3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def c_pointer_to_bytearray(ba):
43 """Return C char * pointer to ba."""
44 type = ctypes.c_char * len(ba)
45 return type.from_buffer(ba)
48 def strong_write(file, string):
49 """Apply write(string), then flush()."""
54 def setup_server_io():
55 """Fill IO files DB with proper file( path)s. Write process IO test string.
57 Ensure IO files directory at server/. Remove any old input file if found.
58 Set up new input file for reading, and new output file for writing. Start
59 output file with process hash line of format PID + " " + floated UNIX time
60 (io_db["teststring"]). Raise SystemExit if file is found at path of either
61 record or save file plus io_db["tmp_suffix"].
63 def detect_atomic_leftover(path, tmp_suffix):
64 path_tmp = path + tmp_suffix
65 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
66 "aborted previous attempt to write '" + path + "'. Aborting " \
67 "until matter is resolved by removing it from its current path."
68 if os.access(path_tmp, os.F_OK):
70 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
71 io_db["save_wait"] = 0
72 io_db["verbose"] = False
73 io_db["record_chunk"] = ""
74 os.makedirs(io_db["path_server"], exist_ok=True)
75 io_db["file_out"] = open(io_db["path_out"], "w")
76 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
77 if os.access(io_db["path_in"], os.F_OK):
78 os.remove(io_db["path_in"])
79 io_db["file_in"] = open(io_db["path_in"], "w")
80 io_db["file_in"].close()
81 io_db["file_in"] = open(io_db["path_in"], "r")
82 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
83 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
86 def cleanup_server_io():
87 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
88 def helper(file_key, path_key):
90 io_db[file_key].close()
91 if not io_db["kicked_by_rival"] \
92 and os.access(io_db[path_key], os.F_OK):
93 os.remove(io_db[path_key])
94 helper("file_in", "path_in")
95 helper("file_out", "path_out")
96 helper("file_worldstate", "path_worldstate")
97 if "file_record" in io_db:
98 io_db["file_record"].close()
101 def obey(command, prefix, replay=False, do_record=False):
102 """Call function from commands_db mapped to command's first token.
104 Tokenize command string with shlex.split(comments=True). If replay is set,
105 a non-meta command from the commands_db merely triggers obey() on the next
106 command from the records file. If not, non-meta commands set
107 io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
108 do_record is set, are recorded to io_db["record_chunk"], and save_world()
109 is called (and io_db["record_chunk"] written) if 15 seconds have passed
110 since the last time it was called. The prefix string is inserted into the
111 server's input message between its beginning 'input ' and ':'. All activity
112 is preceded by a server_test() call. Commands that start with a lowercase
113 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
117 print("input " + prefix + ": " + command)
119 tokens = shlex.split(command, comments=True)
120 except ValueError as err:
121 print("Can't tokenize command string: " + str(err) + ".")
123 if len(tokens) > 0 and tokens[0] in commands_db \
124 and len(tokens) == commands_db[tokens[0]][0] + 1:
125 if commands_db[tokens[0]][1]:
126 commands_db[tokens[0]][2](*tokens[1:])
127 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
128 print("Ignoring lowercase-starting commands when world inactive.")
130 print("Due to replay mode, reading command as 'go on in record'.")
131 line = io_db["file_record"].readline()
133 obey(line.rstrip(), io_db["file_record"].prefix
134 + str(io_db["file_record"].line_n))
135 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137 print("Reached end of record file.")
139 commands_db[tokens[0]][2](*tokens[1:])
141 io_db["record_chunk"] += command + "\n"
142 if time.time() > io_db["save_wait"] + 15:
143 atomic_write(io_db["path_record"], io_db["record_chunk"],
145 if world_db["WORLD_ACTIVE"]:
147 io_db["record_chunk"] = ""
148 io_db["save_wait"] = time.time()
149 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
150 elif 0 != len(tokens):
151 print("Invalid command/argument, or bad number of tokens.")
154 def atomic_write(path, text, do_append=False, delete=True):
155 """Atomic write of text to file at path, appended if do_append is set."""
156 path_tmp = path + io_db["tmp_suffix"]
160 if os.access(path, os.F_OK):
161 shutil.copyfile(path, path_tmp)
162 file = open(path_tmp, mode)
163 strong_write(file, text)
165 if delete and os.access(path, os.F_OK):
167 os.rename(path_tmp, path)
171 """Save all commands needed to reconstruct current world state."""
174 string = string.replace("\u005C", '\u005C\u005C')
175 return '"' + string.replace('"', '\u005C"') + '"'
180 if key == "MAP" or world_db["Things"][id][key]:
181 map = world_db["MAP"] if key == "MAP" \
182 else world_db["Things"][id][key]
183 length = world_db["MAP_LENGTH"]
184 for i in range(length):
185 line = map[i * length:(i * length) + length].decode()
186 string = string + key + " " + str(i) + " " + quote(line) \
193 for memthing in world_db["Things"][id]["T_MEMTHING"]:
194 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
195 str(memthing[1]) + " " + str(memthing[2]) + "\n"
198 def helper(category, id_string, special_keys={}):
200 for id in sorted(world_db[category].keys()):
201 string = string + id_string + " " + str(id) + "\n"
202 for key in sorted(world_db[category][id].keys()):
203 if not key in special_keys:
204 x = world_db[category][id][key]
205 argument = quote(x) if str == type(x) else str(x)
206 string = string + key + " " + argument + "\n"
207 elif special_keys[key]:
208 string = string + special_keys[key](id)
212 for key in sorted(world_db.keys()):
213 if (not isinstance(world_db[key], dict)) and key != "MAP" and \
214 key != "WORLD_ACTIVE":
215 string = string + key + " " + str(world_db[key]) + "\n"
216 string = string + mapsetter("MAP")()
217 string = string + helper("ThingActions", "TA_ID")
218 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
219 for id in sorted(world_db["ThingTypes"].keys()):
220 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
221 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
222 string = string + helper("Things", "T_ID",
223 {"T_CARRIES": False, "carried": False,
224 "T_MEMMAP": mapsetter("T_MEMMAP"),
225 "T_MEMTHING": memthing, "fovmap": False,
226 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
227 for id in sorted(world_db["Things"].keys()):
228 if [] != world_db["Things"][id]["T_CARRIES"]:
229 string = string + "T_ID " + str(id) + "\n"
230 for carried in sorted(world_db["Things"][id]["T_CARRIES"]):
231 string = string + "T_CARRIES " + str(carried) + "\n"
232 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
233 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
234 atomic_write(io_db["path_save"], string)
237 def obey_lines_in_file(path, name, do_record=False):
238 """Call obey() on each line of path's file, use name in input prefix."""
239 file = open(path, "r")
241 for line in file.readlines():
242 obey(line.rstrip(), name + "file line " + str(line_n),
248 def parse_command_line_arguments():
249 """Return settings values read from command line arguments."""
250 parser = argparse.ArgumentParser()
251 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
253 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
255 parser.add_argument('-v', dest='verbose', action='store_true')
256 opts, unknown = parser.parse_known_args()
261 """Ensure valid server out file belonging to current process.
263 This is done by comparing io_db["teststring"] to what's found at the start
264 of the current file at io_db["path_out"]. On failure, set
265 io_db["kicked_by_rival"] and raise SystemExit.
267 if not os.access(io_db["path_out"], os.F_OK):
268 raise SystemExit("Server output file has disappeared.")
269 file = open(io_db["path_out"], "r")
270 test = file.readline().rstrip("\n")
272 if test != io_db["teststring"]:
273 io_db["kicked_by_rival"] = True
274 msg = "Server test string in server output file does not match. This" \
275 " indicates that the current server process has been " \
276 "superseded by another one."
277 raise SystemExit(msg)
281 """Return next newline-delimited command from server in file.
283 Keep building return string until a newline is encountered. Pause between
284 unsuccessful reads, and after too much waiting, run server_test().
286 wait_on_fail = 0.03333
291 add = io_db["file_in"].readline()
293 command = command + add
294 if len(command) > 0 and "\n" == command[-1]:
295 command = command[:-1]
298 time.sleep(wait_on_fail)
299 if now + max_wait < time.time():
305 def try_worldstate_update():
306 """Write worldstate file if io_db["worldstate_updateable"] is set."""
307 if io_db["worldstate_updateable"]:
309 def write_map(string, map):
310 for i in range(length):
311 line = map[i * length:(i * length) + length].decode()
312 string = string + line + "\n"
316 if [] == world_db["Things"][0]["T_CARRIES"]:
317 inventory = "(none)\n"
319 for id in world_db["Things"][0]["T_CARRIES"]:
320 type_id = world_db["Things"][id]["T_TYPE"]
321 name = world_db["ThingTypes"][type_id]["TT_NAME"]
322 inventory = inventory + name + "\n"
323 string = str(world_db["TURN"]) + "\n" + \
324 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
325 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
326 inventory + "%\n" + \
327 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
328 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
329 str(world_db["MAP_LENGTH"]) + "\n"
330 length = world_db["MAP_LENGTH"]
331 fov = bytearray(b' ' * (length ** 2))
333 for pos in [pos for pos in range(length ** 2)
334 if ord_v == world_db["Things"][0]["fovmap"][pos]]:
335 fov[pos] = world_db["MAP"][pos]
336 length = world_db["MAP_LENGTH"]
337 for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
338 for id in world_db["Things"]
339 if not world_db["Things"][id]["carried"]
340 if world_db["Things"][id]["T_TYPE"] == tid
341 if world_db["Things"][0]["fovmap"][
342 world_db["Things"][id]["T_POSY"] * length
343 + world_db["Things"][id]["T_POSX"]] == ord_v]:
344 type = world_db["Things"][id]["T_TYPE"]
345 c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
346 fov[world_db["Things"][id]["T_POSY"] * length
347 + world_db["Things"][id]["T_POSX"]] = c
348 string = write_map(string, fov)
349 mem = world_db["Things"][0]["T_MEMMAP"][:]
350 for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
351 for mt in world_db["Things"][0]["T_MEMTHING"]
353 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
354 mem[(mt[1] * length) + mt[2]] = ord(c)
355 string = write_map(string, mem)
356 atomic_write(io_db["path_worldstate"], string, delete=False)
357 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
358 io_db["worldstate_updateable"] = False
362 """Replay game from record file.
364 Use opts.replay as breakpoint turn to which to replay automatically before
365 switching to manual input by non-meta commands in server input file
366 triggering further reads of record file. Ensure opts.replay is at least 1.
367 Run try_worldstate_update() before each interactive obey()/read_command().
371 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
372 " (if so late a turn is to be found).")
373 if not os.access(io_db["path_record"], os.F_OK):
374 raise SystemExit("No record file found to replay.")
375 io_db["file_record"] = open(io_db["path_record"], "r")
376 io_db["file_record"].prefix = "record file line "
377 io_db["file_record"].line_n = 1
378 while world_db["TURN"] < opts.replay:
379 line = io_db["file_record"].readline()
382 obey(line.rstrip(), io_db["file_record"].prefix
383 + str(io_db["file_record"].line_n))
384 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
386 try_worldstate_update()
387 obey(read_command(), "in file", replay=True)
391 """Play game by server input file commands. Before, load save file found.
393 If no save file is found, a new world is generated from the commands in the
394 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
395 command and all that follow via the server input file. Run
396 try_worldstate_update() before each interactive obey()/read_command().
398 if os.access(io_db["path_save"], os.F_OK):
399 obey_lines_in_file(io_db["path_save"], "save")
401 if not os.access(io_db["path_worldconf"], os.F_OK):
402 msg = "No world config file from which to start a new world."
403 raise SystemExit(msg)
404 obey_lines_in_file(io_db["path_worldconf"], "world config ",
406 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
408 try_worldstate_update()
409 obey(read_command(), "in file", do_record=True)
413 """(Re-)make island map.
415 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
416 start with one land cell in the middle, then go into cycle of repeatedly
417 selecting a random sea cell and transforming it into land if it is neighbor
418 to land. The cycle ends when a land cell is due to be created at the map's
419 border. Then put some trees on the map (TODO: more precise algorithm desc).
422 def is_neighbor(coordinates, type):
425 length = world_db["MAP_LENGTH"]
427 diag_west = x + (ind > 0)
428 diag_east = x + (ind < (length - 1))
429 pos = (y * length) + x
430 if (y > 0 and diag_east
431 and type == chr(world_db["MAP"][pos - length + ind])) \
433 and type == chr(world_db["MAP"][pos + 1])) \
434 or (y < (length - 1) and diag_east
435 and type == chr(world_db["MAP"][pos + length + ind])) \
436 or (y > 0 and diag_west
437 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
439 and type == chr(world_db["MAP"][pos - 1])) \
440 or (y < (length - 1) and diag_west
441 and type == chr(world_db["MAP"][pos + length - (not ind)])):
445 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
446 length = world_db["MAP_LENGTH"]
447 add_half_width = (not (length % 2)) * int(length / 2)
448 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
450 y = rand.next() % length
451 x = rand.next() % length
452 pos = (y * length) + x
453 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
454 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
456 world_db["MAP"][pos] = ord(".")
457 n_trees = int((length ** 2) / 16)
459 while (i_trees <= n_trees):
460 single_allowed = rand.next() % 32
461 y = rand.next() % length
462 x = rand.next() % length
463 pos = (y * length) + x
464 if "." == chr(world_db["MAP"][pos]) \
465 and ((not single_allowed) or is_neighbor((y, x), "X")):
466 world_db["MAP"][pos] = ord("X")
468 # This all-too-precise replica of the original C code misses iter_limit().
471 def update_map_memory(t, age_map=True):
472 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
474 def age_some_memdepthmap_on_nonfov_cells():
475 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
479 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
480 # if not ord_v == t["fovmap"][pos]
481 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
482 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
483 # if not rand.next() % (2 **
484 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
485 # t["T_MEMDEPTHMAP"][pos] += 1
486 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
487 fovmap = c_pointer_to_bytearray(t["fovmap"])
488 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
490 if not t["T_MEMMAP"]:
491 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
492 if not t["T_MEMDEPTHMAP"]:
493 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
496 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
497 if ord_v == t["fovmap"][pos]]:
498 t["T_MEMDEPTHMAP"][pos] = ord_0
499 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
501 age_some_memdepthmap_on_nonfov_cells()
502 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
503 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
505 for id in [id for id in world_db["Things"]
506 if not world_db["Things"][id]["carried"]]:
507 type = world_db["Things"][id]["T_TYPE"]
508 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
509 y = world_db["Things"][id]["T_POSY"]
510 x = world_db["Things"][id]["T_POSX"]
511 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
512 t["T_MEMTHING"].append((type, y, x))
515 def set_world_inactive():
516 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
518 if os.access(io_db["path_worldstate"], os.F_OK):
519 os.remove(io_db["path_worldstate"])
520 world_db["WORLD_ACTIVE"] = 0
523 def integer_test(val_string, min, max=None):
524 """Return val_string if integer >= min & (if max set) <= max, else None."""
526 val = int(val_string)
527 if val < min or (max is not None and val > max):
531 msg = "Ignoring: Please use integer >= " + str(min)
533 msg += " and <= " + str(max)
539 def setter(category, key, min, max=None):
540 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
543 val = integer_test(val_string, min, max)
547 if category == "Thing":
548 id_store = command_tid
549 decorator = test_Thing_id
550 elif category == "ThingType":
551 id_store = command_ttid
552 decorator = test_ThingType_id
553 elif category == "ThingAction":
554 id_store = command_taid
555 decorator = test_ThingAction_id
559 val = integer_test(val_string, min, max)
561 world_db[category + "s"][id_store.id][key] = val
565 def build_fov_map(t):
566 """Build Thing's FOV map."""
567 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
568 fovmap = c_pointer_to_bytearray(t["fovmap"])
569 map = c_pointer_to_bytearray(world_db["MAP"])
570 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
571 raise RuntimeError("Malloc error in build_fov_Map().")
575 """Send quick usage info to log."""
576 strong_write(io_db["file_out"], "LOG See README file for help.\n")
579 def decrement_lifepoints(t):
580 """Decrement t's lifepoints by 1, and if to zero, corpse it.
582 If t is the player avatar, only blank its fovmap, so that the client may
583 still display memory data. On non-player things, erase fovmap and memory.
584 Dying actors drop all their things.
586 t["T_LIFEPOINTS"] -= 1
587 if 0 == t["T_LIFEPOINTS"]:
588 for id in t["T_CARRIES"]:
589 t["T_CARRIES"].remove(id)
590 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
591 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
592 world_db["Things"][id]["carried"] = False
593 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
594 if world_db["Things"][0] == t:
595 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
596 strong_write(io_db["file_out"], "LOG You die.\n")
597 strong_write(io_db["file_out"],
598 "LOG See README on how to start over.\n")
601 t["T_MEMMAP"] = False
602 t["T_MEMDEPTHMAP"] = False
606 def mv_yx_in_dir_legal(dir, y, x):
607 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
608 dir_c = dir.encode("ascii")[0]
609 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
611 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
612 return (test, libpr.result_y(), libpr.result_x())
616 """Make t do nothing (but loudly, if player avatar)."""
617 if t == world_db["Things"][0]:
618 strong_write(io_db["file_out"], "LOG You wait.\n")
622 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
624 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
625 t["T_POSY"], t["T_POSX"])
626 if 1 == move_result[0]:
627 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
628 hitted = [id for id in world_db["Things"]
629 if world_db["Things"][id] != t
630 if world_db["Things"][id]["T_LIFEPOINTS"]
631 if world_db["Things"][id]["T_POSY"] == move_result[1]
632 if world_db["Things"][id]["T_POSX"] == move_result[2]]
635 if t == world_db["Things"][0]:
636 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
637 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
638 strong_write(io_db["file_out"], "LOG You wound "
639 + hitted_name + ".\n")
641 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
642 strong_write(io_db["file_out"], "LOG " + hitter_name +
644 decrement_lifepoints(world_db["Things"][hit_id])
646 passable = "." == chr(world_db["MAP"][pos])
647 dir = [dir for dir in directions_db
648 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
650 t["T_POSY"] = move_result[1]
651 t["T_POSX"] = move_result[2]
652 for id in t["T_CARRIES"]:
653 world_db["Things"][id]["T_POSY"] = move_result[1]
654 world_db["Things"][id]["T_POSX"] = move_result[2]
656 if t == world_db["Things"][0]:
657 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
658 elif t == world_db["Things"][0]:
659 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
662 def actor_pick_up(t):
663 """Make t pick up (topmost?) Thing from ground into inventory.
665 Define topmostness by how low the thing's type ID is.
667 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
668 if not world_db["Things"][id]["carried"]
669 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
670 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
674 tid = world_db["Things"][iid]["T_TYPE"]
675 if lowest_tid == -1 or tid < lowest_tid:
678 world_db["Things"][id]["carried"] = True
679 t["T_CARRIES"].append(id)
680 if t == world_db["Things"][0]:
681 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
682 elif t == world_db["Things"][0]:
683 err = "You try to pick up an object, but there is none."
684 strong_write(io_db["file_out"], "LOG " + err + "\n")
688 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
689 # TODO: Handle case where T_ARGUMENT matches nothing.
690 if len(t["T_CARRIES"]):
691 id = t["T_CARRIES"][t["T_ARGUMENT"]]
692 t["T_CARRIES"].remove(id)
693 world_db["Things"][id]["carried"] = False
694 if t == world_db["Things"][0]:
695 strong_write(io_db["file_out"], "LOG You drop an object.\n")
696 elif t == world_db["Things"][0]:
697 err = "You try to drop an object, but you own none."
698 strong_write(io_db["file_out"], "LOG " + err + "\n")
702 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
703 # TODO: Handle case where T_ARGUMENT matches nothing.
704 if len(t["T_CARRIES"]):
705 id = t["T_CARRIES"][t["T_ARGUMENT"]]
706 type = world_db["Things"][id]["T_TYPE"]
707 if world_db["ThingTypes"][type]["TT_TOOL"] == "food":
708 t["T_CARRIES"].remove(id)
709 del world_db["Things"][id]
710 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
711 if t == world_db["Things"][0]:
712 strong_write(io_db["file_out"],
713 "LOG You consume this object.\n")
714 elif t == world_db["Things"][0]:
715 strong_write(io_db["file_out"],
716 "LOG You try to use this object, but fail.\n")
717 elif t == world_db["Things"][0]:
718 strong_write(io_db["file_out"],
719 "LOG You try to use an object, but you own none.\n")
722 def thingproliferation(t, prol_map):
723 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
725 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
726 marked '.' in prol_map. If there are several map cell candidates, one is
729 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
730 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
732 for dir in [directions_db[key] for key in sorted(directions_db.keys())]:
733 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
734 if mv_result[0] and ord('.') == prol_map[mv_result[1]
735 * world_db["MAP_LENGTH"]
737 candidates.append((mv_result[1], mv_result[2]))
739 i = rand.next() % len(candidates)
740 id = id_setter(-1, "Things")
741 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
742 world_db["Things"][id] = newT
746 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
748 On success, decrease satiation score by 32.
750 if t["T_SATIATION"] > 0 \
751 and t["T_LIFEPOINTS"] < \
752 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
753 and 0 == (rand.next() % 31) \
754 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
755 if world_db["ThingActions"][id]["TA_NAME"] ==
757 t["T_LIFEPOINTS"] += 1
758 t["T_SATIATION"] -= 32
759 if t == world_db["Things"][0]:
760 strong_write(io_db["file_out"], "LOG You heal.\n")
764 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
765 if t["T_SATIATION"] > -32768:
766 t["T_SATIATION"] -= 1
767 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
768 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
769 raise RuntimeError("A thing that should not hunger is hungering.")
770 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
771 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
772 if t == world_db["Things"][0]:
773 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
774 decrement_lifepoints(t)
777 def get_dir_to_target(t, filter):
778 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
780 The path-wise nearest target is chosen, via the shortest available path.
781 Target must not be t. On succcess, return positive value, else False.
783 "a": Thing in FOV is below a certain distance, animate, but of ThingType
784 that is not t's, and starts out weaker than t is; build path as
785 avoiding things of t's ThingType
786 "f": neighbor cell (not inhabited by any animate Thing) further away from
787 animate Thing not further than x steps away and in FOV and of a
788 ThingType that is not t's, and starts out stronger or as strong as t
789 is currently; or (cornered), if no such flight cell, but Thing of
790 above criteria is too near,1 a cell closer to it, or, if less near,
792 "c": Thing in memorized map is consumable
793 "s": memory map cell with greatest-reachable degree of unexploredness
796 def zero_score_map_where_char_on_memdepthmap(c):
797 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
798 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
799 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
800 # set_map_score(i, 0)
801 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
802 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
803 raise RuntimeError("No score map allocated for "
804 "zero_score_map_where_char_on_memdepthmap().")
806 def set_map_score(pos, score):
807 test = libpr.set_map_score(pos, score)
809 raise RuntimeError("No score map allocated for set_map_score().")
811 def get_map_score(pos):
812 result = libpr.get_map_score(pos)
814 raise RuntimeError("No score map allocated for get_map_score().")
818 if t["fovmap"] and ("a" == filter or "f" == filter):
819 for id in world_db["Things"]:
820 Thing = world_db["Things"][id]
821 if Thing != t and Thing["T_LIFEPOINTS"] and \
822 t["T_TYPE"] != Thing["T_TYPE"] and \
823 'v' == chr(t["fovmap"][(Thing["T_POSY"]
824 * world_db["MAP_LENGTH"])
826 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
827 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
829 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
832 elif t["T_MEMMAP"] and "c" == filter:
833 for mt in t["T_MEMTHING"]:
834 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
836 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
840 def set_cells_passable_on_memmap_to_65534_on_scoremap():
841 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
843 # memmap = t["T_MEMMAP"]
844 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
845 # if ord_dot == memmap[i]]:
846 # set_map_score(i, 65534) # i.e. 65535-1
847 map = c_pointer_to_bytearray(t["T_MEMMAP"])
848 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
849 raise RuntimeError("No score map allocated for set_cells_passable"
850 "_on_memmap_to_65534_on_scoremap().")
852 def init_score_map():
853 test = libpr.init_score_map()
855 raise RuntimeError("Malloc error in init_score_map().")
858 set_cells_passable_on_memmap_to_65534_on_scoremap()
860 for id in world_db["Things"]:
861 Thing = world_db["Things"][id]
862 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
864 if t != Thing and Thing["T_LIFEPOINTS"] and \
865 t["T_TYPE"] != Thing["T_TYPE"] and \
866 ord_v == t["fovmap"][pos] and \
867 t["T_LIFEPOINTS"] > \
868 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
869 set_map_score(pos, 0)
870 elif t["T_TYPE"] == Thing["T_TYPE"]:
871 set_map_score(pos, 65535)
873 for id in [id for id in world_db["Things"]
874 if world_db["Things"][id]["T_LIFEPOINTS"]]:
875 Thing = world_db["Things"][id]
876 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
878 if t["T_TYPE"] != Thing["T_TYPE"] and \
879 ord_v == t["fovmap"][pos] and \
880 t["T_LIFEPOINTS"] <= \
881 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
882 set_map_score(pos, 0)
884 for mt in [mt for mt in t["T_MEMTHING"]
885 if ord_blank != t["T_MEMMAP"][mt[1]
886 * world_db["MAP_LENGTH"]
888 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
889 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
891 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
893 def rand_target_dir(neighbors, cmp, dirs):
896 for i in range(len(dirs)):
897 if cmp == neighbors[i]:
898 candidates.append(dirs[i])
900 return candidates[rand.next() % n_candidates] if n_candidates else 0
902 def get_neighbor_scores(dirs, eye_pos):
904 if libpr.ready_neighbor_scores(eye_pos):
905 raise RuntimeError("No score map allocated for " +
906 "ready_neighbor_scores.()")
907 for i in range(len(dirs)):
908 scores.append(libpr.get_neighbor_score(i))
911 def get_dir_from_neighbors():
912 dir_to_target = False
914 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
915 neighbors = get_neighbor_scores(dirs, eye_pos)
917 inhabited = [world_db["Things"][id]["T_POSY"]
918 * world_db["MAP_LENGTH"]
919 + world_db["Things"][id]["T_POSX"]
920 for id in world_db["Things"]
921 if world_db["Things"][id]["T_LIFEPOINTS"]]
922 for i in range(len(dirs)):
923 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
924 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
926 for pos in [pos for pos in inhabited if pos == pos_cmp]:
929 minmax_start = 0 if "f" == filter else 65535 - 1
930 minmax_neighbor = minmax_start
931 for i in range(len(dirs)):
932 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
933 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
934 or ("f" != filter and minmax_neighbor > neighbors[i]):
935 minmax_neighbor = neighbors[i]
936 if minmax_neighbor != minmax_start:
937 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
939 if not dir_to_target:
940 if 1 == get_map_score(eye_pos):
941 dir_to_target = rand_target_dir(neighbors, 0, dirs)
942 elif 3 >= get_map_score(eye_pos):
943 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
945 world_db["ThingActions"][id]["TA_NAME"]
948 elif dir_to_target and 3 < get_map_score(eye_pos):
950 elif "a" == filter and 10 <= get_map_score(eye_pos):
954 dir_to_target = False
956 run_i = 9 + 1 if "s" == filter else 1
957 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
960 mem_depth_c = b'9' if b' ' == mem_depth_c \
961 else bytes([mem_depth_c[0] - 1])
962 if libpr.dijkstra_map():
963 raise RuntimeError("No score map allocated for dijkstra_map().")
964 dir_to_target = get_dir_from_neighbors()
965 libpr.free_score_map()
966 if dir_to_target and str == type(dir_to_target):
967 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
968 if world_db["ThingActions"][id]["TA_NAME"]
970 t["T_ARGUMENT"] = ord(dir_to_target)
974 def standing_on_food(t):
975 """Return True/False whether t is standing on a consumable."""
976 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
977 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
978 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
979 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
980 ["TT_TOOL"] == "food"]:
985 def get_inventory_slot_to_consume(t):
986 """Return slot Id of strongest consumable in t's inventory, else -1."""
990 for id in t["T_CARRIES"]:
991 type = world_db["Things"][id]["T_TYPE"]
992 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
993 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
994 cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1001 """Determine next command/argment for actor t via AI algorithms.
1003 AI will look for, and move towards, enemies (animate Things not of their
1004 own ThingType); if they see none, they will consume consumables in their
1005 inventory; if there are none, they will pick up what they stand on if they
1006 stand on consumables; if they stand on none, they will move towards the
1007 next consumable they see or remember on the map; if they see or remember
1008 none, they will explore parts of the map unseen since ever or for at least
1009 one turn; if there is nothing to explore, they will simply wait.
1011 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1012 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1013 if not get_dir_to_target(t, "f"):
1014 sel = get_inventory_slot_to_consume(t)
1016 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1017 if world_db["ThingActions"][id]["TA_NAME"]
1019 t["T_ARGUMENT"] = sel
1020 elif standing_on_food(t):
1021 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1022 if world_db["ThingActions"][id]["TA_NAME"]
1024 elif (not get_dir_to_target(t, "c")) and \
1025 (not get_dir_to_target(t, "a")):
1026 get_dir_to_target(t, "s")
1030 """Run game world and its inhabitants until new player input expected."""
1032 whilebreaker = False
1033 while world_db["Things"][0]["T_LIFEPOINTS"]:
1034 proliferable_map = world_db["MAP"][:]
1035 for id in [id for id in world_db["Things"]
1036 if not world_db["Things"][id]["carried"]]:
1037 y = world_db["Things"][id]["T_POSY"]
1038 x = world_db["Things"][id]["T_POSX"]
1039 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1040 for id in [id for id in world_db["Things"]]: # Only what's from start!
1041 if not id in world_db["Things"] or \
1042 world_db["Things"][id]["carried"]: # May have been consumed or
1043 continue # picked up during turn …
1044 Thing = world_db["Things"][id]
1045 if Thing["T_LIFEPOINTS"]:
1046 if not Thing["T_COMMAND"]:
1047 update_map_memory(Thing)
1054 if Thing["T_LIFEPOINTS"]:
1055 Thing["T_PROGRESS"] += 1
1056 taid = [a for a in world_db["ThingActions"]
1057 if a == Thing["T_COMMAND"]][0]
1058 ThingAction = world_db["ThingActions"][taid]
1059 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1060 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1061 Thing["T_COMMAND"] = 0
1062 Thing["T_PROGRESS"] = 0
1063 thingproliferation(Thing, proliferable_map)
1066 world_db["TURN"] += 1
1069 def new_Thing(type, pos=(0, 0)):
1070 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1072 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1084 "T_MEMDEPTHMAP": False,
1087 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1088 build_fov_map(thing)
1092 def id_setter(id, category, id_store=False, start_at_1=False):
1093 """Set ID of object of category to manipulate ID unused? Create new one.
1094 The ID is stored as id_store.id (if id_store is set). If the integer of the
1095 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1096 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1097 always returned when no new object is created, else the new object's ID.
1099 min = 0 if start_at_1 else -1
1101 id = integer_test(id, min)
1103 if id in world_db[category]:
1108 if (start_at_1 and 0 == id) \
1109 or ((not start_at_1) and (id < 0)):
1110 id = 0 if start_at_1 else -1
1113 if id not in world_db[category]:
1121 """Send PONG line to server output file."""
1122 strong_write(io_db["file_out"], "PONG\n")
1126 """Abort server process."""
1127 if None == opts.replay:
1128 if world_db["WORLD_ACTIVE"]:
1130 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1131 raise SystemExit("received QUIT command")
1134 def command_thingshere(str_y, str_x):
1135 """Write to out file list of Things known to player at coordinate y, x."""
1136 if world_db["WORLD_ACTIVE"]:
1137 y = integer_test(str_y, 0, 255)
1138 x = integer_test(str_x, 0, 255)
1139 length = world_db["MAP_LENGTH"]
1140 if None != y and None != x and y < length and x < length:
1141 pos = (y * world_db["MAP_LENGTH"]) + x
1142 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1143 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1144 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1145 for id in world_db["Things"]
1146 if not world_db["Things"][id]["carried"]
1147 if world_db["Things"][id]["T_TYPE"] == tid
1148 if y == world_db["Things"][id]["T_POSY"]
1149 if x == world_db["Things"][id]["T_POSX"]]:
1150 type = world_db["Things"][id]["T_TYPE"]
1151 name = world_db["ThingTypes"][type]["TT_NAME"]
1152 strong_write(io_db["file_out"], name + "\n")
1154 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1155 for mt in world_db["Things"][0]["T_MEMTHING"]
1156 if mt[0] == tid if y == mt[1] if x == mt[2]]:
1157 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1158 strong_write(io_db["file_out"], name + "\n")
1159 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1161 print("Ignoring: Invalid map coordinates.")
1163 print("Ignoring: Command only works on existing worlds.")
1166 def play_commander(action, args=False):
1167 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1169 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1173 id = [x for x in world_db["ThingActions"]
1174 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1175 world_db["Things"][0]["T_COMMAND"] = id
1178 def set_command_and_argument_int(str_arg):
1179 val = integer_test(str_arg, 0, 255)
1181 world_db["Things"][0]["T_ARGUMENT"] = val
1184 def set_command_and_argument_movestring(str_arg):
1185 if str_arg in directions_db:
1186 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1189 print("Ignoring: Argument must be valid direction string.")
1191 if action == "move":
1192 return set_command_and_argument_movestring
1194 return set_command_and_argument_int
1199 def command_seedrandomness(seed_string):
1200 """Set rand seed to int(seed_string)."""
1201 val = integer_test(seed_string, 0, 4294967295)
1206 def command_makeworld(seed_string):
1207 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1209 Seed rand with seed. Do more only with a "wait" ThingAction and
1210 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1211 world_db["Things"] emptied, call make_map() and set
1212 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1213 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1214 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1215 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1222 err = "Space to put thing on too hard to find. Map too small?"
1224 y = rand.next() % world_db["MAP_LENGTH"]
1225 x = rand.next() % world_db["MAP_LENGTH"]
1226 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1230 raise SystemExit(err)
1231 # Replica of C code, wrongly ignores animatedness of new Thing.
1232 pos_clear = (0 == len([id for id in world_db["Things"]
1233 if world_db["Things"][id]["T_LIFEPOINTS"]
1234 if world_db["Things"][id]["T_POSY"] == y
1235 if world_db["Things"][id]["T_POSX"] == x]))
1240 val = integer_test(seed_string, 0, 4294967295)
1244 player_will_be_generated = False
1245 playertype = world_db["PLAYER_TYPE"]
1246 for ThingType in world_db["ThingTypes"]:
1247 if playertype == ThingType:
1248 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1249 player_will_be_generated = True
1251 if not player_will_be_generated:
1252 print("Ignoring: No player type with start number >0 defined.")
1255 for ThingAction in world_db["ThingActions"]:
1256 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1259 print("Ignoring beyond SEED_MAP: " +
1260 "No thing action with name 'wait' defined.")
1262 world_db["Things"] = {}
1264 world_db["WORLD_ACTIVE"] = 1
1265 world_db["TURN"] = 1
1266 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1267 id = id_setter(-1, "Things")
1268 world_db["Things"][id] = new_Thing(playertype, free_pos())
1269 if not world_db["Things"][0]["fovmap"]:
1270 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1271 world_db["Things"][0]["fovmap"] = empty_fovmap
1272 update_map_memory(world_db["Things"][0])
1273 for type in world_db["ThingTypes"]:
1274 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1275 if type != playertype:
1276 id = id_setter(-1, "Things")
1277 world_db["Things"][id] = new_Thing(type, free_pos())
1278 strong_write(io_db["file_out"], "NEW_WORLD\n")
1282 def command_maplength(maplength_string):
1283 """Redefine map length. Invalidate map, therefore lose all things on it."""
1284 val = integer_test(maplength_string, 1, 256)
1286 world_db["MAP_LENGTH"] = val
1287 world_db["MAP"] = False
1288 set_world_inactive()
1289 world_db["Things"] = {}
1290 libpr.set_maplength(val)
1293 def command_worldactive(worldactive_string):
1294 """Toggle world_db["WORLD_ACTIVE"] if possible.
1296 An active world can always be set inactive. An inactive world can only be
1297 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1298 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1299 Also call log_help().
1301 val = integer_test(worldactive_string, 0, 1)
1303 if 0 != world_db["WORLD_ACTIVE"]:
1305 set_world_inactive()
1307 print("World already active.")
1308 elif 0 == world_db["WORLD_ACTIVE"]:
1310 for ThingAction in world_db["ThingActions"]:
1311 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1314 player_exists = False
1315 for Thing in world_db["Things"]:
1317 player_exists = True
1319 if wait_exists and player_exists and world_db["MAP"]:
1320 for id in world_db["Things"]:
1321 if world_db["Things"][id]["T_LIFEPOINTS"]:
1322 build_fov_map(world_db["Things"][id])
1324 update_map_memory(world_db["Things"][id], False)
1325 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1326 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1327 world_db["Things"][0]["fovmap"] = empty_fovmap
1328 world_db["WORLD_ACTIVE"] = 1
1331 print("Ignoring: Not all conditions for world activation met.")
1334 def test_for_id_maker(object, category):
1335 """Return decorator testing for object having "id" attribute."""
1338 if hasattr(object, "id"):
1341 print("Ignoring: No " + category +
1342 " defined to manipulate yet.")
1347 def command_tid(id_string):
1348 """Set ID of Thing to manipulate. ID unused? Create new one.
1350 Default new Thing's type to the first available ThingType, others: zero.
1352 id = id_setter(id_string, "Things", command_tid)
1354 if world_db["ThingTypes"] == {}:
1355 print("Ignoring: No ThingType to settle new Thing in.")
1357 type = list(world_db["ThingTypes"].keys())[0]
1358 world_db["Things"][id] = new_Thing(type)
1361 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1365 def command_tcommand(str_int):
1366 """Set T_COMMAND of selected Thing."""
1367 val = integer_test(str_int, 0)
1369 if 0 == val or val in world_db["ThingActions"]:
1370 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1372 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1376 def command_ttype(str_int):
1377 """Set T_TYPE of selected Thing."""
1378 val = integer_test(str_int, 0)
1380 if val in world_db["ThingTypes"]:
1381 world_db["Things"][command_tid.id]["T_TYPE"] = val
1383 print("Ignoring: ThingType ID belongs to no known ThingType.")
1387 def command_tcarries(str_int):
1388 """Append int(str_int) to T_CARRIES of selected Thing.
1390 The ID int(str_int) must not be of the selected Thing, and must belong to a
1391 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1393 val = integer_test(str_int, 0)
1395 if val == command_tid.id:
1396 print("Ignoring: Thing cannot carry itself.")
1397 elif val in world_db["Things"] \
1398 and not world_db["Things"][val]["carried"]:
1399 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1400 world_db["Things"][val]["carried"] = True
1402 print("Ignoring: Thing not available for carrying.")
1403 # Note that the whole carrying structure is different from the C version:
1404 # Carried-ness is marked by a "carried" flag, not by Things containing
1405 # Things internally.
1409 def command_tmemthing(str_t, str_y, str_x):
1410 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1412 The type must fit to an existing ThingType, and the position into the map.
1414 type = integer_test(str_t, 0)
1415 posy = integer_test(str_y, 0, 255)
1416 posx = integer_test(str_x, 0, 255)
1417 if None != type and None != posy and None != posx:
1418 if type not in world_db["ThingTypes"] \
1419 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1420 print("Ignoring: Illegal value for thing type or position.")
1422 memthing = (type, posy, posx)
1423 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1426 def setter_map(maptype):
1427 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1429 If no map of maptype exists yet, initialize it with ' ' bytes first.
1432 def valid_map_line(str_int, mapline):
1433 val = integer_test(str_int, 0, 255)
1435 if val >= world_db["MAP_LENGTH"]:
1436 print("Illegal value for map line number.")
1437 elif len(mapline) != world_db["MAP_LENGTH"]:
1438 print("Map line length is unequal map width.")
1443 def nonThingMap_helper(str_int, mapline):
1444 val = valid_map_line(str_int, mapline)
1446 length = world_db["MAP_LENGTH"]
1447 if not world_db["MAP"]:
1448 map = bytearray(b' ' * (length ** 2))
1450 map = world_db["MAP"]
1451 map[val * length:(val * length) + length] = mapline.encode()
1452 if not world_db["MAP"]:
1453 world_db["MAP"] = map
1456 def ThingMap_helper(str_int, mapline):
1457 val = valid_map_line(str_int, mapline)
1459 length = world_db["MAP_LENGTH"]
1460 if not world_db["Things"][command_tid.id][maptype]:
1461 map = bytearray(b' ' * (length ** 2))
1463 map = world_db["Things"][command_tid.id][maptype]
1464 map[val * length:(val * length) + length] = mapline.encode()
1465 if not world_db["Things"][command_tid.id][maptype]:
1466 world_db["Things"][command_tid.id][maptype] = map
1468 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1472 def setter_tpos(axis):
1473 """Generate setter for T_POSX or T_POSY of selected Thing.
1475 If world is active, rebuilds animate things' fovmap, player's memory map.
1478 def helper(str_int):
1479 val = integer_test(str_int, 0, 255)
1481 if val < world_db["MAP_LENGTH"]:
1482 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1483 if world_db["WORLD_ACTIVE"] \
1484 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1485 build_fov_map(world_db["Things"][command_tid.id])
1486 if 0 == command_tid.id:
1487 update_map_memory(world_db["Things"][command_tid.id])
1489 print("Ignoring: Position is outside of map.")
1493 def command_ttid(id_string):
1494 """Set ID of ThingType to manipulate. ID unused? Create new one.
1496 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1499 id = id_setter(id_string, "ThingTypes", command_ttid)
1501 world_db["ThingTypes"][id] = {
1502 "TT_NAME": "(none)",
1505 "TT_PROLIFERATE": 0,
1506 "TT_START_NUMBER": 0,
1513 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1517 def command_ttname(name):
1518 """Set TT_NAME of selected ThingType."""
1519 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1523 def command_tttool(name):
1524 """Set TT_TOOL of selected ThingType."""
1525 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1529 def command_ttsymbol(char):
1530 """Set TT_SYMBOL of selected ThingType. """
1532 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1534 print("Ignoring: Argument must be single character.")
1538 def command_ttcorpseid(str_int):
1539 """Set TT_CORPSE_ID of selected ThingType."""
1540 val = integer_test(str_int, 0)
1542 if val in world_db["ThingTypes"]:
1543 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1545 print("Ignoring: Corpse ID belongs to no known ThignType.")
1548 def command_taid(id_string):
1549 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1551 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1553 id = id_setter(id_string, "ThingActions", command_taid, True)
1555 world_db["ThingActions"][id] = {
1561 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1564 @test_ThingAction_id
1565 def command_taname(name):
1566 """Set TA_NAME of selected ThingAction.
1568 The name must match a valid thing action function. If after the name
1569 setting no ThingAction with name "wait" remains, call set_world_inactive().
1571 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1572 or name == "pick_up":
1573 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1574 if 1 == world_db["WORLD_ACTIVE"]:
1575 wait_defined = False
1576 for id in world_db["ThingActions"]:
1577 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1580 if not wait_defined:
1581 set_world_inactive()
1583 print("Ignoring: Invalid action name.")
1584 # In contrast to the original,naming won't map a function to a ThingAction.
1588 """Call ai() on player Thing, then turn_over()."""
1589 ai(world_db["Things"][0])
1593 """Commands database.
1595 Map command start tokens to ([0]) number of expected command arguments, ([1])
1596 the command's meta-ness (i.e. is it to be written to the record file, is it to
1597 be ignored in replay mode if read from server input file), and ([2]) a function
1601 "QUIT": (0, True, command_quit),
1602 "PING": (0, True, command_ping),
1603 "THINGS_HERE": (2, True, command_thingshere),
1604 "MAKE_WORLD": (1, False, command_makeworld),
1605 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1606 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1607 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1608 "MAP_LENGTH": (1, False, command_maplength),
1609 "WORLD_ACTIVE": (1, False, command_worldactive),
1610 "MAP": (2, False, setter_map("MAP")),
1611 "TA_ID": (1, False, command_taid),
1612 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1613 "TA_NAME": (1, False, command_taname),
1614 "TT_ID": (1, False, command_ttid),
1615 "TT_NAME": (1, False, command_ttname),
1616 "TT_TOOL": (1, False, command_tttool),
1617 "TT_SYMBOL": (1, False, command_ttsymbol),
1618 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1619 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1620 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1622 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1624 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1625 "T_ID": (1, False, command_tid),
1626 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1627 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1628 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1629 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1630 "T_COMMAND": (1, False, command_tcommand),
1631 "T_TYPE": (1, False, command_ttype),
1632 "T_CARRIES": (1, False, command_tcarries),
1633 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1634 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1635 "T_MEMTHING": (3, False, command_tmemthing),
1636 "T_POSY": (1, False, setter_tpos("Y")),
1637 "T_POSX": (1, False, setter_tpos("X")),
1638 "wait": (0, False, play_commander("wait")),
1639 "move": (1, False, play_commander("move")),
1640 "pick_up": (0, False, play_commander("pick_up")),
1641 "drop": (1, False, play_commander("drop", True)),
1642 "use": (1, False, play_commander("use", True)),
1643 "ai": (0, False, command_ai)
1645 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1648 """World state database. With sane default values. (Randomness is in rand.)"""
1660 """Mapping of direction names to internal direction chars."""
1661 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1662 "west": "s", "north-west": "w", "north-east": "e"}
1664 """File IO database."""
1666 "path_save": "save",
1667 "path_record": "record_save",
1668 "path_worldconf": "confserver/world",
1669 "path_server": "server/",
1670 "path_in": "server/in",
1671 "path_out": "server/out",
1672 "path_worldstate": "server/worldstate",
1673 "tmp_suffix": "_tmp",
1674 "kicked_by_rival": False,
1675 "worldstate_updateable": False
1680 libpr = prep_library()
1681 rand = RandomnessIO()
1682 opts = parse_command_line_arguments()
1684 io_db["path_save"] = opts.savefile
1685 io_db["path_record"] = "record_" + opts.savefile
1688 io_db["verbose"] = True
1689 if None != opts.replay:
1693 except SystemExit as exit:
1694 print("ABORTING: " + exit.args[0])
1696 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")