3 * Routines for the game map window.
9 #include "../common/yx_uint16.h" /* yx_uint16 struct */
14 struct yx_uint16 size; /* map's height/width in number of cells */
15 char * cells; /* sequence of bytes encoding map cells */
20 /* Try changing map window's focus into direction "d" (north = "N" etc.). */
21 extern void map_scroll(char d);
23 /* Center map window on player (even if it is non-visible). */
24 extern void map_center();