3 * Pseudo AI for actor movement.
13 /* Determine next non-player actor command / arguments by the actor's AI.
15 * The AI is pretty dumb so far. Actors basically try to move towards their
16 * nearest neighbor in a straight line, easily getting stuck behind obstacles or
17 * ending up in endless chase circles with each other.
19 extern void pretty_dumb_ai(struct MapObj * mo);