-and item types, can be edited in ./confserver/defs. Here the first value is a
-numerical ID that represents the object type, the second one describes what type
-this object decomposes to when it gets destroyed/killed, the third value is the
-character used to represent the object visually on the map, the fourth value is
-the number of hitpoints the object starts with (items are dead and start with
-zero hitpoints, anything else moves), the fifth is the string that names the
-object in the game log. Finally, the same delimiter as for the map object action
-definitions file follows. Note that the only valid item use so far, consuming
-"magic meat" to gain hitpoints, is so far hard-coded (this should change in the
-future).
+and item types, can be edited in ./confserver/map_objects. Here the first value
+is a numerical ID that represents the object type, the second one describes what
+type this object decomposes to when it gets destroyed/killed, the third value is
+the ASCII character used to represent the object visually on the map, the fourth
+value is the number of hitpoints the object starts with (items are dead and
+start with zero hitpoints, anything else moves), the fifth is the string that
+names the object in the game log, the sixth defines if the object is consumable
+(it is if it is non-zero) and how many hitpoints are gained if it is. Finally,
+the same delimiter as for the map object action definitions file follows.