3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def c_pointer_to_bytearray(ba):
43 """Return C char * pointer to ba."""
44 type = ctypes.c_char * len(ba)
45 return type.from_buffer(ba)
48 def strong_write(file, string):
49 """Apply write(string), then flush()."""
54 def setup_server_io():
55 """Fill IO files DB with proper file( path)s. Write process IO test string.
57 Ensure IO files directory at server/. Remove any old input file if found.
58 Set up new input file for reading, and new output file for writing. Start
59 output file with process hash line of format PID + " " + floated UNIX time
60 (io_db["teststring"]). Raise SystemExit if file is found at path of either
61 record or save file plus io_db["tmp_suffix"].
63 def detect_atomic_leftover(path, tmp_suffix):
64 path_tmp = path + tmp_suffix
65 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
66 "aborted previous attempt to write '" + path + "'. Aborting " \
67 "until matter is resolved by removing it from its current path."
68 if os.access(path_tmp, os.F_OK):
70 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
71 io_db["save_wait"] = 0
72 io_db["verbose"] = False
73 io_db["record_chunk"] = ""
74 os.makedirs(io_db["path_server"], exist_ok=True)
75 io_db["file_out"] = open(io_db["path_out"], "w")
76 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
77 if os.access(io_db["path_in"], os.F_OK):
78 os.remove(io_db["path_in"])
79 io_db["file_in"] = open(io_db["path_in"], "w")
80 io_db["file_in"].close()
81 io_db["file_in"] = open(io_db["path_in"], "r")
82 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
83 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
86 def cleanup_server_io():
87 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
88 def helper(file_key, path_key):
90 io_db[file_key].close()
91 if not io_db["kicked_by_rival"] \
92 and os.access(io_db[path_key], os.F_OK):
93 os.remove(io_db[path_key])
94 helper("file_in", "path_in")
95 helper("file_out", "path_out")
96 helper("file_worldstate", "path_worldstate")
97 if "file_record" in io_db:
98 io_db["file_record"].close()
101 def obey(command, prefix, replay=False, do_record=False):
102 """Call function from commands_db mapped to command's first token.
104 Tokenize command string with shlex.split(comments=True). If replay is set,
105 a non-meta command from the commands_db merely triggers obey() on the next
106 command from the records file. If not, non-meta commands set
107 io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
108 do_record is set, are recorded to io_db["record_chunk"], and save_world()
109 is called (and io_db["record_chunk"] written) if 15 seconds have passed
110 since the last time it was called. The prefix string is inserted into the
111 server's input message between its beginning 'input ' and ':'. All activity
112 is preceded by a server_test() call. Commands that start with a lowercase
113 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
117 print("input " + prefix + ": " + command)
119 tokens = shlex.split(command, comments=True)
120 except ValueError as err:
121 print("Can't tokenize command string: " + str(err) + ".")
123 if len(tokens) > 0 and tokens[0] in commands_db \
124 and len(tokens) == commands_db[tokens[0]][0] + 1:
125 if commands_db[tokens[0]][1]:
126 commands_db[tokens[0]][2](*tokens[1:])
127 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
128 print("Ignoring lowercase-starting commands when world inactive.")
130 print("Due to replay mode, reading command as 'go on in record'.")
131 line = io_db["file_record"].readline()
133 obey(line.rstrip(), io_db["file_record"].prefix
134 + str(io_db["file_record"].line_n))
135 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137 print("Reached end of record file.")
139 commands_db[tokens[0]][2](*tokens[1:])
141 io_db["record_chunk"] += command + "\n"
142 if time.time() > io_db["save_wait"] + 15:
143 atomic_write(io_db["path_record"], io_db["record_chunk"],
145 if world_db["WORLD_ACTIVE"]:
147 io_db["record_chunk"] = ""
148 io_db["save_wait"] = time.time()
149 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
150 elif 0 != len(tokens):
151 print("Invalid command/argument, or bad number of tokens.")
154 def atomic_write(path, text, do_append=False, delete=True):
155 """Atomic write of text to file at path, appended if do_append is set."""
156 path_tmp = path + io_db["tmp_suffix"]
160 if os.access(path, os.F_OK):
161 shutil.copyfile(path, path_tmp)
162 file = open(path_tmp, mode)
163 strong_write(file, text)
165 if delete and os.access(path, os.F_OK):
167 os.rename(path_tmp, path)
171 """Save all commands needed to reconstruct current world state."""
174 string = string.replace("\u005C", '\u005C\u005C')
175 return '"' + string.replace('"', '\u005C"') + '"'
180 if key == "MAP" or world_db["Things"][id][key]:
181 map = world_db["MAP"] if key == "MAP" \
182 else world_db["Things"][id][key]
183 length = world_db["MAP_LENGTH"]
184 for i in range(length):
185 line = map[i * length:(i * length) + length].decode()
186 string = string + key + " " + str(i) + " " + quote(line) \
193 for memthing in world_db["Things"][id]["T_MEMTHING"]:
194 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
195 str(memthing[1]) + " " + str(memthing[2]) + "\n"
198 def helper(category, id_string, special_keys={}):
200 for id in sorted(world_db[category].keys()):
201 string = string + id_string + " " + str(id) + "\n"
202 for key in sorted(world_db[category][id].keys()):
203 if not key in special_keys:
204 x = world_db[category][id][key]
205 argument = quote(x) if str == type(x) else str(x)
206 string = string + key + " " + argument + "\n"
207 elif special_keys[key]:
208 string = string + special_keys[key](id)
212 for key in sorted(world_db.keys()):
213 if (not isinstance(world_db[key], dict)) and key != "MAP" and \
214 key != "WORLD_ACTIVE":
215 string = string + key + " " + str(world_db[key]) + "\n"
216 string = string + mapsetter("MAP")()
217 string = string + helper("ThingActions", "TA_ID")
218 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
219 for id in sorted(world_db["ThingTypes"].keys()):
220 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
221 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
222 string = string + helper("Things", "T_ID",
223 {"T_CARRIES": False, "carried": False,
224 "T_MEMMAP": mapsetter("T_MEMMAP"),
225 "T_MEMTHING": memthing, "fovmap": False,
226 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
227 for id in sorted(world_db["Things"].keys()):
228 if [] != world_db["Things"][id]["T_CARRIES"]:
229 string = string + "T_ID " + str(id) + "\n"
230 for carried in sorted(world_db["Things"][id]["T_CARRIES"]):
231 string = string + "T_CARRIES " + str(carried) + "\n"
232 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
233 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
234 atomic_write(io_db["path_save"], string)
237 def obey_lines_in_file(path, name, do_record=False):
238 """Call obey() on each line of path's file, use name in input prefix."""
239 file = open(path, "r")
241 for line in file.readlines():
242 obey(line.rstrip(), name + "file line " + str(line_n),
248 def parse_command_line_arguments():
249 """Return settings values read from command line arguments."""
250 parser = argparse.ArgumentParser()
251 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
253 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
255 parser.add_argument('-v', dest='verbose', action='store_true')
256 opts, unknown = parser.parse_known_args()
261 """Ensure valid server out file belonging to current process.
263 This is done by comparing io_db["teststring"] to what's found at the start
264 of the current file at io_db["path_out"]. On failure, set
265 io_db["kicked_by_rival"] and raise SystemExit.
267 if not os.access(io_db["path_out"], os.F_OK):
268 raise SystemExit("Server output file has disappeared.")
269 file = open(io_db["path_out"], "r")
270 test = file.readline().rstrip("\n")
272 if test != io_db["teststring"]:
273 io_db["kicked_by_rival"] = True
274 msg = "Server test string in server output file does not match. This" \
275 " indicates that the current server process has been " \
276 "superseded by another one."
277 raise SystemExit(msg)
281 """Return next newline-delimited command from server in file.
283 Keep building return string until a newline is encountered. Pause between
284 unsuccessful reads, and after too much waiting, run server_test().
286 wait_on_fail = 0.03333
291 add = io_db["file_in"].readline()
293 command = command + add
294 if len(command) > 0 and "\n" == command[-1]:
295 command = command[:-1]
298 time.sleep(wait_on_fail)
299 if now + max_wait < time.time():
305 def try_worldstate_update():
306 """Write worldstate file if io_db["worldstate_updateable"] is set."""
307 if io_db["worldstate_updateable"]:
309 def draw_visible_Things(map, run):
310 for id in world_db["Things"]:
311 type = world_db["Things"][id]["T_TYPE"]
312 consumable = world_db["ThingTypes"][type]["TT_TOOL"] == "food"
313 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
314 if (0 == run and not consumable and not alive) \
315 or (1 == run and consumable and not alive) \
316 or (2 == run and alive):
317 y = world_db["Things"][id]["T_POSY"]
318 x = world_db["Things"][id]["T_POSX"]
319 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
320 if 'v' == chr(fovflag):
321 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
322 map[(y * length) + x] = ord(c)
324 def write_map(string, map):
325 for i in range(length):
326 line = map[i * length:(i * length) + length].decode()
327 string = string + line + "\n"
331 if [] == world_db["Things"][0]["T_CARRIES"]:
332 inventory = "(none)\n"
334 for id in world_db["Things"][0]["T_CARRIES"]:
335 type_id = world_db["Things"][id]["T_TYPE"]
336 name = world_db["ThingTypes"][type_id]["TT_NAME"]
337 inventory = inventory + name + "\n"
338 string = str(world_db["TURN"]) + "\n" + \
339 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
340 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
341 inventory + "%\n" + \
342 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
343 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
344 str(world_db["MAP_LENGTH"]) + "\n"
345 length = world_db["MAP_LENGTH"]
346 fov = bytearray(b' ' * (length ** 2))
347 for pos in range(length ** 2):
348 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
349 fov[pos] = world_db["MAP"][pos]
351 draw_visible_Things(fov, i)
352 string = write_map(string, fov)
353 mem = world_db["Things"][0]["T_MEMMAP"][:]
355 for mt in world_db["Things"][0]["T_MEMTHING"]:
356 consumable = world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
357 if (i == 0 and not consumable) or (i == 1 and consumable):
358 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
359 mem[(mt[1] * length) + mt[2]] = ord(c)
360 string = write_map(string, mem)
361 atomic_write(io_db["path_worldstate"], string, delete=False)
362 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
363 io_db["worldstate_updateable"] = False
367 """Replay game from record file.
369 Use opts.replay as breakpoint turn to which to replay automatically before
370 switching to manual input by non-meta commands in server input file
371 triggering further reads of record file. Ensure opts.replay is at least 1.
372 Run try_worldstate_update() before each interactive obey()/read_command().
376 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
377 " (if so late a turn is to be found).")
378 if not os.access(io_db["path_record"], os.F_OK):
379 raise SystemExit("No record file found to replay.")
380 io_db["file_record"] = open(io_db["path_record"], "r")
381 io_db["file_record"].prefix = "record file line "
382 io_db["file_record"].line_n = 1
383 while world_db["TURN"] < opts.replay:
384 line = io_db["file_record"].readline()
387 obey(line.rstrip(), io_db["file_record"].prefix
388 + str(io_db["file_record"].line_n))
389 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
391 try_worldstate_update()
392 obey(read_command(), "in file", replay=True)
396 """Play game by server input file commands. Before, load save file found.
398 If no save file is found, a new world is generated from the commands in the
399 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
400 command and all that follow via the server input file. Run
401 try_worldstate_update() before each interactive obey()/read_command().
403 if os.access(io_db["path_save"], os.F_OK):
404 obey_lines_in_file(io_db["path_save"], "save")
406 if not os.access(io_db["path_worldconf"], os.F_OK):
407 msg = "No world config file from which to start a new world."
408 raise SystemExit(msg)
409 obey_lines_in_file(io_db["path_worldconf"], "world config ",
411 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
413 try_worldstate_update()
414 obey(read_command(), "in file", do_record=True)
418 """(Re-)make island map.
420 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
421 start with one land cell in the middle, then go into cycle of repeatedly
422 selecting a random sea cell and transforming it into land if it is neighbor
423 to land. The cycle ends when a land cell is due to be created at the map's
424 border. Then put some trees on the map (TODO: more precise algorithm desc).
427 def is_neighbor(coordinates, type):
430 length = world_db["MAP_LENGTH"]
432 diag_west = x + (ind > 0)
433 diag_east = x + (ind < (length - 1))
434 pos = (y * length) + x
435 if (y > 0 and diag_east
436 and type == chr(world_db["MAP"][pos - length + ind])) \
438 and type == chr(world_db["MAP"][pos + 1])) \
439 or (y < (length - 1) and diag_east
440 and type == chr(world_db["MAP"][pos + length + ind])) \
441 or (y > 0 and diag_west
442 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
444 and type == chr(world_db["MAP"][pos - 1])) \
445 or (y < (length - 1) and diag_west
446 and type == chr(world_db["MAP"][pos + length - (not ind)])):
450 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
451 length = world_db["MAP_LENGTH"]
452 add_half_width = (not (length % 2)) * int(length / 2)
453 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
455 y = rand.next() % length
456 x = rand.next() % length
457 pos = (y * length) + x
458 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
459 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
461 world_db["MAP"][pos] = ord(".")
462 n_trees = int((length ** 2) / 16)
464 while (i_trees <= n_trees):
465 single_allowed = rand.next() % 32
466 y = rand.next() % length
467 x = rand.next() % length
468 pos = (y * length) + x
469 if "." == chr(world_db["MAP"][pos]) \
470 and ((not single_allowed) or is_neighbor((y, x), "X")):
471 world_db["MAP"][pos] = ord("X")
473 # This all-too-precise replica of the original C code misses iter_limit().
476 def update_map_memory(t, age_map=True):
477 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
479 def age_some_memdepthmap_on_nonfov_cells():
480 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
484 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
485 # if not ord_v == t["fovmap"][pos]
486 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
487 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
488 # if not rand.next() % (2 **
489 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
490 # t["T_MEMDEPTHMAP"][pos] += 1
491 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
492 fovmap = c_pointer_to_bytearray(t["fovmap"])
493 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
495 if not t["T_MEMMAP"]:
496 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
497 if not t["T_MEMDEPTHMAP"]:
498 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
502 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
503 if ord_v == t["fovmap"][pos]]:
504 t["T_MEMDEPTHMAP"][pos] = ord_0
505 if ord_space == t["T_MEMMAP"][pos]:
506 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
508 age_some_memdepthmap_on_nonfov_cells()
509 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
510 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
512 for id in [id for id in world_db["Things"]
513 if not world_db["Things"][id]["carried"]]:
514 type = world_db["Things"][id]["T_TYPE"]
515 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
516 y = world_db["Things"][id]["T_POSY"]
517 x = world_db["Things"][id]["T_POSX"]
518 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
519 t["T_MEMTHING"].append((type, y, x))
522 def set_world_inactive():
523 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
525 if os.access(io_db["path_worldstate"], os.F_OK):
526 os.remove(io_db["path_worldstate"])
527 world_db["WORLD_ACTIVE"] = 0
530 def integer_test(val_string, min, max=None):
531 """Return val_string if integer >= min & (if max set) <= max, else None."""
533 val = int(val_string)
534 if val < min or (max is not None and val > max):
538 msg = "Ignoring: Please use integer >= " + str(min)
540 msg += " and <= " + str(max)
546 def setter(category, key, min, max=None):
547 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
550 val = integer_test(val_string, min, max)
554 if category == "Thing":
555 id_store = command_tid
556 decorator = test_Thing_id
557 elif category == "ThingType":
558 id_store = command_ttid
559 decorator = test_ThingType_id
560 elif category == "ThingAction":
561 id_store = command_taid
562 decorator = test_ThingAction_id
566 val = integer_test(val_string, min, max)
568 world_db[category + "s"][id_store.id][key] = val
572 def build_fov_map(t):
573 """Build Thing's FOV map."""
574 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
575 fovmap = c_pointer_to_bytearray(t["fovmap"])
576 map = c_pointer_to_bytearray(world_db["MAP"])
577 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
578 raise RuntimeError("Malloc error in build_fov_Map().")
582 """Send quick usage info to log."""
583 strong_write(io_db["file_out"], "LOG See README file for help.\n")
586 def decrement_lifepoints(t):
587 """Decrement t's lifepoints by 1, and if to zero, corpse it.
589 If t is the player avatar, only blank its fovmap, so that the client may
590 still display memory data. On non-player things, erase fovmap and memory.
591 Dying actors drop all their things.
593 t["T_LIFEPOINTS"] -= 1
594 if 0 == t["T_LIFEPOINTS"]:
595 for id in t["T_CARRIES"]:
596 t["T_CARRIES"].remove(id)
597 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
598 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
599 world_db["Things"][id]["carried"] = False
600 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
601 if world_db["Things"][0] == t:
602 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
603 strong_write(io_db["file_out"], "LOG You die.\n")
604 strong_write(io_db["file_out"],
605 "LOG See README on how to start over.\n")
608 t["T_MEMMAP"] = False
609 t["T_MEMDEPTHMAP"] = False
613 def mv_yx_in_dir_legal(dir, y, x):
614 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
615 dir_c = dir.encode("ascii")[0]
616 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
618 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
619 return (test, libpr.result_y(), libpr.result_x())
623 """Make t do nothing (but loudly, if player avatar)."""
624 if t == world_db["Things"][0]:
625 strong_write(io_db["file_out"], "LOG You wait.\n")
629 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
631 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
632 t["T_POSY"], t["T_POSX"])
633 if 1 == move_result[0]:
634 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
635 passable = "." == chr(world_db["MAP"][pos])
636 hitted = [id for id in world_db["Things"]
637 if world_db["Things"][id] != t
638 if world_db["Things"][id]["T_LIFEPOINTS"]
639 if world_db["Things"][id]["T_POSY"] == move_result[1]
640 if world_db["Things"][id]["T_POSX"] == move_result[2]]
643 if t == world_db["Things"][0]:
644 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
645 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
646 strong_write(io_db["file_out"], "LOG You wound "
647 + hitted_name + ".\n")
649 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
650 strong_write(io_db["file_out"], "LOG " + hitter_name +
652 decrement_lifepoints(world_db["Things"][hit_id])
654 dir = [dir for dir in directions_db
655 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
657 t["T_POSY"] = move_result[1]
658 t["T_POSX"] = move_result[2]
659 for id in t["T_CARRIES"]:
660 world_db["Things"][id]["T_POSY"] = move_result[1]
661 world_db["Things"][id]["T_POSX"] = move_result[2]
663 if t == world_db["Things"][0]:
664 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
665 elif t == world_db["Things"][0]:
666 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
669 def actor_pick_up(t):
670 """Make t pick up (topmost?) Thing from ground into inventory."""
671 # Topmostness is actually not defined so far. Picks most nutritious Thing.
672 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
673 if not world_db["Things"][id]["carried"]
674 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
675 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
680 type = world_db["Things"][id]["T_TYPE"]
681 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
682 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > nutritious:
683 nutritious = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
685 world_db["Things"][highest_id]["carried"] = True
686 t["T_CARRIES"].append(highest_id)
687 if t == world_db["Things"][0]:
688 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
689 elif t == world_db["Things"][0]:
690 err = "You try to pick up an object, but there is none."
691 strong_write(io_db["file_out"], "LOG " + err + "\n")
695 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
696 # TODO: Handle case where T_ARGUMENT matches nothing.
697 if len(t["T_CARRIES"]):
698 id = t["T_CARRIES"][t["T_ARGUMENT"]]
699 t["T_CARRIES"].remove(id)
700 world_db["Things"][id]["carried"] = False
701 if t == world_db["Things"][0]:
702 strong_write(io_db["file_out"], "LOG You drop an object.\n")
703 elif t == world_db["Things"][0]:
704 err = "You try to drop an object, but you own none."
705 strong_write(io_db["file_out"], "LOG " + err + "\n")
709 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
710 # TODO: Handle case where T_ARGUMENT matches nothing.
711 if len(t["T_CARRIES"]):
712 id = t["T_CARRIES"][t["T_ARGUMENT"]]
713 type = world_db["Things"][id]["T_TYPE"]
714 if world_db["ThingTypes"][type]["TT_TOOL"] == "food":
715 t["T_CARRIES"].remove(id)
716 del world_db["Things"][id]
717 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
718 if t == world_db["Things"][0]:
719 strong_write(io_db["file_out"],
720 "LOG You consume this object.\n")
721 elif t == world_db["Things"][0]:
722 strong_write(io_db["file_out"],
723 "LOG You try to use this object, but fail.\n")
724 elif t == world_db["Things"][0]:
725 strong_write(io_db["file_out"],
726 "LOG You try to use an object, but you own none.\n")
729 def thingproliferation(t, prol_map):
730 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
732 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
733 marked '.' in prol_map. If there are several map cell candidates, one is
736 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
737 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
739 for dir in [directions_db[key] for key in directions_db]:
740 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
741 if mv_result[0] and ord('.') == prol_map[mv_result[1]
742 * world_db["MAP_LENGTH"]
744 candidates.append((mv_result[1], mv_result[2]))
746 i = rand.next() % len(candidates)
747 id = id_setter(-1, "Things")
748 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
749 world_db["Things"][id] = newT
753 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
755 On success, decrease satiation score by 32.
757 if t["T_SATIATION"] > 0 \
758 and t["T_LIFEPOINTS"] < \
759 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
760 and 0 == (rand.next() % 31) \
761 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
762 if world_db["ThingActions"][id]["TA_NAME"] ==
764 t["T_LIFEPOINTS"] += 1
765 t["T_SATIATION"] -= 32
766 if t == world_db["Things"][0]:
767 strong_write(io_db["file_out"], "LOG You heal.\n")
771 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
772 if t["T_SATIATION"] > -32768:
773 t["T_SATIATION"] -= 1
774 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
775 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
776 raise RuntimeError("A thing that should not hunger is hungering.")
777 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
778 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
779 if t == world_db["Things"][0]:
780 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
781 decrement_lifepoints(t)
784 def get_dir_to_target(t, filter):
785 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
787 The path-wise nearest target is chosen, via the shortest available path.
788 Target must not be t. On succcess, return positive value, else False.
790 "a": Thing in FOV is below a certain distance, animate, but of ThingType
791 that is not t's, and starts out weaker than t is; build path as
792 avoiding things of t's ThingType
793 "f": neighbor cell (not inhabited by any animate Thing) further away from
794 animate Thing not further than x steps away and in FOV and of a
795 ThingType that is not t's, and starts out stronger or as strong as t
796 is currently; or (cornered), if no such flight cell, but Thing of
797 above criteria is too near,1 a cell closer to it, or, if less near,
799 "c": Thing in memorized map is consumable
800 "s": memory map cell with greatest-reachable degree of unexploredness
803 def zero_score_map_where_char_on_memdepthmap(c):
804 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
805 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
806 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
807 # set_map_score(i, 0)
808 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
809 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
810 raise RuntimeError("No score map allocated for "
811 "zero_score_map_where_char_on_memdepthmap().")
813 def set_map_score(pos, score):
814 test = libpr.set_map_score(pos, score)
816 raise RuntimeError("No score map allocated for set_map_score().")
818 def get_map_score(pos):
819 result = libpr.get_map_score(pos)
821 raise RuntimeError("No score map allocated for get_map_score().")
825 if t["fovmap"] and ("a" == filter or "f" == filter):
826 for id in world_db["Things"]:
827 Thing = world_db["Things"][id]
828 if Thing != t and Thing["T_LIFEPOINTS"] and \
829 t["T_TYPE"] != Thing["T_TYPE"] and \
830 'v' == chr(t["fovmap"][(Thing["T_POSY"]
831 * world_db["MAP_LENGTH"])
833 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
834 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
836 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
839 elif t["T_MEMMAP"] and "c" == filter:
840 for mt in t["T_MEMTHING"]:
841 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
843 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
847 def set_cells_passable_on_memmap_to_65534_on_scoremap():
848 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
850 # memmap = t["T_MEMMAP"]
851 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
852 # if ord_dot == memmap[i]]:
853 # set_map_score(i, 65534) # i.e. 65535-1
854 map = c_pointer_to_bytearray(t["T_MEMMAP"])
855 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
856 raise RuntimeError("No score map allocated for set_cells_passable"
857 "_on_memmap_to_65534_on_scoremap().")
859 def init_score_map():
860 test = libpr.init_score_map()
862 raise RuntimeError("Malloc error in init_score_map().")
865 set_cells_passable_on_memmap_to_65534_on_scoremap()
867 for id in world_db["Things"]:
868 Thing = world_db["Things"][id]
869 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
871 if t != Thing and Thing["T_LIFEPOINTS"] and \
872 t["T_TYPE"] != Thing["T_TYPE"] and \
873 ord_v == t["fovmap"][pos] and \
874 t["T_LIFEPOINTS"] > \
875 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
876 set_map_score(pos, 0)
877 elif t["T_TYPE"] == Thing["T_TYPE"]:
878 set_map_score(pos, 65535)
880 for id in [id for id in world_db["Things"]
881 if world_db["Things"][id]["T_LIFEPOINTS"]]:
882 Thing = world_db["Things"][id]
883 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
885 if t["T_TYPE"] != Thing["T_TYPE"] and \
886 ord_v == t["fovmap"][pos] and \
887 t["T_LIFEPOINTS"] <= \
888 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
889 set_map_score(pos, 0)
891 for mt in [mt for mt in t["T_MEMTHING"]
892 if ord_blank != t["T_MEMMAP"][mt[1]
893 * world_db["MAP_LENGTH"]
895 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
896 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
898 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
900 def rand_target_dir(neighbors, cmp, dirs):
903 for i in range(len(dirs)):
904 if cmp == neighbors[i]:
905 candidates.append(dirs[i])
907 return candidates[rand.next() % n_candidates] if n_candidates else 0
909 def get_neighbor_scores(dirs, eye_pos):
911 if libpr.ready_neighbor_scores(eye_pos):
912 raise RuntimeError("No score map allocated for " +
913 "ready_neighbor_scores.()")
914 for i in range(len(dirs)):
915 scores.append(libpr.get_neighbor_score(i))
918 def get_dir_from_neighbors():
919 dir_to_target = False
921 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
922 neighbors = get_neighbor_scores(dirs, eye_pos)
924 inhabited = [world_db["Things"][id]["T_POSY"]
925 * world_db["MAP_LENGTH"]
926 + world_db["Things"][id]["T_POSX"]
927 for id in world_db["Things"]
928 if world_db["Things"][id]["T_LIFEPOINTS"]]
929 for i in range(len(dirs)):
930 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
931 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
933 for pos in [pos for pos in inhabited if pos == pos_cmp]:
936 minmax_start = 0 if "f" == filter else 65535 - 1
937 minmax_neighbor = minmax_start
938 for i in range(len(dirs)):
939 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
940 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
941 or ("f" != filter and minmax_neighbor > neighbors[i]):
942 minmax_neighbor = neighbors[i]
943 if minmax_neighbor != minmax_start:
944 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
946 if not dir_to_target:
947 if 1 == get_map_score(eye_pos):
948 dir_to_target = rand_target_dir(neighbors, 0, dirs)
949 elif 3 >= get_map_score(eye_pos):
950 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
952 world_db["ThingActions"][id]["TA_NAME"]
955 elif dir_to_target and 3 < get_map_score(eye_pos):
957 elif "a" == filter and 10 <= get_map_score(eye_pos):
961 dir_to_target = False
963 run_i = 9 + 1 if "s" == filter else 1
964 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
967 mem_depth_c = b'9' if b' ' == mem_depth_c \
968 else bytes([mem_depth_c[0] - 1])
969 if libpr.dijkstra_map():
970 raise RuntimeError("No score map allocated for dijkstra_map().")
971 dir_to_target = get_dir_from_neighbors()
972 libpr.free_score_map()
973 if dir_to_target and str == type(dir_to_target):
974 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
975 if world_db["ThingActions"][id]["TA_NAME"]
977 t["T_ARGUMENT"] = ord(dir_to_target)
981 def standing_on_food(t):
982 """Return True/False whether t is standing on a consumable."""
983 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
984 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
985 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
986 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
987 ["TT_TOOL"] == "food"]:
992 def get_inventory_slot_to_consume(t):
993 """Return slot Id of strongest consumable in t's inventory, else -1."""
997 for id in t["T_CARRIES"]:
998 type = world_db["Things"][id]["T_TYPE"]
999 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1000 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1001 cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1008 """Determine next command/argment for actor t via AI algorithms.
1010 AI will look for, and move towards, enemies (animate Things not of their
1011 own ThingType); if they see none, they will consume consumables in their
1012 inventory; if there are none, they will pick up what they stand on if they
1013 stand on consumables; if they stand on none, they will move towards the
1014 next consumable they see or remember on the map; if they see or remember
1015 none, they will explore parts of the map unseen since ever or for at least
1016 one turn; if there is nothing to explore, they will simply wait.
1018 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1019 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1020 if not get_dir_to_target(t, "f"):
1021 sel = get_inventory_slot_to_consume(t)
1023 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1024 if world_db["ThingActions"][id]["TA_NAME"]
1026 t["T_ARGUMENT"] = sel
1027 elif standing_on_food(t):
1028 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1029 if world_db["ThingActions"][id]["TA_NAME"]
1031 elif (not get_dir_to_target(t, "c")) and \
1032 (not get_dir_to_target(t, "a")):
1033 get_dir_to_target(t, "s")
1037 """Run game world and its inhabitants until new player input expected."""
1039 whilebreaker = False
1040 while world_db["Things"][0]["T_LIFEPOINTS"]:
1041 proliferable_map = world_db["MAP"][:]
1042 for id in [id for id in world_db["Things"]
1043 if not world_db["Things"][id]["carried"]]:
1044 y = world_db["Things"][id]["T_POSY"]
1045 x = world_db["Things"][id]["T_POSX"]
1046 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1047 for id in [id for id in world_db["Things"]]: # Only what's from start!
1048 if not id in world_db["Things"] or \
1049 world_db["Things"][id]["carried"]: # May have been consumed or
1050 continue # picked up during turn …
1051 Thing = world_db["Things"][id]
1052 if Thing["T_LIFEPOINTS"]:
1053 if not Thing["T_COMMAND"]:
1054 update_map_memory(Thing)
1061 if Thing["T_LIFEPOINTS"]:
1062 Thing["T_PROGRESS"] += 1
1063 taid = [a for a in world_db["ThingActions"]
1064 if a == Thing["T_COMMAND"]][0]
1065 ThingAction = world_db["ThingActions"][taid]
1066 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1067 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1068 Thing["T_COMMAND"] = 0
1069 Thing["T_PROGRESS"] = 0
1070 thingproliferation(Thing, proliferable_map)
1073 world_db["TURN"] += 1
1076 def new_Thing(type, pos=(0, 0)):
1077 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1079 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1091 "T_MEMDEPTHMAP": False,
1094 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1095 build_fov_map(thing)
1099 def id_setter(id, category, id_store=False, start_at_1=False):
1100 """Set ID of object of category to manipulate ID unused? Create new one.
1101 The ID is stored as id_store.id (if id_store is set). If the integer of the
1102 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1103 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1104 always returned when no new object is created, else the new object's ID.
1106 min = 0 if start_at_1 else -1
1108 id = integer_test(id, min)
1110 if id in world_db[category]:
1115 if (start_at_1 and 0 == id) \
1116 or ((not start_at_1) and (id < 0)):
1117 id = 0 if start_at_1 else -1
1120 if id not in world_db[category]:
1128 """Send PONG line to server output file."""
1129 strong_write(io_db["file_out"], "PONG\n")
1133 """Abort server process."""
1134 if None == opts.replay:
1135 if world_db["WORLD_ACTIVE"]:
1137 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1138 raise SystemExit("received QUIT command")
1141 def command_thingshere(str_y, str_x):
1142 """Write to out file list of Things known to player at coordinate y, x."""
1143 if world_db["WORLD_ACTIVE"]:
1144 y = integer_test(str_y, 0, 255)
1145 x = integer_test(str_x, 0, 255)
1146 length = world_db["MAP_LENGTH"]
1147 if None != y and None != x and y < length and x < length:
1148 pos = (y * world_db["MAP_LENGTH"]) + x
1149 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1150 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1151 for id in world_db["Things"]:
1152 if y == world_db["Things"][id]["T_POSY"] \
1153 and x == world_db["Things"][id]["T_POSX"] \
1154 and not world_db["Things"][id]["carried"]:
1155 type = world_db["Things"][id]["T_TYPE"]
1156 name = world_db["ThingTypes"][type]["TT_NAME"]
1157 strong_write(io_db["file_out"], name + "\n")
1159 for mt in world_db["Things"][0]["T_MEMTHING"]:
1160 if y == mt[1] and x == mt[2]:
1161 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1162 strong_write(io_db["file_out"], name + "\n")
1163 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1165 print("Ignoring: Invalid map coordinates.")
1167 print("Ignoring: Command only works on existing worlds.")
1170 def play_commander(action, args=False):
1171 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1173 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1177 id = [x for x in world_db["ThingActions"]
1178 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1179 world_db["Things"][0]["T_COMMAND"] = id
1182 def set_command_and_argument_int(str_arg):
1183 val = integer_test(str_arg, 0, 255)
1185 world_db["Things"][0]["T_ARGUMENT"] = val
1188 def set_command_and_argument_movestring(str_arg):
1189 if str_arg in directions_db:
1190 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1193 print("Ignoring: Argument must be valid direction string.")
1195 if action == "move":
1196 return set_command_and_argument_movestring
1198 return set_command_and_argument_int
1203 def command_seedrandomness(seed_string):
1204 """Set rand seed to int(seed_string)."""
1205 val = integer_test(seed_string, 0, 4294967295)
1210 def command_makeworld(seed_string):
1211 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1213 Seed rand with seed. Do more only with a "wait" ThingAction and
1214 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1215 world_db["Things"] emptied, call make_map() and set
1216 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1217 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1218 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1219 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1226 err = "Space to put thing on too hard to find. Map too small?"
1228 y = rand.next() % world_db["MAP_LENGTH"]
1229 x = rand.next() % world_db["MAP_LENGTH"]
1230 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1234 raise SystemExit(err)
1235 # Replica of C code, wrongly ignores animatedness of new Thing.
1236 pos_clear = (0 == len([id for id in world_db["Things"]
1237 if world_db["Things"][id]["T_LIFEPOINTS"]
1238 if world_db["Things"][id]["T_POSY"] == y
1239 if world_db["Things"][id]["T_POSX"] == x]))
1244 val = integer_test(seed_string, 0, 4294967295)
1248 player_will_be_generated = False
1249 playertype = world_db["PLAYER_TYPE"]
1250 for ThingType in world_db["ThingTypes"]:
1251 if playertype == ThingType:
1252 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1253 player_will_be_generated = True
1255 if not player_will_be_generated:
1256 print("Ignoring: No player type with start number >0 defined.")
1259 for ThingAction in world_db["ThingActions"]:
1260 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1263 print("Ignoring beyond SEED_MAP: " +
1264 "No thing action with name 'wait' defined.")
1266 world_db["Things"] = {}
1268 world_db["WORLD_ACTIVE"] = 1
1269 world_db["TURN"] = 1
1270 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1271 id = id_setter(-1, "Things")
1272 world_db["Things"][id] = new_Thing(playertype, free_pos())
1273 if not world_db["Things"][0]["fovmap"]:
1274 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1275 world_db["Things"][0]["fovmap"] = empty_fovmap
1276 update_map_memory(world_db["Things"][0])
1277 for type in world_db["ThingTypes"]:
1278 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1279 if type != playertype:
1280 id = id_setter(-1, "Things")
1281 world_db["Things"][id] = new_Thing(type, free_pos())
1282 strong_write(io_db["file_out"], "NEW_WORLD\n")
1286 def command_maplength(maplength_string):
1287 """Redefine map length. Invalidate map, therefore lose all things on it."""
1288 val = integer_test(maplength_string, 1, 256)
1290 world_db["MAP_LENGTH"] = val
1291 world_db["MAP"] = False
1292 set_world_inactive()
1293 world_db["Things"] = {}
1294 libpr.set_maplength(val)
1297 def command_worldactive(worldactive_string):
1298 """Toggle world_db["WORLD_ACTIVE"] if possible.
1300 An active world can always be set inactive. An inactive world can only be
1301 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1302 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1303 Also call log_help().
1305 val = integer_test(worldactive_string, 0, 1)
1307 if 0 != world_db["WORLD_ACTIVE"]:
1309 set_world_inactive()
1311 print("World already active.")
1312 elif 0 == world_db["WORLD_ACTIVE"]:
1314 for ThingAction in world_db["ThingActions"]:
1315 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1318 player_exists = False
1319 for Thing in world_db["Things"]:
1321 player_exists = True
1323 if wait_exists and player_exists and world_db["MAP"]:
1324 for id in world_db["Things"]:
1325 if world_db["Things"][id]["T_LIFEPOINTS"]:
1326 build_fov_map(world_db["Things"][id])
1328 update_map_memory(world_db["Things"][id], False)
1329 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1330 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1331 world_db["Things"][0]["fovmap"] = empty_fovmap
1332 world_db["WORLD_ACTIVE"] = 1
1335 print("Ignoring: Not all conditions for world activation met.")
1338 def test_for_id_maker(object, category):
1339 """Return decorator testing for object having "id" attribute."""
1342 if hasattr(object, "id"):
1345 print("Ignoring: No " + category +
1346 " defined to manipulate yet.")
1351 def command_tid(id_string):
1352 """Set ID of Thing to manipulate. ID unused? Create new one.
1354 Default new Thing's type to the first available ThingType, others: zero.
1356 id = id_setter(id_string, "Things", command_tid)
1358 if world_db["ThingTypes"] == {}:
1359 print("Ignoring: No ThingType to settle new Thing in.")
1361 type = list(world_db["ThingTypes"].keys())[0]
1362 world_db["Things"][id] = new_Thing(type)
1365 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1369 def command_tcommand(str_int):
1370 """Set T_COMMAND of selected Thing."""
1371 val = integer_test(str_int, 0)
1373 if 0 == val or val in world_db["ThingActions"]:
1374 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1376 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1380 def command_ttype(str_int):
1381 """Set T_TYPE of selected Thing."""
1382 val = integer_test(str_int, 0)
1384 if val in world_db["ThingTypes"]:
1385 world_db["Things"][command_tid.id]["T_TYPE"] = val
1387 print("Ignoring: ThingType ID belongs to no known ThingType.")
1391 def command_tcarries(str_int):
1392 """Append int(str_int) to T_CARRIES of selected Thing.
1394 The ID int(str_int) must not be of the selected Thing, and must belong to a
1395 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1397 val = integer_test(str_int, 0)
1399 if val == command_tid.id:
1400 print("Ignoring: Thing cannot carry itself.")
1401 elif val in world_db["Things"] \
1402 and not world_db["Things"][val]["carried"]:
1403 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1404 world_db["Things"][val]["carried"] = True
1406 print("Ignoring: Thing not available for carrying.")
1407 # Note that the whole carrying structure is different from the C version:
1408 # Carried-ness is marked by a "carried" flag, not by Things containing
1409 # Things internally.
1413 def command_tmemthing(str_t, str_y, str_x):
1414 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1416 The type must fit to an existing ThingType, and the position into the map.
1418 type = integer_test(str_t, 0)
1419 posy = integer_test(str_y, 0, 255)
1420 posx = integer_test(str_x, 0, 255)
1421 if None != type and None != posy and None != posx:
1422 if type not in world_db["ThingTypes"] \
1423 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1424 print("Ignoring: Illegal value for thing type or position.")
1426 memthing = (type, posy, posx)
1427 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1430 def setter_map(maptype):
1431 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1433 If no map of maptype exists yet, initialize it with ' ' bytes first.
1436 def valid_map_line(str_int, mapline):
1437 val = integer_test(str_int, 0, 255)
1439 if val >= world_db["MAP_LENGTH"]:
1440 print("Illegal value for map line number.")
1441 elif len(mapline) != world_db["MAP_LENGTH"]:
1442 print("Map line length is unequal map width.")
1447 def nonThingMap_helper(str_int, mapline):
1448 val = valid_map_line(str_int, mapline)
1450 length = world_db["MAP_LENGTH"]
1451 if not world_db["MAP"]:
1452 map = bytearray(b' ' * (length ** 2))
1454 map = world_db["MAP"]
1455 map[val * length:(val * length) + length] = mapline.encode()
1456 if not world_db["MAP"]:
1457 world_db["MAP"] = map
1460 def ThingMap_helper(str_int, mapline):
1461 val = valid_map_line(str_int, mapline)
1463 length = world_db["MAP_LENGTH"]
1464 if not world_db["Things"][command_tid.id][maptype]:
1465 map = bytearray(b' ' * (length ** 2))
1467 map = world_db["Things"][command_tid.id][maptype]
1468 map[val * length:(val * length) + length] = mapline.encode()
1469 if not world_db["Things"][command_tid.id][maptype]:
1470 world_db["Things"][command_tid.id][maptype] = map
1472 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1476 def setter_tpos(axis):
1477 """Generate setter for T_POSX or T_POSY of selected Thing.
1479 If world is active, rebuilds animate things' fovmap, player's memory map.
1482 def helper(str_int):
1483 val = integer_test(str_int, 0, 255)
1485 if val < world_db["MAP_LENGTH"]:
1486 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1487 if world_db["WORLD_ACTIVE"] \
1488 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1489 build_fov_map(world_db["Things"][command_tid.id])
1490 if 0 == command_tid.id:
1491 update_map_memory(world_db["Things"][command_tid.id])
1493 print("Ignoring: Position is outside of map.")
1497 def command_ttid(id_string):
1498 """Set ID of ThingType to manipulate. ID unused? Create new one.
1500 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1503 id = id_setter(id_string, "ThingTypes", command_ttid)
1505 world_db["ThingTypes"][id] = {
1506 "TT_NAME": "(none)",
1509 "TT_PROLIFERATE": 0,
1510 "TT_START_NUMBER": 0,
1517 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1521 def command_ttname(name):
1522 """Set TT_NAME of selected ThingType."""
1523 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1527 def command_tttool(name):
1528 """Set TT_TOOL of selected ThingType."""
1529 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1533 def command_ttsymbol(char):
1534 """Set TT_SYMBOL of selected ThingType. """
1536 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1538 print("Ignoring: Argument must be single character.")
1542 def command_ttcorpseid(str_int):
1543 """Set TT_CORPSE_ID of selected ThingType."""
1544 val = integer_test(str_int, 0)
1546 if val in world_db["ThingTypes"]:
1547 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1549 print("Ignoring: Corpse ID belongs to no known ThignType.")
1552 def command_taid(id_string):
1553 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1555 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1557 id = id_setter(id_string, "ThingActions", command_taid, True)
1559 world_db["ThingActions"][id] = {
1565 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1568 @test_ThingAction_id
1569 def command_taname(name):
1570 """Set TA_NAME of selected ThingAction.
1572 The name must match a valid thing action function. If after the name
1573 setting no ThingAction with name "wait" remains, call set_world_inactive().
1575 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1576 or name == "pick_up":
1577 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1578 if 1 == world_db["WORLD_ACTIVE"]:
1579 wait_defined = False
1580 for id in world_db["ThingActions"]:
1581 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1584 if not wait_defined:
1585 set_world_inactive()
1587 print("Ignoring: Invalid action name.")
1588 # In contrast to the original,naming won't map a function to a ThingAction.
1592 """Call ai() on player Thing, then turn_over()."""
1593 ai(world_db["Things"][0])
1597 """Commands database.
1599 Map command start tokens to ([0]) number of expected command arguments, ([1])
1600 the command's meta-ness (i.e. is it to be written to the record file, is it to
1601 be ignored in replay mode if read from server input file), and ([2]) a function
1605 "QUIT": (0, True, command_quit),
1606 "PING": (0, True, command_ping),
1607 "THINGS_HERE": (2, True, command_thingshere),
1608 "MAKE_WORLD": (1, False, command_makeworld),
1609 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1610 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1611 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1612 "MAP_LENGTH": (1, False, command_maplength),
1613 "WORLD_ACTIVE": (1, False, command_worldactive),
1614 "MAP": (2, False, setter_map("MAP")),
1615 "TA_ID": (1, False, command_taid),
1616 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1617 "TA_NAME": (1, False, command_taname),
1618 "TT_ID": (1, False, command_ttid),
1619 "TT_NAME": (1, False, command_ttname),
1620 "TT_TOOL": (1, False, command_tttool),
1621 "TT_SYMBOL": (1, False, command_ttsymbol),
1622 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1623 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1624 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1626 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1628 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1629 "T_ID": (1, False, command_tid),
1630 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1631 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1632 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1633 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1634 "T_COMMAND": (1, False, command_tcommand),
1635 "T_TYPE": (1, False, command_ttype),
1636 "T_CARRIES": (1, False, command_tcarries),
1637 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1638 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1639 "T_MEMTHING": (3, False, command_tmemthing),
1640 "T_POSY": (1, False, setter_tpos("Y")),
1641 "T_POSX": (1, False, setter_tpos("X")),
1642 "wait": (0, False, play_commander("wait")),
1643 "move": (1, False, play_commander("move")),
1644 "pick_up": (0, False, play_commander("pick_up")),
1645 "drop": (1, False, play_commander("drop", True)),
1646 "use": (1, False, play_commander("use", True)),
1647 "ai": (0, False, command_ai)
1649 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1652 """World state database. With sane default values. (Randomness is in rand.)"""
1664 """Mapping of direction names to internal direction chars."""
1665 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1666 "west": "s", "north-west": "w", "north-east": "e"}
1668 """File IO database."""
1670 "path_save": "save",
1671 "path_record": "record_save",
1672 "path_worldconf": "confserver/world",
1673 "path_server": "server/",
1674 "path_in": "server/in",
1675 "path_out": "server/out",
1676 "path_worldstate": "server/worldstate",
1677 "tmp_suffix": "_tmp",
1678 "kicked_by_rival": False,
1679 "worldstate_updateable": False
1684 libpr = prep_library()
1685 rand = RandomnessIO()
1686 opts = parse_command_line_arguments()
1688 io_db["path_save"] = opts.savefile
1689 io_db["path_record"] = "record_" + opts.savefile
1692 io_db["verbose"] = True
1693 if None != opts.replay:
1697 except SystemExit as exit:
1698 print("ABORTING: " + exit.args[0])
1700 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")