14 struct KeyBinding * keybindings;
15 struct KeysWinData * keyswindata;
21 struct Monster * monster;
22 struct Player * player; };
25 struct yx_uint16 size;
26 struct yx_uint16 offset;
29 extern uint16_t rrand(char, uint32_t);
30 extern void update_log (struct World *, char *);
32 extern struct Map init_map ();
33 extern void map_scroll (struct Map *, char, struct yx_uint16);
34 uint16_t center_offset (uint16_t, uint16_t, uint16_t);
35 extern void map_center_player (struct Map *, struct Player *, struct yx_uint16);
37 extern void turn_over (struct World *, char);
38 extern void save_game(struct World *);
40 extern void toggle_window (struct WinMeta *, struct Win *);
41 extern void scroll_pad (struct WinMeta *, char);
42 extern void growshrink_active_window (struct WinMeta *, char);
44 extern unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);