1 /* src/client/cleanup.c */
4 #include <ncurses.h> /* for endwin() */
5 #include <stdint.h> /* uint32_t */
6 #include <stdlib.h> /* free() */
7 #include "../common/readwrite.h" /* try_fclose() */
8 #include "command_db.h" /* free_command_db() */
9 #include "interface_conf.h" /* unload_interface_conf() */
10 #include "world.h" /* world global */
14 /* The clean-up flags set by set_cleanup_flag(). */
15 static uint32_t cleanup_flags = 0x0000;
21 free(world.map.cells);
23 free(world.player_inventory);
24 if (cleanup_flags & CLEANUP_INTERFACE)
26 unload_interface_conf();
28 if (cleanup_flags & CLEANUP_NCURSES)
32 if (cleanup_flags & CLEANUP_COMMANDS)
36 if (cleanup_flags & CLEANUP_SERVER_IN)
38 try_fclose(world.file_server_in, __func__);
40 if (cleanup_flags & CLEANUP_SERVER_OUT)
42 try_fclose(world.file_server_out, __func__);
47 extern void set_cleanup_flag(enum cleanup_flag flag)
49 cleanup_flags = cleanup_flags | flag;