3 * Miscellaneous routines that have not yet found a proper parent module. Having
4 * LOTS of stuff in here is a sure sign that better modularization is in order.
12 #include <stdint.h> /* for uint16_t */
13 #include <stdio.h> /* for FILE typedef */
14 #include "yx_uint16.h" /* for yx_uint16 coordinates */
20 /* Learn from "file" the largest line length (pointed to by "linemax_p") and
21 * (pointed to by "n_lines_p" if it is not set to NULL) the number of lines.
23 extern void textfile_sizes(FILE * file, uint16_t * linemax_p,
24 uint16_t * n_lines_p);
28 /* Update game log by appending "text", or by appending a "." if "text" is the
29 * same as the last one passed.
31 extern void update_log(struct World * world, char * text);
35 /* Return the offset necessary to center "map" on position "pos" in a frame of
38 extern uint16_t center_offset(uint16_t pos, uint16_t mapsize,
43 /* Record last player "action" in game record file "record, increment the game
44 * turn and trigger enemy movement.
46 extern void turn_over(struct World * world, char action);
50 /* Save current game data to file "savefile". */
51 extern void save_game(struct World * world);
55 /* Return a random position on the map "map" that is passable (as determined by
58 extern struct yx_uint16 find_passable_pos(struct Map * map);