-
-
-/* Add new object(s) ("n": how many?) of "type" to map on random position(s).
- * New animate objects are never placed in the same square with other animated
- * ones.
- */
-extern void add_map_object(struct World * world, uint8_t type);
-extern void add_map_objects(struct World * world, uint8_t type, uint8_t n);
-
-
-