world->keyswindata = keyswindata; }
void save_keybindings(struct World * world) {
-// Write keybidings to keybindings file.
+// Write keybindings to keybindings file.
struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata;
struct KeyBinding * keybindings = world->keybindings;
FILE * file = fopen("keybindings", "w");