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[plomrogue] / server / world.py
1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
4
5
6 from server.config.world_data import world_db
7 from server.io import log
8 from server.utils import rand
9
10
11 def try_healing(t):
12     """If t's HP < max, increment them if well-nourished, maybe waiting."""
13     if t["T_LIFEPOINTS"] < \
14        world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
15         wait_id = [id for id in world_db["ThingActions"]
16                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
17         wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
18         testval = int(abs(t["T_SATIATION"]) / wait_divider)
19         if (testval <= 1 or 1 == (rand.next() % testval)):
20             t["T_LIFEPOINTS"] += 1
21             if t == world_db["Things"][0]:
22                 log("You HEAL.")
23
24
25 def hunger_per_turn(type_id):
26     """The amount of satiation score lost per turn for things of given type."""
27     import math
28     return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"]))
29
30
31 def hunger(t):
32     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
33     from server.config.misc import decrement_lifepoints_func
34     if t["T_SATIATION"] > -32768:
35         t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"])
36     if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
37         if t == world_db["Things"][0]:
38             if t["T_SATIATION"] < 0:
39                 log("You SUFFER from hunger.")
40             else:
41                 log("You SUFFER from over-eating.")
42         decrement_lifepoints_func(t)
43
44
45 def set_world_inactive():
46     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
47     from server.io import safely_remove_worldstate_file
48     safely_remove_worldstate_file()
49     world_db["WORLD_ACTIVE"] = 0
50
51
52 def turn_over():
53     """Run game world and its inhabitants until new player input expected."""
54     from server.config.actions import action_db, ai_func
55     from server.config.misc import thingproliferation_func, calc_effort_func
56     from server.update_map_memory import update_map_memory
57     id = 0
58     while world_db["Things"][0]["T_LIFEPOINTS"]:
59         proliferable_map = world_db["MAP"][:]
60         for id in [id for id in world_db["Things"]
61                    if not world_db["Things"][id]["carried"]]:
62             y = world_db["Things"][id]["T_POSY"]
63             x = world_db["Things"][id]["T_POSX"]
64             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
65         for id in [id for id in world_db["Things"]]:  # Only what's from start!
66             if not id in world_db["Things"] or \
67                world_db["Things"][id]["carried"]:   # May have been consumed or
68                 continue                            # picked up during turn …
69             Thing = world_db["Things"][id]
70             if Thing["T_LIFEPOINTS"]:
71                 if not Thing["T_COMMAND"]:
72                     update_map_memory(Thing)
73                     if 0 == id:
74                         return
75                     ai_func(Thing)
76                 try_healing(Thing)
77                 hunger(Thing)
78                 if Thing["T_LIFEPOINTS"]:
79                     Thing["T_PROGRESS"] += 1
80                     taid = [a for a in world_db["ThingActions"]
81                               if a == Thing["T_COMMAND"]][0]
82                     ThingAction = world_db["ThingActions"][taid]
83                     effort = calc_effort_func(ThingAction, Thing)
84                     if Thing["T_PROGRESS"] == effort:
85                         action = action_db["actor_" + ThingAction["TA_NAME"]]
86                         action(Thing)
87                         Thing["T_COMMAND"] = 0
88                         Thing["T_PROGRESS"] = 0
89             thingproliferation_func(Thing, proliferable_map)
90         world_db["TURN"] += 1