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Client: Fix log window drawing bug (too small winmap allocated).
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 3b6088702927f9015c2dc43dceb4b0aa6f83c4e9..212f5822f00e8cbd7b3410f17d12269569b19035 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,30
+1,24
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-IN GENERAL:
-
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-- expand use of hardcoded_strings module(s)
-
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-SERVER:
+- quote escaping in token_from_line()
+
+- think about refactoring occurrences of "free(...); ... = NULL;"
-- consider
- <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
+SERVER:
-- save confserver/world data in record and save file, too; handle them like god
- commands
+- pythonize Python code
--
ensure atomic re-writing of savefil
e
+-
old C code: pythonize, then re-C as needed by performanc
e
CLIENT:
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "ITEM_HERE" query to server when the dependent window is open
--
make log scrollable
+-
draw_win_log() is still buggy (make mem alloc for other line break styles!)