1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
6 from server.config.world_data import world_db
7 from server.io import log
8 from server.utils import rand, libpr, c_pointer_to_bytearray
9 from server.utils import id_setter
12 def thingproliferation(t, prol_map):
13 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
15 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
16 marked "." in prol_map. If there are several map cell candidates, one is
19 from server.config.world_data import directions_db, symbols_passable
20 from server.utils import mv_yx_in_dir_legal
21 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
22 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
24 for dir in [directions_db[key] for key in sorted(directions_db.keys())]:
25 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
26 c = prol_map[mv_result[1] + world_db["MAP_LENGTH"] + mv_result[2]]
27 if mv_result[0] and str(c) in symbols_passable:
28 candidates.append((mv_result[1], mv_result[2]))
30 i = rand.next() % len(candidates)
31 id = id_setter(-1, "Things")
32 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
33 world_db["Things"][id] = newT
36 def update_map_memory(t, age_map=True):
37 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
39 def age_some_memdepthmap_on_nonfov_cells():
40 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
44 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
45 # if not ord_v == t["fovmap"][pos]
46 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
47 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
48 # if not rand.next() % (2 **
49 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
50 # t["T_MEMDEPTHMAP"][pos] += 1
51 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
52 fovmap = c_pointer_to_bytearray(t["fovmap"])
53 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
56 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
57 if not t["T_MEMDEPTHMAP"]:
58 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
61 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
62 if ord_v == t["fovmap"][pos]]:
63 t["T_MEMDEPTHMAP"][pos] = ord_0
64 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
66 age_some_memdepthmap_on_nonfov_cells()
67 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
68 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
70 for id in [id for id in world_db["Things"]
71 if not world_db["Things"][id]["carried"]]:
72 type = world_db["Things"][id]["T_TYPE"]
73 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
74 y = world_db["Things"][id]["T_POSY"]
75 x = world_db["Things"][id]["T_POSX"]
76 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
77 t["T_MEMTHING"].append((type, y, x))
81 """Build Thing's FOV map."""
82 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
83 fovmap = c_pointer_to_bytearray(t["fovmap"])
84 map = c_pointer_to_bytearray(world_db["MAP"])
85 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
86 raise RuntimeError("Malloc error in build_fov_Map().")
89 def new_Thing(_type, pos=(0, 0)):
90 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
91 from server.config.world_data import thing_defaults
93 for key in thing_defaults:
94 thing[key] = thing_defaults[key]
95 if type(thing[key]) == list:
96 thing[key] = thing[key][:]
97 thing["T_LIFEPOINTS"] = world_db["ThingTypes"][_type]["TT_LIFEPOINTS"]
98 thing["T_TYPE"] = _type
99 thing["T_POSY"] = pos[0]
100 thing["T_POSX"] = pos[1]
101 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
106 def decrement_lifepoints(t):
107 """Decrement t's lifepoints by 1, and if to zero, corpse it.
109 If t is the player avatar, only blank its fovmap, so that the client may
110 still display memory data. On non-player things, erase fovmap and memory.
111 Dying actors drop all their things.
113 t["T_LIFEPOINTS"] -= 1
114 if 0 == t["T_LIFEPOINTS"]:
115 for id in t["T_CARRIES"]:
116 t["T_CARRIES"].remove(id)
117 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
118 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
119 world_db["Things"][id]["carried"] = False
120 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
121 if world_db["Things"][0] == t:
122 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
124 log("See README on how to start over.")
127 t["T_MEMMAP"] = False
128 t["T_MEMDEPTHMAP"] = False
133 """If t's HP < max, increment them if well-nourished, maybe waiting."""
134 if t["T_LIFEPOINTS"] < \
135 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
136 wait_id = [id for id in world_db["ThingActions"]
137 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
138 wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
139 testval = int(abs(t["T_SATIATION"]) / wait_divider)
140 if (testval <= 1 or 1 == (rand.next() % testval)):
141 t["T_LIFEPOINTS"] += 1
142 if t == world_db["Things"][0]:
146 def hunger_per_turn(type_id):
147 """The amount of satiation score lost per turn for things of given type."""
149 return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"]))
153 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
154 if t["T_SATIATION"] > -32768:
155 t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"])
156 if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
157 if t == world_db["Things"][0]:
158 if t["T_SATIATION"] < 0:
159 log("You SUFFER from hunger.")
161 log("You SUFFER from over-eating.")
162 decrement_lifepoints(t)
165 def set_world_inactive():
166 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
167 from server.io import safely_remove_worldstate_file
168 safely_remove_worldstate_file()
169 world_db["WORLD_ACTIVE"] = 0
172 def make_world(seed):
173 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
175 Seed rand with seed. Do more only with a "wait" ThingAction and
176 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
177 world_db["Things"] emptied, call make_map() and set
178 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
179 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
180 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
181 other. Init player's memory map. Write "NEW_WORLD" line to out file.
183 from server.config.world_data import symbols_passable
184 from server.config.misc import make_map_func
189 err = "Space to put thing on too hard to find. Map too small?"
191 y = rand.next() % world_db["MAP_LENGTH"]
192 x = rand.next() % world_db["MAP_LENGTH"]
193 if chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]) in \
198 raise SystemExit(err)
199 # Replica of C code, wrongly ignores animatedness of new Thing.
200 pos_clear = (0 == len([id for id in world_db["Things"]
201 if world_db["Things"][id]["T_LIFEPOINTS"]
202 if world_db["Things"][id]["T_POSY"] == y
203 if world_db["Things"][id]["T_POSX"] == x]))
209 if world_db["MAP_LENGTH"] < 1:
210 print("Ignoring: No map length >= 1 defined.")
212 libpr.set_maplength(world_db["MAP_LENGTH"])
213 player_will_be_generated = False
214 playertype = world_db["PLAYER_TYPE"]
215 for ThingType in world_db["ThingTypes"]:
216 if playertype == ThingType:
217 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
218 player_will_be_generated = True
220 if not player_will_be_generated:
221 print("Ignoring: No player type with start number >0 defined.")
224 for ThingAction in world_db["ThingActions"]:
225 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
228 print("Ignoring beyond SEED_MAP: " +
229 "No thing action with name 'wait' defined.")
231 world_db["Things"] = {}
233 world_db["WORLD_ACTIVE"] = 1
235 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
236 id = id_setter(-1, "Things")
237 world_db["Things"][id] = new_Thing(playertype, free_pos())
238 if not world_db["Things"][0]["fovmap"]:
239 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
240 world_db["Things"][0]["fovmap"] = empty_fovmap
241 update_map_memory(world_db["Things"][0])
242 for type in world_db["ThingTypes"]:
243 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
244 if type != playertype:
245 id = id_setter(-1, "Things")
246 world_db["Things"][id] = new_Thing(type, free_pos())
247 from server.config.io import io_db
248 from server.io import strong_write
249 strong_write(io_db["file_out"], "NEW_WORLD\n")
253 """Run game world and its inhabitants until new player input expected."""
254 from server.config.actions import action_db, ai_func
257 while world_db["Things"][0]["T_LIFEPOINTS"]:
258 proliferable_map = world_db["MAP"][:]
259 for id in [id for id in world_db["Things"]
260 if not world_db["Things"][id]["carried"]]:
261 y = world_db["Things"][id]["T_POSY"]
262 x = world_db["Things"][id]["T_POSX"]
263 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
264 for id in [id for id in world_db["Things"]]: # Only what's from start!
265 if not id in world_db["Things"] or \
266 world_db["Things"][id]["carried"]: # May have been consumed or
267 continue # picked up during turn …
268 Thing = world_db["Things"][id]
269 if Thing["T_LIFEPOINTS"]:
270 if not Thing["T_COMMAND"]:
271 update_map_memory(Thing)
278 if Thing["T_LIFEPOINTS"]:
279 Thing["T_PROGRESS"] += 1
280 taid = [a for a in world_db["ThingActions"]
281 if a == Thing["T_COMMAND"]][0]
282 ThingAction = world_db["ThingActions"][taid]
283 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
284 action = action_db["actor_" + ThingAction["TA_NAME"]]
286 Thing["T_COMMAND"] = 0
287 Thing["T_PROGRESS"] = 0
288 thingproliferation(Thing, proliferable_map)
291 world_db["TURN"] += 1