3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 from server.config.world_data import world_db, directions_db
19 from server.config.io import io_db
23 """"Interface to libplomrogue's pseudo-randomness generator."""
25 def set_seed(self, seed):
26 libpr.seed_rrand(1, seed)
29 return libpr.seed_rrand(0, 0)
34 seed = property(get_seed, set_seed)
38 """Prepare ctypes library at ./libplomrogue.so"""
39 libpath = ("./libplomrogue.so")
40 if not os.access(libpath, os.F_OK):
41 raise SystemExit("No library " + libpath + ", run ./build.sh first?")
42 libpr = ctypes.cdll.LoadLibrary(libpath)
43 libpr.seed_rrand.restype = ctypes.c_uint32
47 def c_pointer_to_bytearray(ba):
48 """Return C char * pointer to ba."""
49 type = ctypes.c_char * len(ba)
50 return type.from_buffer(ba)
53 def strong_write(file, string):
54 """Apply write(string), then flush()."""
59 def setup_server_io():
60 """Fill IO files DB with proper file( path)s. Write process IO test string.
62 Ensure IO files directory at server/. Remove any old input file if found.
63 Set up new input file for reading, and new output file for appending. Start
64 output file with process hash line of format PID + " " + floated UNIX time
65 (io_db["teststring"]). Raise SystemExit if file is found at path of either
66 record or save file plus io_db["tmp_suffix"].
68 def detect_atomic_leftover(path, tmp_suffix):
69 path_tmp = path + tmp_suffix
70 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
71 "aborted previous attempt to write '" + path + "'. Aborting " \
72 "until matter is resolved by removing it from its current path."
73 if os.access(path_tmp, os.F_OK):
75 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
76 io_db["save_wait"] = 0
77 io_db["verbose"] = False
78 io_db["record_chunk"] = ""
79 os.makedirs(io_db["path_server"], exist_ok=True)
80 io_db["file_out"] = open(io_db["path_out"], "a")
81 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
82 if os.access(io_db["path_in"], os.F_OK):
83 os.remove(io_db["path_in"])
84 io_db["file_in"] = open(io_db["path_in"], "w")
85 io_db["file_in"].close()
86 io_db["file_in"] = open(io_db["path_in"], "r")
87 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
88 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
91 def cleanup_server_io():
92 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
93 def helper(file_key, path_key):
95 io_db[file_key].close()
96 if not io_db["kicked_by_rival"] \
97 and os.access(io_db[path_key], os.F_OK):
98 os.remove(io_db[path_key])
99 helper("file_in", "path_in")
100 helper("file_out", "path_out")
101 helper("file_worldstate", "path_worldstate")
102 if "file_record" in io_db:
103 io_db["file_record"].close()
107 """Send "msg" to log."""
108 strong_write(io_db["file_out"], "LOG " + msg + "\n")
111 def obey(command, prefix, replay=False, do_record=False):
112 """Call function from commands_db mapped to command's first token.
114 Tokenize command string with shlex.split(comments=True). If replay is set,
115 a non-meta command from the commands_db merely triggers obey() on the next
116 command from the records file. If not, non-meta commands set
117 io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
118 do_record is set, are recorded to io_db["record_chunk"], and save_world()
119 is called (and io_db["record_chunk"] written) if 15 seconds have passed
120 since the last time it was called. The prefix string is inserted into the
121 server's input message between its beginning 'input ' and ':'. All activity
122 is preceded by a server_test() call. Commands that start with a lowercase
123 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
127 print("input " + prefix + ": " + command)
129 tokens = shlex.split(command, comments=True)
130 except ValueError as err:
131 print("Can't tokenize command string: " + str(err) + ".")
133 if len(tokens) > 0 and tokens[0] in commands_db \
134 and len(tokens) == commands_db[tokens[0]][0] + 1:
135 if commands_db[tokens[0]][1]:
136 commands_db[tokens[0]][2](*tokens[1:])
137 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
138 print("Ignoring lowercase-starting commands when world inactive.")
140 print("Due to replay mode, reading command as 'go on in record'.")
141 line = io_db["file_record"].readline()
143 obey(line.rstrip(), io_db["file_record"].prefix
144 + str(io_db["file_record"].line_n))
145 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
147 print("Reached end of record file.")
149 commands_db[tokens[0]][2](*tokens[1:])
151 io_db["record_chunk"] += command + "\n"
152 if time.time() > io_db["save_wait"] + 15:
153 atomic_write(io_db["path_record"], io_db["record_chunk"],
155 if world_db["WORLD_ACTIVE"]:
157 io_db["record_chunk"] = ""
158 io_db["save_wait"] = time.time()
159 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
160 elif 0 != len(tokens):
161 print("Invalid command/argument, or bad number of tokens.")
164 def atomic_write(path, text, do_append=False, delete=True):
165 """Atomic write of text to file at path, appended if do_append is set."""
166 path_tmp = path + io_db["tmp_suffix"]
170 if os.access(path, os.F_OK):
171 shutil.copyfile(path, path_tmp)
172 file = open(path_tmp, mode)
173 strong_write(file, text)
175 if delete and os.access(path, os.F_OK):
177 os.rename(path_tmp, path)
181 """Save all commands needed to reconstruct current world state."""
184 string = string.replace("\u005C", '\u005C\u005C')
185 return '"' + string.replace('"', '\u005C"') + '"'
190 if key == "MAP" or world_db["Things"][id][key]:
191 map = world_db["MAP"] if key == "MAP" \
192 else world_db["Things"][id][key]
193 length = world_db["MAP_LENGTH"]
194 for i in range(length):
195 line = map[i * length:(i * length) + length].decode()
196 string = string + key + " " + str(i) + " " + quote(line) \
203 for memthing in world_db["Things"][id]["T_MEMTHING"]:
204 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
205 str(memthing[1]) + " " + str(memthing[2]) + "\n"
208 def helper(category, id_string, special_keys={}):
210 for id in sorted(world_db[category].keys()):
211 string = string + id_string + " " + str(id) + "\n"
212 for key in sorted(world_db[category][id].keys()):
213 if not key in special_keys:
214 x = world_db[category][id][key]
215 argument = quote(x) if str == type(x) else str(x)
216 string = string + key + " " + argument + "\n"
217 elif special_keys[key]:
218 string = string + special_keys[key](id)
222 for key in sorted(world_db.keys()):
223 if (not isinstance(world_db[key], dict)) and key != "MAP" and \
224 key != "WORLD_ACTIVE":
225 string = string + key + " " + str(world_db[key]) + "\n"
226 string = string + mapsetter("MAP")()
227 string = string + helper("ThingActions", "TA_ID")
228 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
229 for id in sorted(world_db["ThingTypes"].keys()):
230 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
231 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
232 string = string + helper("Things", "T_ID",
233 {"T_CARRIES": False, "carried": False,
234 "T_MEMMAP": mapsetter("T_MEMMAP"),
235 "T_MEMTHING": memthing, "fovmap": False,
236 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
237 for id in sorted(world_db["Things"].keys()):
238 if [] != world_db["Things"][id]["T_CARRIES"]:
239 string = string + "T_ID " + str(id) + "\n"
240 for carried in sorted(world_db["Things"][id]["T_CARRIES"]):
241 string = string + "T_CARRIES " + str(carried) + "\n"
242 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
243 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
244 atomic_write(io_db["path_save"], string)
247 def obey_lines_in_file(path, name, do_record=False):
248 """Call obey() on each line of path's file, use name in input prefix."""
249 file = open(path, "r")
251 for line in file.readlines():
252 obey(line.rstrip(), name + "file line " + str(line_n),
258 def parse_command_line_arguments():
259 """Return settings values read from command line arguments."""
260 parser = argparse.ArgumentParser()
261 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
263 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
265 parser.add_argument('-v', dest='verbose', action='store_true')
266 opts, unknown = parser.parse_known_args()
271 """Ensure valid server out file belonging to current process.
273 This is done by comparing io_db["teststring"] to what's found at the start
274 of the current file at io_db["path_out"]. On failure, set
275 io_db["kicked_by_rival"] and raise SystemExit.
277 if not os.access(io_db["path_out"], os.F_OK):
278 raise SystemExit("Server output file has disappeared.")
279 file = open(io_db["path_out"], "r")
280 test = file.readline().rstrip("\n")
282 if test != io_db["teststring"]:
283 io_db["kicked_by_rival"] = True
284 msg = "Server test string in server output file does not match. This" \
285 " indicates that the current server process has been " \
286 "superseded by another one."
287 raise SystemExit(msg)
291 """Return next newline-delimited command from server in file.
293 Keep building return string until a newline is encountered. Pause between
294 unsuccessful reads, and after too much waiting, run server_test().
296 wait_on_fail = 0.03333
301 add = io_db["file_in"].readline()
303 command = command + add
304 if len(command) > 0 and "\n" == command[-1]:
305 command = command[:-1]
308 time.sleep(wait_on_fail)
309 if now + max_wait < time.time():
315 def try_worldstate_update():
316 """Write worldstate file if io_db["worldstate_updateable"] is set."""
317 if io_db["worldstate_updateable"]:
319 def write_map(string, map):
320 for i in range(length):
321 line = map[i * length:(i * length) + length].decode()
322 string = string + line + "\n"
326 if [] == world_db["Things"][0]["T_CARRIES"]:
327 inventory = "(none)\n"
329 for id in world_db["Things"][0]["T_CARRIES"]:
330 type_id = world_db["Things"][id]["T_TYPE"]
331 name = world_db["ThingTypes"][type_id]["TT_NAME"]
332 inventory = inventory + name + "\n"
333 string = str(world_db["TURN"]) + "\n" + \
334 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
335 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
336 inventory + "%\n" + \
337 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
338 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
339 str(world_db["MAP_LENGTH"]) + "\n"
340 length = world_db["MAP_LENGTH"]
341 fov = bytearray(b' ' * (length ** 2))
343 for pos in [pos for pos in range(length ** 2)
344 if ord_v == world_db["Things"][0]["fovmap"][pos]]:
345 fov[pos] = world_db["MAP"][pos]
346 length = world_db["MAP_LENGTH"]
347 for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
348 for id in world_db["Things"]
349 if not world_db["Things"][id]["carried"]
350 if world_db["Things"][id]["T_TYPE"] == tid
351 if world_db["Things"][0]["fovmap"][
352 world_db["Things"][id]["T_POSY"] * length
353 + world_db["Things"][id]["T_POSX"]] == ord_v]:
354 type = world_db["Things"][id]["T_TYPE"]
355 c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
356 fov[world_db["Things"][id]["T_POSY"] * length
357 + world_db["Things"][id]["T_POSX"]] = c
358 string = write_map(string, fov)
359 mem = world_db["Things"][0]["T_MEMMAP"][:]
360 for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
361 for mt in world_db["Things"][0]["T_MEMTHING"]
363 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
364 mem[(mt[1] * length) + mt[2]] = ord(c)
365 string = write_map(string, mem)
366 atomic_write(io_db["path_worldstate"], string, delete=False)
367 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
368 io_db["worldstate_updateable"] = False
372 """Replay game from record file.
374 Use opts.replay as breakpoint turn to which to replay automatically before
375 switching to manual input by non-meta commands in server input file
376 triggering further reads of record file. Ensure opts.replay is at least 1.
377 Run try_worldstate_update() before each interactive obey()/read_command().
381 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
382 " (if so late a turn is to be found).")
383 if not os.access(io_db["path_record"], os.F_OK):
384 raise SystemExit("No record file found to replay.")
385 io_db["file_record"] = open(io_db["path_record"], "r")
386 io_db["file_record"].prefix = "record file line "
387 io_db["file_record"].line_n = 1
388 while world_db["TURN"] < opts.replay:
389 line = io_db["file_record"].readline()
392 obey(line.rstrip(), io_db["file_record"].prefix
393 + str(io_db["file_record"].line_n))
394 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
396 try_worldstate_update()
397 obey(read_command(), "in file", replay=True)
401 """Play game by server input file commands. Before, load save file found.
403 If no save file is found, a new world is generated from the commands in the
404 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
405 command and all that follow via the server input file. Run
406 try_worldstate_update() before each interactive obey()/read_command().
408 if os.access(io_db["path_save"], os.F_OK):
409 obey_lines_in_file(io_db["path_save"], "save")
411 if not os.access(io_db["path_worldconf"], os.F_OK):
412 msg = "No world config file from which to start a new world."
413 raise SystemExit(msg)
414 obey_lines_in_file(io_db["path_worldconf"], "world config ",
416 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
418 try_worldstate_update()
419 obey(read_command(), "in file", do_record=True)
423 """(Re-)make island map.
425 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
426 start with one land cell in the middle, then go into cycle of repeatedly
427 selecting a random sea cell and transforming it into land if it is neighbor
428 to land. The cycle ends when a land cell is due to be created at the map's
429 border. Then put some trees on the map (TODO: more precise algorithm desc).
432 def is_neighbor(coordinates, type):
435 length = world_db["MAP_LENGTH"]
437 diag_west = x + (ind > 0)
438 diag_east = x + (ind < (length - 1))
439 pos = (y * length) + x
440 if (y > 0 and diag_east
441 and type == chr(world_db["MAP"][pos - length + ind])) \
443 and type == chr(world_db["MAP"][pos + 1])) \
444 or (y < (length - 1) and diag_east
445 and type == chr(world_db["MAP"][pos + length + ind])) \
446 or (y > 0 and diag_west
447 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
449 and type == chr(world_db["MAP"][pos - 1])) \
450 or (y < (length - 1) and diag_west
451 and type == chr(world_db["MAP"][pos + length - (not ind)])):
455 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
456 length = world_db["MAP_LENGTH"]
457 add_half_width = (not (length % 2)) * int(length / 2)
458 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
460 y = rand.next() % length
461 x = rand.next() % length
462 pos = (y * length) + x
463 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
464 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
466 world_db["MAP"][pos] = ord(".")
467 n_trees = int((length ** 2) / 16)
469 while (i_trees <= n_trees):
470 single_allowed = rand.next() % 32
471 y = rand.next() % length
472 x = rand.next() % length
473 pos = (y * length) + x
474 if "." == chr(world_db["MAP"][pos]) \
475 and ((not single_allowed) or is_neighbor((y, x), "X")):
476 world_db["MAP"][pos] = ord("X")
478 # This all-too-precise replica of the original C code misses iter_limit().
481 def eat_vs_hunger_threshold(thingtype):
482 """Return satiation cost of eating for type. Good food for it must be >."""
483 hunger_unit = hunger_per_turn(thingtype)
484 actiontype = [id for id in world_db["ThingActions"]
485 if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
486 return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit
489 def update_map_memory(t, age_map=True):
490 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
492 def age_some_memdepthmap_on_nonfov_cells():
493 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
497 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
498 # if not ord_v == t["fovmap"][pos]
499 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
500 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
501 # if not rand.next() % (2 **
502 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
503 # t["T_MEMDEPTHMAP"][pos] += 1
504 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
505 fovmap = c_pointer_to_bytearray(t["fovmap"])
506 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
508 if not t["T_MEMMAP"]:
509 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
510 if not t["T_MEMDEPTHMAP"]:
511 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
514 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
515 if ord_v == t["fovmap"][pos]]:
516 t["T_MEMDEPTHMAP"][pos] = ord_0
517 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
519 age_some_memdepthmap_on_nonfov_cells()
520 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
521 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
523 for id in [id for id in world_db["Things"]
524 if not world_db["Things"][id]["carried"]]:
525 type = world_db["Things"][id]["T_TYPE"]
526 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
527 y = world_db["Things"][id]["T_POSY"]
528 x = world_db["Things"][id]["T_POSX"]
529 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
530 t["T_MEMTHING"].append((type, y, x))
533 def set_world_inactive():
534 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
536 if os.access(io_db["path_worldstate"], os.F_OK):
537 os.remove(io_db["path_worldstate"])
538 world_db["WORLD_ACTIVE"] = 0
541 def integer_test(val_string, min, max=None):
542 """Return val_string if integer >= min & (if max set) <= max, else None."""
544 val = int(val_string)
545 if val < min or (max is not None and val > max):
549 msg = "Ignoring: Please use integer >= " + str(min)
551 msg += " and <= " + str(max)
557 def setter(category, key, min, max=None):
558 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
561 val = integer_test(val_string, min, max)
565 if category == "Thing":
566 id_store = command_tid
567 decorator = test_Thing_id
568 elif category == "ThingType":
569 id_store = command_ttid
570 decorator = test_ThingType_id
571 elif category == "ThingAction":
572 id_store = command_taid
573 decorator = test_ThingAction_id
577 val = integer_test(val_string, min, max)
579 world_db[category + "s"][id_store.id][key] = val
583 def build_fov_map(t):
584 """Build Thing's FOV map."""
585 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
586 fovmap = c_pointer_to_bytearray(t["fovmap"])
587 map = c_pointer_to_bytearray(world_db["MAP"])
588 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
589 raise RuntimeError("Malloc error in build_fov_Map().")
592 def decrement_lifepoints(t):
593 """Decrement t's lifepoints by 1, and if to zero, corpse it.
595 If t is the player avatar, only blank its fovmap, so that the client may
596 still display memory data. On non-player things, erase fovmap and memory.
597 Dying actors drop all their things.
599 t["T_LIFEPOINTS"] -= 1
600 if 0 == t["T_LIFEPOINTS"]:
601 for id in t["T_CARRIES"]:
602 t["T_CARRIES"].remove(id)
603 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
604 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
605 world_db["Things"][id]["carried"] = False
606 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
607 if world_db["Things"][0] == t:
608 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
610 log("See README on how to start over.")
613 t["T_MEMMAP"] = False
614 t["T_MEMDEPTHMAP"] = False
618 def mv_yx_in_dir_legal(dir, y, x):
619 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
620 dir_c = dir.encode("ascii")[0]
621 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
623 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
624 return (test, libpr.result_y(), libpr.result_x())
628 """Make t do nothing (but loudly, if player avatar)."""
629 if t == world_db["Things"][0]:
634 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
636 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
637 t["T_POSY"], t["T_POSX"])
638 if 1 == move_result[0]:
639 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
640 hitted = [id for id in world_db["Things"]
641 if world_db["Things"][id] != t
642 if world_db["Things"][id]["T_LIFEPOINTS"]
643 if world_db["Things"][id]["T_POSY"] == move_result[1]
644 if world_db["Things"][id]["T_POSX"] == move_result[2]]
647 if t == world_db["Things"][0]:
648 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
649 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
650 log("You WOUND" + hitted_name + ".")
652 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
653 log(hitter_name +" WOUNDS you.")
654 decrement_lifepoints(world_db["Things"][hit_id])
656 passable = "." == chr(world_db["MAP"][pos])
657 dir = [dir for dir in directions_db
658 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
660 t["T_POSY"] = move_result[1]
661 t["T_POSX"] = move_result[2]
662 for id in t["T_CARRIES"]:
663 world_db["Things"][id]["T_POSY"] = move_result[1]
664 world_db["Things"][id]["T_POSX"] = move_result[2]
666 if t == world_db["Things"][0]:
667 log("You MOVE " + dir + ".")
670 def actor_pick_up(t):
671 """Make t pick up (topmost?) Thing from ground into inventory.
673 Define topmostness by how low the thing's type ID is.
675 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
676 if not world_db["Things"][id]["carried"]
677 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
678 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
682 tid = world_db["Things"][iid]["T_TYPE"]
683 if lowest_tid == -1 or tid < lowest_tid:
686 world_db["Things"][id]["carried"] = True
687 t["T_CARRIES"].append(id)
688 if t == world_db["Things"][0]:
689 log("You PICK UP an object.")
693 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
694 # TODO: Handle case where T_ARGUMENT matches nothing.
695 if len(t["T_CARRIES"]):
696 id = t["T_CARRIES"][t["T_ARGUMENT"]]
697 t["T_CARRIES"].remove(id)
698 world_db["Things"][id]["carried"] = False
699 if t == world_db["Things"][0]:
700 log("You DROP an object.")
704 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
705 # TODO: Handle case where T_ARGUMENT matches nothing.
706 if len(t["T_CARRIES"]):
707 id = t["T_CARRIES"][t["T_ARGUMENT"]]
708 type = world_db["Things"][id]["T_TYPE"]
709 if world_db["ThingTypes"][type]["TT_TOOL"] == "food":
710 t["T_CARRIES"].remove(id)
711 del world_db["Things"][id]
712 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
713 if t == world_db["Things"][0]:
714 log("You CONSUME this object.")
715 elif t == world_db["Things"][0]:
716 log("You try to use this object, but FAIL.")
719 def thingproliferation(t, prol_map):
720 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
722 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
723 marked '.' in prol_map. If there are several map cell candidates, one is
726 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
727 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
729 for dir in [directions_db[key] for key in sorted(directions_db.keys())]:
730 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
731 if mv_result[0] and ord('.') == prol_map[mv_result[1]
732 * world_db["MAP_LENGTH"]
734 candidates.append((mv_result[1], mv_result[2]))
736 i = rand.next() % len(candidates)
737 id = id_setter(-1, "Things")
738 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
739 world_db["Things"][id] = newT
743 """If t's HP < max, increment them if well-nourished, maybe waiting."""
744 if t["T_LIFEPOINTS"] < \
745 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
746 wait_id = [id for id in world_db["ThingActions"]
747 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
748 wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
749 testval = int(abs(t["T_SATIATION"]) / wait_divider)
750 if (testval <= 1 or 1 == (rand.next() % testval)):
751 t["T_LIFEPOINTS"] += 1
752 if t == world_db["Things"][0]:
756 def hunger_per_turn(type_id):
757 """The amount of satiation score lost per turn for things of given type."""
758 return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"]))
762 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
763 if t["T_SATIATION"] > -32768:
764 t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"])
765 if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
766 if t == world_db["Things"][0]:
767 if t["T_SATIATION"] < 0:
768 log("You SUFFER from hunger.")
770 log("You SUFFER from over-eating.")
771 decrement_lifepoints(t)
774 def get_dir_to_target(t, filter):
775 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
777 The path-wise nearest target is chosen, via the shortest available path.
778 Target must not be t. On succcess, return positive value, else False.
780 "a": Thing in FOV is animate, but of ThingType, starts out weaker than t
781 is, and its corpse would be healthy food for t
782 "f": move away from an enemy – any visible actor whose thing type has more
783 TT_LIFEPOINTS than t LIFEPOINTS, and might find t's corpse healthy
784 food – if it is closer than n steps, where n will shrink as t's hunger
785 grows; if enemy is too close, move towards (attack) the enemy instead;
786 if no fleeing is possible, nor attacking useful, wait; don't tread on
787 non-enemies for fleeing
788 "c": Thing in memorized map is consumable of sufficient nutrition for t
789 "s": memory map cell with greatest-reachable degree of unexploredness
792 def zero_score_map_where_char_on_memdepthmap(c):
793 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
794 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
795 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
796 # set_map_score(i, 0)
797 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
798 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
799 raise RuntimeError("No score map allocated for "
800 "zero_score_map_where_char_on_memdepthmap().")
802 def set_map_score_at_thingpos(id, score):
803 pos = world_db["Things"][id]["T_POSY"] * world_db["MAP_LENGTH"] \
804 + world_db["Things"][id]["T_POSX"]
805 set_map_score(pos, score)
807 def set_map_score(pos, score):
808 test = libpr.set_map_score(pos, score)
810 raise RuntimeError("No score map allocated for set_map_score().")
812 def get_map_score(pos):
813 result = libpr.get_map_score(pos)
815 raise RuntimeError("No score map allocated for get_map_score().")
818 def animate_in_fov(Thing):
819 if Thing["carried"] or Thing == t or not Thing["T_LIFEPOINTS"]:
821 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] + Thing["T_POSX"]
822 if ord("v") == t["fovmap"][pos]:
825 def good_attack_target(v):
826 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
827 type = world_db["ThingTypes"][v["T_TYPE"]]
828 type_corpse = world_db["ThingTypes"][type["TT_CORPSE_ID"]]
829 if t["T_LIFEPOINTS"] > type["TT_LIFEPOINTS"] \
830 and type_corpse["TT_TOOL"] == "food" \
831 and type_corpse["TT_TOOLPOWER"] > eat_cost:
835 def good_flee_target(m):
836 own_corpse_id = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
837 corpse_type = world_db["ThingTypes"][own_corpse_id]
838 targetness = 0 if corpse_type["TT_TOOL"] != "food" \
839 else corpse_type["TT_TOOLPOWER"]
840 type = world_db["ThingTypes"][m["T_TYPE"]]
841 if t["T_LIFEPOINTS"] < type["TT_LIFEPOINTS"] \
842 and targetness > eat_vs_hunger_threshold(m["T_TYPE"]):
847 if t["fovmap"] and "a" == filter:
848 for id in world_db["Things"]:
849 if animate_in_fov(world_db["Things"][id]):
850 if good_attack_target(world_db["Things"][id]):
852 elif t["fovmap"] and "f" == filter:
853 for id in world_db["Things"]:
854 if animate_in_fov(world_db["Things"][id]):
855 if good_flee_target(world_db["Things"][id]):
857 elif t["T_MEMMAP"] and "c" == filter:
858 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
859 for mt in t["T_MEMTHING"]:
860 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
862 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" \
863 and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] \
868 def set_cells_passable_on_memmap_to_65534_on_scoremap():
869 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
871 # memmap = t["T_MEMMAP"]
872 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
873 # if ord_dot == memmap[i]]:
874 # set_map_score(i, 65534) # i.e. 65535-1
875 map = c_pointer_to_bytearray(t["T_MEMMAP"])
876 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
877 raise RuntimeError("No score map allocated for set_cells_passable"
878 "_on_memmap_to_65534_on_scoremap().")
880 def init_score_map():
881 test = libpr.init_score_map()
883 raise RuntimeError("Malloc error in init_score_map().")
886 set_cells_passable_on_memmap_to_65534_on_scoremap()
888 for id in world_db["Things"]:
889 if animate_in_fov(world_db["Things"][id]) \
890 and good_attack_target(world_db["Things"][id]):
891 set_map_score_at_thingpos(id, 0)
893 for id in world_db["Things"]:
894 if animate_in_fov(world_db["Things"][id]) \
895 and good_flee_target(world_db["Things"][id]):
896 set_map_score_at_thingpos(id, 0)
898 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
899 for mt in [mt for mt in t["T_MEMTHING"]
900 if ord_blank != t["T_MEMMAP"][mt[1]
901 * world_db["MAP_LENGTH"]
903 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
904 if world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
906 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
908 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
910 for id in world_db["Things"]:
911 if animate_in_fov(world_db["Things"][id]):
913 pos = world_db["Things"][id]["T_POSY"] \
914 * world_db["MAP_LENGTH"] \
915 + world_db["Things"][id]["T_POSX"]
916 if 0 == get_map_score(pos):
918 set_map_score_at_thingpos(id, 65535)
920 def rand_target_dir(neighbors, cmp, dirs):
923 for i in range(len(dirs)):
924 if cmp == neighbors[i]:
925 candidates.append(dirs[i])
927 return candidates[rand.next() % n_candidates] if n_candidates else 0
929 def get_neighbor_scores(dirs, eye_pos):
931 if libpr.ready_neighbor_scores(eye_pos):
932 raise RuntimeError("No score map allocated for " +
933 "ready_neighbor_scores.()")
934 for i in range(len(dirs)):
935 scores.append(libpr.get_neighbor_score(i))
938 def get_dir_from_neighbors():
939 dir_to_target = False
941 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
942 neighbors = get_neighbor_scores(dirs, eye_pos)
943 minmax_start = 0 if "f" == filter else 65535 - 1
944 minmax_neighbor = minmax_start
945 for i in range(len(dirs)):
946 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
947 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
948 or ("f" != filter and minmax_neighbor > neighbors[i]):
949 minmax_neighbor = neighbors[i]
950 if minmax_neighbor != minmax_start:
951 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
953 distance = get_map_score(eye_pos)
954 fear_distance = world_db["MAP_LENGTH"]
955 if t["T_SATIATION"] < 0 and math.sqrt(-t["T_SATIATION"]) > 0:
956 fear_distance = fear_distance / math.sqrt(-t["T_SATIATION"])
958 if not dir_to_target:
959 if attack_distance >= distance:
960 dir_to_target = rand_target_dir(neighbors,
962 elif fear_distance >= distance:
963 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
965 world_db["ThingActions"][id]["TA_NAME"]
968 elif dir_to_target and fear_distance < distance:
972 dir_to_target = False
974 run_i = 9 + 1 if "s" == filter else 1
975 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
978 mem_depth_c = b'9' if b' ' == mem_depth_c \
979 else bytes([mem_depth_c[0] - 1])
980 if libpr.dijkstra_map():
981 raise RuntimeError("No score map allocated for dijkstra_map().")
982 dir_to_target = get_dir_from_neighbors()
983 libpr.free_score_map()
984 if dir_to_target and str == type(dir_to_target):
985 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
986 if world_db["ThingActions"][id]["TA_NAME"]
988 t["T_ARGUMENT"] = ord(dir_to_target)
992 def standing_on_food(t):
993 """Return True/False whether t is standing on healthy consumable."""
994 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
995 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
996 if not world_db["Things"][id]["carried"]
997 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
998 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
999 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1000 ["TT_TOOL"] == "food"
1001 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1002 ["TT_TOOLPOWER"] > eat_cost]:
1007 def get_inventory_slot_to_consume(t):
1008 """Return invent. slot of healthiest consumable(if any healthy),else -1."""
1012 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1013 for id in t["T_CARRIES"]:
1014 type = world_db["Things"][id]["T_TYPE"]
1015 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1016 and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
1017 nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1018 tmp_cmp = abs(t["T_SATIATION"] + nutvalue - eat_cost)
1019 if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
1020 or tmp_cmp < cmp_food:
1028 """Determine next command/argment for actor t via AI algorithms."""
1029 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1030 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1031 if get_dir_to_target(t, "f"):
1033 sel = get_inventory_slot_to_consume(t)
1035 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1036 if world_db["ThingActions"][id]["TA_NAME"]
1038 t["T_ARGUMENT"] = sel
1039 elif standing_on_food(t):
1040 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1041 if world_db["ThingActions"][id]["TA_NAME"]
1044 going_to_known_food_spot = get_dir_to_target(t, "c")
1045 if not going_to_known_food_spot:
1046 aiming_for_walking_food = get_dir_to_target(t, "a")
1047 if not aiming_for_walking_food:
1048 get_dir_to_target(t, "s")
1052 """Run game world and its inhabitants until new player input expected."""
1054 whilebreaker = False
1055 while world_db["Things"][0]["T_LIFEPOINTS"]:
1056 proliferable_map = world_db["MAP"][:]
1057 for id in [id for id in world_db["Things"]
1058 if not world_db["Things"][id]["carried"]]:
1059 y = world_db["Things"][id]["T_POSY"]
1060 x = world_db["Things"][id]["T_POSX"]
1061 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1062 for id in [id for id in world_db["Things"]]: # Only what's from start!
1063 if not id in world_db["Things"] or \
1064 world_db["Things"][id]["carried"]: # May have been consumed or
1065 continue # picked up during turn …
1066 Thing = world_db["Things"][id]
1067 if Thing["T_LIFEPOINTS"]:
1068 if not Thing["T_COMMAND"]:
1069 update_map_memory(Thing)
1076 if Thing["T_LIFEPOINTS"]:
1077 Thing["T_PROGRESS"] += 1
1078 taid = [a for a in world_db["ThingActions"]
1079 if a == Thing["T_COMMAND"]][0]
1080 ThingAction = world_db["ThingActions"][taid]
1081 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1082 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1083 Thing["T_COMMAND"] = 0
1084 Thing["T_PROGRESS"] = 0
1085 thingproliferation(Thing, proliferable_map)
1088 world_db["TURN"] += 1
1091 def new_Thing(type, pos=(0, 0)):
1092 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1094 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1106 "T_MEMDEPTHMAP": False,
1109 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1110 build_fov_map(thing)
1114 def id_setter(id, category, id_store=False, start_at_1=False):
1115 """Set ID of object of category to manipulate ID unused? Create new one.
1116 The ID is stored as id_store.id (if id_store is set). If the integer of the
1117 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1118 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1119 always returned when no new object is created, else the new object's ID.
1121 min = 0 if start_at_1 else -1
1123 id = integer_test(id, min)
1125 if id in world_db[category]:
1130 if (start_at_1 and 0 == id) \
1131 or ((not start_at_1) and (id < 0)):
1132 id = 0 if start_at_1 else -1
1135 if id not in world_db[category]:
1142 def command_plugin(str_plugin):
1143 """Run code in plugins/[str_plugin]."""
1144 if (str_plugin.replace("_", "").isalnum()
1145 and os.access("plugins/" + str_plugin, os.F_OK)):
1146 exec(open("plugins/" + str_plugin).read())
1148 print("Bad plugin name:", str_plugin)
1152 """Send PONG line to server output file."""
1153 strong_write(io_db["file_out"], "PONG\n")
1157 """Abort server process."""
1158 if None == opts.replay:
1159 if world_db["WORLD_ACTIVE"]:
1161 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1162 raise SystemExit("received QUIT command")
1165 def command_thingshere(str_y, str_x):
1166 """Write to out file list of Things known to player at coordinate y, x."""
1167 if world_db["WORLD_ACTIVE"]:
1168 y = integer_test(str_y, 0, 255)
1169 x = integer_test(str_x, 0, 255)
1170 length = world_db["MAP_LENGTH"]
1171 if None != y and None != x and y < length and x < length:
1172 pos = (y * world_db["MAP_LENGTH"]) + x
1173 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1174 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1175 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1176 for id in world_db["Things"]
1177 if not world_db["Things"][id]["carried"]
1178 if world_db["Things"][id]["T_TYPE"] == tid
1179 if y == world_db["Things"][id]["T_POSY"]
1180 if x == world_db["Things"][id]["T_POSX"]]:
1181 type = world_db["Things"][id]["T_TYPE"]
1182 name = world_db["ThingTypes"][type]["TT_NAME"]
1183 strong_write(io_db["file_out"], name + "\n")
1185 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1186 for mt in world_db["Things"][0]["T_MEMTHING"]
1187 if mt[0] == tid if y == mt[1] if x == mt[2]]:
1188 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1189 strong_write(io_db["file_out"], name + "\n")
1190 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1192 print("Ignoring: Invalid map coordinates.")
1194 print("Ignoring: Command only works on existing worlds.")
1197 def set_command(action):
1198 """Set player's T_COMMAND, then call turn_over()."""
1199 id = [x for x in world_db["ThingActions"]
1200 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1201 world_db["Things"][0]["T_COMMAND"] = id
1206 """Try "wait" as player's T_COMMAND."""
1211 """Try "pick_up" as player's T_COMMAND"."""
1212 t = world_db["Things"][0]
1213 ids = [id for id in world_db["Things"] if id
1214 if not world_db["Things"][id]["carried"]
1215 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1216 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
1218 log("NOTHING to pick up.")
1220 set_command("pick_up")
1223 def play_drop(str_arg):
1224 """Try "drop" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
1225 t = world_db["Things"][0]
1226 if 0 == len(t["T_CARRIES"]):
1227 log("You have NOTHING to drop in your inventory.")
1229 val = integer_test(str_arg, 0, 255)
1230 if None != val and val < len(t["T_CARRIES"]):
1231 world_db["Things"][0]["T_ARGUMENT"] = val
1234 print("Illegal inventory index.")
1237 def play_use(str_arg):
1238 """Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
1239 t = world_db["Things"][0]
1240 if 0 == len(t["T_CARRIES"]):
1241 log("You have NOTHING to use in your inventory.")
1243 val = integer_test(str_arg, 0, 255)
1244 if None != val and val < len(t["T_CARRIES"]):
1245 id = t["T_CARRIES"][val]
1246 type = world_db["Things"][id]["T_TYPE"]
1247 if not world_db["ThingTypes"][type]["TT_TOOL"] == "food":
1248 log("You CAN'T consume this thing.")
1250 world_db["Things"][0]["T_ARGUMENT"] = val
1253 print("Illegal inventory index.")
1256 def play_move(str_arg):
1257 """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
1258 t = world_db["Things"][0]
1259 if not str_arg in directions_db:
1260 print("Illegal move direction string.")
1262 dir = ord(directions_db[str_arg])
1263 move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
1264 if 1 == move_result[0]:
1265 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
1266 if ord(".") == world_db["MAP"][pos]:
1267 world_db["Things"][0]["T_ARGUMENT"] = dir
1270 log("You CAN'T move there.")
1273 def command_seedrandomness(seed_string):
1274 """Set rand seed to int(seed_string)."""
1275 val = integer_test(seed_string, 0, 4294967295)
1280 def command_makeworld(seed_string):
1281 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1283 Seed rand with seed. Do more only with a "wait" ThingAction and
1284 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1285 world_db["Things"] emptied, call make_map() and set
1286 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1287 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1288 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1289 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1295 err = "Space to put thing on too hard to find. Map too small?"
1297 y = rand.next() % world_db["MAP_LENGTH"]
1298 x = rand.next() % world_db["MAP_LENGTH"]
1299 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1303 raise SystemExit(err)
1304 # Replica of C code, wrongly ignores animatedness of new Thing.
1305 pos_clear = (0 == len([id for id in world_db["Things"]
1306 if world_db["Things"][id]["T_LIFEPOINTS"]
1307 if world_db["Things"][id]["T_POSY"] == y
1308 if world_db["Things"][id]["T_POSX"] == x]))
1313 val = integer_test(seed_string, 0, 4294967295)
1317 player_will_be_generated = False
1318 playertype = world_db["PLAYER_TYPE"]
1319 for ThingType in world_db["ThingTypes"]:
1320 if playertype == ThingType:
1321 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1322 player_will_be_generated = True
1324 if not player_will_be_generated:
1325 print("Ignoring: No player type with start number >0 defined.")
1328 for ThingAction in world_db["ThingActions"]:
1329 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1332 print("Ignoring beyond SEED_MAP: " +
1333 "No thing action with name 'wait' defined.")
1335 world_db["Things"] = {}
1337 world_db["WORLD_ACTIVE"] = 1
1338 world_db["TURN"] = 1
1339 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1340 id = id_setter(-1, "Things")
1341 world_db["Things"][id] = new_Thing(playertype, free_pos())
1342 if not world_db["Things"][0]["fovmap"]:
1343 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1344 world_db["Things"][0]["fovmap"] = empty_fovmap
1345 update_map_memory(world_db["Things"][0])
1346 for type in world_db["ThingTypes"]:
1347 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1348 if type != playertype:
1349 id = id_setter(-1, "Things")
1350 world_db["Things"][id] = new_Thing(type, free_pos())
1351 strong_write(io_db["file_out"], "NEW_WORLD\n")
1354 def command_maplength(maplength_string):
1355 """Redefine map length. Invalidate map, therefore lose all things on it."""
1356 val = integer_test(maplength_string, 1, 256)
1358 world_db["MAP_LENGTH"] = val
1359 world_db["MAP"] = False
1360 set_world_inactive()
1361 world_db["Things"] = {}
1362 libpr.set_maplength(val)
1365 def command_worldactive(worldactive_string):
1366 """Toggle world_db["WORLD_ACTIVE"] if possible.
1368 An active world can always be set inactive. An inactive world can only be
1369 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1370 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1372 val = integer_test(worldactive_string, 0, 1)
1374 if 0 != world_db["WORLD_ACTIVE"]:
1376 set_world_inactive()
1378 print("World already active.")
1379 elif 0 == world_db["WORLD_ACTIVE"]:
1381 for ThingAction in world_db["ThingActions"]:
1382 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1385 player_exists = False
1386 for Thing in world_db["Things"]:
1388 player_exists = True
1390 if wait_exists and player_exists and world_db["MAP"]:
1391 for id in world_db["Things"]:
1392 if world_db["Things"][id]["T_LIFEPOINTS"]:
1393 build_fov_map(world_db["Things"][id])
1395 update_map_memory(world_db["Things"][id], False)
1396 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1397 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1398 world_db["Things"][0]["fovmap"] = empty_fovmap
1399 world_db["WORLD_ACTIVE"] = 1
1401 print("Ignoring: Not all conditions for world activation met.")
1404 def test_for_id_maker(object, category):
1405 """Return decorator testing for object having "id" attribute."""
1408 if hasattr(object, "id"):
1411 print("Ignoring: No " + category +
1412 " defined to manipulate yet.")
1417 def command_tid(id_string):
1418 """Set ID of Thing to manipulate. ID unused? Create new one.
1420 Default new Thing's type to the first available ThingType, others: zero.
1422 id = id_setter(id_string, "Things", command_tid)
1424 if world_db["ThingTypes"] == {}:
1425 print("Ignoring: No ThingType to settle new Thing in.")
1427 type = list(world_db["ThingTypes"].keys())[0]
1428 world_db["Things"][id] = new_Thing(type)
1431 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1435 def command_tcommand(str_int):
1436 """Set T_COMMAND of selected Thing."""
1437 val = integer_test(str_int, 0)
1439 if 0 == val or val in world_db["ThingActions"]:
1440 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1442 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1446 def command_ttype(str_int):
1447 """Set T_TYPE of selected Thing."""
1448 val = integer_test(str_int, 0)
1450 if val in world_db["ThingTypes"]:
1451 world_db["Things"][command_tid.id]["T_TYPE"] = val
1453 print("Ignoring: ThingType ID belongs to no known ThingType.")
1457 def command_tcarries(str_int):
1458 """Append int(str_int) to T_CARRIES of selected Thing.
1460 The ID int(str_int) must not be of the selected Thing, and must belong to a
1461 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1463 val = integer_test(str_int, 0)
1465 if val == command_tid.id:
1466 print("Ignoring: Thing cannot carry itself.")
1467 elif val in world_db["Things"] \
1468 and not world_db["Things"][val]["carried"]:
1469 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1470 world_db["Things"][val]["carried"] = True
1472 print("Ignoring: Thing not available for carrying.")
1473 # Note that the whole carrying structure is different from the C version:
1474 # Carried-ness is marked by a "carried" flag, not by Things containing
1475 # Things internally.
1479 def command_tmemthing(str_t, str_y, str_x):
1480 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1482 The type must fit to an existing ThingType, and the position into the map.
1484 type = integer_test(str_t, 0)
1485 posy = integer_test(str_y, 0, 255)
1486 posx = integer_test(str_x, 0, 255)
1487 if None != type and None != posy and None != posx:
1488 if type not in world_db["ThingTypes"] \
1489 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1490 print("Ignoring: Illegal value for thing type or position.")
1492 memthing = (type, posy, posx)
1493 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1496 def setter_map(maptype):
1497 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1499 If no map of maptype exists yet, initialize it with ' ' bytes first.
1502 def valid_map_line(str_int, mapline):
1503 val = integer_test(str_int, 0, 255)
1505 if val >= world_db["MAP_LENGTH"]:
1506 print("Illegal value for map line number.")
1507 elif len(mapline) != world_db["MAP_LENGTH"]:
1508 print("Map line length is unequal map width.")
1513 def nonThingMap_helper(str_int, mapline):
1514 val = valid_map_line(str_int, mapline)
1516 length = world_db["MAP_LENGTH"]
1517 if not world_db["MAP"]:
1518 map = bytearray(b' ' * (length ** 2))
1520 map = world_db["MAP"]
1521 map[val * length:(val * length) + length] = mapline.encode()
1522 if not world_db["MAP"]:
1523 world_db["MAP"] = map
1526 def ThingMap_helper(str_int, mapline):
1527 val = valid_map_line(str_int, mapline)
1529 length = world_db["MAP_LENGTH"]
1530 if not world_db["Things"][command_tid.id][maptype]:
1531 map = bytearray(b' ' * (length ** 2))
1533 map = world_db["Things"][command_tid.id][maptype]
1534 map[val * length:(val * length) + length] = mapline.encode()
1535 if not world_db["Things"][command_tid.id][maptype]:
1536 world_db["Things"][command_tid.id][maptype] = map
1538 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1542 def setter_tpos(axis):
1543 """Generate setter for T_POSX or T_POSY of selected Thing.
1545 If world is active, rebuilds animate things' fovmap, player's memory map.
1548 def helper(str_int):
1549 val = integer_test(str_int, 0, 255)
1551 if val < world_db["MAP_LENGTH"]:
1552 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1553 if world_db["WORLD_ACTIVE"] \
1554 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1555 build_fov_map(world_db["Things"][command_tid.id])
1556 if 0 == command_tid.id:
1557 update_map_memory(world_db["Things"][command_tid.id])
1559 print("Ignoring: Position is outside of map.")
1563 def command_ttid(id_string):
1564 """Set ID of ThingType to manipulate. ID unused? Create new one.
1566 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1569 id = id_setter(id_string, "ThingTypes", command_ttid)
1571 world_db["ThingTypes"][id] = {
1572 "TT_NAME": "(none)",
1575 "TT_PROLIFERATE": 0,
1576 "TT_START_NUMBER": 0,
1583 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1587 def command_ttname(name):
1588 """Set TT_NAME of selected ThingType."""
1589 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1593 def command_tttool(name):
1594 """Set TT_TOOL of selected ThingType."""
1595 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1599 def command_ttsymbol(char):
1600 """Set TT_SYMBOL of selected ThingType. """
1602 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1604 print("Ignoring: Argument must be single character.")
1608 def command_ttcorpseid(str_int):
1609 """Set TT_CORPSE_ID of selected ThingType."""
1610 val = integer_test(str_int, 0)
1612 if val in world_db["ThingTypes"]:
1613 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1615 print("Ignoring: Corpse ID belongs to no known ThignType.")
1618 def command_taid(id_string):
1619 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1621 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1623 id = id_setter(id_string, "ThingActions", command_taid, True)
1625 world_db["ThingActions"][id] = {
1631 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1634 @test_ThingAction_id
1635 def command_taname(name):
1636 """Set TA_NAME of selected ThingAction.
1638 The name must match a valid thing action function. If after the name
1639 setting no ThingAction with name "wait" remains, call set_world_inactive().
1641 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1642 or name == "pick_up":
1643 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1644 if 1 == world_db["WORLD_ACTIVE"]:
1645 wait_defined = False
1646 for id in world_db["ThingActions"]:
1647 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1650 if not wait_defined:
1651 set_world_inactive()
1653 print("Ignoring: Invalid action name.")
1654 # In contrast to the original,naming won't map a function to a ThingAction.
1658 """Call ai() on player Thing, then turn_over()."""
1659 ai(world_db["Things"][0])
1663 """Commands database.
1665 Map command start tokens to ([0]) number of expected command arguments, ([1])
1666 the command's meta-ness (i.e. is it to be written to the record file, is it to
1667 be ignored in replay mode if read from server input file), and ([2]) a function
1671 "PLUGIN": (1, True, command_plugin),
1672 "QUIT": (0, True, command_quit),
1673 "PING": (0, True, command_ping),
1674 "THINGS_HERE": (2, True, command_thingshere),
1675 "MAKE_WORLD": (1, False, command_makeworld),
1676 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1677 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1678 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1679 "MAP_LENGTH": (1, False, command_maplength),
1680 "WORLD_ACTIVE": (1, False, command_worldactive),
1681 "MAP": (2, False, setter_map("MAP")),
1682 "TA_ID": (1, False, command_taid),
1683 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1684 "TA_NAME": (1, False, command_taname),
1685 "TT_ID": (1, False, command_ttid),
1686 "TT_NAME": (1, False, command_ttname),
1687 "TT_TOOL": (1, False, command_tttool),
1688 "TT_SYMBOL": (1, False, command_ttsymbol),
1689 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1690 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1691 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1693 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1695 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1696 "T_ID": (1, False, command_tid),
1697 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1698 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1699 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1700 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1701 "T_COMMAND": (1, False, command_tcommand),
1702 "T_TYPE": (1, False, command_ttype),
1703 "T_CARRIES": (1, False, command_tcarries),
1704 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1705 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1706 "T_MEMTHING": (3, False, command_tmemthing),
1707 "T_POSY": (1, False, setter_tpos("Y")),
1708 "T_POSX": (1, False, setter_tpos("X")),
1709 "wait": (0, False, play_wait),
1710 "move": (1, False, play_move),
1711 "pick_up": (0, False, play_pickup),
1712 "drop": (1, False, play_drop),
1713 "use": (1, False, play_use),
1714 "ai": (0, False, command_ai)
1716 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1720 libpr = prep_library()
1721 rand = RandomnessIO()
1722 opts = parse_command_line_arguments()
1724 io_db["path_save"] = opts.savefile
1725 io_db["path_record"] = "record_" + opts.savefile
1728 io_db["verbose"] = True
1729 if None != opts.replay:
1733 except SystemExit as exit:
1734 print("ABORTING: " + exit.args[0])
1736 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")