write_value_as_line(world.turn, file);
write_value_as_line(player->lifepoints, file);
write_inventory(player, file);
write_value_as_line(player->pos.y, file);
write_value_as_line(player->pos.x, file);
write_value_as_line(world.turn, file);
write_value_as_line(player->lifepoints, file);
write_inventory(player, file);
write_value_as_line(player->pos.y, file);
write_value_as_line(player->pos.x, file);