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Fix bug in standing_on_food() (returned True on items in inventory).
[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68               "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def obey(command, prefix, replay=False, do_record=False):
103     """Call function from commands_db mapped to command's first token.
104
105     Tokenize command string with shlex.split(comments=True). If replay is set,
106     a non-meta command from the commands_db merely triggers obey() on the next
107     command from the records file. If not, non-meta commands set
108     io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
109     do_record is set, are recorded to io_db["record_chunk"], and save_world()
110     is called (and io_db["record_chunk"] written) if 15 seconds have passed
111     since the last time it was called. The prefix string is inserted into the
112     server's input message between its beginning 'input ' and ':'. All activity
113     is preceded by a server_test() call. Commands that start with a lowercase
114     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
115     """
116     server_test()
117     if io_db["verbose"]:
118         print("input " + prefix + ": " + command)
119     try:
120         tokens = shlex.split(command, comments=True)
121     except ValueError as err:
122         print("Can't tokenize command string: " + str(err) + ".")
123         return
124     if len(tokens) > 0 and tokens[0] in commands_db \
125        and len(tokens) == commands_db[tokens[0]][0] + 1:
126         if commands_db[tokens[0]][1]:
127             commands_db[tokens[0]][2](*tokens[1:])
128         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129             print("Ignoring lowercase-starting commands when world inactive.")
130         elif replay:
131             print("Due to replay mode, reading command as 'go on in record'.")
132             line = io_db["file_record"].readline()
133             if len(line) > 0:
134                 obey(line.rstrip(), io_db["file_record"].prefix
135                      + str(io_db["file_record"].line_n))
136                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137             else:
138                 print("Reached end of record file.")
139         else:
140             commands_db[tokens[0]][2](*tokens[1:])
141             if do_record:
142                 io_db["record_chunk"] += command + "\n"
143                 if time.time() > io_db["save_wait"] + 15:
144                     atomic_write(io_db["path_record"], io_db["record_chunk"],
145                                  do_append=True)
146                     if world_db["WORLD_ACTIVE"]:
147                         save_world()
148                     io_db["record_chunk"] = ""
149                     io_db["save_wait"] = time.time()
150             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151     elif 0 != len(tokens):
152         print("Invalid command/argument, or bad number of tokens.")
153
154
155 def atomic_write(path, text, do_append=False, delete=True):
156     """Atomic write of text to file at path, appended if do_append is set."""
157     path_tmp = path + io_db["tmp_suffix"]
158     mode = "w"
159     if do_append:
160         mode = "a"
161         if os.access(path, os.F_OK):
162             shutil.copyfile(path, path_tmp)
163     file = open(path_tmp, mode)
164     strong_write(file, text)
165     file.close()
166     if delete and os.access(path, os.F_OK):
167         os.remove(path)
168     os.rename(path_tmp, path)
169
170
171 def save_world():
172     """Save all commands needed to reconstruct current world state."""
173
174     def quote(string):
175         string = string.replace("\u005C", '\u005C\u005C')
176         return '"' + string.replace('"', '\u005C"') + '"'
177
178     def mapsetter(key):
179         def helper(id=None):
180             string = ""
181             if key == "MAP" or world_db["Things"][id][key]:
182                 map = world_db["MAP"] if key == "MAP" \
183                                       else world_db["Things"][id][key]
184                 length = world_db["MAP_LENGTH"]
185                 for i in range(length):
186                     line = map[i * length:(i * length) + length].decode()
187                     string = string + key + " " + str(i) + " " + quote(line) \
188                         + "\n"
189             return string
190         return helper
191
192     def memthing(id):
193         string = ""
194         for memthing in world_db["Things"][id]["T_MEMTHING"]:
195             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196                 str(memthing[1]) + " " + str(memthing[2]) + "\n"
197         return string
198
199     def helper(category, id_string, special_keys={}):
200         string = ""
201         for id in sorted(world_db[category].keys()):
202             string = string + id_string + " " + str(id) + "\n"
203             for key in sorted(world_db[category][id].keys()):
204                 if not key in special_keys:
205                     x = world_db[category][id][key]
206                     argument = quote(x) if str == type(x) else str(x)
207                     string = string + key + " " + argument + "\n"
208                 elif special_keys[key]:
209                     string = string + special_keys[key](id)
210         return string
211
212     string = ""
213     for key in sorted(world_db.keys()):
214         if (not isinstance(world_db[key], dict)) and key != "MAP" and \
215            key != "WORLD_ACTIVE":
216             string = string + key + " " + str(world_db[key]) + "\n"
217     string = string + mapsetter("MAP")()
218     string = string + helper("ThingActions", "TA_ID")
219     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
220     for id in sorted(world_db["ThingTypes"].keys()):
221         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
222             str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
223     string = string + helper("Things", "T_ID",
224                              {"T_CARRIES": False, "carried": False,
225                               "T_MEMMAP": mapsetter("T_MEMMAP"),
226                               "T_MEMTHING": memthing, "fovmap": False,
227                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
228     for id in sorted(world_db["Things"].keys()):
229         if [] != world_db["Things"][id]["T_CARRIES"]:
230             string = string + "T_ID " + str(id) + "\n"
231             for carried in sorted(world_db["Things"][id]["T_CARRIES"]):
232                 string = string + "T_CARRIES " + str(carried) + "\n"
233     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
234         "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
235     atomic_write(io_db["path_save"], string)
236
237
238 def obey_lines_in_file(path, name, do_record=False):
239     """Call obey() on each line of path's file, use name in input prefix."""
240     file = open(path, "r")
241     line_n = 1
242     for line in file.readlines():
243         obey(line.rstrip(), name + "file line " + str(line_n),
244              do_record=do_record)
245         line_n = line_n + 1
246     file.close()
247
248
249 def parse_command_line_arguments():
250     """Return settings values read from command line arguments."""
251     parser = argparse.ArgumentParser()
252     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
253                         action='store')
254     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
255                         action="store")
256     parser.add_argument('-v', dest='verbose', action='store_true')
257     opts, unknown = parser.parse_known_args()
258     return opts
259
260
261 def server_test():
262     """Ensure valid server out file belonging to current process.
263
264     This is done by comparing io_db["teststring"] to what's found at the start
265     of the current file at io_db["path_out"]. On failure, set
266     io_db["kicked_by_rival"] and raise SystemExit.
267     """
268     if not os.access(io_db["path_out"], os.F_OK):
269         raise SystemExit("Server output file has disappeared.")
270     file = open(io_db["path_out"], "r")
271     test = file.readline().rstrip("\n")
272     file.close()
273     if test != io_db["teststring"]:
274         io_db["kicked_by_rival"] = True
275         msg = "Server test string in server output file does not match. This" \
276               " indicates that the current server process has been " \
277               "superseded by another one."
278         raise SystemExit(msg)
279
280
281 def read_command():
282     """Return next newline-delimited command from server in file.
283
284     Keep building return string until a newline is encountered. Pause between
285     unsuccessful reads, and after too much waiting, run server_test().
286     """
287     wait_on_fail = 0.03333
288     max_wait = 5
289     now = time.time()
290     command = ""
291     while True:
292         add = io_db["file_in"].readline()
293         if len(add) > 0:
294             command = command + add
295             if len(command) > 0 and "\n" == command[-1]:
296                 command = command[:-1]
297                 break
298         else:
299             time.sleep(wait_on_fail)
300             if now + max_wait < time.time():
301                 server_test()
302                 now = time.time()
303     return command
304
305
306 def try_worldstate_update():
307     """Write worldstate file if io_db["worldstate_updateable"] is set."""
308     if io_db["worldstate_updateable"]:
309
310         def write_map(string, map):
311             for i in range(length):
312                 line = map[i * length:(i * length) + length].decode()
313                 string = string + line + "\n"
314             return string
315
316         inventory = ""
317         if [] == world_db["Things"][0]["T_CARRIES"]:
318             inventory = "(none)\n"
319         else:
320             for id in world_db["Things"][0]["T_CARRIES"]:
321                 type_id = world_db["Things"][id]["T_TYPE"]
322                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
323                 inventory = inventory + name + "\n"
324         string = str(world_db["TURN"]) + "\n" + \
325             str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
326             str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
327             inventory + "%\n" + \
328             str(world_db["Things"][0]["T_POSY"]) + "\n" + \
329             str(world_db["Things"][0]["T_POSX"]) + "\n" + \
330             str(world_db["MAP_LENGTH"]) + "\n"
331         length = world_db["MAP_LENGTH"]
332         fov = bytearray(b' ' * (length ** 2))
333         ord_v = ord("v")
334         for pos in [pos for pos in range(length ** 2)
335                         if ord_v == world_db["Things"][0]["fovmap"][pos]]:
336             fov[pos] = world_db["MAP"][pos]
337         length = world_db["MAP_LENGTH"]
338         for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
339                       for id in world_db["Things"]
340                       if not world_db["Things"][id]["carried"]
341                       if world_db["Things"][id]["T_TYPE"] == tid
342                       if world_db["Things"][0]["fovmap"][
343                            world_db["Things"][id]["T_POSY"] * length
344                            + world_db["Things"][id]["T_POSX"]] == ord_v]:
345             type = world_db["Things"][id]["T_TYPE"]
346             c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
347             fov[world_db["Things"][id]["T_POSY"] * length
348                 + world_db["Things"][id]["T_POSX"]] = c
349         string = write_map(string, fov)
350         mem = world_db["Things"][0]["T_MEMMAP"][:]
351         for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
352                       for mt in world_db["Things"][0]["T_MEMTHING"]
353                       if mt[0] == tid]:
354              c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
355              mem[(mt[1] * length) + mt[2]] = ord(c)
356         string = write_map(string, mem)
357         atomic_write(io_db["path_worldstate"], string, delete=False)
358         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
359         io_db["worldstate_updateable"] = False
360
361
362 def replay_game():
363     """Replay game from record file.
364
365     Use opts.replay as breakpoint turn to which to replay automatically before
366     switching to manual input by non-meta commands in server input file
367     triggering further reads of record file. Ensure opts.replay is at least 1.
368     Run try_worldstate_update() before each interactive obey()/read_command().
369     """
370     if opts.replay < 1:
371         opts.replay = 1
372     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
373           " (if so late a turn is to be found).")
374     if not os.access(io_db["path_record"], os.F_OK):
375         raise SystemExit("No record file found to replay.")
376     io_db["file_record"] = open(io_db["path_record"], "r")
377     io_db["file_record"].prefix = "record file line "
378     io_db["file_record"].line_n = 1
379     while world_db["TURN"] < opts.replay:
380         line = io_db["file_record"].readline()
381         if "" == line:
382             break
383         obey(line.rstrip(), io_db["file_record"].prefix
384              + str(io_db["file_record"].line_n))
385         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
386     while True:
387         try_worldstate_update()
388         obey(read_command(), "in file", replay=True)
389
390
391 def play_game():
392     """Play game by server input file commands. Before, load save file found.
393
394     If no save file is found, a new world is generated from the commands in the
395     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
396     command and all that follow via the server input file. Run
397     try_worldstate_update() before each interactive obey()/read_command().
398     """
399     if os.access(io_db["path_save"], os.F_OK):
400         obey_lines_in_file(io_db["path_save"], "save")
401     else:
402         if not os.access(io_db["path_worldconf"], os.F_OK):
403             msg = "No world config file from which to start a new world."
404             raise SystemExit(msg)
405         obey_lines_in_file(io_db["path_worldconf"], "world config ",
406                            do_record=True)
407         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
408     while True:
409         try_worldstate_update()
410         obey(read_command(), "in file", do_record=True)
411
412
413 def make_map():
414     """(Re-)make island map.
415
416     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
417     start with one land cell in the middle, then go into cycle of repeatedly
418     selecting a random sea cell and transforming it into land if it is neighbor
419     to land. The cycle ends when a land cell is due to be created at the map's
420     border. Then put some trees on the map (TODO: more precise algorithm desc).
421     """
422
423     def is_neighbor(coordinates, type):
424         y = coordinates[0]
425         x = coordinates[1]
426         length = world_db["MAP_LENGTH"]
427         ind = y % 2
428         diag_west = x + (ind > 0)
429         diag_east = x + (ind < (length - 1))
430         pos = (y * length) + x
431         if (y > 0 and diag_east
432             and type == chr(world_db["MAP"][pos - length + ind])) \
433            or (x < (length - 1)
434                and type == chr(world_db["MAP"][pos + 1])) \
435            or (y < (length - 1) and diag_east
436                and type == chr(world_db["MAP"][pos + length + ind])) \
437            or (y > 0 and diag_west
438                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
439            or (x > 0
440                and type == chr(world_db["MAP"][pos - 1])) \
441            or (y < (length - 1) and diag_west
442                and type == chr(world_db["MAP"][pos + length - (not ind)])):
443             return True
444         return False
445
446     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
447     length = world_db["MAP_LENGTH"]
448     add_half_width = (not (length % 2)) * int(length / 2)
449     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
450     while (1):
451         y = rand.next() % length
452         x = rand.next() % length
453         pos = (y * length) + x
454         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
455             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
456                 break
457             world_db["MAP"][pos] = ord(".")
458     n_trees = int((length ** 2) / 16)
459     i_trees = 0
460     while (i_trees <= n_trees):
461         single_allowed = rand.next() % 32
462         y = rand.next() % length
463         x = rand.next() % length
464         pos = (y * length) + x
465         if "." == chr(world_db["MAP"][pos]) \
466                 and ((not single_allowed) or is_neighbor((y, x), "X")):
467             world_db["MAP"][pos] = ord("X")
468             i_trees += 1
469     # This all-too-precise replica of the original C code misses iter_limit().
470
471
472 def update_map_memory(t, age_map=True):
473     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
474
475     def age_some_memdepthmap_on_nonfov_cells():
476         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
477         # ord_v = ord("v")
478         # ord_0 = ord("0")
479         # ord_9 = ord("9")
480         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
481         #             if not ord_v == t["fovmap"][pos]
482         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
483         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
484         #             if not rand.next() % (2 **
485         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
486         #     t["T_MEMDEPTHMAP"][pos] += 1
487         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
488         fovmap = c_pointer_to_bytearray(t["fovmap"])
489         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
490
491     if not t["T_MEMMAP"]:
492         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
493     if not t["T_MEMDEPTHMAP"]:
494         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
495     ord_v = ord("v")
496     ord_0 = ord("0")
497     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
498                 if ord_v == t["fovmap"][pos]]:
499         t["T_MEMDEPTHMAP"][pos] = ord_0
500         t["T_MEMMAP"][pos] = world_db["MAP"][pos]
501     if age_map:
502         age_some_memdepthmap_on_nonfov_cells()
503     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
504                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
505                                                + mt[2]]]
506     for id in [id for id in world_db["Things"]
507                if not world_db["Things"][id]["carried"]]:
508         type = world_db["Things"][id]["T_TYPE"]
509         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
510             y = world_db["Things"][id]["T_POSY"]
511             x = world_db["Things"][id]["T_POSX"]
512             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
513                 t["T_MEMTHING"].append((type, y, x))
514
515
516 def set_world_inactive():
517     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
518     server_test()
519     if os.access(io_db["path_worldstate"], os.F_OK):
520         os.remove(io_db["path_worldstate"])
521     world_db["WORLD_ACTIVE"] = 0
522
523
524 def integer_test(val_string, min, max=None):
525     """Return val_string if integer >= min & (if max set) <= max, else None."""
526     try:
527         val = int(val_string)
528         if val < min or (max is not None and val > max):
529             raise ValueError
530         return val
531     except ValueError:
532         msg = "Ignoring: Please use integer >= " + str(min)
533         if max is not None:
534             msg += " and <= " + str(max)
535         msg += "."
536         print(msg)
537         return None
538
539
540 def setter(category, key, min, max=None):
541     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
542     if category is None:
543         def f(val_string):
544             val = integer_test(val_string, min, max)
545             if None != val:
546                 world_db[key] = val
547     else:
548         if category == "Thing":
549             id_store = command_tid
550             decorator = test_Thing_id
551         elif category == "ThingType":
552             id_store = command_ttid
553             decorator = test_ThingType_id
554         elif category == "ThingAction":
555             id_store = command_taid
556             decorator = test_ThingAction_id
557
558         @decorator
559         def f(val_string):
560             val = integer_test(val_string, min, max)
561             if None != val:
562                 world_db[category + "s"][id_store.id][key] = val
563     return f
564
565
566 def build_fov_map(t):
567     """Build Thing's FOV map."""
568     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
569     fovmap = c_pointer_to_bytearray(t["fovmap"])
570     map = c_pointer_to_bytearray(world_db["MAP"])
571     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
572         raise RuntimeError("Malloc error in build_fov_Map().")
573
574
575 def log_help():
576     """Send quick usage info to log."""
577     strong_write(io_db["file_out"], "LOG See README file for help.\n")
578
579
580 def decrement_lifepoints(t):
581     """Decrement t's lifepoints by 1, and if to zero, corpse it.
582
583     If t is the player avatar, only blank its fovmap, so that the client may
584     still display memory data. On non-player things, erase fovmap and memory.
585     Dying actors drop all their things.
586     """
587     t["T_LIFEPOINTS"] -= 1
588     if 0 == t["T_LIFEPOINTS"]:
589         for id in t["T_CARRIES"]:
590             t["T_CARRIES"].remove(id)
591             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
592             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
593             world_db["Things"][id]["carried"] = False
594         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
595         if world_db["Things"][0] == t:
596             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
597             strong_write(io_db["file_out"], "LOG You die.\n")
598             strong_write(io_db["file_out"],
599                          "LOG See README on how to start over.\n")
600         else:
601             t["fovmap"] = False
602             t["T_MEMMAP"] = False
603             t["T_MEMDEPTHMAP"] = False
604             t["T_MEMTHING"] = []
605
606
607 def mv_yx_in_dir_legal(dir, y, x):
608     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
609     dir_c = dir.encode("ascii")[0]
610     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
611     if -1 == test:
612         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
613     return (test, libpr.result_y(), libpr.result_x())
614
615
616 def actor_wait(t):
617     """Make t do nothing (but loudly, if player avatar)."""
618     if t == world_db["Things"][0]:
619         strong_write(io_db["file_out"], "LOG You wait.\n")
620
621
622 def actor_move(t):
623     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
624     passable = False
625     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
626                                      t["T_POSY"], t["T_POSX"])
627     if 1 == move_result[0]:
628         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
629         hitted = [id for id in world_db["Things"]
630                   if world_db["Things"][id] != t
631                   if world_db["Things"][id]["T_LIFEPOINTS"]
632                   if world_db["Things"][id]["T_POSY"] == move_result[1]
633                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
634         if len(hitted):
635             hit_id = hitted[0]
636             if t == world_db["Things"][0]:
637                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
638                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
639                 strong_write(io_db["file_out"], "LOG You wound "
640                                                 + hitted_name + ".\n")
641             elif 0 == hit_id:
642                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
643                 strong_write(io_db["file_out"], "LOG " + hitter_name +
644                                                 " wounds you.\n")
645             decrement_lifepoints(world_db["Things"][hit_id])
646             return
647         passable = "." == chr(world_db["MAP"][pos])
648     dir = [dir for dir in directions_db
649            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
650     if passable:
651         t["T_POSY"] = move_result[1]
652         t["T_POSX"] = move_result[2]
653         for id in t["T_CARRIES"]:
654             world_db["Things"][id]["T_POSY"] = move_result[1]
655             world_db["Things"][id]["T_POSX"] = move_result[2]
656         build_fov_map(t)
657         if t == world_db["Things"][0]:
658             strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
659     elif t == world_db["Things"][0]:
660         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
661
662
663 def actor_pick_up(t):
664     """Make t pick up (topmost?) Thing from ground into inventory.
665
666     Define topmostness by how low the thing's type ID is.
667     """
668     ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
669            if not world_db["Things"][id]["carried"]
670            if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
671            if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
672     if len(ids):
673         lowest_tid = -1
674         for iid in ids:
675             tid = world_db["Things"][iid]["T_TYPE"]
676             if lowest_tid == -1 or tid < lowest_tid:
677                 id = iid
678                 lowest_tid = tid
679         world_db["Things"][id]["carried"] = True
680         t["T_CARRIES"].append(id)
681         if t == world_db["Things"][0]:
682             strong_write(io_db["file_out"], "LOG You pick up an object.\n")
683     elif t == world_db["Things"][0]:
684         err = "You try to pick up an object, but there is none."
685         strong_write(io_db["file_out"], "LOG " + err + "\n")
686
687
688 def actor_drop(t):
689     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
690     # TODO: Handle case where T_ARGUMENT matches nothing.
691     if len(t["T_CARRIES"]):
692         id = t["T_CARRIES"][t["T_ARGUMENT"]]
693         t["T_CARRIES"].remove(id)
694         world_db["Things"][id]["carried"] = False
695         if t == world_db["Things"][0]:
696             strong_write(io_db["file_out"], "LOG You drop an object.\n")
697     elif t == world_db["Things"][0]:
698         err = "You try to drop an object, but you own none."
699         strong_write(io_db["file_out"], "LOG " + err + "\n")
700
701
702 def actor_use(t):
703     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
704     # TODO: Handle case where T_ARGUMENT matches nothing.
705     if len(t["T_CARRIES"]):
706         id = t["T_CARRIES"][t["T_ARGUMENT"]]
707         type = world_db["Things"][id]["T_TYPE"]
708         if world_db["ThingTypes"][type]["TT_TOOL"] == "food":
709             t["T_CARRIES"].remove(id)
710             del world_db["Things"][id]
711             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
712             if t == world_db["Things"][0]:
713                 strong_write(io_db["file_out"],
714                              "LOG You consume this object.\n")
715         elif t == world_db["Things"][0]:
716             strong_write(io_db["file_out"],
717                          "LOG You try to use this object, but fail.\n")
718     elif t == world_db["Things"][0]:
719         strong_write(io_db["file_out"],
720                      "LOG You try to use an object, but you own none.\n")
721
722
723 def thingproliferation(t, prol_map):
724     """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
725
726     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
727     marked '.' in prol_map. If there are several map cell candidates, one is
728     selected randomly.
729     """
730     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
731     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
732         candidates = []
733         for dir in [directions_db[key] for key in sorted(directions_db.keys())]:
734             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
735             if mv_result[0] and  ord('.') == prol_map[mv_result[1]
736                                                       * world_db["MAP_LENGTH"]
737                                                       + mv_result[2]]:
738                 candidates.append((mv_result[1], mv_result[2]))
739         if len(candidates):
740             i = rand.next() % len(candidates)
741             id = id_setter(-1, "Things")
742             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
743             world_db["Things"][id] = newT
744
745
746 def try_healing(t):
747     """If t's HP < max, increment them if well-nourished, maybe waiting."""
748     if t["T_LIFEPOINTS"] < \
749        world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
750         wait_id = [id for id in world_db["ThingActions"]
751                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
752         wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
753         testval = int(abs(t["T_SATIATION"]) / wait_divider)
754         if (testval <= 1 or 1 == (rand.next() % testval)):
755             t["T_LIFEPOINTS"] += 1
756             if t == world_db["Things"][0]:
757                 strong_write(io_db["file_out"], "LOG You heal.\n")
758
759 def hunger(t):
760     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
761     if t["T_SATIATION"] > -32768:
762         max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
763         t["T_SATIATION"] -= int(math.sqrt(max_hp))
764     if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
765         if t == world_db["Things"][0]:
766             if t["T_SATIATION"] < 0:
767                 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
768             else:
769                 strong_write(io_db["file_out"],
770                              "LOG You suffer from over-eating.\n")
771         decrement_lifepoints(t)
772
773
774 def get_dir_to_target(t, filter):
775     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
776
777     The path-wise nearest target is chosen, via the shortest available path.
778     Target must not be t. On succcess, return positive value, else False.
779     Filters:
780     "a": Thing in FOV is below a certain distance, animate, but of ThingType
781          that is not t's, and starts out weaker than t is; build path as
782          avoiding things of t's ThingType
783     "f": neighbor cell (not inhabited by any animate Thing) further away from
784          animate Thing not further than x steps away and in FOV and of a
785          ThingType that is not t's, and starts out stronger or as strong as t
786          is currently; or (cornered), if no such flight cell, but Thing of
787          above criteria is too near,1 a cell closer to it, or, if less near,
788          just wait
789     "c": Thing in memorized map is consumable
790     "s": memory map cell with greatest-reachable degree of unexploredness
791     """
792
793     def zero_score_map_where_char_on_memdepthmap(c):
794         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
795         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
796         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
797         #     set_map_score(i, 0)
798         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
799         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
800             raise RuntimeError("No score map allocated for "
801                                "zero_score_map_where_char_on_memdepthmap().")
802
803     def set_map_score(pos, score):
804         test = libpr.set_map_score(pos, score)
805         if test:
806             raise RuntimeError("No score map allocated for set_map_score().")
807
808     def get_map_score(pos):
809         result = libpr.get_map_score(pos)
810         if result < 0:
811             raise RuntimeError("No score map allocated for get_map_score().")
812         return result
813
814     def seeing_thing():
815         if t["fovmap"] and ("a" == filter or "f" == filter):
816             for id in world_db["Things"]:
817                 Thing = world_db["Things"][id]
818                 if Thing != t and Thing["T_LIFEPOINTS"] and \
819                    t["T_TYPE"] != Thing["T_TYPE"] and \
820                    'v' == chr(t["fovmap"][(Thing["T_POSY"]
821                                           * world_db["MAP_LENGTH"])
822                                           + Thing["T_POSX"]]):
823                     ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
824                     if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
825                         t["T_LIFEPOINTS"]) \
826                        or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
827                             t["T_LIFEPOINTS"]):
828                         return True
829         elif t["T_MEMMAP"] and "c" == filter:
830             for mt in t["T_MEMTHING"]:
831                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
832                                             + mt[2]]) \
833                    and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
834                     return True
835         return False
836
837     def set_cells_passable_on_memmap_to_65534_on_scoremap():
838         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
839         # ord_dot = ord(".")
840         # memmap = t["T_MEMMAP"]
841         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
842         #            if ord_dot == memmap[i]]:
843         #     set_map_score(i, 65534) # i.e. 65535-1
844         map = c_pointer_to_bytearray(t["T_MEMMAP"])
845         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
846             raise RuntimeError("No score map allocated for set_cells_passable"
847                                "_on_memmap_to_65534_on_scoremap().")
848
849     def init_score_map():
850         test = libpr.init_score_map()
851         if test:
852             raise RuntimeError("Malloc error in init_score_map().")
853         ord_v = ord("v")
854         ord_blank = ord(" ")
855         set_cells_passable_on_memmap_to_65534_on_scoremap()
856         if "a" == filter:
857             for id in world_db["Things"]:
858                 Thing = world_db["Things"][id]
859                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
860                     + Thing["T_POSX"]
861                 if t != Thing and Thing["T_LIFEPOINTS"] and \
862                    t["T_TYPE"] != Thing["T_TYPE"] and \
863                    ord_v == t["fovmap"][pos] and \
864                    t["T_LIFEPOINTS"] > \
865                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
866                     set_map_score(pos, 0)
867                 elif t["T_TYPE"] == Thing["T_TYPE"]:
868                     set_map_score(pos, 65535)
869         elif "f" == filter:
870             for id in [id for id in world_db["Things"]
871                        if world_db["Things"][id]["T_LIFEPOINTS"]]:
872                 Thing = world_db["Things"][id]
873                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
874                     + Thing["T_POSX"]
875                 if t["T_TYPE"] != Thing["T_TYPE"] and \
876                    ord_v == t["fovmap"][pos] and \
877                    t["T_LIFEPOINTS"] <= \
878                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
879                     set_map_score(pos, 0)
880         elif "c" == filter:
881             for mt in [mt for mt in t["T_MEMTHING"]
882                        if ord_blank != t["T_MEMMAP"][mt[1]
883                                                      * world_db["MAP_LENGTH"]
884                                                      + mt[2]]
885                        if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
886                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
887         elif "s" == filter:
888             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
889
890     def rand_target_dir(neighbors, cmp, dirs):
891         candidates = []
892         n_candidates = 0
893         for i in range(len(dirs)):
894             if cmp == neighbors[i]:
895                 candidates.append(dirs[i])
896                 n_candidates += 1
897         return candidates[rand.next() % n_candidates] if n_candidates else 0
898
899     def get_neighbor_scores(dirs, eye_pos):
900         scores = []
901         if libpr.ready_neighbor_scores(eye_pos):
902             raise RuntimeError("No score map allocated for " +
903                                "ready_neighbor_scores.()")
904         for i in range(len(dirs)):
905             scores.append(libpr.get_neighbor_score(i))
906         return scores
907
908     def get_dir_from_neighbors():
909         dir_to_target = False
910         dirs = "edcxsw"
911         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
912         neighbors = get_neighbor_scores(dirs, eye_pos)
913         if "f" == filter:
914             inhabited = [world_db["Things"][id]["T_POSY"]
915                          * world_db["MAP_LENGTH"]
916                          + world_db["Things"][id]["T_POSX"]
917                          for id in world_db["Things"]
918                          if world_db["Things"][id]["T_LIFEPOINTS"]]
919             for i in range(len(dirs)):
920                 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
921                 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
922                     + libpr.result_x()
923                 for pos in [pos for pos in inhabited if pos == pos_cmp]:
924                     neighbors[i] = 65535
925                     break
926         minmax_start = 0 if "f" == filter else 65535 - 1
927         minmax_neighbor = minmax_start
928         for i in range(len(dirs)):
929             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
930                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
931                or ("f" != filter and minmax_neighbor > neighbors[i]):
932                 minmax_neighbor = neighbors[i]
933         if minmax_neighbor != minmax_start:
934             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
935         if "f" == filter:
936             if not dir_to_target:
937                 if 1 == get_map_score(eye_pos):
938                     dir_to_target = rand_target_dir(neighbors, 0, dirs)
939                 elif 3 >= get_map_score(eye_pos):
940                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
941                                       if
942                                       world_db["ThingActions"][id]["TA_NAME"]
943                                       == "wait"][0]
944                     return 1
945             elif dir_to_target and 3 < get_map_score(eye_pos):
946                 dir_to_target = 0
947         elif "a" == filter and 10 <= get_map_score(eye_pos):
948             dir_to_target = 0
949         return dir_to_target
950
951     dir_to_target = False
952     mem_depth_c = b' '
953     run_i = 9 + 1 if "s" == filter else 1
954     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
955         run_i -= 1
956         init_score_map()
957         mem_depth_c = b'9' if b' ' == mem_depth_c \
958             else bytes([mem_depth_c[0] - 1])
959         if libpr.dijkstra_map():
960             raise RuntimeError("No score map allocated for dijkstra_map().")
961         dir_to_target = get_dir_from_neighbors()
962         libpr.free_score_map()
963         if dir_to_target and str == type(dir_to_target):
964             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
965                               if world_db["ThingActions"][id]["TA_NAME"]
966                               == "move"][0]
967             t["T_ARGUMENT"] = ord(dir_to_target)
968     return dir_to_target
969
970
971 def standing_on_food(t):
972     """Return True/False whether t is standing on a consumable."""
973     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
974                if not world_db["Things"][id]["carried"]
975                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
976                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
977                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
978                           ["TT_TOOL"] == "food"]:
979         return True
980     return False
981
982
983 def get_inventory_slot_to_consume(t):
984     """Return slot Id of strongest consumable in t's inventory, else -1."""
985     cmp_food = 0
986     selection = -1
987     i = 0
988     for id in t["T_CARRIES"]:
989         type = world_db["Things"][id]["T_TYPE"]
990         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
991            and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
992             cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
993             selection = i
994         i += 1
995     return selection
996
997
998 def ai(t):
999     """Determine next command/argment for actor t via AI algorithms.
1000
1001     AI will look for, and move towards, enemies (animate Things not of their
1002     own ThingType); if they see none, they will consume consumables in their
1003     inventory; if there are none, they will pick up what they stand on if they
1004     stand on consumables; if they stand on none, they will move towards the
1005     next consumable they see or remember on the map; if they see or remember
1006     none, they will explore parts of the map unseen since ever or for at least
1007     one turn; if there is nothing to explore, they will simply wait.
1008     """
1009     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1010                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1011     if not get_dir_to_target(t, "f"):
1012         sel = get_inventory_slot_to_consume(t)
1013         if -1 != sel:
1014             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1015                               if world_db["ThingActions"][id]["TA_NAME"]
1016                               == "use"][0]
1017             t["T_ARGUMENT"] = sel
1018         elif standing_on_food(t):
1019             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1020                               if world_db["ThingActions"][id]["TA_NAME"]
1021                               == "pick_up"][0]
1022         elif (not get_dir_to_target(t, "c")) and \
1023              (not get_dir_to_target(t, "a")):
1024             get_dir_to_target(t, "s")
1025
1026
1027 def turn_over():
1028     """Run game world and its inhabitants until new player input expected."""
1029     id = 0
1030     whilebreaker = False
1031     while world_db["Things"][0]["T_LIFEPOINTS"]:
1032         proliferable_map = world_db["MAP"][:]
1033         for id in [id for id in world_db["Things"]
1034                    if not world_db["Things"][id]["carried"]]:
1035             y = world_db["Things"][id]["T_POSY"]
1036             x = world_db["Things"][id]["T_POSX"]
1037             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1038         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1039             if not id in world_db["Things"] or \
1040                world_db["Things"][id]["carried"]:   # May have been consumed or
1041                 continue                            # picked up during turn …
1042             Thing = world_db["Things"][id]
1043             if Thing["T_LIFEPOINTS"]:
1044                 if not Thing["T_COMMAND"]:
1045                     update_map_memory(Thing)
1046                     if 0 == id:
1047                         whilebreaker = True
1048                         break
1049                     ai(Thing)
1050                 try_healing(Thing)
1051                 hunger(Thing)
1052                 if Thing["T_LIFEPOINTS"]:
1053                     Thing["T_PROGRESS"] += 1
1054                     taid = [a for a in world_db["ThingActions"]
1055                               if a == Thing["T_COMMAND"]][0]
1056                     ThingAction = world_db["ThingActions"][taid]
1057                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1058                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1059                         Thing["T_COMMAND"] = 0
1060                         Thing["T_PROGRESS"] = 0
1061             thingproliferation(Thing, proliferable_map)
1062         if whilebreaker:
1063             break
1064         world_db["TURN"] += 1
1065
1066
1067 def new_Thing(type, pos=(0, 0)):
1068     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1069     thing = {
1070         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1071         "T_ARGUMENT": 0,
1072         "T_PROGRESS": 0,
1073         "T_SATIATION": 0,
1074         "T_COMMAND": 0,
1075         "T_TYPE": type,
1076         "T_POSY": pos[0],
1077         "T_POSX": pos[1],
1078         "T_CARRIES": [],
1079         "carried": False,
1080         "T_MEMTHING": [],
1081         "T_MEMMAP": False,
1082         "T_MEMDEPTHMAP": False,
1083         "fovmap": False
1084     }
1085     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1086         build_fov_map(thing)
1087     return thing
1088
1089
1090 def id_setter(id, category, id_store=False, start_at_1=False):
1091     """Set ID of object of category to manipulate ID unused? Create new one.
1092     The ID is stored as id_store.id (if id_store is set). If the integer of the
1093     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1094     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1095     always returned when no new object is created, else the new object's ID.
1096     """
1097     min = 0 if start_at_1 else -1
1098     if str == type(id):
1099         id = integer_test(id, min)
1100     if None != id:
1101         if id in world_db[category]:
1102             if id_store:
1103                 id_store.id = id
1104             return None
1105         else:
1106             if (start_at_1 and 0 == id) \
1107                or ((not start_at_1) and (id < 0)):
1108                 id = 0 if start_at_1 else -1
1109                 while 1:
1110                     id = id + 1
1111                     if id not in world_db[category]:
1112                         break
1113             if id_store:
1114                 id_store.id = id
1115     return id
1116
1117
1118 def command_ping():
1119     """Send PONG line to server output file."""
1120     strong_write(io_db["file_out"], "PONG\n")
1121
1122
1123 def command_quit():
1124     """Abort server process."""
1125     if None == opts.replay:
1126         if world_db["WORLD_ACTIVE"]:
1127             save_world()
1128         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1129     raise SystemExit("received QUIT command")
1130
1131
1132 def command_thingshere(str_y, str_x):
1133     """Write to out file list of Things known to player at coordinate y, x."""
1134     if world_db["WORLD_ACTIVE"]:
1135         y = integer_test(str_y, 0, 255)
1136         x = integer_test(str_x, 0, 255)
1137         length = world_db["MAP_LENGTH"]
1138         if None != y and None != x and y < length and x < length:
1139             pos = (y * world_db["MAP_LENGTH"]) + x
1140             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1141             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1142                 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1143                               for id in world_db["Things"]
1144                               if not world_db["Things"][id]["carried"]
1145                               if world_db["Things"][id]["T_TYPE"] == tid
1146                               if y == world_db["Things"][id]["T_POSY"]
1147                               if x == world_db["Things"][id]["T_POSX"]]:
1148                     type = world_db["Things"][id]["T_TYPE"]
1149                     name = world_db["ThingTypes"][type]["TT_NAME"]
1150                     strong_write(io_db["file_out"], name + "\n")
1151             else:
1152                 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1153                               for mt in world_db["Things"][0]["T_MEMTHING"]
1154                               if mt[0] == tid if y == mt[1] if x == mt[2]]:
1155                     name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1156                     strong_write(io_db["file_out"], name + "\n")
1157             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1158         else:
1159             print("Ignoring: Invalid map coordinates.")
1160     else:
1161         print("Ignoring: Command only works on existing worlds.")
1162
1163
1164 def play_commander(action, args=False):
1165     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1166
1167     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1168     """
1169
1170     def set_command():
1171         id = [x for x in world_db["ThingActions"]
1172               if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1173         world_db["Things"][0]["T_COMMAND"] = id
1174         turn_over()
1175
1176     def set_command_and_argument_int(str_arg):
1177         val = integer_test(str_arg, 0, 255)
1178         if None != val:
1179             world_db["Things"][0]["T_ARGUMENT"] = val
1180             set_command()
1181
1182     def set_command_and_argument_movestring(str_arg):
1183         if str_arg in directions_db:
1184             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1185             set_command()
1186         else:
1187             print("Ignoring: Argument must be valid direction string.")
1188
1189     if action == "move":
1190         return set_command_and_argument_movestring
1191     elif args:
1192         return set_command_and_argument_int
1193     else:
1194         return set_command
1195
1196
1197 def command_seedrandomness(seed_string):
1198     """Set rand seed to int(seed_string)."""
1199     val = integer_test(seed_string, 0, 4294967295)
1200     if None != val:
1201         rand.seed = val
1202
1203
1204 def command_makeworld(seed_string):
1205     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1206
1207     Seed rand with seed. Do more only with a "wait" ThingAction and
1208     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1209     world_db["Things"] emptied, call make_map() and set
1210     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1211     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1212     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1213     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1214     Call log_help().
1215     """
1216
1217     def free_pos():
1218         i = 0
1219         while 1:
1220             err = "Space to put thing on too hard to find. Map too small?"
1221             while 1:
1222                 y = rand.next() % world_db["MAP_LENGTH"]
1223                 x = rand.next() % world_db["MAP_LENGTH"]
1224                 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1225                     break
1226                 i += 1
1227                 if i == 65535:
1228                     raise SystemExit(err)
1229             # Replica of C code, wrongly ignores animatedness of new Thing.
1230             pos_clear = (0 == len([id for id in world_db["Things"]
1231                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1232                                    if world_db["Things"][id]["T_POSY"] == y
1233                                    if world_db["Things"][id]["T_POSX"] == x]))
1234             if pos_clear:
1235                 break
1236         return (y, x)
1237
1238     val = integer_test(seed_string, 0, 4294967295)
1239     if None == val:
1240         return
1241     rand.seed = val
1242     player_will_be_generated = False
1243     playertype = world_db["PLAYER_TYPE"]
1244     for ThingType in world_db["ThingTypes"]:
1245         if playertype == ThingType:
1246             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1247                 player_will_be_generated = True
1248             break
1249     if not player_will_be_generated:
1250         print("Ignoring: No player type with start number >0 defined.")
1251         return
1252     wait_action = False
1253     for ThingAction in world_db["ThingActions"]:
1254         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1255             wait_action = True
1256     if not wait_action:
1257         print("Ignoring beyond SEED_MAP: " +
1258               "No thing action with name 'wait' defined.")
1259         return
1260     world_db["Things"] = {}
1261     make_map()
1262     world_db["WORLD_ACTIVE"] = 1
1263     world_db["TURN"] = 1
1264     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1265         id = id_setter(-1, "Things")
1266         world_db["Things"][id] = new_Thing(playertype, free_pos())
1267     if not world_db["Things"][0]["fovmap"]:
1268         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1269         world_db["Things"][0]["fovmap"] = empty_fovmap
1270     update_map_memory(world_db["Things"][0])
1271     for type in world_db["ThingTypes"]:
1272         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1273             if type != playertype:
1274                 id = id_setter(-1, "Things")
1275                 world_db["Things"][id] = new_Thing(type, free_pos())
1276     strong_write(io_db["file_out"], "NEW_WORLD\n")
1277     log_help()
1278
1279
1280 def command_maplength(maplength_string):
1281     """Redefine map length. Invalidate map, therefore lose all things on it."""
1282     val = integer_test(maplength_string, 1, 256)
1283     if None != val:
1284         world_db["MAP_LENGTH"] = val
1285         world_db["MAP"] = False
1286         set_world_inactive()
1287         world_db["Things"] = {}
1288         libpr.set_maplength(val)
1289
1290
1291 def command_worldactive(worldactive_string):
1292     """Toggle world_db["WORLD_ACTIVE"] if possible.
1293
1294     An active world can always be set inactive. An inactive world can only be
1295     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1296     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1297     Also call log_help().
1298     """
1299     val = integer_test(worldactive_string, 0, 1)
1300     if None != val:
1301         if 0 != world_db["WORLD_ACTIVE"]:
1302             if 0 == val:
1303                 set_world_inactive()
1304             else:
1305                 print("World already active.")
1306         elif 0 == world_db["WORLD_ACTIVE"]:
1307             wait_exists = False
1308             for ThingAction in world_db["ThingActions"]:
1309                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1310                     wait_exists = True
1311                     break
1312             player_exists = False
1313             for Thing in world_db["Things"]:
1314                 if 0 == Thing:
1315                     player_exists = True
1316                     break
1317             if wait_exists and player_exists and world_db["MAP"]:
1318                 for id in world_db["Things"]:
1319                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1320                         build_fov_map(world_db["Things"][id])
1321                         if 0 == id:
1322                             update_map_memory(world_db["Things"][id], False)
1323                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1324                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1325                     world_db["Things"][0]["fovmap"] = empty_fovmap
1326                 world_db["WORLD_ACTIVE"] = 1
1327                 log_help()
1328             else:
1329                 print("Ignoring: Not all conditions for world activation met.")
1330
1331
1332 def test_for_id_maker(object, category):
1333     """Return decorator testing for object having "id" attribute."""
1334     def decorator(f):
1335         def helper(*args):
1336             if hasattr(object, "id"):
1337                 f(*args)
1338             else:
1339                 print("Ignoring: No " + category +
1340                       " defined to manipulate yet.")
1341         return helper
1342     return decorator
1343
1344
1345 def command_tid(id_string):
1346     """Set ID of Thing to manipulate. ID unused? Create new one.
1347
1348     Default new Thing's type to the first available ThingType, others: zero.
1349     """
1350     id = id_setter(id_string, "Things", command_tid)
1351     if None != id:
1352         if world_db["ThingTypes"] == {}:
1353             print("Ignoring: No ThingType to settle new Thing in.")
1354             return
1355         type = list(world_db["ThingTypes"].keys())[0]
1356         world_db["Things"][id] = new_Thing(type)
1357
1358
1359 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1360
1361
1362 @test_Thing_id
1363 def command_tcommand(str_int):
1364     """Set T_COMMAND of selected Thing."""
1365     val = integer_test(str_int, 0)
1366     if None != val:
1367         if 0 == val or val in world_db["ThingActions"]:
1368             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1369         else:
1370             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1371
1372
1373 @test_Thing_id
1374 def command_ttype(str_int):
1375     """Set T_TYPE of selected Thing."""
1376     val = integer_test(str_int, 0)
1377     if None != val:
1378         if val in world_db["ThingTypes"]:
1379             world_db["Things"][command_tid.id]["T_TYPE"] = val
1380         else:
1381             print("Ignoring: ThingType ID belongs to no known ThingType.")
1382
1383
1384 @test_Thing_id
1385 def command_tcarries(str_int):
1386     """Append int(str_int) to T_CARRIES of selected Thing.
1387
1388     The ID int(str_int) must not be of the selected Thing, and must belong to a
1389     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1390     """
1391     val = integer_test(str_int, 0)
1392     if None != val:
1393         if val == command_tid.id:
1394             print("Ignoring: Thing cannot carry itself.")
1395         elif val in world_db["Things"] \
1396                 and not world_db["Things"][val]["carried"]:
1397             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1398             world_db["Things"][val]["carried"] = True
1399         else:
1400             print("Ignoring: Thing not available for carrying.")
1401     # Note that the whole carrying structure is different from the C version:
1402     # Carried-ness is marked by a "carried" flag, not by Things containing
1403     # Things internally.
1404
1405
1406 @test_Thing_id
1407 def command_tmemthing(str_t, str_y, str_x):
1408     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1409
1410     The type must fit to an existing ThingType, and the position into the map.
1411     """
1412     type = integer_test(str_t, 0)
1413     posy = integer_test(str_y, 0, 255)
1414     posx = integer_test(str_x, 0, 255)
1415     if None != type and None != posy and None != posx:
1416         if type not in world_db["ThingTypes"] \
1417            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1418             print("Ignoring: Illegal value for thing type or position.")
1419         else:
1420             memthing = (type, posy, posx)
1421             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1422
1423
1424 def setter_map(maptype):
1425     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1426
1427     If no map of maptype exists yet, initialize it with ' ' bytes first.
1428     """
1429
1430     def valid_map_line(str_int, mapline):
1431         val = integer_test(str_int, 0, 255)
1432         if None != val:
1433             if val >= world_db["MAP_LENGTH"]:
1434                 print("Illegal value for map line number.")
1435             elif len(mapline) != world_db["MAP_LENGTH"]:
1436                 print("Map line length is unequal map width.")
1437             else:
1438                 return val
1439         return None
1440
1441     def nonThingMap_helper(str_int, mapline):
1442         val = valid_map_line(str_int, mapline)
1443         if None != val:
1444             length = world_db["MAP_LENGTH"]
1445             if not world_db["MAP"]:
1446                 map = bytearray(b' ' * (length ** 2))
1447             else:
1448                 map = world_db["MAP"]
1449             map[val * length:(val * length) + length] = mapline.encode()
1450             if not world_db["MAP"]:
1451                 world_db["MAP"] = map
1452
1453     @test_Thing_id
1454     def ThingMap_helper(str_int, mapline):
1455         val = valid_map_line(str_int, mapline)
1456         if None != val:
1457             length = world_db["MAP_LENGTH"]
1458             if not world_db["Things"][command_tid.id][maptype]:
1459                 map = bytearray(b' ' * (length ** 2))
1460             else:
1461                 map = world_db["Things"][command_tid.id][maptype]
1462             map[val * length:(val * length) + length] = mapline.encode()
1463             if not world_db["Things"][command_tid.id][maptype]:
1464                 world_db["Things"][command_tid.id][maptype] = map
1465
1466     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1467
1468
1469
1470 def setter_tpos(axis):
1471     """Generate setter for T_POSX or  T_POSY of selected Thing.
1472
1473     If world is active, rebuilds animate things' fovmap, player's memory map.
1474     """
1475     @test_Thing_id
1476     def helper(str_int):
1477         val = integer_test(str_int, 0, 255)
1478         if None != val:
1479             if val < world_db["MAP_LENGTH"]:
1480                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1481                 if world_db["WORLD_ACTIVE"] \
1482                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1483                     build_fov_map(world_db["Things"][command_tid.id])
1484                     if 0 == command_tid.id:
1485                         update_map_memory(world_db["Things"][command_tid.id])
1486             else:
1487                 print("Ignoring: Position is outside of map.")
1488     return helper
1489
1490
1491 def command_ttid(id_string):
1492     """Set ID of ThingType to manipulate. ID unused? Create new one.
1493
1494     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1495     "", others: 0. 
1496     """
1497     id = id_setter(id_string, "ThingTypes", command_ttid)
1498     if None != id:
1499         world_db["ThingTypes"][id] = {
1500             "TT_NAME": "(none)",
1501             "TT_TOOLPOWER": 0,
1502             "TT_LIFEPOINTS": 0,
1503             "TT_PROLIFERATE": 0,
1504             "TT_START_NUMBER": 0,
1505             "TT_SYMBOL": "?",
1506             "TT_CORPSE_ID": id,
1507             "TT_TOOL": ""
1508         }
1509
1510
1511 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1512
1513
1514 @test_ThingType_id
1515 def command_ttname(name):
1516     """Set TT_NAME of selected ThingType."""
1517     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1518
1519
1520 @test_ThingType_id
1521 def command_tttool(name):
1522     """Set TT_TOOL of selected ThingType."""
1523     world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1524
1525
1526 @test_ThingType_id
1527 def command_ttsymbol(char):
1528     """Set TT_SYMBOL of selected ThingType. """
1529     if 1 == len(char):
1530         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1531     else:
1532         print("Ignoring: Argument must be single character.")
1533
1534
1535 @test_ThingType_id
1536 def command_ttcorpseid(str_int):
1537     """Set TT_CORPSE_ID of selected ThingType."""
1538     val = integer_test(str_int, 0)
1539     if None != val:
1540         if val in world_db["ThingTypes"]:
1541             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1542         else:
1543             print("Ignoring: Corpse ID belongs to no known ThignType.")
1544
1545
1546 def command_taid(id_string):
1547     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1548
1549     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1550     """
1551     id = id_setter(id_string, "ThingActions", command_taid, True)
1552     if None != id:
1553         world_db["ThingActions"][id] = {
1554             "TA_EFFORT": 1,
1555             "TA_NAME": "wait"
1556         }
1557
1558
1559 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1560
1561
1562 @test_ThingAction_id
1563 def command_taname(name):
1564     """Set TA_NAME of selected ThingAction.
1565
1566     The name must match a valid thing action function. If after the name
1567     setting no ThingAction with name "wait" remains, call set_world_inactive().
1568     """
1569     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1570        or name == "pick_up":
1571         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1572         if 1 == world_db["WORLD_ACTIVE"]:
1573             wait_defined = False
1574             for id in world_db["ThingActions"]:
1575                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1576                     wait_defined = True
1577                     break
1578             if not wait_defined:
1579                 set_world_inactive()
1580     else:
1581         print("Ignoring: Invalid action name.")
1582     # In contrast to the original,naming won't map a function to a ThingAction.
1583
1584
1585 def command_ai():
1586     """Call ai() on player Thing, then turn_over()."""
1587     ai(world_db["Things"][0])
1588     turn_over()
1589
1590
1591 """Commands database.
1592
1593 Map command start tokens to ([0]) number of expected command arguments, ([1])
1594 the command's meta-ness (i.e. is it to be written to the record file, is it to
1595 be ignored in replay mode if read from server input file), and ([2]) a function
1596 to be called on it.
1597 """
1598 commands_db = {
1599     "QUIT": (0, True, command_quit),
1600     "PING": (0, True, command_ping),
1601     "THINGS_HERE": (2, True, command_thingshere),
1602     "MAKE_WORLD": (1, False, command_makeworld),
1603     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1604     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1605     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1606     "MAP_LENGTH": (1, False, command_maplength),
1607     "WORLD_ACTIVE": (1, False, command_worldactive),
1608     "MAP": (2, False, setter_map("MAP")),
1609     "TA_ID": (1, False, command_taid),
1610     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1611     "TA_NAME": (1, False, command_taname),
1612     "TT_ID": (1, False, command_ttid),
1613     "TT_NAME": (1, False, command_ttname),
1614     "TT_TOOL": (1, False, command_tttool),
1615     "TT_SYMBOL": (1, False, command_ttsymbol),
1616     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1617     "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1618     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1619                                          0, 255)),
1620     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1621                                         0, 65535)),
1622     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1623     "T_ID": (1, False, command_tid),
1624     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1625     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1626     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1627     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1628     "T_COMMAND": (1, False, command_tcommand),
1629     "T_TYPE": (1, False, command_ttype),
1630     "T_CARRIES": (1, False, command_tcarries),
1631     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1632     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1633     "T_MEMTHING": (3, False, command_tmemthing),
1634     "T_POSY": (1, False, setter_tpos("Y")),
1635     "T_POSX": (1, False, setter_tpos("X")),
1636     "wait": (0, False, play_commander("wait")),
1637     "move": (1, False, play_commander("move")),
1638     "pick_up": (0, False, play_commander("pick_up")),
1639     "drop": (1, False, play_commander("drop", True)),
1640     "use": (1, False, play_commander("use", True)),
1641     "ai": (0, False, command_ai)
1642 }
1643 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1644
1645
1646 """World state database. With sane default values. (Randomness is in rand.)"""
1647 world_db = {
1648     "TURN": 0,
1649     "MAP_LENGTH": 64,
1650     "PLAYER_TYPE": 0,
1651     "WORLD_ACTIVE": 0,
1652     "MAP": False,
1653     "ThingActions": {},
1654     "ThingTypes": {},
1655     "Things": {}
1656 }
1657
1658 """Mapping of direction names to internal direction chars."""
1659 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1660                  "west": "s", "north-west": "w", "north-east": "e"}
1661
1662 """File IO database."""
1663 io_db = {
1664     "path_save": "save",
1665     "path_record": "record_save",
1666     "path_worldconf": "confserver/world",
1667     "path_server": "server/",
1668     "path_in": "server/in",
1669     "path_out": "server/out",
1670     "path_worldstate": "server/worldstate",
1671     "tmp_suffix": "_tmp",
1672     "kicked_by_rival": False,
1673     "worldstate_updateable": False
1674 }
1675
1676
1677 try:
1678     libpr = prep_library()
1679     rand = RandomnessIO()
1680     opts = parse_command_line_arguments()
1681     if opts.savefile:
1682         io_db["path_save"] = opts.savefile
1683         io_db["path_record"] = "record_" + opts.savefile
1684     setup_server_io()
1685     if opts.verbose:
1686         io_db["verbose"] = True
1687     if None != opts.replay:
1688         replay_game()
1689     else:
1690         play_game()
1691 except SystemExit as exit:
1692     print("ABORTING: " + exit.args[0])
1693 except:
1694     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
1695     raise
1696 finally:
1697     cleanup_server_io()