3 * Routines that build on top of the windows library to provide a simple window
4 * management API to the game.
12 #include <stdint.h> /* for uint8_t */
19 /* Reload windows in order and sizes defined in win config. */
20 extern void reload_win_config(struct World * world);
24 /* Wrapper around init_win() that reads the desired window size and title from a
25 * file at the path prefixing the provided win name "w_name" with
26 * "config/windows/". "f"() is the window drawing function (Win._draw()).
28 extern struct Win * init_win_from_file(struct World * world, char * w_name,
29 void (* f) (struct Win *));
34 /* Toggle windows in world->wins in the order desribed by the first line of
35 * config/windows/toggled_win_order, wherein each character may correspond to
36 * one hardcoded window.
38 extern void sorted_wintoggle(struct World * world);
42 /* Toggle display of a window "win".
44 * Return 0 on success, 1 on (ncurses pad/window memory allocation) error.
46 extern uint8_t toggle_window(struct WinMeta * win_meta, struct Win * win);
50 /* Try to scroll virtual screen left ("dir" = "-") or right ("dir" = "+"),
51 * subject to the limitations provided by the window manager via
54 extern void scroll_pad(struct WinMeta * win_meta, char dir);
58 /* Try to grow or shrink the active window horizontally ("change" = "*"/"_") or
59 * vertically ("change = "+"/"-") by one cell size, subject to the limitations
60 * provided by the window manager via resize_active_win().
62 * Return 0 on success, 1 on (ncurses pad/window memory allocation) error.
64 extern uint8_t growshrink_active_window(struct WinMeta * win_meta, char change);