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Server: Refactor yx_uint8 moving; handle actors hitting the map edge.
[plomrogue]
/
SERVER_COMMANDS
diff --git
a/SERVER_COMMANDS
b/SERVER_COMMANDS
index 50ac853fe343e84a065304e021a9c85c6e950064..8af195fbdc5283a6e396666e669ff3dcf6716533 100644
(file)
--- a/
SERVER_COMMANDS
+++ b/
SERVER_COMMANDS
@@
-164,6
+164,10
@@
T_MEMMAP [0 to 255] [string]
Set part of selected thing's memory of the game map to string argument: the line
of the argument's number.
Set part of selected thing's memory of the game map to string argument: the line
of the argument's number.
+T_MEMTHING [0 to 255] [0 to 255] [0 to 255]
+Add to selected thing's memory of things on map thing of ID of first argument,
+y position of second argument and x position of third argument.
+
TT_ID [-32768 to 32767]
Select thing type to manipulate by argument as ID. If argument is <0 or <255,
change it to the lowest unused thing type ID. If thing type of ID does not exist
TT_ID [-32768 to 32767]
Select thing type to manipulate by argument as ID. If argument is <0 or <255,
change it to the lowest unused thing type ID. If thing type of ID does not exist