str_y, str_x):
1397 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1399 The type must fit to an existing ThingType, and the position into the map.
1401 type = integer_test(str_t, 0)
1402 posy = integer_test(str_y, 0, 255)
1403 posx = integer_test(str_x, 0, 255)
1404 if None != type and None != posy and None != posx:
1405 if type not in world_db["ThingTypes"] \
1406 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1407 print("Ignoring: Illegal value for thing type or position.")
1409 memthing = (type, posy, posx)
1410 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1413 def setter_map(maptype):
1414 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1416 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1419 def helper(str_int, mapline):
1420 val = integer_test(str_int, 0, 255)
1422 if val >= world_db["MAP_LENGTH"]:
1423 print("Illegal value for map line number.")
1424 elif len(mapline) != world_db["MAP_LENGTH"]:
1425 print("Map line length is unequal map width.")
1427 length = world_db["MAP_LENGTH"]
1429 if not world_db["Things"][command_tid.id][maptype]:
1430 map = bytearray(b' ' * (length ** 2))
1432 map = world_db["Things"][command_tid.id][maptype]
1433 map[val * length:(val * length) + length] = mapline.encode()
1434 world_db["Things"][command_tid.id][maptype] = map
1438 def setter_tpos(axis):
1439 """Generate setter for T_POSX or T_POSY of selected Thing.
1441 If world is active, rebuilds animate things' fovmap, player's memory map.
1444 def helper(str_int):
1445 val = integer_test(str_int, 0, 255)
1447 if val < world_db["MAP_LENGTH"]:
1448 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1449 if world_db["WORLD_ACTIVE"] \
1450 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1451 build_fov_map(world_db["Things"][command_tid.id])
1452 if 0 == command_tid.id:
1453 update_map_memory(world_db["Things"][command_tid.id])
1455 print("Ignoring: Position is outside of map.")
1459 def command_ttid(id_string):
1460 """Set ID of ThingType to manipulate. ID unused? Create new one.
1462 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1464 id = id_setter(id_string, "ThingTypes", command_ttid)
1466 world_db["ThingTypes"][id] = {
1467 "TT_NAME": "(none)",
1470 "TT_PROLIFERATE": 0,
1471 "TT_START_NUMBER": 0,
1477 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1481 def command_ttname(name):
1482 """Set TT_NAME of selected ThingType."""
1483 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1487 def command_ttsymbol(char):
1488 """Set TT_SYMBOL of selected ThingType. """
1490 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1492 print("Ignoring: Argument must be single character.")
1496 def command_ttcorpseid(str_int):
1497 """Set TT_CORPSE_ID of selected ThingType."""
1498 val = integer_test(str_int, 0)
1500 if val in world_db["ThingTypes"]:
1501 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1503 print("Ignoring: Corpse ID belongs to no known ThignType.")
1506 def command_taid(id_string):
1507 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1509 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1511 id = id_setter(id_string, "ThingActions", command_taid, True)
1513 world_db["ThingActions"][id] = {
1519 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1522 @test_ThingAction_id
1523 def command_taname(name):
1524 """Set TA_NAME of selected ThingAction.
1526 The name must match a valid thing action function. If after the name
1527 setting no ThingAction with name "wait" remains, call set_world_inactive().
1529 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1530 or name == "pick_up":
1531 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1532 if 1 == world_db["WORLD_ACTIVE"]:
1533 wait_defined = False
1534 for id in world_db["ThingActions"]:
1535 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1538 if not wait_defined:
1539 set_world_inactive()
1541 print("Ignoring: Invalid action name.")
1542 # In contrast to the original,naming won't map a function to a ThingAction.
1546 """Call ai() on player Thing, then turn_over()."""
1547 ai(world_db["Things"][0])
1551 """Commands database.
1553 Map command start tokens to ([0]) number of expected command arguments, ([1])
1554 the command's meta-ness (i.e. is it to be written to the record file, is it to
1555 be ignored in replay mode if read from server input file), and ([2]) a function
1559 "QUIT": (0, True, command_quit),
1560 "PING": (0, True, command_ping),
1561 "THINGS_HERE": (2, True, command_thingshere),
1562 "MAKE_WORLD": (1, False, command_makeworld),
1563 "SEED_MAP": (1, False, command_seedmap),
1564 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1565 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1566 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1567 "MAP_LENGTH": (1, False, command_maplength),
1568 "WORLD_ACTIVE": (1, False, command_worldactive),
1569 "TA_ID": (1, False, command_taid),
1570 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1571 "TA_NAME": (1, False, command_taname),
1572 "TT_ID": (1, False, command_ttid),
1573 "TT_NAME": (1, False, command_ttname),
1574 "TT_SYMBOL": (1, False, command_ttsymbol),
1575 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1576 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1578 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1580 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1582 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1583 "T_ID": (1, False, command_tid),
1584 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1585 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1586 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1587 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1588 "T_COMMAND": (1, False, command_tcommand),
1589 "T_TYPE": (1, False, command_ttype),
1590 "T_CARRIES": (1, False, command_tcarries),
1591 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1592 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1593 "T_MEMTHING": (3, False, command_tmemthing),
1594 "T_POSY": (1, False, setter_tpos("Y")),
1595 "T_POSX": (1, False, setter_tpos("X")),
1596 "wait": (0, False, play_commander("wait")),
1597 "move": (1, False, play_commander("move")),
1598 "pick_up": (0, False, play_commander("pick_up")),
1599 "drop": (1, False, play_commander("drop", True)),
1600 "use": (1, False, play_commander("use", True)),
1601 "ai": (0, False, command_ai)
1605 """World state database. With sane default values. (Randomness is in rand.)"""
1617 """Mapping of direction names to internal direction chars."""
1618 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1619 "west": "s", "north-west": "w", "north-east": "e"}
1621 """File IO database."""
1623 "path_save": "save",
1624 "path_record": "record_save",
1625 "path_worldconf": "confserver/world",
1626 "path_server": "server/",
1627 "path_in": "server/in",
1628 "path_out": "server/out",
1629 "path_worldstate": "server/worldstate",
1630 "tmp_suffix": "_tmp",
1631 "kicked_by_rival": False,
1632 "worldstate_updateable": False
1637 libpr = prep_library()
1638 rand = RandomnessIO()
1639 opts = parse_command_line_arguments()
1641 io_db["path_save"] = opts.savefile
1642 io_db["path_record"] = "record_" + opts.savefile
1645 io_db["verbose"] = True
1646 if None != opts.replay:
1650 except SystemExit as exit:
1651 print("ABORTING: " + exit.args[0])
1653 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")