/* main.c */
+#include <signal.h> /* struct sigaction, sigaction() */
#include <stdlib.h> /* exit() */
-#include "../common/rexit.h" /* set_cleanup_func() */
+#include <string.h> /* memset() */
+#include "../common/rexit.h" /* set_cleanup_func(), exit_trouble() */
#include "cleanup.h" /* cleanup() */
#include "command_db.h" /* init_command_db() */
#include "io.h" /* io_loop(), try_send() */
-#include "misc.h" /* load_interface_conf() */
+#include "misc.h" /* load_interface_conf(), winch_called() */
#include "windows.h" /* init_wmeta_and_ncurses(); */
#include "world.h" /* struct World */
int main()
{
+ char * f_name = "main()";
+
/* Declare hard-coded paths here. */
world.path_server_in = "server/in";
init_command_db(); /* The command DB needs to be initialized before */
load_interface_conf(); /* the interface, whose keybindings depend on it. */
+ /* Set handler for terminal window resizing. */
+ struct sigaction act;
+ memset(&act, 0, sizeof(act));
+ act.sa_handler = &winch_called;
+ exit_trouble(sigaction(SIGWINCH, &act, NULL), f_name, "sigaction()");
+
/* This is where most everything happens. */
char * quit_msg = io_loop();