3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def c_pointer_to_bytearray(ba):
43 """Return C char * pointer to ba."""
44 type = ctypes.c_char * len(ba)
45 return type.from_buffer(ba)
48 def strong_write(file, string):
49 """Apply write(string), then flush()."""
54 def setup_server_io():
55 """Fill IO files DB with proper file( path)s. Write process IO test string.
57 Ensure IO files directory at server/. Remove any old input file if found.
58 Set up new input file for reading, and new output file for writing. Start
59 output file with process hash line of format PID + " " + floated UNIX time
60 (io_db["teststring"]). Raise SystemExit if file is found at path of either
61 record or save file plus io_db["tmp_suffix"].
63 def detect_atomic_leftover(path, tmp_suffix):
64 path_tmp = path + tmp_suffix
65 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
66 "aborted previous attempt to write '" + path + "'. Aborting " \
67 "until matter is resolved by removing it from its current path."
68 if os.access(path_tmp, os.F_OK):
70 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
71 io_db["save_wait"] = 0
72 io_db["verbose"] = False
73 io_db["record_chunk"] = ""
74 os.makedirs(io_db["path_server"], exist_ok=True)
75 io_db["file_out"] = open(io_db["path_out"], "w")
76 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
77 if os.access(io_db["path_in"], os.F_OK):
78 os.remove(io_db["path_in"])
79 io_db["file_in"] = open(io_db["path_in"], "w")
80 io_db["file_in"].close()
81 io_db["file_in"] = open(io_db["path_in"], "r")
82 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
83 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
86 def cleanup_server_io():
87 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
88 def helper(file_key, path_key):
90 io_db[file_key].close()
91 if not io_db["kicked_by_rival"] \
92 and os.access(io_db[path_key], os.F_OK):
93 os.remove(io_db[path_key])
94 helper("file_in", "path_in")
95 helper("file_out", "path_out")
96 helper("file_worldstate", "path_worldstate")
97 if "file_record" in io_db:
98 io_db["file_record"].close()
101 def obey(command, prefix, replay=False, do_record=False):
102 """Call function from commands_db mapped to command's first token.
104 Tokenize command string with shlex.split(comments=True). If replay is set,
105 a non-meta command from the commands_db merely triggers obey() on the next
106 command from the records file. If not, non-meta commands set
107 io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
108 do_record is set, are recorded to io_db["record_chunk"], and save_world()
109 is called (and io_db["record_chunk"] written) if 15 seconds have passed
110 since the last time it was called. The prefix string is inserted into the
111 server's input message between its beginning 'input ' and ':'. All activity
112 is preceded by a server_test() call.
116 print("input " + prefix + ": " + command)
118 tokens = shlex.split(command, comments=True)
119 except ValueError as err:
120 print("Can't tokenize command string: " + str(err) + ".")
122 if len(tokens) > 0 and tokens[0] in commands_db \
123 and len(tokens) == commands_db[tokens[0]][0] + 1:
124 if commands_db[tokens[0]][1]:
125 commands_db[tokens[0]][2](*tokens[1:])
127 print("Due to replay mode, reading command as 'go on in record'.")
128 line = io_db["file_record"].readline()
130 obey(line.rstrip(), io_db["file_record"].prefix
131 + str(io_db["file_record"].line_n))
132 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
134 print("Reached end of record file.")
136 commands_db[tokens[0]][2](*tokens[1:])
138 io_db["record_chunk"] += command + "\n"
139 if time.time() > io_db["save_wait"] + 15:
140 atomic_write(io_db["path_record"], io_db["record_chunk"],
143 io_db["record_chunk"] = ""
144 io_db["save_wait"] = time.time()
145 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
146 elif 0 != len(tokens):
147 print("Invalid command/argument, or bad number of tokens.")
150 def atomic_write(path, text, do_append=False, delete=True):
151 """Atomic write of text to file at path, appended if do_append is set."""
152 path_tmp = path + io_db["tmp_suffix"]
156 if os.access(path, os.F_OK):
157 shutil.copyfile(path, path_tmp)
158 file = open(path_tmp, mode)
159 strong_write(file, text)
161 if delete and os.access(path, os.F_OK):
163 os.rename(path_tmp, path)
167 """Save all commands needed to reconstruct current world state."""
170 string = string.replace("\u005C", '\u005C\u005C')
171 return '"' + string.replace('"', '\u005C"') + '"'
176 if world_db["Things"][id][key]:
177 map = world_db["Things"][id][key]
178 length = world_db["MAP_LENGTH"]
179 for i in range(length):
180 line = map[i * length:(i * length) + length].decode()
181 string = string + key + " " + str(i) + " " + quote(line) \
188 for memthing in world_db["Things"][id]["T_MEMTHING"]:
189 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
190 str(memthing[1]) + " " + str(memthing[2]) + "\n"
193 def helper(category, id_string, special_keys={}):
195 for id in sorted(world_db[category].keys()):
196 string = string + id_string + " " + str(id) + "\n"
197 for key in sorted(world_db[category][id].keys()):
198 if not key in special_keys:
199 x = world_db[category][id][key]
200 argument = quote(x) if str == type(x) else str(x)
201 string = string + key + " " + argument + "\n"
202 elif special_keys[key]:
203 string = string + special_keys[key](id)
207 for key in sorted(world_db.keys()):
208 if (not isinstance(world_db[key], dict)) and key != "MAP" and \
209 key != "WORLD_ACTIVE" and key != "SEED_MAP":
210 string = string + key + " " + str(world_db[key]) + "\n"
211 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
212 string = string + helper("ThingActions", "TA_ID")
213 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
214 for id in sorted(world_db["ThingTypes"].keys()):
215 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
216 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
217 string = string + helper("Things", "T_ID",
218 {"T_CARRIES": False, "carried": False,
219 "T_MEMMAP": mapsetter("T_MEMMAP"),
220 "T_MEMTHING": memthing, "fovmap": False,
221 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
222 for id in sorted(world_db["Things"].keys()):
223 if [] != world_db["Things"][id]["T_CARRIES"]:
224 string = string + "T_ID " + str(id) + "\n"
225 for carried in sorted(world_db["Things"][id]["T_CARRIES"].keys()):
226 string = string + "T_CARRIES " + str(carried) + "\n"
227 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
228 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
229 atomic_write(io_db["path_save"], string)
232 def obey_lines_in_file(path, name, do_record=False):
233 """Call obey() on each line of path's file, use name in input prefix."""
234 file = open(path, "r")
236 for line in file.readlines():
237 obey(line.rstrip(), name + "file line " + str(line_n),
243 def parse_command_line_arguments():
244 """Return settings values read from command line arguments."""
245 parser = argparse.ArgumentParser()
246 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
248 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
250 parser.add_argument('-v', dest='verbose', action='store_true')
251 opts, unknown = parser.parse_known_args()
256 """Ensure valid server out file belonging to current process.
258 This is done by comparing io_db["teststring"] to what's found at the start
259 of the current file at io_db["path_out"]. On failure, set
260 io_db["kicked_by_rival"] and raise SystemExit.
262 if not os.access(io_db["path_out"], os.F_OK):
263 raise SystemExit("Server output file has disappeared.")
264 file = open(io_db["path_out"], "r")
265 test = file.readline().rstrip("\n")
267 if test != io_db["teststring"]:
268 io_db["kicked_by_rival"] = True
269 msg = "Server test string in server output file does not match. This" \
270 " indicates that the current server process has been " \
271 "superseded by another one."
272 raise SystemExit(msg)
276 """Return next newline-delimited command from server in file.
278 Keep building return string until a newline is encountered. Pause between
279 unsuccessful reads, and after too much waiting, run server_test().
281 wait_on_fail = 0.03333
286 add = io_db["file_in"].readline()
288 command = command + add
289 if len(command) > 0 and "\n" == command[-1]:
290 command = command[:-1]
293 time.sleep(wait_on_fail)
294 if now + max_wait < time.time():
300 def try_worldstate_update():
301 """Write worldstate file if io_db["worldstate_updateable"] is set."""
302 if io_db["worldstate_updateable"]:
304 def draw_visible_Things(map, run):
305 for id in world_db["Things"]:
306 type = world_db["Things"][id]["T_TYPE"]
307 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
308 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
309 if (0 == run and not consumable and not alive) \
310 or (1 == run and consumable and not alive) \
311 or (2 == run and alive):
312 y = world_db["Things"][id]["T_POSY"]
313 x = world_db["Things"][id]["T_POSX"]
314 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
315 if 'v' == chr(fovflag):
316 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
317 map[(y * length) + x] = ord(c)
319 def write_map(string, map):
320 for i in range(length):
321 line = map[i * length:(i * length) + length].decode()
322 string = string + line + "\n"
326 if [] == world_db["Things"][0]["T_CARRIES"]:
327 inventory = "(none)\n"
329 for id in world_db["Things"][0]["T_CARRIES"]:
330 type_id = world_db["Things"][id]["T_TYPE"]
331 name = world_db["ThingTypes"][type_id]["TT_NAME"]
332 inventory = inventory + name + "\n"
333 string = str(world_db["TURN"]) + "\n" + \
334 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
335 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
336 inventory + "%\n" + \
337 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
338 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
339 str(world_db["MAP_LENGTH"]) + "\n"
340 length = world_db["MAP_LENGTH"]
341 fov = bytearray(b' ' * (length ** 2))
342 for pos in range(length ** 2):
343 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
344 fov[pos] = world_db["MAP"][pos]
346 draw_visible_Things(fov, i)
347 string = write_map(string, fov)
348 mem = world_db["Things"][0]["T_MEMMAP"][:]
350 for mt in world_db["Things"][0]["T_MEMTHING"]:
351 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
352 if (i == 0 and not consumable) or (i == 1 and consumable):
353 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
354 mem[(mt[1] * length) + mt[2]] = ord(c)
355 string = write_map(string, mem)
356 atomic_write(io_db["path_worldstate"], string, delete=False)
357 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
358 io_db["worldstate_updateable"] = False
362 """Replay game from record file.
364 Use opts.replay as breakpoint turn to which to replay automatically before
365 switching to manual input by non-meta commands in server input file
366 triggering further reads of record file. Ensure opts.replay is at least 1.
367 Run try_worldstate_update() before each interactive obey()/read_command().
371 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
372 " (if so late a turn is to be found).")
373 if not os.access(io_db["path_record"], os.F_OK):
374 raise SystemExit("No record file found to replay.")
375 io_db["file_record"] = open(io_db["path_record"], "r")
376 io_db["file_record"].prefix = "record file line "
377 io_db["file_record"].line_n = 1
378 while world_db["TURN"] < opts.replay:
379 line = io_db["file_record"].readline()
382 obey(line.rstrip(), io_db["file_record"].prefix
383 + str(io_db["file_record"].line_n))
384 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
386 try_worldstate_update()
387 obey(read_command(), "in file", replay=True)
391 """Play game by server input file commands. Before, load save file found.
393 If no save file is found, a new world is generated from the commands in the
394 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
395 command and all that follow via the server input file. Run
396 try_worldstate_update() before each interactive obey()/read_command().
398 if os.access(io_db["path_save"], os.F_OK):
399 obey_lines_in_file(io_db["path_save"], "save")
401 if not os.access(io_db["path_worldconf"], os.F_OK):
402 msg = "No world config file from which to start a new world."
403 raise SystemExit(msg)
404 obey_lines_in_file(io_db["path_worldconf"], "world config ",
406 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
408 try_worldstate_update()
409 obey(read_command(), "in file", do_record=True)
413 """(Re-)make island map.
415 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
416 start with one land cell in the middle, then go into cycle of repeatedly
417 selecting a random sea cell and transforming it into land if it is neighbor
418 to land. The cycle ends when a land cell is due to be created at the map's
419 border. Then put some trees on the map (TODO: more precise algorithm desc).
421 def is_neighbor(coordinates, type):
424 length = world_db["MAP_LENGTH"]
426 diag_west = x + (ind > 0)
427 diag_east = x + (ind < (length - 1))
428 pos = (y * length) + x
429 if (y > 0 and diag_east
430 and type == chr(world_db["MAP"][pos - length + ind])) \
432 and type == chr(world_db["MAP"][pos + 1])) \
433 or (y < (length - 1) and diag_east
434 and type == chr(world_db["MAP"][pos + length + ind])) \
435 or (y > 0 and diag_west
436 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
438 and type == chr(world_db["MAP"][pos - 1])) \
439 or (y < (length - 1) and diag_west
440 and type == chr(world_db["MAP"][pos + length - (not ind)])):
443 store_seed = rand.seed
444 rand.seed = world_db["SEED_MAP"]
445 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
446 length = world_db["MAP_LENGTH"]
447 add_half_width = (not (length % 2)) * int(length / 2)
448 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
450 y = rand.next() % length
451 x = rand.next() % length
452 pos = (y * length) + x
453 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
454 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
456 world_db["MAP"][pos] = ord(".")
457 n_trees = int((length ** 2) / 16)
459 while (i_trees <= n_trees):
460 single_allowed = rand.next() % 32
461 y = rand.next() % length
462 x = rand.next() % length
463 pos = (y * length) + x
464 if "." == chr(world_db["MAP"][pos]) \
465 and ((not single_allowed) or is_neighbor((y, x), "X")):
466 world_db["MAP"][pos] = ord("X")
468 rand.seed = store_seed
469 # This all-too-precise replica of the original C code misses iter_limit().
472 def update_map_memory(t, age_map=True):
473 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
474 def age_some_memdepthmap_on_nonfov_cells():
475 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
479 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
480 # if not ord_v == t["fovmap"][pos]
481 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
482 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
483 # if not rand.next() % (2 **
484 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
485 # t["T_MEMDEPTHMAP"][pos] += 1
486 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
487 fovmap = c_pointer_to_bytearray(t["fovmap"])
488 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
489 if not t["T_MEMMAP"]:
490 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
491 if not t["T_MEMDEPTHMAP"]:
492 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
496 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
497 if ord_v == t["fovmap"][pos]]:
498 t["T_MEMDEPTHMAP"][pos] = ord_0
499 if ord_space == t["T_MEMMAP"][pos]:
500 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
502 age_some_memdepthmap_on_nonfov_cells()
503 for mt in [mt for mt in t["T_MEMTHING"]
504 if ord_v == t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
506 t["T_MEMTHING"].remove(mt)
507 for id in [id for id in world_db["Things"]
508 if not world_db["Things"][id]["carried"]]:
509 type = world_db["Things"][id]["T_TYPE"]
510 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
511 y = world_db["Things"][id]["T_POSY"]
512 x = world_db["Things"][id]["T_POSX"]
513 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
514 t["T_MEMTHING"].append((type, y, x))
517 def set_world_inactive():
518 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
520 if os.access(io_db["path_worldstate"], os.F_OK):
521 os.remove(io_db["path_worldstate"])
522 world_db["WORLD_ACTIVE"] = 0
525 def integer_test(val_string, min, max=None):
526 """Return val_string if integer >= min & (if max set) <= max, else None."""
528 val = int(val_string)
529 if val < min or (max is not None and val > max):
533 msg = "Ignoring: Please use integer >= " + str(min)
535 msg += " and <= " + str(max)
541 def setter(category, key, min, max=None):
542 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
545 val = integer_test(val_string, min, max)
549 if category == "Thing":
550 id_store = command_tid
551 decorator = test_Thing_id
552 elif category == "ThingType":
553 id_store = command_ttid
554 decorator = test_ThingType_id
555 elif category == "ThingAction":
556 id_store = command_taid
557 decorator = test_ThingAction_id
561 val = integer_test(val_string, min, max)
563 world_db[category + "s"][id_store.id][key] = val
567 def build_fov_map(t):
568 """Build Thing's FOV map."""
569 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
570 fovmap = c_pointer_to_bytearray(t["fovmap"])
571 map = c_pointer_to_bytearray(world_db["MAP"])
572 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
573 raise RuntimeError("Malloc error in build_fov_Map().")
576 def decrement_lifepoints(t):
577 """Decrement t's lifepoints by 1, and if to zero, corpse it.
579 If t is the player avatar, only blank its fovmap, so that the client may
580 still display memory data. On non-player things, erase fovmap and memory.
582 t["T_LIFEPOINTS"] -= 1
583 if 0 == t["T_LIFEPOINTS"]:
584 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
585 if world_db["Things"][0] == t:
586 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
587 strong_write(io_db["file_out"], "LOG You die.\n")
590 t["T_MEMMAP"] = False
591 t["T_MEMDEPTHMAP"] = False
595 def mv_yx_in_dir_legal(dir, y, x):
596 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
597 dir_c = dir.encode("ascii")[0]
598 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
600 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
601 return (test, libpr.result_y(), libpr.result_x())
605 """Make t do nothing (but loudly, if player avatar)."""
606 if t == world_db["Things"][0]:
607 strong_write(io_db["file_out"], "LOG You wait.\n")
611 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
613 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
614 t["T_POSY"], t["T_POSX"])
615 if 1 == move_result[0]:
616 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
617 passable = "." == chr(world_db["MAP"][pos])
618 hitted = [id for id in world_db["Things"]
619 if world_db["Things"][id] != t
620 if world_db["Things"][id]["T_LIFEPOINTS"]
621 if world_db["Things"][id]["T_POSY"] == move_result[1]
622 if world_db["Things"][id]["T_POSX"] == move_result[2]]
625 if t == world_db["Things"][0]:
626 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
627 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
628 strong_write(io_db["file_out"], "LOG You wound " + hitted +
631 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
632 strong_write(io_db["file_out"], "LOG " + hitter_name +
634 decrement_lifepoints(world_db["Things"][hit_id])
636 dir = [dir for dir in directions_db
637 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
639 t["T_POSY"] = move_result[1]
640 t["T_POSX"] = move_result[2]
641 for id in t["T_CARRIES"]:
642 world_db["Things"][id]["T_POSY"] = move_result[1]
643 world_db["Things"][id]["T_POSX"] = move_result[2]
645 if t == world_db["Things"][0]:
646 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
647 elif t == world_db["Things"][0]:
648 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
651 def actor_pick_up(t):
652 """Make t pick up (topmost?) Thing from ground into inventory."""
653 # Topmostness is actually not defined so far. Picks Thing with highest ID.
654 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
655 if not world_db["Things"][id]["carried"]
656 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
657 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
663 world_db["Things"][highest_id]["carried"] = True
664 t["T_CARRIES"].append(highest_id)
665 if t == world_db["Things"][0]:
666 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
667 elif t == world_db["Things"][0]:
668 err = "You try to pick up an object, but there is none."
669 strong_write(io_db["file_out"], "LOG " + err + "\n")
673 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
674 # TODO: Handle case where T_ARGUMENT matches nothing.
675 if len(t["T_CARRIES"]):
676 id = t["T_CARRIES"][t["T_ARGUMENT"]]
677 t["T_CARRIES"].remove(id)
678 world_db["Things"][id]["carried"] = False
679 if t == world_db["Things"][0]:
680 strong_write(io_db["file_out"], "LOG You drop an object.\n")
681 elif t == world_db["Things"][0]:
682 err = "You try to drop an object, but you own none."
683 strong_write(io_db["file_out"], "LOG " + err + "\n")
687 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
688 # TODO: Handle case where T_ARGUMENT matches nothing.
689 if len(t["T_CARRIES"]):
690 id = t["T_CARRIES"][t["T_ARGUMENT"]]
691 type = world_db["Things"][id]["T_TYPE"]
692 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
693 t["T_CARRIES"].remove(id)
694 del world_db["Things"][id]
695 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
696 if t == world_db["Things"][0]:
697 strong_write(io_db["file_out"],
698 "LOG You consume this object.\n")
699 elif t == world_db["Things"][0]:
700 strong_write(io_db["file_out"],
701 "LOG You try to use this object, but fail.\n")
702 elif t == world_db["Things"][0]:
703 strong_write(io_db["file_out"],
704 "LOG You try to use an object, but you own none.\n")
707 def thingproliferation(t):
708 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
710 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
711 passable and not be inhabited by a Thing of the same type, or, if Thing is
712 animate, any other animate Thing. If there are several map cell candidates,
713 one is selected randomly.
715 def test_cell(t, y, x):
716 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
717 for id in [id for id in world_db["Things"]
718 if y == world_db["Things"][id]["T_POSY"]
719 if x == world_db["Things"][id]["T_POSX"]
720 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
721 or (t["T_LIFEPOINTS"] and
722 world_db["Things"][id]["T_LIFEPOINTS"])]:
726 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
727 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
729 for dir in [directions_db[key] for key in directions_db]:
730 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
731 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
732 candidates.append((mv_result[1], mv_result[2]))
734 i = rand.next() % len(candidates)
735 id = id_setter(-1, "Things")
736 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
737 world_db["Things"][id] = newT
741 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
743 On success, decrease satiation score by 32.
745 if t["T_SATIATION"] > 0 \
746 and t["T_LIFEPOINTS"] < \
747 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
748 and 0 == (rand.next() % 31) \
749 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
750 if world_db["ThingActions"][id]["TA_NAME"] ==
752 t["T_LIFEPOINTS"] += 1
753 t["T_SATIATION"] -= 32
754 if t == world_db["Things"][0]:
755 strong_write(io_db["file_out"], "LOG You heal.\n")
759 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
760 if t["T_SATIATION"] > -32768:
761 t["T_SATIATION"] -= 1
762 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
763 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
764 raise RuntimeError("A thing that should not hunger is hungering.")
765 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
766 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
767 if t == world_db["Things"][0]:
768 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
769 decrement_lifepoints(t)
772 def get_dir_to_target(t, filter):
773 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
775 The path-wise nearest target is chosen, via the shortest available path.
776 Target must not be t. On succcess, return positive value, else False.
778 "a": Thing in FOV is below a certain distance, animate, but of ThingType
779 that is not t's, and starts out weaker than t is; build path as
780 avoiding things of t's ThingType
781 "f": neighbor cell (not inhabited by any animate Thing) further away from
782 animate Thing not further than x steps away and in FOV and of a
783 ThingType that is not t's, and starts out stronger or as strong as t
784 is currently; or (cornered), if no such flight cell, but Thing of
785 above criteria is too near,1 a cell closer to it, or, if less near,
787 "c": Thing in memorized map is consumable
788 "s": memory map cell with greatest-reachable degree of unexploredness
791 def zero_score_map_where_char_on_memdepthmap(c):
792 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
793 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
794 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
795 # set_map_score(i, 0)
796 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
797 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
798 raise RuntimeError("No score map allocated for "
799 "zero_score_map_where_char_on_memdepthmap().")
801 def set_map_score(pos, score):
802 test = libpr.set_map_score(pos, score)
804 raise RuntimeError("No score map allocated for set_map_score().")
806 def get_map_score(pos):
807 result = libpr.get_map_score(pos)
809 raise RuntimeError("No score map allocated for get_map_score().")
813 if t["fovmap"] and ("a" == filter or "f" == filter):
814 for id in world_db["Things"]:
815 Thing = world_db["Things"][id]
816 if Thing != t and Thing["T_LIFEPOINTS"] and \
817 t["T_TYPE"] != Thing["T_TYPE"] and \
818 'v' == chr(t["fovmap"][(Thing["T_POSY"]
819 * world_db["MAP_LENGTH"])
821 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
822 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
824 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
827 elif t["T_MEMMAP"] and "c" == filter:
828 for mt in t["T_MEMTHING"]:
829 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
831 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
835 def set_cells_passable_on_memmap_to_65534_on_scoremap():
836 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
838 # memmap = t["T_MEMMAP"]
839 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
840 # if ord_dot == memmap[i]]:
841 # set_map_score(i, 65534) # i.e. 65535-1
842 map = c_pointer_to_bytearray(t["T_MEMMAP"])
843 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
844 raise RuntimeError("No score map allocated for set_cells_passable"
845 "_on_memmap_to_65534_on_scoremap().")
847 def init_score_map():
848 test = libpr.init_score_map()
850 raise RuntimeError("Malloc error in init_score_map().")
853 set_cells_passable_on_memmap_to_65534_on_scoremap()
855 for id in world_db["Things"]:
856 Thing = world_db["Things"][id]
857 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
859 if t != Thing and Thing["T_LIFEPOINTS"] and \
860 t["T_TYPE"] != Thing["T_TYPE"] and \
861 ord_v == t["fovmap"][pos] and \
862 t["T_LIFEPOINTS"] > \
863 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
864 set_map_score(pos, 0)
865 elif t["T_TYPE"] == Thing["T_TYPE"]:
866 set_map_score(pos, 65535)
868 for id in [id for id in world_db["Things"]
869 if world_db["Things"][id]["T_LIFEPOINTS"]]:
870 Thing = world_db["Things"][id]
871 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
873 if t["T_TYPE"] != Thing["T_TYPE"] and \
874 ord_v == t["fovmap"][pos] and \
875 t["T_LIFEPOINTS"] <= \
876 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
877 set_map_score(pos, 0)
879 for mt in [mt for mt in t["T_MEMTHING"]
880 if ord_blank != t["T_MEMMAP"][mt[1]
881 * world_db["MAP_LENGTH"]
883 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
884 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
886 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
888 def rand_target_dir(neighbors, cmp, dirs):
891 for i in range(len(dirs)):
892 if cmp == neighbors[i]:
893 candidates.append(dirs[i])
895 return candidates[rand.next() % n_candidates] if n_candidates else 0
897 def get_neighbor_scores(dirs, eye_pos):
899 if libpr.ready_neighbor_scores(eye_pos):
900 raise RuntimeError("No score map allocated for " +
901 "ready_neighbor_scores.()")
902 for i in range(len(dirs)):
903 scores.append(libpr.get_neighbor_score(i))
906 def get_dir_from_neighbors():
907 dir_to_target = False
909 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
910 neighbors = get_neighbor_scores(dirs, eye_pos)
912 inhabited = [world_db["Things"][id]["T_POSY"]
913 * world_db["MAP_LENGTH"]
914 + world_db["Things"][id]["T_POSX"]
915 for id in world_db["Things"]
916 if world_db["Things"][id]["T_LIFEPOINTS"]]
917 for i in range(len(dirs)):
918 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
919 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
921 for pos in [pos for pos in inhabited if pos == pos_cmp]:
924 minmax_start = 0 if "f" == filter else 65535 - 1
925 minmax_neighbor = minmax_start
926 for i in range(len(dirs)):
927 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
928 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
929 or ("f" != filter and minmax_neighbor > neighbors[i]):
930 minmax_neighbor = neighbors[i]
931 if minmax_neighbor != minmax_start:
932 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
934 if not dir_to_target:
935 if 1 == get_map_score(eye_pos):
936 dir_to_target = rand_target_dir(neighbors, 0, dirs)
937 elif 3 >= get_map_score(eye_pos):
938 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
940 world_db["ThingActions"][id]["TA_NAME"]
943 elif dir_to_target and 3 < get_map_score(eye_pos):
945 elif "a" == filter and 10 <= get_map_score(eye_pos):
949 dir_to_target = False
951 run_i = 9 + 1 if "s" == filter else 1
952 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
955 mem_depth_c = b'9' if b' ' == mem_depth_c \
956 else bytes([mem_depth_c[0] - 1])
957 if libpr.dijkstra_map():
958 raise RuntimeError("No score map allocated for dijkstra_map().")
959 dir_to_target = get_dir_from_neighbors()
960 libpr.free_score_map()
961 if dir_to_target and str == type(dir_to_target):
962 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
963 if world_db["ThingActions"][id]["TA_NAME"]
965 t["T_ARGUMENT"] = ord(dir_to_target)
969 def standing_on_consumable(t):
970 """Return True/False whether t is standing on a consumable."""
971 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
972 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
973 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
974 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
980 def get_inventory_slot_to_consume(t):
981 """Return slot Id of strongest consumable in t's inventory, else -1."""
982 cmp_consumability = 0
985 for id in t["T_CARRIES"]:
986 type = world_db["Things"][id]["T_TYPE"]
987 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
988 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
995 """Determine next command/argment for actor t via AI algorithms.
997 AI will look for, and move towards, enemies (animate Things not of their
998 own ThingType); if they see none, they will consume consumables in their
999 inventory; if there are none, they will pick up what they stand on if they
1000 stand on consumables; if they stand on none, they will move towards the
1001 next consumable they see or remember on the map; if they see or remember
1002 none, they will explore parts of the map unseen since ever or for at least
1003 one turn; if there is nothing to explore, they will simply wait.
1005 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1006 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1007 if not get_dir_to_target(t, "f"):
1008 sel = get_inventory_slot_to_consume(t)
1010 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1011 if world_db["ThingActions"][id]["TA_NAME"]
1013 t["T_ARGUMENT"] = sel
1014 elif standing_on_consumable(t):
1015 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1016 if world_db["ThingActions"][id]["TA_NAME"]
1018 elif (not get_dir_to_target(t, "c")) and \
1019 (not get_dir_to_target(t, "a")):
1020 get_dir_to_target(t, "s")
1024 """Run game world and its inhabitants until new player input expected."""
1026 whilebreaker = False
1027 while world_db["Things"][0]["T_LIFEPOINTS"]:
1028 for id in [id for id in world_db["Things"]]: # Only what's from start!
1029 if not id in world_db["Things"] or \
1030 world_db["Things"][id]["carried"]: # May have been consumed or
1031 continue # picked up during turn …
1032 Thing = world_db["Things"][id]
1033 if Thing["T_LIFEPOINTS"]:
1034 if not Thing["T_COMMAND"]:
1035 update_map_memory(Thing)
1041 Thing["T_PROGRESS"] += 1
1042 taid = [a for a in world_db["ThingActions"]
1043 if a == Thing["T_COMMAND"]][0]
1044 ThingAction = world_db["ThingActions"][taid]
1045 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1046 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1047 Thing["T_COMMAND"] = 0
1048 Thing["T_PROGRESS"] = 0
1050 thingproliferation(Thing)
1053 world_db["TURN"] += 1
1056 def new_Thing(type, pos=(0, 0)):
1057 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1059 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1071 "T_MEMDEPTHMAP": False,
1074 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1075 build_fov_map(thing)
1079 def id_setter(id, category, id_store=False, start_at_1=False):
1080 """Set ID of object of category to manipulate ID unused? Create new one.
1081 The ID is stored as id_store.id (if id_store is set). If the integer of the
1082 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1083 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1084 always returned when no new object is created, else the new object's ID.
1086 min = 0 if start_at_1 else -1
1088 id = integer_test(id, min)
1090 if id in world_db[category]:
1095 if (start_at_1 and 0 == id) \
1096 or ((not start_at_1) and (id < 0)):
1097 id = 0 if start_at_1 else -1
1100 if id not in world_db[category]:
1108 """Send PONG line to server output file."""
1109 strong_write(io_db["file_out"], "PONG\n")
1113 """Abort server process."""
1115 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1116 raise SystemExit("received QUIT command")
1119 def command_thingshere(str_y, str_x):
1120 """Write to out file list of Things known to player at coordinate y, x."""
1121 if world_db["WORLD_ACTIVE"]:
1122 y = integer_test(str_y, 0, 255)
1123 x = integer_test(str_x, 0, 255)
1124 length = world_db["MAP_LENGTH"]
1125 if None != y and None != x and y < length and x < length:
1126 pos = (y * world_db["MAP_LENGTH"]) + x
1127 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1128 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1129 for id in world_db["Things"]:
1130 if y == world_db["Things"][id]["T_POSY"] \
1131 and x == world_db["Things"][id]["T_POSX"] \
1132 and not world_db["Things"][id]["carried"]:
1133 type = world_db["Things"][id]["T_TYPE"]
1134 name = world_db["ThingTypes"][type]["TT_NAME"]
1135 strong_write(io_db["file_out"], name + "\n")
1137 for mt in world_db["Things"][0]["T_MEMTHING"]:
1138 if y == mt[1] and x == mt[2]:
1139 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1140 strong_write(io_db["file_out"], name + "\n")
1141 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1143 print("Ignoring: Invalid map coordinates.")
1145 print("Ignoring: Command only works on existing worlds.")
1148 def play_commander(action, args=False):
1149 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1151 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1155 id = [x for x in world_db["ThingActions"]
1156 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1157 world_db["Things"][0]["T_COMMAND"] = id
1160 def set_command_and_argument_int(str_arg):
1161 val = integer_test(str_arg, 0, 255)
1163 world_db["Things"][0]["T_ARGUMENT"] = val
1166 def set_command_and_argument_movestring(str_arg):
1167 if str_arg in directions_db:
1168 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1171 print("Ignoring: Argument must be valid direction string.")
1173 if action == "move":
1174 return set_command_and_argument_movestring
1176 return set_command_and_argument_int
1181 def command_seedrandomness(seed_string):
1182 """Set rand seed to int(seed_string)."""
1183 val = integer_test(seed_string, 0, 4294967295)
1188 def command_seedmap(seed_string):
1189 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1190 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1194 def command_makeworld(seed_string):
1195 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1197 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1198 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1199 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1200 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1201 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1202 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1203 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1209 err = "Space to put thing on too hard to find. Map too small?"
1211 y = rand.next() % world_db["MAP_LENGTH"]
1212 x = rand.next() % world_db["MAP_LENGTH"]
1213 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1217 raise SystemExit(err)
1218 # Replica of C code, wrongly ignores animatedness of new Thing.
1219 pos_clear = (0 == len([id for id in world_db["Things"]
1220 if world_db["Things"][id]["T_LIFEPOINTS"]
1221 if world_db["Things"][id]["T_POSY"] == y
1222 if world_db["Things"][id]["T_POSX"] == x]))
1227 val = integer_test(seed_string, 0, 4294967295)
1231 world_db["SEED_MAP"] = val
1232 player_will_be_generated = False
1233 playertype = world_db["PLAYER_TYPE"]
1234 for ThingType in world_db["ThingTypes"]:
1235 if playertype == ThingType:
1236 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1237 player_will_be_generated = True
1239 if not player_will_be_generated:
1240 print("Ignoring beyond SEED_MAP: " +
1241 "No player type with start number >0 defined.")
1244 for ThingAction in world_db["ThingActions"]:
1245 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1248 print("Ignoring beyond SEED_MAP: " +
1249 "No thing action with name 'wait' defined.")
1251 world_db["Things"] = {}
1253 world_db["WORLD_ACTIVE"] = 1
1254 world_db["TURN"] = 1
1255 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1256 id = id_setter(-1, "Things")
1257 world_db["Things"][id] = new_Thing(playertype, free_pos())
1258 update_map_memory(world_db["Things"][0])
1259 for type in world_db["ThingTypes"]:
1260 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1261 if type != playertype:
1262 id = id_setter(-1, "Things")
1263 world_db["Things"][id] = new_Thing(type, free_pos())
1264 strong_write(io_db["file_out"], "NEW_WORLD\n")
1267 def command_maplength(maplength_string):
1268 """Redefine map length. Invalidate map, therefore lose all things on it."""
1269 val = integer_test(maplength_string, 1, 256)
1271 world_db["MAP_LENGTH"] = val
1272 set_world_inactive()
1273 world_db["Things"] = {}
1274 libpr.set_maplength(val)
1277 def command_worldactive(worldactive_string):
1278 """Toggle world_db["WORLD_ACTIVE"] if possible.
1280 An active world can always be set inactive. An inactive world can only be
1281 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1282 activation, rebuild all Things' FOVs, and the player's map memory.
1284 # In original version, map existence was also tested (unnecessarily?).
1285 val = integer_test(worldactive_string, 0, 1)
1287 if 0 != world_db["WORLD_ACTIVE"]:
1289 set_world_inactive()
1291 print("World already active.")
1292 elif 0 == world_db["WORLD_ACTIVE"]:
1294 for ThingAction in world_db["ThingActions"]:
1295 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1298 player_exists = False
1299 for Thing in world_db["Things"]:
1301 player_exists = True
1303 if wait_exists and player_exists:
1304 for id in world_db["Things"]:
1305 if world_db["Things"][id]["T_LIFEPOINTS"]:
1306 build_fov_map(world_db["Things"][id])
1308 update_map_memory(world_db["Things"][id], False)
1309 world_db["WORLD_ACTIVE"] = 1
1312 def test_for_id_maker(object, category):
1313 """Return decorator testing for object having "id" attribute."""
1316 if hasattr(object, "id"):
1319 print("Ignoring: No " + category +
1320 " defined to manipulate yet.")
1325 def command_tid(id_string):
1326 """Set ID of Thing to manipulate. ID unused? Create new one.
1328 Default new Thing's type to the first available ThingType, others: zero.
1330 id = id_setter(id_string, "Things", command_tid)
1332 if world_db["ThingTypes"] == {}:
1333 print("Ignoring: No ThingType to settle new Thing in.")
1335 type = list(world_db["ThingTypes"].keys())[0]
1336 world_db["Things"][id] = new_Thing(type)
1339 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1343 def command_tcommand(str_int):
1344 """Set T_COMMAND of selected Thing."""
1345 val = integer_test(str_int, 0)
1347 if 0 == val or val in world_db["ThingActions"]:
1348 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1350 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1354 def command_ttype(str_int):
1355 """Set T_TYPE of selected Thing."""
1356 val = integer_test(str_int, 0)
1358 if val in world_db["ThingTypes"]:
1359 world_db["Things"][command_tid.id]["T_TYPE"] = val
1361 print("Ignoring: ThingType ID belongs to no known ThingType.")
1365 def command_tcarries(str_int):
1366 """Append int(str_int) to T_CARRIES of selected Thing.
1368 The ID int(str_int) must not be of the selected Thing, and must belong to a
1369 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1371 val = integer_test(str_int, 0)
1373 if val == command_tid.id:
1374 print("Ignoring: Thing cannot carry itself.")
1375 elif val in world_db["Things"] \
1376 and not world_db["Things"][val]["carried"]:
1377 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1378 world_db["Things"][val]["carried"] = True
1380 print("Ignoring: Thing not available for carrying.")
1381 # Note that the whole carrying structure is different from the C version:
1382 # Carried-ness is marked by a "carried" flag, not by Things containing
1383 # Things internally.
1387 def command_tmemthing(str_t, str_y, str_x):
1388 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1390 The type must fit to an existing ThingType, and the position into the map.
1392 type = integer_test(str_t, 0)
1393 posy = integer_test(str_y, 0, 255)
1394 posx = integer_test(str_x, 0, 255)
1395 if None != type and None != posy and None != posx:
1396 if type not in world_db["ThingTypes"] \
1397 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1398 print("Ignoring: Illegal value for thing type or position.")
1400 memthing = (type, posy, posx)
1401 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1404 def setter_map(maptype):
1405 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1407 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1410 def helper(str_int, mapline):
1411 val = integer_test(str_int, 0, 255)
1413 if val >= world_db["MAP_LENGTH"]:
1414 print("Illegal value for map line number.")
1415 elif len(mapline) != world_db["MAP_LENGTH"]:
1416 print("Map line length is unequal map width.")
1418 length = world_db["MAP_LENGTH"]
1420 if not world_db["Things"][command_tid.id][maptype]:
1421 map = bytearray(b' ' * (length ** 2))
1423 map = world_db["Things"][command_tid.id][maptype]
1424 map[val * length:(val * length) + length] = mapline.encode()
1425 world_db["Things"][command_tid.id][maptype] = map
1429 def setter_tpos(axis):
1430 """Generate setter for T_POSX or T_POSY of selected Thing.
1432 If world is active, rebuilds animate things' fovmap, player's memory map.
1435 def helper(str_int):
1436 val = integer_test(str_int, 0, 255)
1438 if val < world_db["MAP_LENGTH"]:
1439 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1440 if world_db["WORLD_ACTIVE"] \
1441 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1442 build_fov_map(world_db["Things"][command_tid.id])
1443 if 0 == command_tid.id:
1444 update_map_memory(world_db["Things"][command_tid.id])
1446 print("Ignoring: Position is outside of map.")
1450 def command_ttid(id_string):
1451 """Set ID of ThingType to manipulate. ID unused? Create new one.
1453 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1455 id = id_setter(id_string, "ThingTypes", command_ttid)
1457 world_db["ThingTypes"][id] = {
1458 "TT_NAME": "(none)",
1461 "TT_PROLIFERATE": 0,
1462 "TT_START_NUMBER": 0,
1468 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1472 def command_ttname(name):
1473 """Set TT_NAME of selected ThingType."""
1474 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1478 def command_ttsymbol(char):
1479 """Set TT_SYMBOL of selected ThingType. """
1481 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1483 print("Ignoring: Argument must be single character.")
1487 def command_ttcorpseid(str_int):
1488 """Set TT_CORPSE_ID of selected ThingType."""
1489 val = integer_test(str_int, 0)
1491 if val in world_db["ThingTypes"]:
1492 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1494 print("Ignoring: Corpse ID belongs to no known ThignType.")
1497 def command_taid(id_string):
1498 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1500 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1502 id = id_setter(id_string, "ThingActions", command_taid, True)
1504 world_db["ThingActions"][id] = {
1510 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1513 @test_ThingAction_id
1514 def command_taname(name):
1515 """Set TA_NAME of selected ThingAction.
1517 The name must match a valid thing action function. If after the name
1518 setting no ThingAction with name "wait" remains, call set_world_inactive().
1520 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1521 or name == "pick_up":
1522 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1523 if 1 == world_db["WORLD_ACTIVE"]:
1524 wait_defined = False
1525 for id in world_db["ThingActions"]:
1526 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1529 if not wait_defined:
1530 set_world_inactive()
1532 print("Ignoring: Invalid action name.")
1533 # In contrast to the original,naming won't map a function to a ThingAction.
1537 """Call ai() on player Thing, then turn_over()."""
1538 ai(world_db["Things"][0])
1542 """Commands database.
1544 Map command start tokens to ([0]) number of expected command arguments, ([1])
1545 the command's meta-ness (i.e. is it to be written to the record file, is it to
1546 be ignored in replay mode if read from server input file), and ([2]) a function
1550 "QUIT": (0, True, command_quit),
1551 "PING": (0, True, command_ping),
1552 "THINGS_HERE": (2, True, command_thingshere),
1553 "MAKE_WORLD": (1, False, command_makeworld),
1554 "SEED_MAP": (1, False, command_seedmap),
1555 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1556 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1557 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1558 "MAP_LENGTH": (1, False, command_maplength),
1559 "WORLD_ACTIVE": (1, False, command_worldactive),
1560 "TA_ID": (1, False, command_taid),
1561 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1562 "TA_NAME": (1, False, command_taname),
1563 "TT_ID": (1, False, command_ttid),
1564 "TT_NAME": (1, False, command_ttname),
1565 "TT_SYMBOL": (1, False, command_ttsymbol),
1566 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1567 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1569 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1571 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1573 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1574 "T_ID": (1, False, command_tid),
1575 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1576 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1577 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1578 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1579 "T_COMMAND": (1, False, command_tcommand),
1580 "T_TYPE": (1, False, command_ttype),
1581 "T_CARRIES": (1, False, command_tcarries),
1582 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1583 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1584 "T_MEMTHING": (3, False, command_tmemthing),
1585 "T_POSY": (1, False, setter_tpos("Y")),
1586 "T_POSX": (1, False, setter_tpos("X")),
1587 "wait": (0, False, play_commander("wait")),
1588 "move": (1, False, play_commander("move")),
1589 "pick_up": (0, False, play_commander("pick_up")),
1590 "drop": (1, False, play_commander("drop", True)),
1591 "use": (1, False, play_commander("use", True)),
1592 "ai": (0, False, command_ai)
1596 """World state database. With sane default values. (Randomness is in rand.)"""
1608 """Mapping of direction names to internal direction chars."""
1609 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1610 "west": "s", "north-west": "w", "north-east": "e"}
1612 """File IO database."""
1614 "path_save": "save",
1615 "path_record": "record_save",
1616 "path_worldconf": "confserver/world",
1617 "path_server": "server/",
1618 "path_in": "server/in",
1619 "path_out": "server/out",
1620 "path_worldstate": "server/worldstate",
1621 "tmp_suffix": "_tmp",
1622 "kicked_by_rival": False,
1623 "worldstate_updateable": False
1628 libpr = prep_library()
1629 rand = RandomnessIO()
1630 opts = parse_command_line_arguments()
1632 io_db["path_save"] = opts.savefile
1633 io_db["path_record"] = "record_" + opts.savefile
1636 io_db["verbose"] = True
1637 if None != opts.replay:
1641 except SystemExit as exit:
1642 print("ABORTING: " + exit.args[0])
1644 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")