QUIT
Shut down server.
+STACK
+Write line-by-line list of items the player stands on into ./server/out file,
+enclosed by two lines "THINGS_BELOW_PLAYER START" and "THINGS_BELOW_PLAYER END".
+
Player commands
---------------
Set map seed and randomness seed to argument. Remove all things. (Re-)generate
map. Add to map things specified in thing types table in quantity defined there
by START_NUMBER command, with first thing (of thing ID of 0) of type defined as
-player type by PLAYER_TYPE command. Set world turn to 1. Activate world.
+player type by PLAYER_TYPE command. Set world turn to 1. Activate world. Answer
+with 'NEW_WORLD' message in ./server/out file.
MAP_LENGTH [1 to 256]
Deactivate world. Remove ./server/worldstate file. Remove all things. Remove
Select thing to manipulate by argument as ID. If argument is <0 or >255, change
it to the lowest unused thing ID. If thing of ID does not exist yet, create it
with default position of y=0/x=0, the first thing type's ID, and that type's
-lifepoints value. If world is active and the thing is animate, build its field
+lifepoints value; if world is active and the thing is animate, build its field
of view.
T_TYPE [0 to 255]
TT_CORPSE_ID [0-255]
Set to argument the ID of the thing type that things of the selected type
transform into when their state changes from animate to inanimate.
+
+TT_PROLIFERATE [0-255]
+If non-zero, there is a chance of 1 divided by the given value each turn for any
+thing of the selected type to emit an offspring to a random neighbor cell if one
+is available that is passable and not inhabited by a thing of the same same type
+or, if the proliferating thing is animate, any other animate thing.