1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
6 from server.config.world_data import world_db
9 def get_dir_to_target(t, filter):
10 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
12 The path-wise nearest target is chosen, via the shortest available path.
13 Target must not be t. On succcess, return positive value, else False.
15 "a": Thing in FOV is animate, but of ThingType, starts out weaker than t
16 is, and its corpse would be healthy food for t
17 "f": move away from an enemy – any visible actor whose thing type has more
18 TT_LIFEPOINTS than t LIFEPOINTS, and might find t's corpse healthy
19 food – if it is closer than n steps, where n will shrink as t's hunger
20 grows; if enemy is too close, move towards (attack) the enemy instead;
21 if no fleeing is possible, nor attacking useful, wait; don't tread on
22 non-enemies for fleeing
23 "c": Thing in memorized map is consumable of sufficient nutrition for t
24 "s": memory map cell with greatest-reachable degree of unexploredness
26 from server.utils import rand, libpr, c_pointer_to_bytearray
27 from server.config.world_data import symbols_passable
28 tt = world_db["ThingTypes"][t["T_TYPE"]]
30 def zero_score_map_where_char_on_memdepthmap(c):
31 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
32 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
33 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
35 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
36 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
37 raise RuntimeError("No score map allocated for "
38 "zero_score_map_where_char_on_memdepthmap().")
40 def set_map_score(pos, score):
41 test = libpr.set_map_score(pos, score)
43 raise RuntimeError("No score map allocated for set_map_score().")
45 def get_map_score(pos):
46 result = libpr.get_map_score(pos)
48 raise RuntimeError("No score map allocated for get_map_score().")
51 def animates_in_fov(maplength):
52 return [Thing for Thing in world_db["Things"].values()
53 if Thing["T_LIFEPOINTS"] and not Thing["carried"]
54 and 118 == t["fovmap"][Thing["pos"]] and not Thing == t]
56 def good_attack_target(v):
57 eat_cost = tt["eat_vs_hunger_threshold"]
58 ty = world_db["ThingTypes"][v["T_TYPE"]]
59 type_corpse = world_db["ThingTypes"][ty["TT_CORPSE_ID"]]
60 if t["T_LIFEPOINTS"] > ty["TT_LIFEPOINTS"] \
61 and type_corpse["TT_TOOL"] == "food" \
62 and type_corpse["TT_TOOLPOWER"] > eat_cost:
66 def good_flee_target(m):
67 own_corpse_id = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
68 corpse_type = world_db["ThingTypes"][own_corpse_id]
69 targetness = 0 if corpse_type["TT_TOOL"] != "food" \
70 else corpse_type["TT_TOOLPOWER"]
71 type = world_db["ThingTypes"][m["T_TYPE"]]
72 if t["T_LIFEPOINTS"] < type["TT_LIFEPOINTS"] \
73 and targetness > type["eat_vs_hunger_threshold"]:
84 maplength = world_db["MAP_LENGTH"]
85 if t["fovmap"] and "a" == filter:
86 return exists(Thing for Thing in animates_in_fov(maplength)
87 if good_attack_target(Thing))
88 elif t["fovmap"] and "f" == filter:
89 return exists(Thing for Thing in animates_in_fov(maplength)
90 if good_flee_target(Thing))
91 elif t["T_MEMMAP"] and "c" == filter:
92 eat_cost = tt["eat_vs_hunger_threshold"]
94 map_len = world_db["MAP_LENGTH"]
95 return exists(mt for mt in t["T_MEMTHING"]
96 if ord_blank != t["T_MEMMAP"][mt[1] * map_len + mt[2]]
97 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
98 and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
102 def set_cells_passable_on_memmap_to_65534_on_scoremap():
103 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
104 # memmap = t["T_MEMMAP"]
105 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
106 # if memmap[i] in symbols_passable]:
107 # set_map_score(i, 65534) # i.e. 65535-1
108 map = c_pointer_to_bytearray(t["T_MEMMAP"])
109 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map,
111 raise RuntimeError("No score map allocated for set_cells_passable"
112 "_on_memmap_to_65534_on_scoremap().")
114 def init_score_map():
115 test = libpr.init_score_map()
117 raise RuntimeError("Malloc error in init_score_map().")
120 set_cells_passable_on_memmap_to_65534_on_scoremap()
121 maplen = world_db["MAP_LENGTH"]
123 [set_map_score(Thing["pos"], 0) for
124 Thing in animates_in_fov(maplen) if good_attack_target(Thing)]
126 [set_map_score(Thing["pos"], 0) for
127 Thing in animates_in_fov(maplen) if good_flee_target(Thing)]
129 eat_cost = tt["eat_vs_hunger_threshold"]
131 [set_map_score(mt[1] * maplen + mt[2], 0)
132 for mt in t["T_MEMTHING"]
133 if ord_blank != t["T_MEMMAP"][mt[1] * maplen + mt[2]]
134 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
135 if world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] > eat_cost]
137 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
139 [set_map_score(Thing["pos"], 65535)
140 for Thing in animates_in_fov(maplen)
141 if get_map_score(Thing["pos"])]
143 [set_map_score(Thing["pos"], 65535)
144 for Thing in animates_in_fov(maplen)]
146 def rand_target_dir(neighbors, cmp, dirs):
149 for i in range(len(dirs)):
150 if cmp == neighbors[i]:
151 candidates.append(dirs[i])
153 return candidates[rand.next() % n_candidates] if n_candidates else 0
155 def get_neighbor_scores(dirs, eye_pos):
157 if libpr.ready_neighbor_scores(eye_pos):
158 raise RuntimeError("No score map allocated for " +
159 "ready_neighbor_scores.()")
160 for i in range(len(dirs)):
161 scores.append(libpr.get_neighbor_score(i))
164 def get_dir_from_neighbors():
166 dir_to_target = False
169 neighbors = get_neighbor_scores(dirs, eye_pos)
170 minmax_start = 0 if "f" == filter else 65535 - 1
171 minmax_neighbor = minmax_start
172 for i in range(len(dirs)):
173 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
174 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
175 or ("f" != filter and minmax_neighbor > neighbors[i]):
176 minmax_neighbor = neighbors[i]
177 if minmax_neighbor != minmax_start:
178 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
180 distance = get_map_score(eye_pos)
181 fear_distance = world_db["MAP_LENGTH"]
182 if t["T_SATIATION"] < 0 and math.sqrt(-t["T_SATIATION"]) > 0:
183 fear_distance = fear_distance / math.sqrt(-t["T_SATIATION"])
185 if not dir_to_target:
186 if attack_distance >= distance:
187 dir_to_target = rand_target_dir(neighbors,
189 elif fear_distance >= distance:
190 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
192 world_db["ThingActions"][id]["TA_NAME"]
195 elif dir_to_target and fear_distance < distance:
199 dir_to_target = False
201 run_i = 9 + 1 if "s" == filter else 1
202 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
205 mem_depth_c = b'9' if b' ' == mem_depth_c \
206 else bytes([mem_depth_c[0] - 1])
207 if libpr.dijkstra_map():
208 raise RuntimeError("No score map allocated for dijkstra_map().")
209 dir_to_target = get_dir_from_neighbors()
210 libpr.free_score_map()
211 if dir_to_target and str == type(dir_to_target):
212 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
213 if world_db["ThingActions"][id]["TA_NAME"]
215 t["T_ARGUMENT"] = ord(dir_to_target)
219 def standing_on_food(t):
220 """Return True/False whether t is standing on healthy consumable."""
221 tt = world_db["ThingTypes"][t["T_TYPE"]]
222 eat_cost = tt["eat_vs_hunger_threshold"]
223 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
224 if not world_db["Things"][id]["carried"]
225 if world_db["Things"][id]["pos"] == t["pos"]
226 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
227 ["TT_TOOL"] == "food"
228 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
229 ["TT_TOOLPOWER"] > eat_cost]:
234 def get_inventory_slot_to_consume(t):
235 """Return invent. slot of healthiest consumable(if any healthy),else -1."""
239 tt = world_db["ThingTypes"][t["T_TYPE"]]
240 eat_cost = tt["eat_vs_hunger_threshold"]
241 for id in t["T_CARRIES"]:
242 type = world_db["Things"][id]["T_TYPE"]
243 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
244 and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
245 nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
246 tmp_cmp = abs(t["T_SATIATION"] + nutvalue - eat_cost)
247 if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
248 or tmp_cmp < cmp_food:
256 """Determine next command/argment for actor t via AI algorithms."""
257 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
258 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
259 eating = len([id for id in world_db["ThingActions"]
260 if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
261 picking = len([id for id in world_db["ThingActions"]
262 if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
263 if eating and picking:
264 if get_dir_to_target(t, "f"):
266 sel = get_inventory_slot_to_consume(t)
267 from server.config.ai import ai_hook_pickup_test
269 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
270 if world_db["ThingActions"][id]["TA_NAME"]
272 t["T_ARGUMENT"] = sel
273 elif standing_on_food(t) and ai_hook_pickup_test(t):
274 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
275 if world_db["ThingActions"][id]["TA_NAME"]
278 going_to_known_food_spot = get_dir_to_target(t, "c")
279 if not going_to_known_food_spot:
280 aiming_for_walking_food = get_dir_to_target(t, "a")
281 if not aiming_for_walking_food:
282 get_dir_to_target(t, "s")