1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
6 from server.config.world_data import world_db
9 def eat_vs_hunger_threshold(thingtype):
10 """Return satiation cost of eating for type. Good food for it must be >."""
11 from server.world import hunger_per_turn
12 hunger_unit = hunger_per_turn(thingtype)
13 actiontype = [id for id in world_db["ThingActions"]
14 if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
15 return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit
18 def get_dir_to_target(t, filter):
19 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
21 The path-wise nearest target is chosen, via the shortest available path.
22 Target must not be t. On succcess, return positive value, else False.
24 "a": Thing in FOV is animate, but of ThingType, starts out weaker than t
25 is, and its corpse would be healthy food for t
26 "f": move away from an enemy – any visible actor whose thing type has more
27 TT_LIFEPOINTS than t LIFEPOINTS, and might find t's corpse healthy
28 food – if it is closer than n steps, where n will shrink as t's hunger
29 grows; if enemy is too close, move towards (attack) the enemy instead;
30 if no fleeing is possible, nor attacking useful, wait; don't tread on
31 non-enemies for fleeing
32 "c": Thing in memorized map is consumable of sufficient nutrition for t
33 "s": memory map cell with greatest-reachable degree of unexploredness
35 from server.utils import rand, libpr, c_pointer_to_bytearray
36 from server.config.world_data import symbols_passable
38 def zero_score_map_where_char_on_memdepthmap(c):
39 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
40 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
41 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
43 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
44 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
45 raise RuntimeError("No score map allocated for "
46 "zero_score_map_where_char_on_memdepthmap().")
48 def set_map_score_at_thingpos(id, score):
49 pos = world_db["Things"][id]["T_POSY"] * world_db["MAP_LENGTH"] \
50 + world_db["Things"][id]["T_POSX"]
51 set_map_score(pos, score)
53 def set_map_score(pos, score):
54 test = libpr.set_map_score(pos, score)
56 raise RuntimeError("No score map allocated for set_map_score().")
58 def get_map_score(pos):
59 result = libpr.get_map_score(pos)
61 raise RuntimeError("No score map allocated for get_map_score().")
64 def animate_in_fov(Thing):
65 if Thing["carried"] or Thing == t or not Thing["T_LIFEPOINTS"]:
67 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] + Thing["T_POSX"]
68 if ord("v") == t["fovmap"][pos]:
71 def good_attack_target(v):
72 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
73 type = world_db["ThingTypes"][v["T_TYPE"]]
74 type_corpse = world_db["ThingTypes"][type["TT_CORPSE_ID"]]
75 if t["T_LIFEPOINTS"] > type["TT_LIFEPOINTS"] \
76 and type_corpse["TT_TOOL"] == "food" \
77 and type_corpse["TT_TOOLPOWER"] > eat_cost:
81 def good_flee_target(m):
82 own_corpse_id = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
83 corpse_type = world_db["ThingTypes"][own_corpse_id]
84 targetness = 0 if corpse_type["TT_TOOL"] != "food" \
85 else corpse_type["TT_TOOLPOWER"]
86 type = world_db["ThingTypes"][m["T_TYPE"]]
87 if t["T_LIFEPOINTS"] < type["TT_LIFEPOINTS"] \
88 and targetness > eat_vs_hunger_threshold(m["T_TYPE"]):
93 if t["fovmap"] and "a" == filter:
94 for id in world_db["Things"]:
95 if animate_in_fov(world_db["Things"][id]):
96 if good_attack_target(world_db["Things"][id]):
98 elif t["fovmap"] and "f" == filter:
99 for id in world_db["Things"]:
100 if animate_in_fov(world_db["Things"][id]):
101 if good_flee_target(world_db["Things"][id]):
103 elif t["T_MEMMAP"] and "c" == filter:
104 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
105 for mt in t["T_MEMTHING"]:
106 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
108 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" \
109 and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] \
114 def set_cells_passable_on_memmap_to_65534_on_scoremap():
115 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
116 # memmap = t["T_MEMMAP"]
117 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
118 # if memmap[i] in symbols_passable]:
119 # set_map_score(i, 65534) # i.e. 65535-1
120 map = c_pointer_to_bytearray(t["T_MEMMAP"])
121 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map,
123 raise RuntimeError("No score map allocated for set_cells_passable"
124 "_on_memmap_to_65534_on_scoremap().")
126 def init_score_map():
127 test = libpr.init_score_map()
129 raise RuntimeError("Malloc error in init_score_map().")
132 set_cells_passable_on_memmap_to_65534_on_scoremap()
134 for id in world_db["Things"]:
135 if animate_in_fov(world_db["Things"][id]) \
136 and good_attack_target(world_db["Things"][id]):
137 set_map_score_at_thingpos(id, 0)
139 for id in world_db["Things"]:
140 if animate_in_fov(world_db["Things"][id]) \
141 and good_flee_target(world_db["Things"][id]):
142 set_map_score_at_thingpos(id, 0)
144 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
145 for mt in [mt for mt in t["T_MEMTHING"]
146 if ord_blank != t["T_MEMMAP"][mt[1]
147 * world_db["MAP_LENGTH"]
149 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
150 if world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
152 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
154 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
156 for id in world_db["Things"]:
157 if animate_in_fov(world_db["Things"][id]):
159 pos = world_db["Things"][id]["T_POSY"] \
160 * world_db["MAP_LENGTH"] \
161 + world_db["Things"][id]["T_POSX"]
162 if 0 == get_map_score(pos):
164 set_map_score_at_thingpos(id, 65535)
166 def rand_target_dir(neighbors, cmp, dirs):
169 for i in range(len(dirs)):
170 if cmp == neighbors[i]:
171 candidates.append(dirs[i])
173 return candidates[rand.next() % n_candidates] if n_candidates else 0
175 def get_neighbor_scores(dirs, eye_pos):
177 if libpr.ready_neighbor_scores(eye_pos):
178 raise RuntimeError("No score map allocated for " +
179 "ready_neighbor_scores.()")
180 for i in range(len(dirs)):
181 scores.append(libpr.get_neighbor_score(i))
184 def get_dir_from_neighbors():
186 dir_to_target = False
188 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
189 neighbors = get_neighbor_scores(dirs, eye_pos)
190 minmax_start = 0 if "f" == filter else 65535 - 1
191 minmax_neighbor = minmax_start
192 for i in range(len(dirs)):
193 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
194 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
195 or ("f" != filter and minmax_neighbor > neighbors[i]):
196 minmax_neighbor = neighbors[i]
197 if minmax_neighbor != minmax_start:
198 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
200 distance = get_map_score(eye_pos)
201 fear_distance = world_db["MAP_LENGTH"]
202 if t["T_SATIATION"] < 0 and math.sqrt(-t["T_SATIATION"]) > 0:
203 fear_distance = fear_distance / math.sqrt(-t["T_SATIATION"])
205 if not dir_to_target:
206 if attack_distance >= distance:
207 dir_to_target = rand_target_dir(neighbors,
209 elif fear_distance >= distance:
210 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
212 world_db["ThingActions"][id]["TA_NAME"]
215 elif dir_to_target and fear_distance < distance:
219 dir_to_target = False
221 run_i = 9 + 1 if "s" == filter else 1
222 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
225 mem_depth_c = b'9' if b' ' == mem_depth_c \
226 else bytes([mem_depth_c[0] - 1])
227 if libpr.dijkstra_map():
228 raise RuntimeError("No score map allocated for dijkstra_map().")
229 dir_to_target = get_dir_from_neighbors()
230 libpr.free_score_map()
231 if dir_to_target and str == type(dir_to_target):
232 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
233 if world_db["ThingActions"][id]["TA_NAME"]
235 t["T_ARGUMENT"] = ord(dir_to_target)
239 def standing_on_food(t):
240 """Return True/False whether t is standing on healthy consumable."""
241 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
242 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
243 if not world_db["Things"][id]["carried"]
244 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
245 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
246 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
247 ["TT_TOOL"] == "food"
248 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
249 ["TT_TOOLPOWER"] > eat_cost]:
254 def get_inventory_slot_to_consume(t):
255 """Return invent. slot of healthiest consumable(if any healthy),else -1."""
259 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
260 for id in t["T_CARRIES"]:
261 type = world_db["Things"][id]["T_TYPE"]
262 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
263 and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
264 nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
265 tmp_cmp = abs(t["T_SATIATION"] + nutvalue - eat_cost)
266 if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
267 or tmp_cmp < cmp_food:
275 """Determine next command/argment for actor t via AI algorithms."""
276 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
277 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
278 eating = len([id for id in world_db["ThingActions"]
279 if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
280 picking = len([id for id in world_db["ThingActions"]
281 if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
282 if eating and picking:
283 if get_dir_to_target(t, "f"):
285 sel = get_inventory_slot_to_consume(t)
287 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
288 if world_db["ThingActions"][id]["TA_NAME"]
290 t["T_ARGUMENT"] = sel
291 elif standing_on_food(t):
292 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
293 if world_db["ThingActions"][id]["TA_NAME"]
296 going_to_known_food_spot = get_dir_to_target(t, "c")
297 if not going_to_known_food_spot:
298 aiming_for_walking_food = get_dir_to_target(t, "a")
299 if not aiming_for_walking_food:
300 get_dir_to_target(t, "s")