4 #include <stdlib.h> /* for exit(), free(), defines EXIT_SUCESS, EXIT_FAILURE */
5 #include <stdio.h> /* for printf() */
6 #include <stdint.h> /* for uint8_t */
7 #include <ncurses.h> /* for endwin() */
8 #include "main.h" /* for World struct */
9 #include "map.h" /* for Map struct */
10 #include "keybindings.h" /* for KeysWinData, KeyBinding structs */
14 /* The clean-up routine and the flag resource by which it decides what to do. */
15 static uint8_t cleanup_flags = 0x00;
16 static void cleanup(struct World * world);
20 static void cleanup(struct World * world)
22 if (cleanup_flags & CLEANUP_NCURSES)
26 if (cleanup_flags & CLEANUP_MAP)
28 free(world->map->cells);
30 if (cleanup_flags & CLEANUP_KEYBINDINGS)
33 for (key = 0; key <= world->keyswindata->max; key++)
35 free(world->keybindings[key].name);
37 free(world->keybindings);
38 free(world->keyswindata);
40 if (cleanup_flags & CLEANUP_LOG)
48 extern void set_cleanup_flag(enum cleanup_flag flag)
50 cleanup_flags = cleanup_flags | flag;
55 extern void exit_game(struct World * world)
63 extern void exit_err(uint8_t err, struct World * world, char * msg)